According to the cloud game service quality enhancing method and system based on edge computing, an edge server is used for rendering a game for a player, and a cloud only needs to be responsible forcomputing the game state and sending updating information to the edge server. In consideration of different loads of games in each region, a region division algorithm is provided to determine the deployment position of the cluster, so that the load is balanced. In consideration of different requirements of each game, a cluster selection algorithm is proposed to select a cluster for a player, so that the selected cluster meets the game requirements without wasting resources. In consideration of a large number of interactions among players, a server allocation algorithm is proposed to allocate players with friend relationships to the same server, so that the delay caused by the interactions is further reduced. Considering the periodic change of the game dynamics, a server dynamic deploymentstrategy is provided to dynamically start the server, the reliability of the server is further improved, and the cost is saved. According to the technical scheme, response delay can be reduced, bandwidth consumption is reduced, and the user coverage rate is increased.