Embodiments provide for a dynamically generated UI management tool, which is part of a hierarchical, layered system built on top of an object-relational model. It provides both common model types for system modeling, as well as transaction engines. The transaction engines allow for such things as discovery of objects within a live system into an instant space and synchronization of the instant space back to the live system, which may then be used when committing requested changes to objects. Upon gathering of object-relational information within the system, the UI can be dynamically generated showing derived relationships between objects, settings, parts, or attributes for the system, without requiring the general framework to have specific knowledge of the types, relationships, and what should be displayed. As such, a change to the specific types does not require a change to the general framework.