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Mapping tool graphical user interface

A graphical user interface and method for creating a mapping between a source object and a destination or target object are provided. The user interface includes a source screen region which displays a graphical representation of a source object, a target screen region which displays a graphical representation of a target object, and a mapping screen region which allows a user to create a mapping between the graphical representation of the source object and the graphical representation of the target object using graphical mapping indicia. The methodology includes displaying a graphical representation of a source object in a source screen region, displaying a graphical representation of a target object in a target screen region, creating a mapping between the graphical representation of the source object and the graphical representation of the target object in a mapping screen region using graphical mapping indicia, and displaying the mapping in the mapping screen region. The source and target objects may be schemas, spreadsheets, documents, databases, or other information sources, and the graphical mapping indicia may include link indicia and / or function objects linking nodes in the target object with nodes in the source object. The mapping may be compiled into code used by a runtime engine to translate source documents into target documents.
Owner:MICROSOFT TECH LICENSING LLC

System and method for creating trick play video streams from a compressed normal play video bitstream

A system and method for generating trick play video streams, such as fast forward and fast reverse video streams, from an MPEG compressed normal play bitstream. The system receives a compressed normal play bitstream and filters the bitstream by extracting and saving only portions of the bitstream. The system preferably extracts I-frames and sequence headers, including all weighting matrices, from the MPEG bitstream and stores this information in a new file. The system then assembles or collates the filtered data into the proper order to generate a single assembled bitstream. The system also ensures that the weighting matrixes properly correspond to the respective I-frames. This produces a bitstream comprised of a plurality of sequence headers and I-frames. This assembled bitstream is MPEG-2 decoded to produce a new video sequence which comprises only one out of every X pictures of the original, uncompressed normal play bitstream. This output picture stream is then re-encoded with respective MPEG parameters desired for the trickplay stream, thus producing a trickplay stream that is a valid MPEG encoded stream, but which includes only one of every X frames. The present invention thus generates compressed trick play video streams which require reduced storage and reduced data transfer bandwidth requirements.
Owner:OPEN TV INC +1

System and method for 3D photography and/or analysis of 3D images and/or display of 3D images

When 3D viewing means become much more available and common, it will be very sad that the many great movies that exist today will be able to be viewed in 3D only through limited and partial software attempts to recreate the 3D info. Films today are not filmed in 3D due to various problems, and mainly since a normal stereo camera could be very problematic when filming modern films, since for example it does not behave properly when zooming in or out is used, and it can cause many problems when filming for example smaller scale models for some special effects. For example, a larger zoom requires a correspondingly larger distance between the lenses, so that for example if a car is photographed at a zoom factor of 1:10, the correct right-left disparity will be achieved only if the lenses move to an inter-ocular distance of for example 65 cm instead of the normal 6.5 cm. The present invention tries to solve the above problems by using a 3D camera which can automatically adjust in a way that solves the zoom problem, and provides a solution also for filming smaller models. The angle between the two lenses is preferably changed according to the distance and position of the object that is at the center of focus, and changing the zoom affects automatically both the distance between the lenses and their angle, since changing merely the distance without changing the convergence angle would cause the two cameras to see completely different parts of the image. The patent also shows that similar methods can be used for example for a much better stereoscopic telescope with or without a varying zoom factor. In addition, the patent shows various ways to generate efficiently a 3D knowledge of the surrounding space, which can be used also for example in robots for various purposes, and also describes a few possible improvements in 3d viewing.
Owner:MAYER YARON +1
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