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75 results about "Metaverse" patented technology

The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet. The word metaverse is a portmanteau of the prefix "meta" (meaning "beyond") and "universe" and is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe.

Method and system for rendering the scenes of a role playing game in a metaverse

In order to facilitate rendering of scenery elements in a role playing game, or in any other virtual universe (also known as a metaverse), there is provided a scenery container together with a play manager which cooperatively interact to achieve the loading, saving and storage of sets of scenery elements. Renderings are thus carried out more quickly and efficiently and with easier efforts on the part of the users.
Owner:ACTIVISION PUBLISHING

System, method, and computer program for determining whether object is genuine or fake in metaverse

A server computer connected to a plurality of client computers through a network and controls objects in a Metaverse accessed by the client computers. The server computer includes: a storage unit for storing an object ID specifying a Metaverse object and authenticity information; a communication unit for communicating with each of the client computers; and an enquiry unit for causing the communication unit to transmit the authenticity information of the object ID to the communication unit. A method of controlling objects in a Metaverse accessed by client computers is also provided.
Owner:ACTIVISION PUBLISHING

Metaverse client terminal and method for providing metaverse space capable of enabling interaction between users

Disclosed herein are a metaverse client terminal and method for providing a metaverse space capable of enabling interaction between users. The metaverse client terminal includes a sensing data collection unit, a motion state determination unit, a server interface unit, and a metaverse space provision unit. The sensing data collection unit collects sensing data regarding a motion of a first user. The motion state determination unit determines a motion state of the first user, and generates state information data of the first user. The server interface unit transmits the state information data of the first user to a metaverse server, and receives metaverse information data and state information data of a second user. The metaverse space provision unit generates a metaverse space, generates a first avatar and a second avatar, incorporates the first and second avatars into the metaverse space, and provides the metaverse to the first user.
Owner:ELECTRONICS & TELECOMM RES INST

System and method for group control in a metaverse application

A metaverse system and method for allowing a user to control a group of avatars in a metaverse application. The metaverse system includes a client computer, a metaverse server, and a group link engine. The metaverse server hosts a metaverse application over a network. The client computer interfaces with the metaverse application. The group link engine opens a group link connection. A linked group associated with the group link connection includes at least two linked users. At least one user is designated as a leader of the linked group. The group link engine includes a group link controller to allow the leader to control an action of an avatar of at least one other user.
Owner:IBM CORP

Rules-based profile switching in metaverse applications

A method is disclosed for providing gameplay in a metaverse application in which players interact with each other and a virtual world by controlling characters that are represented using avatars specified by avatar profiles. The method comprises providing a player with an ability to specify and maintain more than one avatar profile for a character controlled by the player; and allowing an avatar representation of the character to be switched between the more than one avatar profile during gameplay.
Owner:IBM CORP

Method for creating Internet virtual reception hall and realizing synchronous and asynchronous exchange by using flash plug-in technology

The invention relates to a technology in the internet website field, in particular to the technology that an internet virtual guest hall is established by utilizing a flash plug-in unit technology to simultaneously realize synchronous and asynchronous communication platform on an interface. Various information communication means of the internet are extracted and simplified to be only one virtual space interface for virtual reality operation in order to ensure that the internet communication is visualized. In the invention, instantaneous communication means, video chat rooms, video playing, video BLOG, e-mails, BBS and mail groups are concentrated into a platform. The operation of the internet is simplified, the difficulty and the threshold of the internet communication are lowered to ensure that the internet communication can be used by more people, and the virtual guest hall is used as a real-time communication carrier. The invention replaces the instantaneous communication means, takes the virtual guest hall as a non real-time communication carrier, and replaces the e-mails, podcast and BBS. Various information communication means of the internet are extracted and simplified to be activities and operations performed in a virtual room program, thereby the internet communication is visualized, and more people can enjoy more convenient, more visualized and quicker communication. The invention brings great propelling force for modernized information construction of the society, and all the traditional Internets are innovated by using the room concept in the invention to meet the information communication requirement of all industries. The internet is composed of countless rooms.
Owner:张立伟

Construction method of panoramic/realistic hybrid reality platform

The invention discloses a construction method of a panoramic / realistic hybrid reality platform, which comprises the following specific steps: acquiring panoramic picture data, geographic information data and other original data required for constructing a hybrid reality platform, and storing in a data storage unit of a data management background; then, creating a hybrid reality panoramic / realistic display curtain, creating a virtual ground and adding 3D entities to construct a hybrid reality space based on panoramic pictures; and finally, synchronizing the hybrid reality space with the geographic information of the real world. By organically combining the real scene with the 3D entities in the virtual space, the invention enables users to have strong space reality feeling and immersion feeling in the process of roaming in the hybrid reality space.
Owner:欧思徕(北京)智能科技有限公司

Method and system for hosting a metaverse environment within a webpage

The invention is a method and system for hosting a metaverse environment within a webpage and navigating within that environment. The metaverse is established by embedding an interface in a web page, then creating an avatar when a mouse, under control of an environment user, moves over the interface. A virtual reality street, serving as the central point of the environment, and associated with a particular URL, is established and placed on the bottom of a webpage. The street is customized with a plurality of facades, and the avatar is caused, by the user, to move up or down the street. The movement of the avatar allows it to interact with the facades or activities that are built into the street. Navigation of the avatar to the end of the street causes the avatar to select from among one or more choices for selecting a next web page.
Owner:AXIS PRODUCOES E COMUNICACAO

Metaverse data fusion system

A real-world vehicle includes multiple data sources that generate sensor data that is spatially-mapped to a real-world region; a data fusion system is configured to fuse or integrate (i) the spatially-mapped sensor data with (ii) virtual data, that has been generated outside of the vehicle or generated independently of the operation of the vehicle, and is spatially-mapped to a virtual world. This enables a fusion of the real and virtual worlds which enables a self-driving car to interact not only with the physical world but also to virtual objects introduced into the path of the car (e.g. by a test or development engineer) to test how well the car and its autonomous driving systems cope with the virtual object.
Owner:ROBORACE LTD

Profile-based help for metaverse applications

A method, medium and implementing processing system are provided for enabling enhanced help or guidance that is tailored to a user and is available on a multitude of “levels” and in a variety of ways. A user is enabled to create a user profile by inputting information about his or her personal interests, i.e. what they plan or hope to do in a virtual world application and possibly how the application can best meet the individual's needs. Users are enabled to specify interests using a form, free-form text, or other means of input. Based on the user input specifications, and depending upon user activity while in the metaverse application, information will be provided about users, places, and events that may be useful to the user in accomplishing the individual user's objectives.
Owner:IBM CORP

System, method, and computer program for determining whether object is genuine or fake in metaverse

A server computer connected to a plurality of client computers through a network and controls objects in a Metaverse accessed by the client computers. The server computer includes: a storage unit for storing, as object information for a certain object, an object ID specifying the object and, associated with the object ID, authenticity information indicating that the object is; a communication unit for communicating with each of the client computers; and an enquiry unit for, upon receipt of an enquiry request including an object ID to enquire about the object of the object ID from a certain client computer, causing the communication unit to transmit authenticity information of the object ID to the communication unit, when the authenticity information of the object ID is stored in the storage unit.
Owner:ACTIVISION PUBLISHING

Cyber-physical fusion-oriented building information model (BIM) expansion method

The invention discloses a cyber-physical fusion-oriented building information model (BIM) expansion method. The method is used for building construction and operation and maintenance process measurement and control based on a BIM, construction of application software platforms of augmented-reality human-machine interaction and the like and the like, and realizes coupling, linking and state consistency between BIM entities in virtual space and physical building entities in real space. According to the method, a BIM framework based on an IFC (Industrial Foundation Class) is expanded on the basis of conception and thinking of cyber-physical systems (CPS), four new object entities are defined inside the traditional BIM framework, the four objects are associated with other building objects (such as doors) in the BIM framework through related connection mechanisms, the virtual building objects are enabled to have perception, decision-making, control and animation ability, and dynamic interaction to physical building objects is realized. The method accords with application requirements of BIM technology for future dynamic interaction processes, and is compatible with mainstream BIM technology standards.
Owner:TSINGHUA UNIV

Augmented reality registration method and device, equipment and storage medium

The embodiment of the invention provides an augmented reality registration method and device, equipment and a storage medium, and the method comprises the steps: obtaining real space model data of a real space model, building a real space coordinate system corresponding to the real space model, and enabling the real space model to comprise a real biological model and a real three-dimensional reference model; according to the real space model data, creating a virtual space model corresponding to the real space model, creating a virtual space coordinate system corresponding to the virtual spacemodel wherein the virtual space model comprises a virtual biological model and a virtual three-dimensional reference model; and registering the virtual biological model and the real biological model based on virtual-real registration between the virtual space coordinate system and the real space coordinate system. According to the embodiment of the invention, high-precision virtual-real automaticregistration in augmented reality is realized.
Owner:SOUTHWEAT UNIV OF SCI & TECH

Information management apparatus

An information management apparatus managing information on avatars in the metaverse, includes: a static information acquisition unit which acquires static information of each of the avatars; a dynamic information acquisition unit which acquires dynamic information corresponding to behavior of each of the avatars; and an avatar information storage unit which stores therein the static information and the dynamic information in association with each of the avatars.
Owner:RICOH KK

Digital management method for Metavese element universe

The invention discloses a digital management method for a Metaverse element universe. A government enterprise organization structure model and a business management structure model are constructed on the basis of posts, a government enterprise informatization system model is constructed by taking roles as minimum units, and through mapping of the posts and the roles, a relation model among the organization structure, the business management structure and the informatization system is constructed; and on the basis of an existing entity organization and with the assistance of a plan-derived virtual organization, a new-generation government and government enterprise management brand-new structure is established, and through the functions of personnel management, system management, business resource management, service object management and business process management which are responsible by the existing organization, a virtual organization manages upgrading and innovation of government enterprises through business resource coordination of innovation planning and special business and connection of service objects. According to the invention, digitization can be better applied to management optimization and improvement of government enterprises, technology upgrading is supported, and synchronization of social integration is realized.
Owner:杭州润德网络技术有限公司

Virtual reality system space positioning method based on depth perception

The invention discloses a virtual reality system space positioning method based on depth perception. The method comprises the steps that firstly, a fixation point perceived by a human vision system istracked through a sight tracking system integrated with VR head-mounted equipment, and a depth perception model when a user fixes at a target object in a virtual environment is constructed based on the fixation point; secondly, an internal reference matrix relative to visual perception is established according to the gaze point so as to calculate the 2D projection positions of the 3D fixation points on the image and calculate the position of the target point gazed by human eyes accordingly; then the depth perception difference set by the VR system and formed the visual system is quantified; and finally the position of the virtual camera is compensated according to the depth perception difference to obtain the position of the virtual camera in the virtual space perceived by the visual system. The deep perception difference of the visual system in the virtual environment is considered, and the perception position of the user in the virtual scene is directly positioned so that the user can interact with the virtual object more accurately, and the interaction experience of the user is improved.
Owner:SOUTH CHINA UNIV OF TECH

Method and System for Rendering the Scenes of a Role Playing Game in a Metaverse

In order to facilitate rendering of scenery elements in a role playing game, or in any other virtual universe (also known as a metaverse), there is provided a scenery container together with a play manager which cooperatively interact to achieve the loading, saving and storage of sets of scenery elements. Renderings are thus carried out more quickly and efficiently and with easier efforts on the part of the users.
Owner:ACTIVISION PUBLISHING

Management system, management method, and temporary storage document server

A management system includes a document management server that receives an electronic document or the like in a client connected to a network together with predetermined metadata, a temporary storage document server that communicates with a briefcase provided in the Metaverse world and temporarily stores therein an electronic document or the like created or received in the Metaverse world together with predetermined metadata, a transmission unit that transmits an electronic document or the like and metadata in the temporary storage document server to the document server, and a transmission function of transmitting a Corresponding electronic document or the like to the client by searching metadata and / or electronic documents and the like as targets based on search bibliographic data transmitted from the client. The temporary storage document server includes a metadata acquisition unit that acquires predetermined metadata of a document when the document is temporarily stored in the client.
Owner:RICOH KK

Train wheel maintenance management system based on digital twinning technology

ActiveCN112633532ARealize health status monitoringMaintenance Program ScienceInput/output for user-computer interactionGeometric CADPhysical spaceThe Internet
The invention relates to a train wheel maintenance management system based on a digital twinning technology, which is used for realizing state monitoring and maintenance guidance of train wheels, and comprises an environment sensing module, a virtual-real fusion module, a man-machine interaction module, an Internet of Things platform, a physical space module and a virtual space module, wherein the physical space module comprises actual wheel data of a train; the Internet of Things platform builds a prediction maintenance model through the actual wheel data and builds a digital twinning model in the virtual space module, the environment sensing module is used for obtaining maintenance workshop information; the virtual-real fusion module performs virtual-real fusion according to the maintenance workshop information and the prediction maintenance model to obtain fused maintenance information; the man-machine interaction module obtains fusion maintenance information of the digital twin model and the virtual-real fusion module, and provides train wheel health state monitoring and train wheel maintenance schemes for maintenance personnel. Compared with the prior art, the method has the advantages of reducing the operation and maintenance cost and the like.
Owner:SHANGHAI UNIV OF ENG SCI

Building model presentation and interaction method based on virtual reality technology

The invention discloses a building model presentation and interaction method based on a virtual reality technology, and the method comprises the steps: carrying out the processing of a building modelin an Skp format, exporting the building model in an fbx format which can be used in Unity software, and importing a generated file in the fbx format into the Unity software; in Unity software, building a displayed scene, and according to the complexity degree of building design, arranging and dividing all components in the building model into a plurality of sub-parts; writing a gesture action script file, designing more than three gesture actions for displaying a scene, and operating the building model, so as to observe the building model from multiple angles; and deploying a built scene in the HoloLens to realize virtual reality display of the building model. According to the invention, various conversions such as scaling, rotation, movement and the like can be randomly carried out on the model in an unlimited virtual space through operation; when model observation is carried out, various gesture actions can be carried out very skillfully, and the difficulty of gesture operation doesnot exist.
Owner:TIANJIN UNIV

Metaverse virtual reality (VR) interaction system

The invention provides a metaverse VR interaction system. The metaverse VR interaction system comprises a power amplifier device, an image device and a VR terminal device, the power amplifier device and the image device form a virtual scene, and a signal generator is arranged in the power amplifier device. According to the metaverse VR interaction system, through cooperative use of a virtual sound source identification module and the power amplifier device, sound in the virtual scene can be detected and identified, a virtual distance between a scene in the virtual scene and an experiencer is measured by using a loudness identification module and a loudness comparison module, and through cooperation of an image identification module and a real scene reference module, the virtual distance between the image in the virtual scene and the experiencer can be measured and calculated, and whether the projection distance of the image in the virtual scene is appropriate or not is judged through comparison with the measured distance, so that corresponding adjustment is made, and the experience effect of the experiencer is improved.
Owner:CHINA UTONE CONSTR CONSULTING CO LTD

Virtual reality system enabling compatibility of sense of immersion in virtual space and movement in real space, and battle training system using same

A virtual reality system includes a playground defined within a real world space to have a predetermined area in which a user is movable, a head mounted device surrounds both eyes displaying an image of a virtual space formed corresponding to real objects in the playground, a sensor attached to a predetermined location in the playground, the head mounted device or body of the user sensing an actual location or motion of the user in the playground. A control unit calculates a location and direction of the user in the playground according to a signal from the sensor, and displays an image on the head mounted device of the virtual space, observed at the location and in the facing direction of the user. When the user wearing the head mounted device actually moves in the playground, a feeling of moving in the virtual space is given to the user.
Owner:VAN CUREN GREG +2

Target Tracking Of Motor Vehicles Or Other Moving Objects By Forming An Ad Hoc Network Of Devices

For tracking a target, multiple smart devices are self-organized into an ad hoc network, once a target is detected. A typical target is a motor vehicle or other moving objects. To add a device to the ad hoc network, a device within the system reaches out to a device that is not in the ad hoc network, and solicits the latter for images and data gathered in the past, as well as for future gathering of images and data. The usefulness of a device to the ad hoc network in view of target tracking is calculated, so that devices are added to or removed from the ad hoc network. The network might track multiple targets. In addition to detecting and tracking targets in “real world” scenes, targets in video games, or in virtual worlds, or in the Metaverse, are also contemplated.
Owner:CFKK LLC

Method for simulating virtual reality world three-dimensional space mobile positioning in real space

The invention discloses a method for simulating virtual reality world three-dimensional space mobile positioning in a real space, including a simulation method. The simulation method comprises the steps of configuring a physical space, collecting virtual space data, marking space conversion nodes, synchronizing space mapping coordinates, detecting and processing position information of an experiencer and realizing synchronous space conversion. For the method for simulating virtual reality world three-dimensional space mobile positioning in a real space, after an experiencer wears the virtual reality device and enters a virtual reality application scene, a free movement mode of crossing different planes in a virtual three-dimensional space can be obtained in a physical plane space, so thatthe virtual reality application can break through the limitation of real space movement, and the virtual reality application can achieve the purpose of real free walking movement in a large space of the three-dimensional space.
Owner:重庆一七科技开发有限公司

Energy industry metaverse digital twin cloud rendering dynamic allocation method and system

The invention relates to the technical field of cloud rendering, in particular to an energy industry element metaverse twin cloud rendering dynamic allocation method and system. The system comprises a client, a service pairing server and a cloud rendering resource pool, the cloud rendering resource pool consists of a plurality of cloud rendering service container units, and each cloud rendering service container unit comprises a pixel plug flow service component, a signaling service component and a network penetration service component. The client accesses a cloud rendering service container to obtain independent digital twin plug flow service and interactive experience, the client accesses the service pairing server to obtain an available cloud rendering service container from the resource pool, the pairing server monitors the available state of the cloud rendering service container and returns the connection URL of the available container to the client when the client applies for connection with the cloud rendering service, the client initiates a pairing connection request to the container according to the received URL, and the pairing server no longer redirects any new browser connection to the same cloud rendering service container.
Owner:元能星泰(广州)数字科技有限公司

Technology adapted to provide a user interface via presentation of two-dimensional content via three-dimensional display objects rendered in a navigable virtual space

Embodiments of the present disclosure described herein relate to techniques for presenting video accompanying digital content on a mobile device in a manner that does not obstruct the associated video stream. Embodiments also allow any desired amount or type of video accompanying digital content to be delivered without congestion, thereby maximizing the user experience and / or revenue associated with providing the streaming service. In embodiments described below, this is achieved by leveraging technology that has been adapted for presentation of three dimensional virtual content via a virtual reality (VR) or augmented reality (AR) interface, and adapting that technology for the presentation of two dimensional content (e.g., two-dimensional video objects) in a traditional display screen environment (i.e., outside of a VR / AR context). In that regard, some embodiments relate to technology adapted to provide a user interface via presentation of two-dimensional content via three-dimensional display objects rendered in a navigable virtual space.
Owner:UNBND GRP PTY LTD

Image display control apparatus and image display control program

A target object detecting unit 13 that detects a target object existing within a predetermined distance from an HMD 200 from a moving image of a real world captured by a camera 202 installed in the HMD 200 displaying a virtual space image and an image superimposition unit 15 that causes an image of a predetermined range including the target object to be displayed superimposed on a virtual space image are provided, and when a user performs a predetermined work with a hand within a range photographed in the camera 202 installed in the HMD 200, the captured image of the predetermined range including the hand is displayed superimposed on the virtual space image, and thus the user can appropriately perform the predetermined work while looking at the captured image displayed superimposed on the virtual space image even while wearing the HMD 200.
Owner:ALPHA CODE INC

Virtual reality scene fusion and playing method and virtual reality equipment

The invention discloses a virtual reality scene fusion and playing method and virtual reality equipment, and the method comprises the steps: obtaining the dynamic three-dimensional grid data of at least one actual scene, and obtaining the stereo field data of the at least one actual scene; fusing the dynamic three-dimensional grid data and the stereo field data into a user virtual space to obtain a virtual fusion scene; acquiring state information of a user in the virtual fusion scene; obtaining corresponding target visual information and target sound information in the virtual fusion scene according to the state information; and playing the target visual information and the target sound information. According to the method, the sense of reality and immersion of the user to the virtual reality scene can be improved.
Owner:北京华清易通科技有限公司

Virtual reality diagnosis and treatment system under meta-universe scene

PendingCN114842985AChoose accuratelyInaccurate selection of registration due to accuracyMedical communicationMedical data miningMedical treatmentNursing
The invention provides a virtual reality diagnosis and treatment system in a meta universe scene, which belongs to the technical field of medical treatment and specifically comprises a patient user side, a doctor user side and a communication network, the patient user side is responsible for establishing a virtual image of a patient, and the virtual image is established based on a real image of the patient and is transmitted to the doctor user side through a communication network; the doctor user side is responsible for establishing a doctor virtual image and a virtual space, and performs information interaction with the patient user side through the communication network, so that the doctor virtual image and the patient virtual image are located in the same virtual space, and symptom communication is performed in real time; the disease type of the patient is determined according to the patient virtual image, the symptom communication result and the patient case; and the communication network is responsible for information interaction between the patient user side and the doctor user side, so that more accurate and convenient diagnosis is better realized.
Owner:北京超数时代科技有限公司
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