Rendering method based on aeolotropy spherical Gaussian function
A spherical Gaussian and anisotropic technology, applied in image data processing, 3D image processing, instruments, etc., can solve the problems of rendering frame rate impact, unfavorable real-time rendering, etc., achieve good real-time rendering and improve rendering frame rate effect
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[0032] The specific implementation manner of the present invention will be further described below in conjunction with the drawings and embodiments. The following examples are only used to illustrate the present invention, but not to limit the scope of the present invention.
[0033] In this embodiment, a brand-new anisotropic spherical Gaussian function is firstly provided:
[0034] The geometric definition of the anisotropic spherical Gaussian function is:
[0035] G ( v ; [ x , y , z ] , [ λ , μ ] , c ) = c · S ( v ; z ) · e - λ ...
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