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73results about How to "Efficient rendering" patented technology

Three-dimensional kidney neoplasm surgery simulation method and platform based on computed tomography (CT) film

The invention discloses a three-dimensional kidney neoplasm surgery simulation method and a platform based on a computed tomography (CT) film. The method includes that firstly, a data base including object resources is built, multiple manners including CT film scanning are inputted into a CT faultage image, a sequence image is registered according to the sequence based on an outline gradient principle, a registered CT image is utilized to reconstruct segmentation tissue of an arterial phase, a venous phase and a lag phase by adopting of a three-dimensional reconstruction technology, and the segmentation tissue of the arterial phase, the venous phase and the lag phase are effectively fused in the same coordinate space. According to an imaging staging criteria and a treatment guideline of kidney neoplasm, and based on modeling results, various peration plan designing, operation stimulation, surgical risk analysis and response, and prognostic analysis are carried out, a personalized and benefit maximization treatment plan can be provided for an object, and skills and degree of proficiency of an operation can be improved, and the three-dimensional kidney neoplasm surgery simulation method can be used in medical teaching.
Owner:江苏瑞影医疗科技有限公司

Method and system for efficient modeling of specular reflection

ActiveUS20150325035A1Sufficient realismFast and realistic simulationImage rendering3D-image renderingViewpointsComputer graphics (images)
Systems, methods, and apparatus allow for the real-time rendering of specular effects within a three-dimensional model. At least one implementation allows a user to create a map that comprises a representation of at least one light source within a three-dimensional model. Furthermore, at least one implementation casts a viewpoint ray to an object surface point, wherein the viewpoint ray comprises a ray extending from a user perspective within the three-dimensional model. Additionally, at least one implementation casts a reflection ray of the viewpoint ray. Further, at least one implementation identifies an intersection point between the reflection ray and the map. Still further, at least one implementation calculates the specular reflection of the object surface point based on the intersection point.
Owner:ARMSTRONG WORLD INDUSTRIES

Image processor, components thereof, and rendering method

To provide an image processor with which the amount of rendering can be reduced. A plurality of primitives are categorized into a first group of primitives that are to be displayed on a display and a second group of primitives that are not to be displayed thereon, by an XYZ clipping section, a Z testing section, and a stencil testing section, according to the data about the plurality of primitives in a primitive buffer. A two-dimensional image is drawn in a frame buffer using the data for the first group of primitives in the primitive buffer.
Owner:SONY COMPUTER ENTERTAINMENT INC

Work Distribution for Higher Primitive Rates

A system, method and a computer program product are provided for distributing prim groups for parallel processing in a single clock cycle. A work distributor divides a draw call for primitive processing into a plurality of prim groups according to a prim group size. The work distributor then distributes the plurality of prim groups to a plurality of shader engines for parallel processing of the plurality of prim groups during a clock cycle. The size of a prim group and a number of prim groups are scaled to the plurality of shader engines.
Owner:ADVANCED MICRO DEVICES INC

Method and device for controlling mouth shape change of three-dimensional virtual portrait

The embodiment of the invention discloses a method and device for controlling the mouth shape change of a three-dimensional virtual portrait, and relates to the field of cloud computing. A specific embodiment of the method comprises the steps of obtaining a to-be-played voice; sliding a preset time window in the to-be-played voice according to a preset step length to obtain at least one voice segment; generating a mouth shape control parameter sequence for the to-be-played voice based on the at least one voice segment; and controlling the mouth shape of a preset three-dimensional virtual portrait to change based on the mouth shape control parameter sequence in response to playing of the to-be-played voice. According to the embodiment, the mouth shape control parameter sequence is automatically generated based on the to-be-played voice, so that the voice and the three-dimensional virtual portrait with the synchronously changed mouth shape are efficiently rendered.
Owner:BEIJING BAIDU NETCOM SCI & TECH CO LTD

Three-dimensional terrain model rendering method

InactiveCN104299255AImproved Terrain ModelingImproved renderingDetails involving 3D image data3D-image renderingThree dimensional simulationTerrain
The invention discloses a three-dimensional terrain model rendering method. The method includes the following steps that first, data of contour lines and elevation points of a two-dimensional topographic map are extracted through a secondary development tool, and a standard code format file of a computer is generated; second, the topographic data are input into three-dimensional modeling software, and topographic point cloud data are generated; third, a topographic curved surface is generated through the topographic point cloud data, and a boss is established within the topographic range; fourth, the topographic curved surface and the boss are subjected to partition or Boolean calculation, and a topographic three-dimensional model is established; fifth, computer development languages are adopted for secondary development, aerial photos are fast compressed according to coordinates and automatically spliced, and then the topographic three-dimensional model is subjected to rendering; sixth, the three-dimensional visualization model of a large scale terrain environment is generated. The method solves the problems that a traditional rending mode is large in workload and tedious in process and can be widely applied to the technical field of three-dimensional simulation.
Owner:长江岩土工程有限公司
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