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304 results about "In real life" patented technology

In Real Life (also known as IRL) was an American boy band composed of Brady Tutton, Chance Perez, Drew Ramos, Sergio Calderon, and Conor Smith. The final five vocalists from the American reality television music competition series Boy Band. The show premiered June 22, 2017, on ABC.

Gaming device having perceived skill

A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and / or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.
Owner:IGT

Method and system for calculating number of website real user

The present invention discloses a method for counting real users of a website, comprising the following steps that: a website server detects user recognition information and a Cookie ID sent by a user; the website server compares the user recognition information and the Cookie ID with the user recognition information and the Cookie ID existed in an entity user set; the website server manages the relative information of the user according to the comparison result. The invention further provides a system for counting real users of a website. The invention solves the problem of managing users who apply a plurality of account numbers; the website server makes the virtual users in network correspond to the real users in real life to collect all of the user information of a real user registered on the website server and to collect the behavior information of the user who accesses the website server with an unregistered identity, rather than limitedly analyzing the information, behavior and property of single virtual user.
Owner:ALIBABA GRP HLDG LTD

Game system, game providing method, and information recording medium

A game is provided based on real data which changes with time reflecting phenomena occurring in real life. In a game system 10 for providing a virtual stock trade game to players base on the real life stock price data, stock price data is obtained in almost real time from a broker etc., and stock virtually owned by the player in a game space corresponding to real life is evaluated by the stock price data. By allowing the players to compete for a time period until a target total asset value is achieved, a new player can compete under almost the same circumstances as the preceding players regardless of the timing at which they started participating in the game.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Neural network classifier for separating audio sources from a monophonic audio signal

A neural network classifier provides the ability to separate and categorize multiple arbitrary and previously unknown audio sources down-mixed to a single monophonic audio signal. This is accomplished by breaking the monophonic audio signal into baseline frames (possibly overlapping), windowing the frames, extracting a number of descriptive features in each frame, and employing a pre-trained nonlinear neural network as a classifier. Each neural network output manifests the presence of a pre-determined type of audio source in each baseline frame of the monophonic audio signal. The neural network classifier is well suited to address widely changing parameters of the signal and sources, time and frequency domain overlapping of the sources, and reverberation and occlusions in real-life signals. The classifier outputs can be used as a front-end to create multiple audio channels for a source separation algorithm (e.g., ICA) or as parameters in a post-processing algorithm (e.g. categorize music, track sources, generate audio indexes for the purposes of navigation, re-mixing, security and surveillance, telephone and wireless communications, and teleconferencing).
Owner:DTS

Videogame system and method that enables characters to earn virtual fans by completing secondary objectives

A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and / or teams, obtain sponsorships, and / or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game.
Owner:ACTIVISION PUBLISHING

Gaming device having perceived skill

A gaming device wherein a player's skill at an action or event determines or appears to determine the player's success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and / or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player's aim or timing is successful. The game can alternatively randomly determine the player's success. The game displays the player's attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.
Owner:IGT

Improved weighting trilateral positioning method based on RSSI (received signal strength indicator) in wireless sensor network

The invention provides an improved weighting trilateral positioning method based on RSSI (received signal strength indicator) in a wireless sensor network and relates to the field of node self-positioning in the wireless sensor network. The method is used for solving the problem that a bigger positioning error is easily caused by the using of the traditional method which cannot meet the indoor positioning requirement in real life because the traditional method is limited by the factors such as signal multipath transmission, sight distance, low coordinate calculation precision, and the like. The method provided by the invention comprises the following steps: starting an unknown node positioning function and guiding an unknown node to send out a message; after receiving the message from the unknown node by an anchor node, calculating RSSI and storing in a hardware register; sending the ID number, RSSI value and position information (Xi, Yi) (i is equal to 1,2,...), which are distributed to the anchor node, to the unknown node by the anchor node; sequencing the anchor node according to the size of the received RSSI, and choosing N anchor nodes having big RSSI for self-positioning, wherein N is more than or equal to 3; according to the information of N anchor nodes, confirming the weighted value by the using of the trilateral positioning method; and using a weighting algorithm to calculate the coordinate of the unknown node. The method provided by the invention is used for weighting the coordinate information by utilizing the weighting principle.
Owner:HARBIN INST OF TECH

Social system and method used for bringing virtual social network into real life

The present invention is related to a social system and process used for bringing virtual social network into real life, which is allowed for gathering and analyzing a social message of at least one interlocutor from virtual social network so as to generate at least one recommended topic, allowing a user to talk with the interlocutor through the utilization of the recommended topic, and then capturing and analyzing at least one speech and behavior and / or physiological response of the interlocutor during talking so as to generate an emotion state of the interlocutor. The user is allowed to determine whether the interlocutor is interested in the recommended topic through the emotion state of interlocutor. Thus, it is possible to bring the social message on virtual network into real life, so as to increase communication topics between persons in real life.
Owner:NAT TAIWAN UNIV

Fantasy single sport challenge

An interactive fantasy single sport challenge that allows the participants to compete in the challenge by formulating a portfolio comprising shares of financial instruments in real-life athletes is provided. Each participant in the challenge is initially allotted a predetermined amount of fantasy money units with which to create a portfolio. During the course of the challenge, each participant is allowed to place market orders for the purchase and / or sale of shares of financial instruments in real-life athletes, and the participant receives dividends based on the shares of the financial instruments in real-life athletes contained in the participant's portfolio. The dividend generated by a share of a financial instrument in a real-life athlete is a measurement of the real-life athlete's on-field performance during real-life athletic competitions in which the real-life athlete participates. A winner of the challenge may be determined based on a combination of the dividends distributed to the participant during the course of the challenge and the value of the participant's portfolio.
Owner:OATH INC +1

Target detection method in Codebook dynamic scene based on superpixels

The invention discloses a target detection method in a Codebook dynamic scene based on superpixels. The method is characterized by comprising the following steps that (1) a superpixel partition method is used for partitioning video frames, K superpixels are obtained by partitioning; (2) a Codebook background modeling method is used, a Codebook is established for each superpixel partitioned in the step (1), each Codebook comprises one or more Codewords, each Codeword has the maximin threshold values during learning, the maximin threshold values are detected, background modeling is completed; (3) after background modeling is completed, currently-entering video frames are subjected to target detection, if a certain pixel value of the current frames accords with distribution of the background pixel values, the certain pixel value is marked as the background, otherwise, the certain pixel value is marked as the foreground; finally the current video frames are used for updating the background model. The method solves the problems that a traditional Codebook background modeling algorithm is large in calculated amount and high in memory requirement, and established Codewords are not accurate are solved, target detecting accuracy and speed are improved, the requirement for real-time accuracy is met, and accordingly the requirement for intelligent monitoring in real life is met.
Owner:苏州华创智城科技有限公司

Neural network classifier for separating audio sources from a monophonic audio signal

A neural network classifier provides the ability to separate and categorize multiple arbitrary and previously unknown audio sources down-mixed to a single monophonic audio signal. This is accomplished by breaking the monophonic audio signal into baseline frames (possibly overlapping), windowing the frames, extracting a number of descriptive features in each frame, and employing a pre-trained nonlinear neural network as a classifier. Each neural network output manifests the presence of a pre-determined type of audio source in each baseline frame of the monophonic audio signal. The neural network classifier is well suited to address widely changing parameters of the signal and sources, time and frequency domain overlapping of the sources, and reverberation and occlusions in real-life signals. The classifier outputs can be used as a front-end to create multiple audio channels for a source separation algorithm (e.g., ICA) or as parameters in a post-processing algorithm (e.g. categorize music, track sources, generate audio indexes for the purposes of navigation, re-mixing, security and surveillance, telephone and wireless communications, and teleconferencing).
Owner:DTS BVI

Automatic parking path planning method and system

ActiveCN107672585AEasy to implementMeet the complex parking environmentSteering partsPlanning approachPlanning method
The invention discloses an automatic parking path planning method and system. The automatic parking path planning method comprises the steps that vehicle position information and parking place position information are obtained; connection path calculation is conducted by combining the vehicle position and the parking place position, and an initial path track of automatic parking is obtained; and the initial path track is subjected to obstacle interference detection, and then an automatic parking path is obtained. The automatic parking path planning system comprises a vehicle positioning module, a parking place detection module, a calculation module and an interference detection module. The vehicle parking path is planned through connection path calculation, the calculation method is simpleand easy to implement and can be applied to embedded real-time calculation, the diversified paths are planned through connection paths, the automatic parking path planning method and system can be applied to automatic parking in various scenes, and the requirements of complex parking environments in real life are met. The automatic parking path planning method and system which are applied to thevarious scenes and are simple in calculation can be widely applied to the field of path planning.
Owner:GUANGZHOU XIAOPENG MOTORS TECH CO LTD

Using knowledge pattern search and learning for selecting microorganisms

This invention is to use knowledge pattern learning and search system for selecting microorganisms to produce useful materials and to generate clean energy from wastes, wastewaters, biomass or from other inexpensive sources. The method starts with an in silico screening platform which involves multiple steps. First, the organisms' profiles are compiled by linking the massive genetic and chemical fingerprints in the metabolic and energy-generating biological pathways (e.g. codon usages, gene distributions in function categories, etc.) to the organisms' biological behaviors. Second, a machine learning and pattern recognition system is used to group the organism population into characteristic groups based on the profiles. Lastly, one or a group of microorganisms are selected based on profile match scores calculated from a defined metabolic efficiency measure, which, in term, is a prediction of a desired capability in real life based on an organism's profile. In the example of recovering clean energy from treating wastewaters from food process industries, domestic or municipal wastes, animal or meat-packing wastes, microorganisms' metabolic capabilities to digest organic matter and generate clean energy are assessed using the invention, and the most effective organisms in terms of waste reduction and energy generation are selected based on the content of a biowaste input and a desired clean energy output. By selecting a microorganism or consortia of multiply microorganisms using this method, one can clean the water and also directly generate electricity from Microbial Fuel Cells (MFC), or hydrogen, methane or other biogases from microorganism fermentation. In addition, using similar screening method, clean hydrogen can be recovered first from an anaerobic fermentation process accompanying the wastewater treatment, and the end products from the fermentation process can be fed into a Microbial Fuel Cell (MFC) process to generate clean electricity and at the same time treat the wastewater. The invention can be used to first select the hydrogenic microorganisms to efficiently generate hydrogen and to select electrogenic organisms to convert the wastes into electricity. This method can be used for converting wastes to one or more forms of renewable energies.
Owner:QUANTUM INTELLIGENCE

Image denoising method, device, equipment and storage medium

The invention discloses an image denoising method. The method comprises steps: an average block set of a to-be-denoised image is acquired; a corresponding mean value is subtracted from each average block in the average block set to obtain a noise block set; a first noise image in the noise block set is acquired; noise modeling is carried out on the noise block set according to a generative adversarial network to obtain a generator capable of generating the same kind of noise as the to-be-denoised image; a second noise image is acquired according to the generator; according to a noise-free image, the first noise image and the second noise image, a training set is constructed; according to the training set and a discriminative learning method, an image denoising network model is trained; andthe to-be-denoised image is inputted to the image denoising network model to acquire an image after denoising. The invention also provides an image denoising device, equipment and a storage medium. the denoising effects on unknown real noise in real life can be enhanced and the denoising efficiency is improved.
Owner:SUN YAT SEN UNIV

Game system, game providing method, and information recording medium

A game is provided based on real data which changes with time reflecting phenomena occurring in real life. In a game system 10 for providing a virtual stock trade game to players base on the real life stock price data, stock price data is obtained in almost real time from a broker etc., and stock virtually owned by the player in a game space corresponding to real life is evaluated by the stock price data. By allowing the players to compete for a time period until a target total asset value is achieved, a new player can compete under almost the same circumstances as the preceding players regardless of the timing at which they started participating in the game.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Method for using most influential node in social network to achieve efficient viral marketing

The invention discloses a method for using a most influential node in a social network to achieve efficient viral marketing. The method for using the most influential node in the social network to achieve efficient viral marketing sequentially includes the steps of user definition and resource definition, establishment of edge connection for relationships between users and resources, establishment of interest strength between every two users, definition of importance measure indexes of weighted network nodes in boundary viewing dimension, calculation of a sum of edge weights in an NN assembly in a weighted network, establishment of a marketing model and the like. According to the method for using the most influential node in the social network to achieve efficient viral marketing, attention records between the users and the resources in the real social network are used, user interests are found, user interest strength relational diagrams are constructed, common attention of the users is used, on this basis, a half-partial centrality method based on neighborhood information is adopted to determine influential nodes, the nodes serve as initial nodes, spread of marketing information is carried out on a user interest network, key factors which can well restore interpersonal interaction processes in real life and comprise the accumulation effect, the social reinforcement effect and friend relationship strength are introduced into a spreading model, and the method for using the most influential node in the social network to achieve efficient viral marketing has the advantages of being low in calculated amount and good in robustness.
Owner:HUZHOU TEACHERS COLLEGE

Vocational ability evaluation simulation system

The invention relates to a vocational ability evaluation simulation system which can simulate evaluation in real life, and the vocational ability evaluation simulation system is a simulation software system which achieves various evaluation data, evaluation content and evaluation organization modes. A real environment operation simulation technology is used in the system, limitation of a traditional exam technology is pushed through, various application operation skills can be tested, and paperless exams, intelligent network remote control and management are achieved. The system uses a perfect database management system as a foundation, an intelligent test paper composition algorithm is used as a core, various functions used in evaluation are unified organically, and the flexible and perfect evaluation simulation system is formed.
Owner:INCEPTIO TECH BEIJING

Method and Apparatus for Predicting Subject Responses to a Proposition based on Quantum Representation of the Subject's Internal State and of the Proposition

The present invention is an apparatus and method for predicting the reactions of a subject, e.g., a human being to a proposition posed to the subject during a subject-object or a subject-subject interaction that takes place online or in real life. The quantum mechanical model adopted herein assigns a first subject qubit |iss1> to a primary internal state of the subject with eigenvalues corresponding to measurable indications a, b of the primary internal state. A response qubit |rsp> that can yield at least two mutually exclusive responses corresponding to two eigenvalues is also assigned to the subject. A proposition matrix PR in the form of a linear operator designed to act on response qubit |rsp> is assigned to enable a quantum mechanical derivation of response probabilities and expectation values for response to the same underlying proposition in various contexts, including incompatible contexts in the Heisenberg sense.
Owner:INVENT LY LLC

3D building generalization for digital map applications

A digital map application enables display of a large amount of 3D buildings or 3D structures to provide enhanced display and navigation features. The 3D models (116, 216, 316) are composed from a detailed set of attributes which, when combined, portray a highly detailed visual rendering of a physical object as it exists in real life. By selectively suppressing attributes, and in appropriate cases deriving new attributes from existing data, varying degrees of the 3D model (116, 216) can be represented in lower levels of detail with reduced processing resources and to achieve a more realistic depiction. The generalization of the 3D models can be structured as a function of the distance between the 3D model and an imaginary observer datum or other suitable reference point. In one embodiment, a plurality of contemporaneous rendering zones (34, 36, 38) are established so that a 3D model (116, 216, 316) is displayed with a particular combination or set of attributes depending which rendering zone (34, 36, 38) it is in.
Owner:KANNENBERG OLIVER

Object oriented visual accounting system

An object oriented visual accounting system that enables accounting tasks to be handled in the same way that they work in real life. Each entity (object), such as a person, mortgage or other asset or liability, is represented by a self-contained MoneyCell. The MoneyCell is dropped onto a stream of cash and it then interacts with this cash by intelligently adding to the cash or taking cash away from the cash stream if and when needed. In this way, the invention makes it much easier for the lay person to accomplish accounting tasks, and for anyone to instantly see the effects of any transaction on wealth and cash flow in the past and future in perpetuity. An object of this invention is to simplify accounting, make it more powerful as a forecasting and planning tool, while simultaneously making it more congruent with reality.
Owner:GIKANDI DAVID CAMERON

Social network realization method and system

InactiveCN102638770ANovelty and Convenience LifestyleServices signallingMessaging/mailboxes/announcementsThe InternetBroadcasting
The invention discloses a social network realization method and a system, wherein the method comprises the steps that a user mobile terminal acquires self positioning information and sends the positioning information and search range to a network server; the network server broadcasts the user positioning information to friends of a user, receives the positioning information sent by the friends of the user, screens out the friends the distance of which are in the search range, and sends the screening result to the user mobile terminal; and the mobile terminal displays the information of the friends in the search range according to the screening result. The invention can provide a more novel and convenient life mode for users of mobile phone, thus being an extension of social network and instant messaging service in virtual network in real life. With the method in the invention, the user can conduct unblocked communication with friends through internet, and can better discover and search real friends by the side in real life.
Owner:ZTE CORP

Live RPG system

The invention relates to a live RPG (role play game) system, which includes an RPG host, a laser emitting device, a laser receiving device and a remote controller, wherein the RPG host is used for loading an RPG engine, displaying an RPG information and receiving an instruction of an RPG player; the laser emitting device is used for emitting laser; the laser receiving device is used for receiving the laser; and the remote controller is used for controlling the RPG in a whole. The live RPG system disclosed by the invention successfully constructs the RPG system in the real life, and provides a novel game mode for the player in favor of the RPG. Based on the game system, people can play a part in the RPG in the real world, thereby realizing the feelings of satisfaction and excitation brought by the RPG, and achieving the effect of body building at the same time. And further, the novel game mode can attract a part of players addicted to the RPG online game, pulls the players out of the virtual world of the network, and helps the players get rid of network addiction.
Owner:马卡里

Method of energy harvesting using built-in potential difference of metal-to-metal junctions and device thereof

This invention is related with electrical energy conversion device, which uses built-in potential of metal-to-metal junctions from repeating movements with random frequencies, speeds and amplitudes at the medium of the device. The device using the method does not rely on a resonant frequency, besides, it can convert the kinetic energy to electrical energy even at low frequencies. Furthermore, its application to the real life situations is economic and beneficial because of the efficient working principle and simple structure. Unique design of the device enables direct wiring of the outputs of identical or similar devices together for the purpose of power scaling without the need of using another device, which may cause energy losses and increase the total cost. This device also does not require a dummy voltage source or a precharge at the beginning of energy harvesting
Owner:ARDANUC MEHMET SERHAN +3

Electrical equipment energy-consumption monitoring power wire integrating wireless network communication function

The invention discloses an electrical equipment energy-consumption monitoring power wire integrating a wireless network communication function. An electric energy metering module and a wireless network communication module are integrated on a common power supply cable, and the acquisition and the communication of electric energy data are completed when an electric appliance is electrified, wherein an electric energy metering unit is used for sampling and processing voltage and current flowing through a power lead and inputting the obtained data into a wireless network communication unit; and the wireless network communication unit can participate into a corresponding network according to the protocol per se and transmit the data to a monitoring center with a corresponding network coordinator through a wireless network so that the energy consumption of the electric appliance equipment is monitored. The daily used electric appliance equipment is provided with the common power lead, and the power lead conveniently realizes the energy consumption monitoring only by integrating a metering and transmitting module on the power lead under the condition that the main body hardware of the electric appliance equipment is not changed. In real life, the power lead is very suitable for the monitoring energy consumption of home electric appliances with power supplied by power frequency and relevant electric appliances of offices.
Owner:HUAZHONG UNIV OF SCI & TECH

Method for simulative generation of working condition curve of electric vehicle

The invention relates to a method for the simulative generation of a working condition curve of an electric vehicle, which comprises the following steps of: setting basic information and more than one working condition action of the electric vehicle, wherein the basic information comprises vehicle shape, vehicle type, curb weight, tire tread and tire width, and the working condition action comprises working condition type and working condition parameters; calculating a quantitative relationship between output power and running time of an electric battery pack of the electric vehicle; and in accordance with the time interval of t2-t1=1s, obtaining the average output power of the electric battery pack of the electric vehicle within the time interval in order to obtain a relationship curve of the output power of electric battery pack of the electric vehicle and the time. The method for the simulative generation of the working condition curve of the electric vehicle has great flexibility, and is highly matched with the working conditions in real life, thereby remarkably reducing the time and the energy consumption required by generating a working condition simulating curve.
Owner:HANGZHOU GOLD NEW ENERGY TECH

Deep neural network incremental training method and system based on a learning automaton

InactiveCN109829541AFit the learning processPhysical realisationNeural learning methodsLearning basedData set
The invention provides a deep neural network incremental training method and system based on a learning automaton. The deep neural network incremental training method comprises the steps of an original sample set training step: training a deep neural network model by adopting an original training sample set; and an incremental sample set training step: carrying out category expansion on the previous training sample set, and carrying out incremental training on the previous trained deep neural network model by adopting the expanded training sample set. According to the method, the training process on the complex data set can be decomposed into a series of simple task training processes, and the classification problem of all categories is solved step by step through model incremental training. The cumulative learning strategy better conforms to the learning process of people in real life.
Owner:SHANGHAI JIAO TONG UNIV

Image processing method, device and terminal equipment

The invention discloses an image processing method and device, belonging to the technical field of image processing. The image processing method comprises the steps of constructing a face three-dimensional model of a target object; loading three-dimensional texture selected by a user onto the face three-dimensional model of the target object to obtain a three-dimensional model with the texture. According to the image processing method and device, by constructing the face three-dimensional model of the target object and loading the three-dimensional texture selected by the user onto the face three-dimensional model of the target object, as the three-dimensional texture is loaded into the face three-dimensional model, a depth effect is considered, so that scenes in real life can be well simulated to obtain a more realistic effect similar to face painting.
Owner:XIAOMI INC

Interface display and function control mode of music player

The invention discloses an interface display and function control mode of a music player. The control mode comprises three play interface display modes, wherein the first one is a stage play interface display mode in which the stage scene and dancers in real life are simulated in the play interface and in company with different lights or a cool particle effect, a real visual experience is simulated; the second one is a science-fiction synchronous lyrics play interface display mode in which the lyrics are pressed and pulled up and down by a finger, a touch pen, a mouse or an external rotation button in a synchronous lyrics play interface so as to realize fast forward or fast backward to any part the user wants to listen to; and the third one is a handsome optical disk play interface display mode in which the finger touch is more convenient due to a whole-screen optical disk mode and a laser-engraved CD (compact disc) cover type optical disk is displayed during music play and rotates along with the music play. Through the invention, the display effect of the music player is enriched, and the visibility and controllability of the music interface are enhanced. Based on the traditional mode of playing music by key clicking, a new human-machine interaction mode is realized. The quick mode provides a brand-new user experience in terms of layout, operation mode and personalization.
Owner:SHANGHAI TRICHEER TECHNOLOGY CO LTD

Processing method and system for mobile terminal to automatically hang up

InactiveCN105072280AConvenient for daily callsAvoid noSubstation equipmentIn real lifeComputer engineering
The invention discloses a processing method and a processing system for a mobile terminal to automatically hang up and belongs to the technical field of the mobile terminal. The processing method of the invention comprises the steps as follows: detecting behavior of a user so as to judge whether user conversation is ended or not while the mobile terminal is in a conversation; controlling the mobile terminal to automatically hang up and performing a corresponding hint if the user is recognized to end the conversation and the mobile terminal does not hang up. The processing method and the processing system of the invention could solve the problem that the call does not hang up timely because the two callers are waiting for the opposite side to hang up after ending the conversation in real life, and solve the awkward problem that the communication fee of the mobile terminal is increased because the call does not hang up timely or the two callers continuously hear other noises after the two callers end the conversation so as to be greatly convenient for the user to perform daily conversation.
Owner:HUIZHOU TCL MOBILE COMM CO LTD

Training and cognitive skill improving system and method

InactiveUS20160267804A1Difficult to levelIncrease difficulty levelVideo gamesElectrical appliancesSimulationSkill sets
An interactive cognitive skill improvement method and system is provided wherein a real life video is deployed in a video game environment and interruptions are induced in the real life video to seek a response from a user based on the interruptions. The user is expected to predict a specific outcome or provide a specific response based on the scenario in the real life video. The video game environment is enabled to compare the user's response with the actual outcome in the real life video and the user's performance is analyzed and recorded for future reference.
Owner:KADHO INC
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