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463 results about "Game engine" patented technology

Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines. Note: The following list is not exhaustive.

Computer gaming system

The present invention comprises an intelligent gaming system that includes a game engine, simulation engine, and, in certain embodiments, a static evaluator. Embodiments of the invention include an intelligent, poker playing slot machine that allows a user to play poker for money against one or more intelligent, simulated opponents. In one embodiment, the invention generates card playing strategies by analyzing the expected return to players of a game. In one embodiment, a multi-dimensional model is used to represent possible strategies that may be used by each player participating in a card game. Each axis (dimension) of the model represents a distribution of a player's possible hands. Points along a player's distribution axis divide each axis into a number of segments. Each segment has associated with it an action sequence to be undertaken by the player with hands that fall within the segment. The dividing points delineate dividing points between different action sequences. The model is divided into separate portions each corresponding to an outcome determined by the action sequences and hand strengths for each player applicable to the portion. An expected return expression is generated by multiplying the outcome for each portion by the size of the portion, and adding together the resulting products. The location of the dividing points that result in the maximum expected return is determined by taking partial derivatives of the expected return function with respect to each variable, and setting them equal to zero. The result is a set of simultaneous equations that are solved to obtain values for each dividing point. The values for the optimized dividing points define optimized card playing strategies.
Owner:GAMECRAFT

Augmented Reality Simulator

An augmented reality system in which video imagery of a physical environment is combined with video images output by a game engine by the use of a traveling matte which identifies portions of the visible physical environment by techniques such as Computer vision or chroma keying and replaces them with the video images output by the video game engine. The composited imagery of the physical environment and the video game imagery is supplied to a trainee through a headmounted display screen. Additionally, peripheral vision is preserved either by providing complete binocular display to the limits of peripheral vision, or by providing a visual path to the peripheral vision which is matched in luminance to higher resolution augmented reality images provided by the binocular displays. A software / hardware element comprised of a server control station and a controller onboard the trainee performs the modeling, scenario generation, communications, tracking, and metric generation.
Owner:LINEWEIGHT

Combined virtual and video game

A method of providing a video game that tracks events in an actual sporting event can include generating a virtual environment, generating one or more first virtual characters in the virtual environment, receiving event data specifying events of a sporting event, coordinating actions of the first virtual character according to the event data, and generating one or more user-controlled second virtual characters. A system for providing a video game experience that tracks events in an actual sporting event is also provided. The system includes one or more gaming systems for receiving event data containing events of a sporting event, and one or more gaming engines for generating a virtual environment having one or more first virtual characters where the actions of the first virtual character are based on the event data.
Owner:IBM CORP

Computer gaming system

The present invention comprises an intelligent gaming system that includes a game engine, simulation engine, and, in certain embodiments, a static evaluator. Embodiments of the invention include an intelligent, poker playing slot machine that allows a user to play poker for money against one or more intelligent, simulated opponents. The simulation engine generates actions for the simulated player(s). The simulation engine allows a real person, or user, to play against intelligent, simulated opponents. In addition, in certain embodiments a static evaluator offers another level of play in which the user can play against a predetermined criteria for winning. In one embodiment of the invention, the user plays against simulated opponent(s). In another embodiment of the invention, the user plays against simulated opponent(s) and against the predetermined criteria.
Owner:PROGRESSIVE GAMING INT +1

Open game engine and marketplace with associated game editing and creation tools

The present invention provides a video game development platform. More specifically, aspects of the invention relate to components of applications such as video games including the source code, graphics, sounds, and animations as well as a market place where any of the above are traded for currency, tokens, credits, or given to other people. These components can then be combined, using game editing and creation tools, to make video games. Users can create and edit games, either of their own or based on other users' preexisting games, and can share their games with others. Game components may be bought, sold, traded, or otherwise distributed through an online marketplace.
Owner:ELECTRONICS ARTS INC

Interactive entertainment

An interactive entertainment system (game) that provides rewards to a player by accumulating clues, wherein one or more clues provide a revenue node is described. Revenue nodes from various sources provide financial incentive for game generation, while complexity of play, team interaction, and rewards provide incentive for player involvement. A game engine is provided to provide core functionality for the use of game developers including the players themselves, thereby creating their own games.
Owner:CUTLASS

Method and apparatus for playing multiple contests

The present invention comprises a method and game system for playing multiple contests utilizing one or more cards from a single set of cards. In one or more embodiments, the gaming system includes a game engine and an evaluator. Embodiments of the invention include an intelligent, poker playing slot machine that allows a user to play poker for money against one or more intelligent or non-intelligent, simulated opponents. In one embodiment, the gaming system includes a simulation engine which generates actions for the simulated player(s). The simulation engine allows a real person, or user, to play against intelligent, simulated opponents. In one or more embodiments of the invention, the gaming system permits a user-player to play first and second poker contests. In one embodiment, one or more cards which are dealt to a player for use in the first contest are used in the play of the second contest. In one or more embodiments, one of the contests comprises a video-poker type game. When a user-player plays against the simulated opponent, the gaming system may include a static evaluator for determining whether the user-player is a winner of the video-poker type game by comparison to predetermined criteria. Other aspects of the invention include payout and jackpot arrangements for multiple contests.
Owner:GAMECRAFT

System for development of games for mobile devices and distribution thereof

Client and server components enable simplified development of games or other software applications and deployment on mobile devices of varying types without re-writing. The client runs on the mobile device and includes an engine or game engine interacting with the mobile device through a code layer specific to the particular mobile device, where the parameters of the game or other application itself are determined by a game file or data file, and the client also includes a management system for downloading games or other applications. The server runs on a general purpose computer and includes both a download and distribution server interacting with the client, and a game or application editor that can be accessed via a web browser. The editor creates and edits data files, including selecting types of games or other applications, designing sprites and tiles, and also selecting rules and parameters for a game or other application.
Owner:GAMEARRAY

Interactive guitar game designed for learning to play the guitar

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.
Owner:UBISOFT ENTERTAINMENT

Method and apparatus for partitioning virtual worlds using prioritized topic spaces in virtual world systems

A method and system for hosting an online virtual world system on game engine servers, is provided. One implementation involves obtaining a map representing a virtual world in the game, partitioning the map into multiple partitions, and selecting a game engine server for each partition as responsible for executing the game for detected game entities in that partition, wherein the selection is based on load balancing between the game engine servers.
Owner:IBM CORP

Computer game development factory system and method

A system and method are disclosed for facilitating development of computer games that depict or represent actual geographic locales or imaginary locales as part of the play scenarios of the games. A computer game factory system includes inventories of map data products, road models, 3D models, game shells, and game engines. Configuration parameters identify which components to select from the inventories to produce games for various different computer platforms. The selected components are combined with a geographic data API and geographic data tools to produce computer games.
Owner:HERE GLOBAL BV

Mission-based, game-implemented cyber training system and method

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and / or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps / strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile / training record.
Owner:CIRCADENCE

Game engine system for developing 3D game

The present invention provides a game engine system for developing a 3D game. The engine system comprises a basic module, an engine module, a rendering plug-in module, an engine expansion module and an engine resource editor; by packaging various common functions related to different platforms, the basic module is used for implementing high-level abstraction of the game engine system on different development platforms; the engine module is used for providing a core component of an interactive real-time image application so as to implement rendering and simulation of game scenes and characters and management and expansion of resources; the rendering plug-in module is used for implementing rendering module abstraction based on a plug-in so as to enable an engine to mount rendering plug-ins matched with the engine on different development platforms; the engine expansion module is used for providing support for different game application types in a plug-in mode; and the engine editor is used for providing game art resources capable of being expanded to be edited and logic related resources used for game editing.
Owner:乐道互动(北京)软件技术有限公司

Implementations of various methods to create economic incentives to directly link users of a social network or social network reality game to actual projects and people within a charity or developing world area

Implementations of various systems and methods for using a social network, a game engine network and a network to provide users of the networks the ability to integrate their everyday personal and business transactions with charity projects and people globally. Users of the methods on the network will use a reality based game strategy and structure through the use of reality, augmented reality and mixed reality technologies to integrate and link their everyday tasks of personal and business transactions to charity network projects and users in an invention that formerly did not exist. Implementations of methods described herein will link people who need help with those who transact or participate on the system in everyday business transactions. Implementations of methods for users will then have a scrapbook of how their everyday common tasks and transactions added up in a record that truly changed the world and influenced people towards social good.
Owner:CIRCLESX LLC

Automated game system for use on golf driving ranges and in other arena-based sports

A game system that converts golf ranges, practice cages and fields, and sports arenas into a competitive and entertaining group activity, improving the players skills of the game while making it more fun to do so. The system comprises a game engine or computer, a plurality of targets, sound reinforcement, and an optional scoreboard. The optional scoreboard, much like those used in baseball or football, provides mass communications of ongoing scores and time remaining. The sound reinforcement provides a parallel form of the same of similar information and the sound effects associated with target impact and game success. These elements can be connected together by wire, or wireless means. This combination allows for the teaching and support of the games by means of sound and visual communications, which provides the player with all the instructions, game status and rewards.
Owner:RANGE PLAY ENTERTAINMENT

Virtual network Marathon body-building game method

The invention discloses a virtual network fitness marathon game method. By using computers, sensors, multimedia, network and other technologies, with the step master as equipment, user can do exercise, roaming or competitions in the network virtual scenes. System framework consists of hardware devices, clients, servers, network communications and game scenarios. Users sporting information and physiological indicators are obtained from middleware and delivered to clients. Clients utilizes gaming engine to process the information from hardware, user inter-communication and network, and synchronously update the scenes. There are three entertainment modes: training, physical exercise and competition.
Owner:ZHEJIANG UNIV

Cerebral palsy child rehabilitation training method based on Kinect sensor

InactiveCN104524742AAccurate detection of coordinated actions in real timeImprove coordinationDiagnostic recording/measuringSensorsCerebral paralysisMuscular force
The invention discloses a cerebral palsy child rehabilitation training method based on a Kinect sensor. The method comprises the following steps: S1, acquiring skeleton point data of a child; S2, carrying out limb movement training and judging the tilting angle and uplifting angle of skeleton points of the child, wherein after the child conducts a movement, the movement of the child is captured, and the tilting angle and uplifting angle of the joint points of the head, the upper limbs and the lower limbs are judged; S3, carrying out robust interactive processing on the movement of the child; S4, connecting a game engine and sending child skeleton data obtained after robust interactive processing in the step S3 to the game engine; S5, feeding back the movement of the child in a voice mode to remind the child of non-standard movements and encourage the child to conduct standard movements; S6, estimating the progress of rehabilitation training of the child. According to the method, the movement behavior characteristics of the child in training are acquired based on microsoft Kinect, so that the cardiovascular endurance, muscular endurance, muscular force, balance and flexibility of the child are comprehensively developed.
Owner:HOHAI UNIV CHANGZHOU

A forest rendering method based on classified hierarchical deep mesh

InactiveCN101216954AReduce complexityDrawing performance balance3D modellingComputer scienceForest structure
The invention discloses a forest rendering method based on hierarchical level depth gridding. The invention comprises five following steps of: establishing the level depth gridding of a single-tree model, establishing a KD-Tree of the forest, establishing the level depth gridding of a non-leaf node in the forest structure, establishing a rendering alignment of the forest nodes and rendering the forest. The invention uses the following methods for reference: the LOD, the Billboard, the volume rendering, the rendering based on images, etc, updates the original depth collective rending to the level depth gridding based on the forest rendering method of the hierarchical level assembled depth collective rending, and re-establishes the level depth gridding to the middle nodes of the forest with the sampling method, at the same time, effectively compresses the texture data of the forest to greatly improve the rendering speed and effect. The invention has a wide practical prospect in the fields of the geographical information simulation, the virtual reality and the game engine, etc.
Owner:ZHEJIANG UNIV

General mobile phone role playing network game engine

The invention provides a general design plan of a mobile role play (RPG) network game engine, belonging to the technical field of game development, which provides a development platform, facing a mobile device, particularly facing a mobile terminal to build a large-scale user network game (MMORPG), with innovation, flexibility, conciseness and friendship. The engine includes a network game module of a game content editor, a server module, a databank and client-ends, which greatly reduces cost for developing the game of the kind for mobile game developers, or other game developers, shortens developing period of the game. The development platform has an editor of a graphic user interface, namely what you see is what you get, thereby fast developing MMORPG on the mobile devices for the game developers.
Owner:SUN YAT SEN UNIV +1

Game engine

The invention provides a game engine which comprises a game frame module, a second engine module and a first engine module which is located between the game frame module and the second engine module. The game frame module is used for storing game program scripts; the first engine module is used for loading, analyzing and executing the game program scripts in the game frame module, and a definition object and an API provided by the second engine module are called in the process of executing; the second engine module is used for providing an expanded definition object and an expanded API for the first engine module, and a HTML5 operating environment is provided for the game program scripts in the game frame module. The second engine module is interacted with a browser of a mobile terminal through an NPAPI. According to the scheme, the fundamental characteristics of existing HTML5 can be supported, platform difference is shielded, a game developer can develop games on a cell phone platform conveniently, and game performance and experience are improved.
Owner:ALIBABA (CHINA) CO LTD

Game type learning system and method

The invention relates to game type learning system and method. The game type learning system comprises a game engine, a script explanation module, a databank and a user control module; wherein the user control module acquires an instruction and data from a user; the databank is used for storing data needed by a game, wherein the data comprises game data and learning materials; the game engine is used for generating a game character according to the data input by the user, responding to the instruction of the user control module according to preset sequence of the game, and invoking corresponding game data or the learning materials in the databank; and the script explanation module is used for implementing the data in the databank to complete a game task or a learning task corresponding to the game character. By adopting the combination of a role-play game and the learning tasks and invoking the learning tasks during playing the game, the invention enables students to participate in the game through playing game characters, so that the students can learn knowledge in the form of a game.
Owner:新诺亚舟科技(深圳)有限公司

Three-dimensional geographical scene simulation method for virtual emergency exercises

ActiveCN104318617AAvoid the problem of cutting into many blocksGuaranteed accuracy3D modellingTerrainElement model
The invention relates to a three-dimensional geographical scene simulation method for virtual emergency exercises. The method comprises the steps of: obtaining elevation data in DEM by using GIS software, and interpreting earth surface appendage information by using a registered high-resolution remote sensing image, or obtaining surface features and land utilization information by using an existing measured drawing; then, establishing topography and landforms by using the information with true geographic meanings in a game engine, wherein a key technical process is the conversion between a rectangular coordinate system in the game engine and a geographic coordinate system in the GIS software; at last, combining and reconstructing a three-dimensional terrain and geographic element model with true geographic meanings on a game engine platform, and achieving establishment of a realistic three-dimensional scene. The three-dimensional geographical scene simulation method virtual emergency exercises is convenient to operate and unnecessary to limit shape and size of the area, ensures elevation accuracy of DEM, and can automatically generate the three-dimensional science with the true geographic meanings.
Owner:FUJIAN NORMAL UNIV

System and method for simulating gameplay of nonplayer characters distributed across networked end user devices

ActiveUS20160332081A1Efficiently simulate gameplayReduce computing loadVideo gamesGame engineReal-time computing
A system and method is provided that simulates gameplay of non-player characters (NPCs) distributed across networked end user devices. The system may identify end user devices that are connected to the system through a network and are available to participate in a simulation in which each participating end user device is provided with one or more NPCs to be executed. An end user device may be available to participate when it has sufficient computing capacity, such as when in an idle or standby state. As such, the system may leverage spare computing capacity of networked end user devices to execute NPCs at networked end user devices during a simulation. In this manner, the behavior of an NPC may be tested using real-world conditions that may affect gameplay, such as a network connection quality, user-to-user game engine coordination and data exchanges, and / or other real-world conditions associated with networked end user devices.
Owner:ACTIVISION PUBLISHING

Mission-based, game-implemented cyber training system and method

A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and / or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps / strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile / training record.
Owner:CIRCADENCE

Game engine

The invention relates to a game engine which comprises a network communication module, a user interface module, a level editing module, a trade editing module, a mission editing module, an interaction editing module and a climate editing module, wherein the network communication module is used for providing network communication in a C / S (Client / Server) mode; the bottom layer of the network communication module is completely packaged; the network communication module supports cloud computing and provides a script interface custom extension function; the user interface module is used for editing a user interface; the level editing module is used for editing level attributes which comprise map scenes, roles, special effects, event trigger and artificial intelligence; the trade editing module is used for editing trade modes between users and a system or between users in a game; the mission editing module is used for editing missions in the game; the interaction editing module is used for editing chat and communication functions in the game; and the climate editing module is used for editing climate variation in the game. Compared with the prior art, the game engine disclosed by the invention provides rich editors for a developer to use, provides a great number of script interfaces for leading in customized game elements and is suitable for development of a large-scale multiplayer online role play game.
Owner:上海墨游信息科技有限公司

Application programming interface for geographic data in computer games

A computer game depicts or represents actual or imaginary geographic locales as part of the play scenarios of the games. The computer game uses a map database that contains data that represent geographic features, such as roads, in a locale. A game engine program presents a game play scenario to a user via a user interface of the game. An application programming interface program accepts requests for data from the game engine program, accesses data from the map database, and provides the data in a suitable format to the game engine program for use in presenting the game scenario to the user.
Owner:HERE GLOBAL BV

Intelligent non-player roles implementing method in interactive game and system

The invention discloses a realization method of intelligent non-player characters in an interactive game, the method controls the intelligent behaviors of the non-player characters through a game engine at a server end, a network application programming interface containing JavaBot, a JavaBot bottom-layer processing unit, as well as client ends of a BDI reasoning unit. In addition, the invention also discloses an interactive game system to realize the method. The invention has the advantages that the game engine increases one layer of the game Agent unit, which can make the game developers work with AOP way when programming and processing NPC behaviors without considering the implementation details. Therefore, such the intelligent NPC realization system can be more helpful to express the intelligent behaviors of non-player characters in the game, as well as better support the application of intelligent technology in the game.
Owner:NANJING UNIV
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