The invention discloses a method and system for achieving Flash player resource loading by using an object pool and relates to the technical field of Flash player resource loading. The method comprises the steps that when a Flash player application is initialized, an object pool dictionary is created and the maximum capacity of the object pool dictionary is set; when resource loading is needed in the running process of the Flash player application, whether the resource needing to be loaded exists in the created object pool dictionary or not is judged, and if yes, the resource needing to be loaded is directly extracted in the current object pool dictionary for use and then the Flash player application continues to be executed; if not, the required resource is loaded and used, then the resource is added into the object pool dictionary, and whether the overflow of the maximum capacity occurs or not is checked, if yes, resource cleaning is conducted, and if not, the Flash player application continues to be executed. By means of the method and system for achieving Flash player resource loading, the utilization rate of a CPU can be reduced, the memory can be reasonably used, the loading speed of a Flash player can be effectively increased, and the user experience is good.