A voxel terrain management method
A management method and terrain technology, applied in image data processing, indoor games, instruments, etc., to achieve the effect of improving rendering efficiency, efficient rendering, and reducing traversal overhead
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0031] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0032] figure 1 It is a flow chart of the management method of voxel terrain according to the present invention, and the following will refer to figure 1 , to describe the voxel terrain management method of the present invention in detail.
[0033] First, in step 101, the game world is divided into chunks according to the size of the Chunk.
[0034] In this step, the entire game world is divided into blocks according to the size of the terrain block (Chunk). In this embodiment, the size of the entire game scene is 4096(m)x4096(m)x256(m), the size of each voxel is 1(m)x1(m)x1(m), and the entire game world uses 4096x4096x256 individuals It has always been expressed...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com