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34results about How to "Achieve real-time rendering" patented technology

Real-time ray cast volume rendering method of three-dimensional earthquake volume data

Provided is a real-time ray cast volume rendering method of three-dimensional earthquake volume data. The compute unified device architecture (CUDA) parallel technology is used for judging whether volume data blocks are visible, then the CUDA parallel technology is used for judging whether current resolution ratios of the volume data blocks need improvement, the two steps start looping from low-resolution, the resolution ratios are improved step by step until resolution ratio requirements are met, or the resolution ratios can not be improved due to insufficient video memory or a highest resolution ratio is achieved, and therefore the resolution ratios respectively used by the volume data blocks in the process of final render can be confirmed. The multithreading technology is used in the process of render processing for carrying out I / O dispatch on the volume data blocks to be dispatched, and meanwhile, the CUDA parallel technology is used for carrying out ray cast volume rendering on dispatched data. Compared with a ray cast volume rendering method in the prior art, the real-time ray cast volume rendering method is applicable to real-time volume rendering of massive volume data and can be used for rendering of data with various resolution ratio grades in a scene, computation speed is fast, and imaging effect is good.
Owner:NANJING UNIV

Rendering image processing method and device

The embodiment of the invention provides a rendering image processing method and device. The method comprises: performing state detection of an object head, and generating a target state sequence; determining the state of the target head according to the target state sequence; when the target head is located at a stable state, obtaining a quasi scene graph generated in advance from a scene buffer area, and taking the obtained quasi scene graph as a target scene map; and performing rendering of the video frame image based on the target scene map, and generating a rendering image. According to the embodiment of the invention, the rendering image processing method and device detect the state of the target head so as to save the step of scene rendering when the target head is located at a stable state, save the time of image rendering, improve the image rendering efficiency and reach the purpose of real-time rendering.
Owner:LE SHI ZHI ZIN ELECTRONIC TECHNOLOGY (TIANJIN) LTD

Remote sensing image classification based large-scale infrared terrain scene real-time rendering method

The invention discloses a remote sensing image classification based large-scale infrared terrain scene real-time rendering method and belongs to the technical field of infrared physics and virtual reality. The method includes steps of firstly establishing a terrain classification model; establishing a simplified terrain radiation model, calculating terrain surface temperature values of differentterrains, and converting the calculated terrain surface temperature values of the different terrains into color data according to a fragment shader, and adding infrared noise so as to realize infraredtexture rendering; finally, based on a cfMMOC model, performing real time rendering on infrared characteristics of large-scale terrain. The rendering flow of the invention is based on the cfMMOC model and a shader program, has high rendering efficiency, and can realize the real-time rendering of the global terrain infrared characteristics under a condition with low resource consumption. The framerate of the whole rendering process can be stabilized at more than 55 frames, which meets the real-time rendering conditions.
Owner:BEIHANG UNIV

Method and device for online preview of three-dimensional model

The invention discloses a method and a device for online preview of a three-dimensional model. The method comprises the steps of locally pre-rendering a picture in multiple view angles for the three-dimensional model; and responding to the online preview of the three-dimensional model. According to the method and the device for the online preview of the three-dimensional model, real data of the model do not need to be loaded locally, a user is prevented from contacting the real data and the data safety is protected; an optimization scheme for rendering of the view angles is provided, thus thenumber of images needing to be drawn is greatly reduced, the data transmission size is decreased and the data transmission time is shortened, the real-time rendering of a three-dimensional scene is realized, and the usage experience of the user is improved; the display performance requirement for mobile terminal equipment is reduced; and the limit of a browser is avoided so that the preview of a large scene becomes possible.
Owner:SHINING 3D TECH CO LTD

Guide System Having Function of Real-Time Voice Response for the Visually Impaired and Method Thereof

The present invention is directed to a guide system having a function of a real-time voice response for the visually impaired and a method thereof. The guide system responds road conditions in real time using two processing modules performing image processing and voice responses, respectively. The guide system includes an visual sensing module sensing an image, a memory storing multiple training samples and multiple pieces of audio response information, an image processing module performing an image detection process to the image so as to create at least a segmented image, performing an object detection process to the segmented image, and performing an object recognition process so as to create a recognition signal, a system processing module creating an audio signal based on the recognition signal such that a speech voice is hearable by a user.
Owner:NAT TAIPEI UNIV OF TECH

Method and device for generating a 3d representation of a user interface in a vehicle

Method for generating a 3D representation (8) of a user interface (13, 13a, 13b, 13c, 13d) in a vehicle (1), wherein a scene (9), particularly a moving scene, containing at least one 3D object (10), is rendered by an internal computing device (7) in the vehicle in order to determine the 3D representation (8).
Owner:AUDI AG

Human face rendering method based on Hermite interpolation neural network regression model

The invention discloses a human face rendering method based on a Hermite interpolation neural network regression model, and belongs to the technical field of a realistic graphics real time rendering technology. The human face rendering method based on a Hermite interpolation neural network regression model includes the steps: human face area dividing, face radiancy parameter precomputation, sample data acquisition, construction and trainning of a Hermite interpolation neural network regression model, and final rendering. The human face rendering method based on a Hermite interpolation neural network regression model introduce a regression analysis theory into the human face rendering process, uses the Hermite interpolation neural network to construct a learning model, uses the sample set to train, and determines the weight matrix between each hidden layer neuron so as to effectively excavate the non-linear association between the physical attribute and he geometrical characteristic attribute of the visible points in each subarea of the face. By means of the nonlinear mapping, the human face rendering method based on a Hermite interpolation neural network regression model can quickly map the characteristic attribute of each point on the surface of the face into the color value of the point in the given lighting condition. The human face rendering method based on a Hermite interpolation neural network regression model can effectively reduce the computing scale, and can preferably realize real-time rending of realist graphics of a human face.
Owner:HOHAI UNIV

Adjustable hyperspectral detection chip enhanced by multi-resonance plasmonic mechanism

An adjustable hyperspectral detection chip enhanced by a multi-resonance plasmonic mechanism. The detection chip consists of an array of metal nanonail resonator detection units. Each detection unit (1) comprises: a bottom electrode (2), a semiconductor material layer (3), a spacer layer (4), a nanonail array (5), a control material layer (6), a top electrode (7), a peripheral control signal (8), and a driving circuit (9). The positional relationship from top to bottom is the top electrode (7), the control material layer (6), the nanonail array (5), the spacer layer (4), the semiconductor material layer (3), and the bottom electrode (2). The nanonail array (5) is loaded inside the control material layer (6), and the peripheral control signal (8) and the driving circuit (9) are connected to both sides of the control material layer (6).
Owner:SOUTHEAST UNIV

Multi-GPU city simulation system for large scene

The invention discloses a multi-GPU city simulation system for a large scene, which is based on multi-GPU parallel real-time rendering, and comprises: a main module for completing system configuration, system initialization, thread initialization, user interoperation control, terrain management and resource management; a processing module which is used for updating and processing the resources stored in the main memory and the video memory; and a rendering module which is used for completing loading and rendering of video memory resources and carrying out multi-channel output of a simulation scene through a virtual window, wherein the main control module, the processing module and the rendering module are connected with one another. The system is based on multi-GPU parallel real-time rendering, can be suitable for a multi-GPU city three-dimensional simulation engine of a super-large scene, and achieves the real-time rendering of large-range three-dimensional terrain data and a large amount of fine building model data.
Owner:深圳市规划国土房产信息中心

Rendering method based on aeolotropy spherical Gaussian function

The invention relates to the technical field of three-dimensional image processing, in particular to a rendering method based on an aeolotropy spherical Gaussian function. The rendering method includes the steps that (S11) fitting is carried out on a light source and a bidirectional reflection distribution function by means of the aeolotropy spherical Gaussian function; (S21) spherical distortion from a semivector to the incidence direction is carried out on the bidirectional reflection distribution function represented by the aeolotropy spherical Gaussian function; (S31) by means of multiplication closure of the aeolotropy spherical Gaussian function, the distorted bidirectional reflection distribution function is multiplied by the light source to obtain a distribution function; (S41) the distribution function obtained in the step (S31) is integrated to obtain the final rendering color, wherein the aeolotropy spherical Gaussian function is a novel spherical Gaussian function provided by the rendering method based on the aeolotropy spherical Gaussian function. The rendering method can remarkably improve the rendering frame rate, and therefore real-time rendering is better achieved.
Owner:TSINGHUA UNIV

Large-scale scene real-time rendering method based on user behavior analysis

The invention provides a large-scale scene real-time rendering method based on user behavior analysis, belonging to the technical field of machine learning. The method firstly collects the user behavior data in virtual reality scene and constructs the database of user behavior in virtual scene. Then the basic model of user behavior analysis is constructed based on neural network, and the user behavior database is used to train the model. At last, according to that personalized model, the user position and vision range at the next time are calculated, and according to the current virtual reality scene data, the scene to be rendered is output. The method can load the model in advance when the quantity of the scene model is large and the quality of the model is high, so as to realize the real-time rendering of the large-scale scene, save the rendering resources, avoid the rendering delay, and then create the real immersion experience.
Owner:UNIV OF SCI & TECH BEIJING +1

A real-time raycast volume rendering method for 3D seismic volume data

Provided is a real-time ray cast volume rendering method of three-dimensional earthquake volume data. The compute unified device architecture (CUDA) parallel technology is used for judging whether volume data blocks are visible, then the CUDA parallel technology is used for judging whether current resolution ratios of the volume data blocks need improvement, the two steps start looping from low-resolution, the resolution ratios are improved step by step until resolution ratio requirements are met, or the resolution ratios can not be improved due to insufficient video memory or a highest resolution ratio is achieved, and therefore the resolution ratios respectively used by the volume data blocks in the process of final render can be confirmed. The multithreading technology is used in the process of render processing for carrying out I / O dispatch on the volume data blocks to be dispatched, and meanwhile, the CUDA parallel technology is used for carrying out ray cast volume rendering on dispatched data. Compared with a ray cast volume rendering method in the prior art, the real-time ray cast volume rendering method is applicable to real-time volume rendering of massive volume data and can be used for rendering of data with various resolution ratio grades in a scene, computation speed is fast, and imaging effect is good.
Owner:NANJING UNIV

A 3D cloud rendering method and 3D cloud rendering system based on component model combination

The invention discloses a three-dimensional rendering method and a three-dimensional rendering system both based on component model combination. The three-dimensional rendering method based on the component model combination comprises the steps of: downloading a pre-stored low-precision component model from a cloud rendering terminal to a user terminal for preview, generating a corresponding description document, uploading the document to the cloud rendering terminal and combining the document with a high-precision component model pre-stored in the cloud rendering terminal to obtain a rendering result; obtaining the rendering result from the cloud rendering terminal. The user terminal does not need to upload a to-be-rendered model to the cloud rendering terminal, but only needs to upload the description document in the invention, so that the time consumption for data transmission is reduced greatly, the improvement of the rendering efficiency is facilitated, and real-time rendering is realized; furthermore, the user terminal forms the description document by utilizing the low-precision component model, and utilizes the high-precision component model while the cloud rendering terminal renders, so that transmission of the high-precision component model during the formation of the description document is not only avoided, but the high-precision component model also can be utilized for rendering; the transmission time consumption is reduced, and the rendering precision is ensured.
Owner:HANGZHOU YISHANGHONG NETWORK TECH CO LTD

City-level BIM (Building Information Modeling) data lightweight method and system based on multistage shelling algorithm

The invention relates to a city-level BIM (Building Information Modeling) data lightweight method and system based on a multistage shelling algorithm, and relates to the technical field of data rendering. The method comprises the following steps: firstly, determining an octree space boundary, calculating the maximum division level of the octree, performing step-by-step division on the space boundary by using an octree algorithm to obtain a plurality of space units corresponding to each division level from the maximum division level to 0, and associating building components with the space units. And then determining an outermost layer space unit corresponding to each division level, and recording the building component associated with the outermost layer space unit as an outermost layer component. And finally, color rendering is carried out on each outermost layer component of each division level, rough shells corresponding to the division levels are generated to construct a complete and efficient octree LOD structure, real-time rendering is carried out on the BIM data according to the LOD structure, lightweight processing can be carried out on the urban BIM data, and real-time rendering of the urban BIM data is achieved.
Owner:CHINA ZHENGYUAN GEOMATICS CO LTD

Face rendering method based on hermite interpolation neural network regression model

The invention discloses a human face rendering method based on a Hermite interpolation neural network regression model, and belongs to the technical field of a realistic graphics real time rendering technology. The human face rendering method based on a Hermite interpolation neural network regression model includes the steps: human face area dividing, face radiancy parameter precomputation, sample data acquisition, construction and trainning of a Hermite interpolation neural network regression model, and final rendering. The human face rendering method based on a Hermite interpolation neural network regression model introduce a regression analysis theory into the human face rendering process, uses the Hermite interpolation neural network to construct a learning model, uses the sample set to train, and determines the weight matrix between each hidden layer neuron so as to effectively excavate the non-linear association between the physical attribute and he geometrical characteristic attribute of the visible points in each subarea of the face. By means of the nonlinear mapping, the human face rendering method based on a Hermite interpolation neural network regression model can quickly map the characteristic attribute of each point on the surface of the face into the color value of the point in the given lighting condition. The human face rendering method based on a Hermite interpolation neural network regression model can effectively reduce the computing scale, and can preferably realize real-time rending of realist graphics of a human face.
Owner:HOHAI UNIV

Prediction and real-time rendering system for mandibular angle osteotomy

The invention discloses a prediction and real-time rendering system for mandibular angle osteotomy, which comprises a calibration subsystem, a prediction subsystem and a rendering subsystem, and is characterized in that the calibration subsystem is used for obtaining a lower dentition rivet point and a danger area of a mandibular angle osteotomy patient according to a preoperative CT image of themandibular angle osteotomy patient and calibrating a maximum osteotomy range; wherein the prediction subsystem is used for inputting a preoperative CT image, a preoperative photo, a prediction postoperative photo and a maximum osteotomy range of a mandibular angle osteotomy patient, into an osteotomy surface prediction model and predicting an actual patient's cutting line and an osteotomy surface,and the rendering subsystem is used for rendering the surgical field cutting line, the osteotomy surface and a danger area in real time in combination with AR equipment. According to the pre-operation CT, the pre-operation picture and the osteotomy surface prediction model of the actual patient, the operation field of the actual patient is rendered in real time, the operation precision is improved, the operation risk is reduced, the operation time is shortened, and operation complications are reduced.
Owner:PEKING UNIV THIRD HOSPITAL

Loading method, device and electronic device for expression resource

The present invention provides a method, device, and electronic device for loading expression resources; wherein, the method includes: obtaining the expression resources of the virtual character in the target animation; the facial expression of the virtual character is composed of at least one expression mixed shape; according to the virtual The degree of influence of the expression blend shape in the character's facial expression on the image of the target animation, determine the expression blend shape that needs to be loaded from the expression resource; load the expression blend shape determined from the expression resource. In this method, according to the degree of influence of the expression blend shape on the target animation, the expression blend shape is selectively loaded, and only the expression blend shape that has a greater impact on the image quality of the target animation can be loaded, and there is no need to load the image that has a greater impact on the target animation. The small expression blend shape not only ensures the playback effect of the animation screen, but also reduces the consumption of memory resources and computing resources of the device, which is conducive to the real-time rendering of high-quality facial expressions.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD
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