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456 results about "Interactive Learning" patented technology

Interactive Learning is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. Interactive Learning has evolved out of the hyper-growth in the use of digital technology and virtual communication, particularly by students. Beginning around 2000, students entering institutes of higher education have expected that interactive learning will be an integral part of their education. The use of interactive technology in learning for these students is as natural as using a pencil and paper were to past generations.

Interactive learning-based document annotation

A document annotation system 10 includes a graphical user interface 22 used by an annotator 30 to annotate documents. An active learning component 24 trains an annotation model and proposes annotations to documents based on the annotation model. A request handler 26, 32, 34, 42 conveys annotation requests from the graphical user interface 22 to the active learning component 24, conveys proposed annotations from the active learning component 24 to the graphical user interface 22, and selectably conveys evaluation requests from the graphical user interface 22 to a domain expert 40. During annotation, at least some low probability proposed annotations are presented to the annotator 30 by the graphical user interface 22. The presented low probability proposed annotations enhance training of the annotation model by the active learning component 24.
Owner:XEROX CORP

Augmented-reality-based three-dimensional interactive learning system and method

The invention provides an augmented-reality-based three-dimensional interactive learning system and an augmented-reality-based three-dimensional interactive learning method. The system comprises an information processing device, a photographic device, a display device and at least one physical teaching aid, wherein the physical teaching aid is provided with identification information; the photographic device is used for performing video acquisition on a real environment after augmented reality application is started; and the information processing device comprises an identification module for identifying the identification information on the physical teaching aid, an orientation calculation module for calculating the spatial orientation information of the physical teaching aid, and a three-dimensional rendering module for acquiring a three-dimensional model corresponding to the identification information, rendering and generating a corresponding virtual object, and placing the virtual object at a corresponding position in a video image for display according to the spatial orientation information of the physical teaching aid. According to the system and the method, the real environment and the virtual object are overlapped in the same scenario in real time, so that a more vivid sensory experience is provided for a user, and meanwhile, a teaching effect is improved by utilizing the instinct of a person for the recognition of a three-dimensional space.
Owner:YANGSHU WENHUA SHANGHAI

Interactive learning platform and method

An interactive learning platform comprises a teacher terminal, a student terminal and a server. The teacher terminal and the student terminal are in communication connection with the server. The server is used for storing teaching resources uploaded by teachers, information of schools, information of teachers and information of students. The teacher terminal and the student terminal are in communication connection with the server so as to achieve interaction of teaching information. The teacher terminal uploads sorted knowledge resources to the server and directly carries out one-to-one or one-to-many interactive teaching communication, electric board writing, document labeling and the like with students through a video mode. The student terminal can obtain learning resources, or carry out one-to-one communication with a teacher or watch the process of answering questions by the teacher through communication connection with the server, and the students do not need to spend time going to a training mechanism or get a private teacher for learning. Meanwhile, the mastering situation of the students on each knowledge point can be known by the platform through data analysis, targeted learning is achieved, time of the students is saved, and the learning efficiency of the students is improved.
Owner:HUNAN YIGU TECH DEV

Interactive multi-functional GPS system

In some embodiments, an interactive learning apparatus may include one or more of the following features: (a) a network disposed in a vehicle to enable communications between various devices in the vehicle, (b) a GPS device operably coupled to the network, (c) a computer operably coupled to the network wherein the computer is adapted to control execution of interactive learning program based upon input from the GPS device, (d) an existing vehicle electronics device for the purpose of supporting the interactive learning program, (e) a network interface coupled to the computer for interfacing with the network, (f) a user interface coupled to the network, (g) a memory for storing code executable by the computer, the code supporting play of one or more interactive GPS learning program, and (h) an interactive learning server coupled to the network for supporting play of one or more interactive learning programs.
Owner:KUNIN DINA

Method and apparatus for interactive language instruction

A method and apparatus for interactive language instruction is provided that displays text files for processing, provide key features and functions for interactive learning, displays facial animation, and provides a workspace for language building functions. The system includes a stored set of language rules as part of the text-to-speech sub-system, as well as another stored set of rules as applied to the process of learning a language. The method implemented by the system includes digitally converting text to audible speech, providing the audible speech to a user or student (with the aid of an animated image in selected circumstances), prompting the student to replicate the audible speech, comparing the student's replication with the audible speech provided by the system, and providing feedback and reinforcement to the student by, for example, selectively recording or playing back the audible speech and the student's replication.
Owner:WSOU INVESTMENTS LLC +1

Experiential digitalized multi-screen seamless cross-media interactive opening teaching laboratory

ActiveCN104575142ASupports real-time processingRealize analysisElectrical appliancesPhysical spaceVirtual space
An experiential digitalized multi-screen seamless cross-media interactive opening teaching laboratory is integrated in testing, researching and analyzing. Experiment and data analysis are performed in a real teaching environment; under support of the multi-screen interactive technology, the laboratory comprises a laboratory functional partition, an operation support system, a data working system, an experiment information acquisition system and an audio and video input and output device; a screen jilting function among multiple mobile terminals is realized; the data working system comprises a server, a database, education resource cloud, a U-teaching system, a learning analysis and evaluation system, a mobile device, a cross-screen management module, a recording and broadcasting system and an Internet; learning space for cross-media interactive learning is provided, technologies of holographic imaging, multi-screen interaction, learning analysis and the like are integrated, and seamless fusion of the physical space and the virtual space is realized; seamless fusion of supporting technologies from formal learning to informal learning, multiple learning modes, cross-terminal, cross-media and the like is realized, and good learning experience is provided for learners.
Owner:SHANGHAI OPEN UNIVERSITY

Education system and method based on virtual reality technology and pattern recognition technology

The invention relates to an education system and an education method based on a virtual reality technology and a pattern recognition technology. The education system comprises a virtual reality course making module, an information management module and student interactive learning modules, wherein the virtual reality course making module runs in a virtual reality course making computer; the information management module runs in a cloud server; the information management module comprises a mode recognition system and a database; the database is used for storing all data of a virtual class and for storing characteristic information of students; the student interactive learning modules run in student computers; a student camera and a student microphone are arranged on each student computer; the student microphones are used for recording students' questions or students' answers to teachers' questions; and the student cameras are used for collecting students' gesture and face information. The system, which is capable of improving learning efficiency, is designed on the basis of the pattern recognition technology, and the system is capable of recording students' characteristics and analyzing and providing reasonable adjustment and targeted suggestions, so as to present better education to the students.
Owner:北京九天翱翔科技有限公司

Mobile terminal based online teaching interactive system and implementation method thereof

InactiveCN104616546ARealize online teaching interactionTransmissionElectrical appliancesOnline learningInteractive Learning
The invention discloses a mobile terminal based online teaching interactive system and an implementation method thereof. The system is composed of a plurality of mobile phone client ends of a social platform, computer client ends of the social platform and a cloud platform. The method includes the steps that a teacher creates online teaching interactive resources on the cloud platform and uploads teaching resources through the cloud platform and users uploads teaching resources through the social platform; the teacher performs online interactive teaching on the users and the cloud platform records a user online interactive learning process in real time; the users achieve self-learning and the teacher achieves specific comments, analysis and counseling according to user account information of a data base of the cloud platform; the teacher achieves mastery of learning states of all of the users according to the user account information of the data base of the cloud platform. The mobile terminal based online teaching interactive system and the implementation method of the mobile terminal based online teaching interactive system have the advantages that students achieve fragmented, interesting and independent learning and the teacher achieve automatic and intelligent teaching management, thereby developing an innovative teaching mode and bringing a unique classroom experience.
Owner:ZHEJIANG GONGSHANG UNIVERSITY

Interactive learning system and interactive method based on education service robot

ActiveCN106228982AExercise self-studyExercise the ability of independent thinkingPicture reproducers using projection devicesCharacter and pattern recognitionPersonalizationPersonalized learning
The invention discloses an interactive learning system and interactive method based on an education service robot. The interactive learning system mainly comprises a core processor module, a voice processing module, a voice acquisition module, a voice playing module, an image processing module, an image acquisition module, a projection processing module, a motion control module, an environment sensing module, a motor driving module and a network communication module. The interactive method mainly comprises steps that the system acquires user faces and desktop image information in real time; the system records learning conditions of users in real time; and a network server end adopts a big data analysis method to establish a set of personalized learning guiding scheme for users and displays the personalized learning guiding scheme through voice responses, projection responses, rotation of the head of a robot, front, back, left and right movement of the robot, turning on of a body indication lamp of the robot, and the like when a user asks a question or interacts with the system. The beneficial effects of the invention are that the personalized learning guiding scheme can be provided for the user, so the user can easily grasp and improve learnt knowledge by using a proper method and self-learning and independent thinking abilities of the user can be exercised.
Owner:SOUTH CHINA UNIV OF TECH

Interactive language learning system and method

The invention relates to an interactive language learning system and an interactive language learning method. A core module of the interactive language learning system comprises a feature extraction module, a voice recognition module, a pronunciation evaluation module, a rhythm detection module and a rhythm evaluation module, all of which form a pronunciation and rhythm detection module. The interactive language learning system can judge and feed back the voice input of a learner in real time, so that the learner can accurately know specific pronunciation errors, and provide the memory content by combining the feedback result and the dynamic memory curve. Therefore, the learner can improve the language level gradually and form an interactive learning style.
Owner:SHENZHEN INST OF ADVANCED TECH

Mobile robot path planning method with combination of depth automatic encoder and Q-learning algorithm

ActiveCN105137967AAchieve cognitionImprove the ability to process imagesBiological neural network modelsPosition/course control in two dimensionsAlgorithmReward value
The invention provides a mobile robot path planning method with combination of a depth automatic encoder and a Q-learning algorithm. The method comprises a depth automatic encoder part, a BP neural network part and a reinforced learning part. The depth automatic encoder part mainly adopts the depth automatic encoder to process images of an environment in which a robot is positioned so that the characteristics of the image data are acquired, and a foundation is laid for subsequent environment cognition. The BP neural network part is mainly for realizing fitting of reward values and the image characteristic data so that combination of the depth automatic encoder and the reinforced learning can be realized. According to the Q-learning algorithm, knowledge is obtained in an action-evaluation environment via interactive learning with the environment, and an action scheme is improved to be suitable for the environment to achieve the desired purpose. The robot interacts with the environment to realize autonomous learning, and finally a feasible path from a start point to a terminal point can be found. System image processing capacity can be enhanced, and environment cognition can be realized via combination of the depth automatic encoder and the BP neural network.
Owner:BEIJING UNIV OF TECH

Method and apparatus of simulating and stimulating human speech and teaching humans how to talk

This invention comprises a method and apparatus for combining electronic voice recognition circuits, electronic voice synthesis circuits, electronic computational artificial intelligence algorithms and computer programs in an interactive learning process, so as to simulate the experience of learning to talk, speak words, phrases, and sentences, and other types of human speech. The invention may be embodied in a number of specific forms, ranging from voice and audio systems and experiences operating over communications systems or as entertainment and educational experiences operating on personal computers, video game systems, portable computing machines, and the like. The invention may also be embodied in self-contained, portable electronic toys and games, including, but necessarily limited to, dolls, plush animals, creatures or character figures and sculptures.
Owner:BECK STEPHEN C

Method of adaptive interactive learning control and a lithographic manufacturing process and apparatus employing such a method

By applying time-frequency analysis to a given standard iterative learning control or ILC an adaptive filter for the learned feed-forward loop is designed. This time varying filter varies according to the momentary frequency content of the error signal and allows to discriminate between areas of deterministic and stochastic error. Its application results in selective application of ILC to those intervals where error signals of high level are concentrated and allows application of a single ILC acquisition to different setpoint trajectories. The adaptive filter finds particular use in lithographic scanning systems where it is used for varying scan length.
Owner:ASML NETHERLANDS BV

VOIP e-learning system

An e-learning system provides learning content and interactive learning games to users using computer systems and voice-over IP (VOIP) telephones and other devices. The e-learning system includes an authoring system allowing the creation of customized learning content and interactive learning games. A content presentation module presents learning content to users of computers and VOIP telephones and other devices. A data collection module receives user data from the VOIP device indicating the user's performance with the interactive games. In a further embodiment, a user data presentation module analyzes the user data and presents a report including user data. The interactive learning games are designed to reinforce and measure users' understanding of the instructional content provided by the content presentation module. In some applications, the learning content pertains to functions of the VOIP device and the interactive learning games simulate the functions of the VOIP device.
Owner:QBINT

Learning-based low-delay task scheduling method in edge computing network

ActiveCN109976909ASpecific goal optimizationResource allocationLearning basedEdge computing
The invention discloses a learning-based low-delay task scheduling method in an edge computing network, and aims to solve the problem that a heuristic algorithm is easily influenced by environmental changes and is difficult to design in an existing task scheduling method, and a task scheduling scheme is designed by using a reinforcement learning technology. Decisions made by the system in resourcemanagement are generally highly repeated, so that a large amount of training data can be generated for an RL algorithm. Next, the RL may model the decision policy of the complex system into a deep neural network. And through continuous interactive learning with the environment, a specific target (minimum delay) can be optimized.
Owner:CENT SOUTH UNIV

System and method for interactive learning on a video platform

In accordance with an embodiment of the invention, there is a method for interactive learning. The method can comprise displaying a first question related to a chosen category in a first round and instituting steps (a) and (b) where step (a) is providing a first set of answer choices corresponding to the first question, wherein the set of answer choices comprises at least one correct answer to the first question and step (b) is receiving a selected answer choice. The method can also include initiating a video game for a predetermined period of time on the display in response to the selected answer choice being the at least one correct answer and proceeding to a second round after the predetermined period of time and providing a remedial lesson corresponding to the subject matter of the first question in response to the selected answer choice not being he at least one correct answer. Further, the method can include displaying a second question after the remedial lesson related to the category, receiving a second selected answer, and initiating the video game for the predetermined period of time on the display in response to the second selected answer being the at least one correct answer; otherwise proceeding to the second round. Still further, the method can comprise starting the second round by displaying a third question on the display and repeating the steps (a) and (b) and generating a report based on a record of the questions and the corresponding chosen answers, wherein the report is provided to an instructor.
Owner:LEARNING THROUGH SPORTS

Self-adapting selection dynamic production scheduling control system accomplished through computer

A self-adaptive selection dynamic production scheduling control system, which is realized via a computer, is characterized in that: the system comprises a system emulator, a learning machine, a decision-making machine, a scheduling rules base, a scheduling knowledge base, a carrier, processing equipments and a buffer station thereof; the buffer station is provided with an optical grating, a sensor and a detection equipment; when a working piece reaches the buffer station and is processed, the learning machine detects the current system status for learning, so as to acquire dynamic scheduling knowledge about the system and update the knowledge in the scheduling knowledge base; when one processing equipment needs to be scheduled, the decision-making machine reads corresponding scheduling knowledge in the scheduling knowledge base according to the detected system status, acquires new scheduling knowledge through continuous interactive learning with the processing system, dynamically selects the scheduling rules based on the status of the processing equipments and the working piece in the system, and chooses the optimized scheduling rules to schedule the processing equipments. The invention can adapt to instable time-varying workshop dynamic production environments, obtain a better working-piece arrangement than prior rule-based scheduling technology, effectively reduce the process waiting time, and improve the fill rate of product delivery time.
Owner:SOUTHEAST UNIV

Interactive mode learning system

InactiveCN103021217AIncreased learning resourcesLearning resource sharingElectrical appliancesProgram planningComputer terminal
The invention relates to an interactive mode learning system. The interactive mode learning system comprises a learning content module, an analysis control module and a network interactive mode learning terminal, wherein the learning content module is used for storing knowledge point sets of a plurality of subjects, each subject comprises a plurality of knowledge domains, each knowledge area comprises at least one knowledge chain, and each knowledge chain comprises a plurality of knowledge points; the analysis control module is used for taking out relative knowledge points from the learning content module according to the learned knowledge point collection P to test users so as to generate a learning knowledge point Y, a study plan is generated according to the learning knowledge point Y, and the study plan is output the network interactive mode learning terminal; and the network interactive mode learning terminal is used for taking out relativity knowledge point from the learning content module according to the study plan output by the analysis control module so as to learn by the users, learning tracks of the users are simultaneously recorded, and the learning tracks are fed back to the analysis control module so as to adjust the study plan. The interactive mode learning system provided by the invention can perform distinguished tuition and test according to individual difference and the master degree of knowledge points of trainees, and the established study plan is more scientific and more beneficial to improvement of the trainees.
Owner:虞思华

Interactive learning

A method may include identifying, by a computer, test scores stored in a database and associated with a student; selecting, by a computer, a quiz from a group of quizzes based on the identified test scores; sending the quiz through a network to the student; receiving, through the network, a completed quiz from the student; scoring, by the computer, the completed quiz and recording the score in the database; and adding points to an account associated with the student, the number of points based on the score of the completed quiz.
Owner:VERIZON PATENT & LICENSING INC

Method and device for realizing multi-screen interactive mobile learning

InactiveCN102325150ALow costRich mobile learning access methodsSubstation equipmentTransmissionM-learningInteractive Learning
The invention relates to a method and a device for realizing multi-screen interactive mobile learning. The device comprises a mobile learning server, connection adapters, at least one learning terminal and at least one management terminal, wherein the learning terminal and the management terminal are interconnected with the mobile learning server through the connection adapters; and the mobile learning server provides mobile learning and management service to the learning terminal and the management terminal. The method comprises the steps of: establishing the mobile learning server which supports user login, learning material and examination question entry and database information saving; establishing the connection adapters, including wireless fidelity (WiFi) and wired Ethernet interfaces and mobile phone short message interfaces; establishing at least one learning terminal, accessing to the mobile learning server and conducting interactive learning aiming at the same learning material; and establishing at least one management server, accessing to the mobile learning server, adding learning materials or examination questions and realizing the interactive learning. The method and the device for realizing multi-screen interactive mobile learning have the advantages that real-time interaction among mobile learning users can be realized and management and learning can be conducted through the mobile terminals.
Owner:TONGJI UNIV

Interactive English learning system and method

The invention relates to a learning method, and specifically relates to an interactive English learning system and method. The interactive English learning system includes a control / display module, a selection module, a database, a voice acquisition module, an analysis contrast module, a scoring module, an error correction module, a data storage module and a statistic module. The interactive English learning system and method can record and analyze the English words, short verses, dialogues and articles read by a learner, and can give a prompt about mispronunciation and inaccurate points to the learner in the mode of text display and voice playing and provide the correct pronunciation for the learner so as to enable the learner to quickly and accurately find his / her shortcoming and quickly correct the error following the system to achieve the aim of quickly improving the English level, and can form an interactive learning mode.
Owner:ANYANG NORMAL UNIV

Learning system based on multi-platform terminal and cloud service and operation method thereof

The invention relates to a learning system based on a multi-platform terminal and a cloud service and an operation method thereof. The learning system comprises the multi-platform terminal, a communication network and a cloud service platform. The multi-platform terminal is connected with the cloud service platform through the communication network. When the learning system is utilized for learning, a user can interact with the course anytime and anywhere. After completion of learning, analytic statistics is performed on big data based on cloud computing so that the learning effect is easy to assess and the whole learning process can be optimized. The teaching mode of watching the video course and periodic online teaching of the conventional online teaching system can be thoroughly changed so that real interactive learning can be realized.
Owner:SHANDONG UNIV

Vehicle on-board device

A vehicle on-board device includes a user interface device and a processing section. The user interface device is mounted inside of a vehicle, and configured and arranged to output information to a user and to receive a user input. The processing section is operatively coupled to the user interface device, and configured to perform a prescribed function in response to a prescribed user operation received by the user input interface device. The processing section is further configured to perform an interactive tutorial control to provide the user with at least one interactive instruction for the prescribed function in which the processing section prompts the user to input the prescribed user operation, determines whether the user input received by the user interface device matches the prescribed user operation, and completes the interactive learning control when the user input matches the prescribed user operation.
Owner:NISSAN NORTH AMERICA

Interactive learning

A method may include providing a live, interactive program or information associated with the live, interactive program on a video display device; and providing a live interactive content icon on the video display device when a current time is before an end time of the live, interactive program, the live interactive content icon indicating that live interactive content is available for the live, interactive program.
Owner:VERIZON PATENT & LICENSING INC

Collaborative and interactive learning

The present invention helps generate connected communities of students and educators through access to an increased pool of granular learning resources that benefit from standardization of formats for creating and utilizing individual discussions on individual topics. The present invention also circumvents the complexity of existing repository systems by creating a standard platform format. Because this format is de facto implemented for any educator using the platform, standardized question types (e.g., discussion types or topic types) become functionally interchangeable notwithstanding any particular individuals utilizing the invention. The interchangeability of individual topics allows for creation of a global “topic library,” which may be made available to any educator using the system. This global topic library contains the standardized questions or discussion topics thereby allowing for quick review, selection, and incorporation into the individual teaching environment of any teacher utilizing the invention.
Owner:DEMOCRASOFT

Intelligent education video service system based on cloud computing and mobile terminal and operation method thereof

The invention relates to an intelligent education video service system based on cloud computing and a mobile terminal and an operation method thereof. The intelligent education video service system comprises a multi-platform terminal, a communication network, a front-end processing module, a short video module, a first intelligent auditing module, a live broadcast module, a second intelligent auditing module, an interactive learning and testing module, a data analysis module and a cloud computing module. The short video module has strong capabilities of rapid uploading, transcoding, storage, distribution and the like, integrates functions of shooting, special effects, filtering, editing, synthesis, local compression, uploading, playing, real-time interactive test questions and the like, and realizes editing, manufacturing and publishing of one-stop education short videos. The live broadcast module displays auxiliary information such as student answering statistical percentage and answering time in real time, and teachers dynamically adjust teaching plans or explain and consolidate detailed knowledge points according to displayed real-time statistical results.
Owner:SHANDONG UNIV

E-learning system

An e-learning system provides learning content and interactive learning games to users using computer. The e-learning system includes an authoring system allowing the creation of customized learning content and interactive learning games. A content presentation module presents learning content to users. A data collection module receives user data indicating the user's performance with the interactive games. A user data presentation module analyzes the user data and presents a report including user data. The data presentation module may also present rankings of user data for interactive games. The interactive learning games are designed to reinforce and measure users' understanding of the instructional content provided by the content presentation module. While playing interactive games, access to corresponding instructional material can be enabled to enhance users' retention or disabled to assess users' knowledge. Open games can be used to calibrate user responses to model responses and to aggregate and evaluate users' suggestions.
Owner:QBINT
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