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213 results about "Game management" patented technology

Game control method and recording medium

InactiveUS20140295958A1Lower staminaReduced stamenVideo gamesSpecial data processing applicationsComputer terminalTouchscreen
A method of controlling a fighting game is provided by a controller of a game terminal including the controller and a touch screen panel. The controller receives a selection of any one from among a plurality of avatars through the touch screen panel, receives, from a game management server, information on an avatar technique set including a plurality of technique that is set by other player corresponding to the selected avatar, and starts a match-up between a character corresponding to a player of the game terminal and the selected avatar. The controller repeatedly performs a process including selecting any one technique from among the plurality of techniques included in the avatar technique set and actuating the selected technique on the character.
Owner:CRAFTS MEISTER

Networked gaming system communication protocols and methods

A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims.
Owner:BALLY GAMING INC

Contact-center routing based on games or contests involving the agents

InactiveUS20060182258A1Reduce shift fatigueGreat sense of autonomyManual exchangesAutomatic exchangesContact centerComputer science
A new routing protocol for routing service requests in a contact center is provided that takes into account the results of games played by the agents and the game actions of the agents. The system communicates the game to the agent. Agents in turn select game actions. The results of the agent games and the agent actions in these games help determine which agents handle the different types of service requests. The routing protocol takes account of those game results and actions while still routing calls in a systematic, coordinated and efficient manner. Additionally, by dynamically restructuring the game, management may communicate incentives dynamically to agents to incentivize agents to change their game actions in ways that lead to call routing following management priorities. Management may further influence routing by adjusting management preferences, which may be taken into account along with agent game results and game actions when routing calls. By incorporating agent game results and game actions in the routing scheme, agents are engaged and entertained, so that their work is less boring and monotonous. The agents are also given more control over their work, thus tending to increase job satisfaction and therefore agent retention and contact-center performance.
Owner:SEATLINK

Trusted information management system for virtual environment

Methods and apparatuses for managing anonymized character profile information and scheduling in-game activities for online virtual game environments. The disclosure describes a trusted method for automatic synchronization of character profile information with a trusted information management system that minimizes the possibility of fraudulent character profile information and allows for the efficient coordination of in-game activities by the users of the online virtual environment. Methods are described for interacting with a trusted information management system in both in-game and out-of-game settings. According to one embodiment of the invention, an in-game module of the virtual environment allow for automatically synchronization of virtual environment state information with a trusted information management system at periodic intervals. According to another embodiment of the invention, access to the trusted information management system via a web browser application allows for out-of-game management and scheduling of in-game activities by the user of the online virtual environment.
Owner:SIOUFI FILHO ALFRED HABIB

Game device, game control method, program, recording medium and game management device

Provided is a game device with strong entertainment value which realizes a sensory input operation (sign operations for a baseball game, or the like) while reducing the processing load. The game device includes instructing character display unit (31) for displaying the instructing character on a screen, selectable parts setting unit (32) for setting, as selectable parts, a plurality of predetermined areas of the instructing character, instruction storage unit for storing, in a storage device, associated information related to a selected order and an instruction; and a sign identification unit (36) for identifying an instruction corresponding to a selected order or a combination of the selectable parts based on the associated information when a plurality of selectable parts of the instructing character are selectively operated, and a game advancement unit (50) for advancing the game by reflecting the instruction identified by the sign
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Method and system for managing non-game tasks with a game

The method and system includes selecting via an application one or more non-game tasks that need to be completed during a pre-determined amount of time. The one or more selected non-game tasks are associated with one or more graphical game entities. Events are periodically provided encouraging completion of the one or more selected non-game tasks via the one or more graphical game entities. Game points for completing all or a portion of the one or more selected non-game tasks. The game points include a measure of productivity for completing all or a portion of the one or more selected non-game tasks. Game points are displayed indicating how time spent on the one or more selected non-game tasks was utilized. The method and system functions as a time management tool for business objectives, business practices, personal objectives or activities or student objectives, etc. but is interactively played as a game.
Owner:DOLLENS JOSEPH R
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