Method and apparatus for partitioning virtual worlds using prioritized topic spaces in virtual world systems
a virtual world and topic space technology, applied in the field of online gaming applications, can solve the problems of inability to scale to support very large numbers of players within a single game/world, the network bandwidth of a single system, and the limitation of scaling in this scenario, and certain game servers, particularly those providing fps (first person shooter) style games, are only capable of supporting tens of users
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[0014]The following description is made for the purpose of illustrating the general principles of the invention and is not meant to limit the inventive concepts claimed herein. Further, particular features described herein can be used in combination with other described features in each of the various possible combinations and permutations. Unless otherwise specifically defined herein, all terms are to be given their broadest possible interpretation including meanings implied from the specification as well as meanings understood by those skilled in the art and / or as defined in dictionaries, treatises, etc.
[0015]The invention provides a method and apparatus for partitioning virtual worlds using prioritized topic spaces in a virtual world system. This allows reliably partitioning a virtual world to increase scalability and permit dynamic load balancing. One embodiment of the invention involves using an externally computed management grid, based on key factors of the map (such as the b...
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