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135results about How to "Reduce memory bandwidth" patented technology

Data checksum method and apparatus

A method and apparatus for generating checksum values for data segments retrieved from a data storage device for transfer into a buffer memory, is provided. A checksum list is maintained to contain checksum values, wherein the checksum list includes a plurality of entries corresponding to the data segments stored in the buffer memory, each entry for storing a checksum value for a corresponding data segment stored in the buffer memory. For each data segment retrieved from the storage device: a checksum value is calculated for that data segment using a checksum circuit; an entry in the checksum list corresponding to that data segment is selected; the checksum value is stored in the selected entry in the checksum list; and that data segment is stored in the buffer memory. Preferably, the checksum circuit calculates the checksum for each data segment as that data segment is transferred into the buffer memory.
Owner:MAXTOR

Depth bounds testing

ActiveUS7145565B2Reduce amountReducing memory bandwidth3D-image renderingGraphics hardwareStencil buffer
Lights can be conservatively bounded within a depth range. When image pixels are outside of a light's depth range, an associated volume fragment does not have to be rendered. Depth bounds registers can be used to store minimum and maximum depth values for a light. As graphics hardware processes volume fragments overlapping the image, the image's depth values are compared with the values in the depth bounds register. If the image's depth is outside of the depth range for the light, stencil buffer and illumination operations for this volume fragment are bypassed. This optimization can be performed on a per-pixel basis, or simultaneously on a group of adjacent pixels. The depth bounds are calculated from the light, or from the intersection of the volume with one or more other features. A rendering application uses API functions to set the depth bounds for each light and to activate depth bounds checking.
Owner:NVIDIA CORP

Multilevel display control list in tile based 3D computer graphics system

A method and apparatus are provided for rendering a 3 dimensional computer graphics image. The image is divided into plurality of rectangular tiles which are arranged in a multi level structure comprising a plurality of levels of progressively larger groupings of tiles. Image data is divided into a plurality of primitive blocks and these are assigned to groupings of tiles within the multi level structure in dependence on the groupings each one intersects. Control stream data is derived for rendering the image and this comprises references to primitive blocks for each grouping of tiles within each level of the multi level structure, the references corresponding to the primitive blocks assigned to each grouping and control stream data is used to render the primitive data into tiles within the groupings of tiles for display. This is done such that for primitive blocks which intersect a plurality of tiles within a grouping, control stream data is written for the grouping of tiles rather than for each tile within the grouping.
Owner:IMAGINATION TECH LTD
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