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206 results about "Texture synthesis" patented technology

Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of films.

Three-dimensional human face reconstruction method and system based on two-step shape modeling

The invention discloses a method for carrying out the three-dimensional human face modeling by a single human face photo to obtain a realistic human face, and the method belongs to the field of graphics and images. The method utilizes a priori knowledge of a human face structure to estimate the depths of two-dimensional feature points on the photo, thereby obtaining similar three-dimensional coordinates; the similar three-dimensional feature points are taken as control points, and the dirichlet free deformation algorithm is adopted to realize the fitting of the neutral human face to the specific human face. Then, a method which is based on the regional expansion is adopted to realize the texture synthesis and the mapping, and the region which is not covered is repaired by adopting the interpolation or the block filling method. The method has simple calculation, high modeling accuracy and can rapidly utilize a small number of feature points to realize the three-dimensional modeling of the human face on the single photo, and the generated three-dimensional human face model has very strong realistic feeling under various postures due to the accurate estimation of the depths of the feature points. The method can also be used for the three-dimensional reconstruction of other objects.
Owner:CHONGQING UNIV OF POSTS & TELECOMM

Texture synthesis and transfer for pixel images

The invention provides an image-based method for generating novel visual appearance in a new image. Synthetic texture is stitching together from small patches in existing images. First, we use a least cost path determination to determine the local boundaries between the patches. Second, we perform texture transfer by rendering an arbitrary object with a synthetic texture taken from a different object. More generally, we provide methods for rendering entire images in styles of different images. The method works directly on pixel images, and does not require 3D information.
Owner:MITSUBISHI ELECTRIC INFORMATION TECH CENT AMERICA ITA +1

Equipment and method for modeling three-dimensional (3D) object

The invention provides equipment and a method for modeling a three-dimensional (3D) object. By the equipment and the method, a depth image and a multi-view-angle color image can be fused, so that the 3D object is automatically modeled on the basis of a predefined 3D object template. The equipment comprises an image receiving unit, a 3D template providing unit and an object modeling unit, wherein the image receiving unit is used for receiving the shot color image and depth image; the color image comprises a positive color image and at least two lateral color images at other view angles; the depth image is a positive depth image; the 3D template providing unit is used for providing the 3D object template predefined for a specific type of object; the 3D object template has a shape feature and a texture feature; and the object modeling unit is used for deforming the 3D object template provided by the 3D template providing unit based on the color image and the depth image which are received by the image receiving unit, and performing texture synthesis on the color image and the deformed 3D object template to generate a 3D object model.
Owner:SAMSUNG ELECTRONICS CO LTD +1

Realistic animation generation method based on Kinect

The invention belongs to the field of computer vision and computer graphics, and provides a method which can ensure a newly-generated video sequence to be vivid and reliable and solve the problem of high requirements on an experimental device. According to the technical scheme adopted by the invention, the realistic animation generation method based on Kinect uses a single Kinect v2.0 to carry out static three dimensional model and color depth skeleton information acquisition on a person. A marker-free motion capture method is used, skeleton motion information of each frame and a three dimensional model after deformation are obtained. After a user designates a new action, on the basis of the built data collection, a video for the new action by the person is generated through the proposed sparse representation-based low rank matrix filling texture synthesis method. The method of the invention is mainly applied to video processing.
Owner:深圳市凌云视迅科技有限责任公司

Method and system for the detection of removed objects in video images

A method, system and program product for the detection of removed objects in video images is disclosed. An object (or objects) is within a fixed camera's FOV (Field of View), is designated to be monitored. If an object is not designated, an algorithm can be used to segment and identify all the objects in the image that is acquired by a fixed camera. In such case, all these objects can be monitored. A reference frame around the monitored object that also includes the surrounding background can be determined. The object can be extracted out of the reference frame, thereby creating a “reference with hole” image and an object reference image. The hole in the “reference with hole” image can be filled by either an in-painting algorithm or a texture synthesis algorithm depending on the complexity of the surrounding background.
Owner:HONEYWELL INT INC

Bidirectional texture function compressing and synthesizing method

A method for compressing and synthesizing a bidirectional texture function realizes compression and synthesis of the bidirectional texture function data by principal component analysis and color rectangular texture blocks. The method comprises the following steps; firstly the bidirectional texture function data are grouped according to different viewpoints and compressed by the principal component analysis algorithm; and then data blocks are immediately extracted from the compressed bidirectional texture function data by an error calculation method, one color rectangular texture block is formed by every four data blocks, and multi-dimension texture synthesis is carried out by the color rectangular texture blocks; and at last, the compressed and synthesized bidirectional texture function data are drawn on a 3D model surface. The method can compress large-scale bidirectional texture function data and synthesize new multi-dimension texture images according to the existing texture images. The method has the advantages of fast synthesis and precious effect, solves the consistency problem of the multi-dimension texture synthesis, expands means of the multi-dimension texture sources, and meets the realistic drawing requirements in a virtual environment.
Owner:BEIHANG UNIV
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