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644 results about "Graphic system" patented technology

Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system

InactiveUS7002591B1Efficient implementationIncrease in texture mapping hardware complexityCathode-ray tube indicators3D-image renderingPattern recognitionProcessing
A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for display at least in part in response to polygon vertex attribute data and texel color data stored as a texture images in an associated memory. An efficient texturing pipeline arrangement achieves a relatively low chip-footprint by utilizing a single texture coordinate / data processing unit that interleaves the processing of logical direct and indirect texture coordinate data and a texture lookup data feedback path for “recirculating” indirect texture lookup data retrieved from a single texture retrieval unit back to the texture coordinate / data processing unit. Versatile indirect texture referencing is achieved by using the same texture coordinate / data processing unit to transform the recirculated texture lookup data into offsets that may be added to the texture coordinates of a direct texture lookup. A generalized indirect texture API function is provided that supports defining at least four indirect texture referencing operations and allows for selectively associating one of at least eight different texture images with each indirect texture defined. Retrieved indirect texture lookup data is processed as multi-bit binary data triplets of three, four, five, or eight bits. The data triplets are multiplied by a 3×2 texture coordinate offset matrix before being optionally combined with regular non-indirect coordinate data or coordinate data from a previous cycle / stage of processing. Values of the offset matrix elements are variable and may be dynamically defined for each cycle / stage using selected constants. Two additional variable matrix configurations are also defined containing element values obtained from current direct texture coordinates. Circuitry for optionally biasing and scaling retrieved texture data is also provided.
Owner:NINTENDO CO LTD

Method and apparatus for reducing inefficiencies in shared memory devices

A graphics system that may be shared between multiple display channels includes a frame buffer, an arbiter, and two pixel output buffers. The arbiter arbitrates between the display channels' requests for display information from the frame buffer and forwards a selected request to the frame buffer. The frame buffer is divided into a first and a second portion. The arbiter alternates display channel requests for data between the first and second portions of the frame buffer. The frame buffer outputs display information in response to receiving the forwarded request, and pixels corresponding to this display information are stored in the output buffers. The arbiter selects which request to forward to the frame buffer based on a relative state of neediness of each of the requesting display channels.
Owner:ORACLE INT CORP

Video, audio and graphics decode, composite and display system

A video, audio and graphics system uses multiple transport processors to receive in-band and out-of-band MPEG Transport streams, to perform PID and section filtering as well as DVB and DES decryption and to de-multiplex them. The system processes the PES into digital audio, MPEG video and message data. The system is capable of decoding multiple MPEG SLICEs concurrently. Graphics windows are blended in parallel, and blended with video using alpha blending. During graphics processing, a single-port SRAM is used equivalently as a dual-port SRAM. The video may include both analog video, e.g., NTSC / PAL / SECAM / S-video, and digital video, e.g., MPEG-2 video in SDTV or HDTV format. The system has a reduced memory mode in which video images are reduced in half in horizontal direction only during decoding. The system is capable of receiving and processing digital audio signals such as MPEG Layer 1 and Layer 2 audio and Dolby AC-3 audio, as well as PCM audio signals. The system includes a memory controller. The system includes a system bridge controller to interface a CPU with devices internal to the system as well as peripheral devices including PCI devices and I / O devices such as RAM, ROM and flash memory devices. The system is capable of displaying video and graphics in both the high definition (HD) mode and the standard definition (SD) mode. The system may output an HDTV video while converting the HDTV video and providing as another output having an SDTV format or another HDTV format.
Owner:AVAGO TECH INT SALES PTE LTD

Graphics system using sample masks for motion blur, depth of field, and transparency

A method and apparatus for creating motion blur, depth of field, and screen door effects when rendering three-dimensional graphics data are disclosed. A graphics system configured with a graphics processor, a super-sampled sample buffer, and a sample-to-pixel calculation unit is disclosed. The graphics processor may be configured to use a sample mask to select different subsets of sample coordinates to be rendered for a particular frame. Each subset may be rendered applying a different set of attributes, and the resulting samples may then be stored together in the sample buffer. The sample-to-pixel calculation unit may be configured to filter the samples into output pixels that are provided to a display device. The attributes that may be changed from subset to subset include the viewpoint, the time at which objects in the data are rendered, which objects or geometric primitives in the data are rendered, the position of objects in the data, the color of objects in the data, the transparency of objects in the data, and the shape of objects in the data.
Owner:ORACLE INT CORP

System and method for processig map data

A system and method is provided for assembling graphics information as a graphics display for presentation on a visual interface, the graphics information including a plurality of image tiles stored in a data store. The system and method comprise a management module for receiving a graphics request message and for coordinating processing of a selected number of the image tiles to generate at least one representative image tile as the graphics display in response to the graphics request message. The system and method also comprise a graphics system coupled to the management module for receiving processing information from the management module to facilitate access to the selected number of the image tiles. The selected number of image tiles are processed as a combination to generate the least one representative image tile, such that the graphics system includes graphics hardware such as a GPU / VPU configured for processing the graphics information.
Owner:UNCHARTED SOFTWARE INC

Graphics system using sample tags for blur

A graphics system and method for performing blur effects, including motion blur and depth of field effects, are disclosed. In one embodiment the system comprises a graphics processor, a sample buffer, and a sample-to-pixel calculation unit. The graphics processor is configured to receive a set of three-dimensional (3D) graphics data and render a plurality of samples based on the set of 3D graphics data. The processor is also configured to generate sample tags for the samples, wherein the sample tags are indicative of whether or not the samples are to be blurred. The super-sampled sample buffer is coupled to receive and store the samples from the graphics processor. The sample-to-pixel calculation unit is coupled to receive and filter the samples from the super-sampled sample buffer to generate output pixels, which in turn are displayable to form an image on a display device. The sample-to-pixel calculation units are configured to select the filter attributes used to filter the samples into output pixels based on the sample tags.
Owner:ORACLE INT CORP

Estimating graphics system performance for polygons

A method for estimating rendering times for three-dimensional graphics objects and scenes is disclosed. The rendering times may be estimated in real-time, thus allowing a graphics system to alter rendering parameters (such as level of detail and number of samples per pixel) to maintain a predetermined minimum frame rate. Part of the estimation may be performed offline to reduce the time required to perform the final estimation. The method may also detect whether the objects being rendered are pixel fill limited or polygon overhead limited. This information may allow the graphics system to make more intelligent choices as to which rendering parameters should be changed to achieve the desired minimum frame rate. A software program configured to efficiently estimate rendering times is also disclosed.
Owner:ORACLE INT CORP

Graphics system configured to perform parallel sample to pixel calculation

A graphics system that is configured to utilize a sample buffer and a plurality of parallel sample-to-pixel calculation units, wherein the sample-pixel calculation units are configured to access different portions of the sample buffer in parallel. The graphics system may include a graphics processor, a sample buffer, and a plurality of sample-to-pixel calculation units. The graphics processor is configured to receive a set of three-dimensional graphics data and render a plurality of samples based on the graphics data. The sample buffer is configured to store the plurality of samples for the sample-to-pixel calculation units, which are configured to receive and filter samples from the sample buffer to create output pixels. Each of the sample-to-pixel calculation units are configured to generate pixels corresponding to a different region of the image. The region may be a vertical or horizontal stripe of the image, or a rectangular portion of the image. Each region may overlap the other regions of the image to prevent visual aberrations.
Owner:ORACLE INT CORP

Recirculating shade tree blender for a graphics system

A hardware-accelerated recirculating programmable texture blender / shader arrangement circulates computed color and alpha data over multiple texture blending / shading cycles (stages) to provide multi-texturing and other effects. Up to sixteen independently programmable consecutive stages, forming a chain of blending operations, are supported for applying multiple textures to a single object in a single rendering pass.
Owner:NINTENDO CO LTD

Graphics system with copy out conversions between embedded frame buffer and main memory

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. A copy pipeline is provided which converts the data from one format to another format prior to writing the data to the external location. The conversion may be from one RGB color format to another RGB color format, from one YUV format to another YUV format, from an RGB color format to a YUV color format, or from a YUV color format to an RGB color format. The formatted data is either transferred to a display buffer, for use by the video interface, or to a texture buffer, for use as a texture by the graphics pipeline in a subsequent rendering process.
Owner:NINTENDO CO LTD

Method and apparatus for anti-aliasing in a graphics system

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The system achieves highly efficient full-scene anti-aliasing by implementing a programmable-location super-sampling arrangement and using a selectable-weight vertical-pixel support area blending filter. For a 2×2 pixel group (quad), the locations of three samples within each super-sampled pixel are individually selectable. A twelve-bit multi-sample coverage mask is used to determine which of twelve samples within a pixel quad are enabled based on the portions of each pixel occupied by a primitive fragment and any pre-computed z-buffering. Each super-sampled pixel is filtered during a copy-out operation from a local memory to an external frame buffer using a pixel blending filter arrangement that combines seven samples from three vertically arranged pixels. Three samples are taken from the current pixel, two samples are taken from a pixel immediately above the current pixel and two samples are taken from a pixel immediately below the current pixel. A weighted average is then computed based on the enabled samples to determine the final color for the pixel. The weight coefficients used in the blending filter are also individually programmable. De-flickering of thin one-pixel tall horizontal lines for interlaced video displays is also accomplished by using the pixel blending filter to blend color samples from pixels in alternate scan lines.
Owner:NINTENDO CO LTD

System and method for handling display device requests for display data from a frame buffer

A graphics system may include a frame buffer, a processing device coupled to access data in the frame buffer, a frame buffer interface coupled to the frame buffer, and an output controller configured to assert a request for display data to provide to a display device. The frame buffer interface may receive the request for display data from the output controller and delay providing the request for display data to the frame buffer if the processing device is currently requesting access to a portion of the frame buffer targeted by the request for display data. For example, if the frame buffer includes several memory banks and the request for display data targets a first bank, the frame buffer interface may delay providing the request for display data to the frame buffer if the processing device is currently requesting access to the first bank.
Owner:ORACLE INT CORP

Multipurpose memory system for use in a graphics system

A graphics system may include a frame buffer, a processing device coupled to output data, a multipurpose memory device that includes a plurality of storage locations and is coupled to store data output from the processing device, and a multipurpose memory controller coupled to the multipurpose memory device. The multipurpose memory controller may be configured to allocate a first plurality of the storage locations to a first image buffer configured to store image data, a second plurality of the storage locations to a first texture buffer configured to store texture data, and a third plurality of the storage locations to a first accumulation buffer configured to store accumulation buffer data. The multipurpose memory device may be configured to include a first image buffer, a first texture buffer, and a first accumulation buffer at the same time.
Owner:ORACLE INT CORP

Demand-based memory system for graphics applications

A memory system and methods of operating the same that drastically increase the efficiency in memory use and allocation in graphics systems. In a graphics system using a tiled architecture, instead of pre-allocating a fixed amount of memory for each tile, the invention dynamically allocates varying amounts of memory per tile depending on the demand. In one embodiment all or a portion of the available memory is divided into smaller pages that are preferably equal in size. Memory allocation is done by page based on the amount of memory required for a given tile.
Owner:NVIDIA CORP

Video and Graphics System with Video Scaling

A video and graphics system has a reduced memory mode in which video images are reduced in half in horizontal direction during decoding. The video and graphics system includes a video decoder for decoding MPEG-2 video data. The video images may not be downscaled in the horizontal direction when no bi-directionally predicted pictures are used. The video and graphics system may output an HDTV video while converting the HDTV video and providing as another output having an SDTV format or another HDTV format. The output having an SDTV format may be recorded using a video cassette recorder (VCR) while the HDTV video is being displayed.
Owner:AVAGO TECH INT SALES PTE LTD

Morphing decompression in a graphics system

A method and graphics system configured to perform real-time morphing of three-dimensional (3D) objects that have been compressed into one or more streams of 3D graphics data using geometry compression techniques. In one embodiment, the graphics system has one or more decompression units, each configured to receive and decompress the graphics data. The decompression units are configured to convey the decompressed data corresponding to the morphs to a graphics processor that is configured to apply weighting factors to the graphics data. The weighted results are combined to yield a morphed object that is rendered to generate one or more frames of a morphing sequence. The weighting factors may be adjusted and reapplied to yield additional frames for the morphing sequence. A method for encoding 3D graphics data to allow morphing decompression is also disclosed.
Owner:ORACLE INT CORP

Compensating for the chromatic distortion of displayed images

A graphics system comprises pixel calculation units and a sample buffer which stores a two-dimensional field of samples. Each pixel calculation unit selects positions in the two-dimensional field at which pixel values (e.g. red, green, blue) are computed. The pixel computation positions are selected to compensate for image distortions introduced by a display device and / or display surface. Non-uniformities in a viewer's perceived intensity distribution from a display surface (e.g. hot spots, overlap brightness) are corrected by appropriately scaling pixel values prior to transmission to display devices. Two or more sets of pixel calculation units driving two or more display devices adjust their respective pixel computation centers to align the edges of two or more displayed images. Physical barriers prevent light spillage at the interface between any two of the display images. Separate pixel computation positions may be used for distinct colors to compensate for color distortions.
Owner:ORACLE INT CORP

Deferred shading graphics pipeline processor

Three-dimensional computer graphics systems and methods and more particularly to structure and method for a three-dimensional graphics processor and having other enhanced graphics processing features. In one embodiment the graphics processor is a Deferred Shading Graphics Processor (DSGP) comprising an AGP interface, a command fetch & decode (2000), a geometry unit (3000), a mode extraction (4000) and polygon memory (5000), a sort unit (6000) and sort memory (7000), a setup unit (8000), a cull unit (9000), a mode injection (10000), a fragment unit (11000), a texture (12000) and texture memory (13000) a phong shading (14000), a pixel unit (15000), a backend unit (1600) coupled to a frame buffer (17000). Other embodiments need not include all of these functional units, and the structures and methods of these units are applicable to other computational processes and systems as well as deferred and non-deferred shading graphical processors.
Owner:APPLE INC

Coherence of displayed images for split-frame rendering in multi-processor graphics system

Coherence of displayed images is provided for a graphics processing systems having multiple processors operating to render different portions of a current image in parallel. As each processor completes rendering of its portion of the current image, it generates a local ready event, then pauses its rendering operations. A synchronizing agent detects the local ready event and generates a global ready event after all of the graphics processors have generated local ready events. The global ready signal is transmitted to each graphics processor, which responds by resuming its rendering activity.
Owner:NVIDIA CORP

Multipurpose memory system for use in a graphics system

A graphics system may include a frame buffer, a processing device coupled to output data, a multipurpose memory device that includes a plurality of storage locations and is coupled to store data output from the processing device, and a multipurpose memory controller coupled to the multipurpose memory device. The multipurpose memory controller may be configured to allocate a first plurality of the storage locations to a first image buffer configured to store image data, a second plurality of the storage locations to a first texture buffer configured to store texture data, and a third plurality of the storage locations to a first accumulation buffer configured to store accumulation buffer data. The multipurpose memory device may be configured to include a first image buffer, a first texture buffer, and a first accumulation buffer at the same time.
Owner:ORACLE INT CORP

Parallel pipeline graphics system

The present invention relates to a parallel pipeline graphics system. The parallel pipeline graphics system includes a back-end configured to receive primitives and combinations of primitives (i.e., geometry) and process the geometry to produce values to place in a frame buffer for rendering on screen. Unlike prior single pipeline implementation, some embodiments use two or four parallel pipelines, though other configurations having 2^n pipelines may be used. When geometry data is sent to the back-end, it is divided up and provided to one of the parallel pipelines. Each pipeline is a component of a raster back-end, where the display screen is divided into tiles and a defined portion of the screen is sent through a pipeline that owns that portion of the screen's tiles. In one embodiment, each pipeline comprises a scan converter, a hierarchical-Z unit, a z buffer logic, a rasterizer, a shader, and a color buffer logic.
Owner:ATI TECH INC

System and method for processing map data

A system and method is provided for assembling graphics information as a graphics display for presentation on a visual interface, the graphics information including a plurality of image tiles stored in a data store. The system and method comprise a management module for receiving a graphics request message and for coordinating processing of a selected number of the image tiles to generate at least one representative image tile as the graphics display in response to the graphics request message. The system and method also comprise a graphics system coupled to the management module for receiving processing information from the management module to facilitate access to the selected number of the image tiles. The selected number of image tiles are processed as a combination to generate the least one representative image tile, such that the graphics system includes graphics hardware such as a GPU / VPU configured for processing the graphics information.
Owner:UNCHARTED SOFTWARE INC

Method for rasterizing a graphics basic component

A method for rasterizing a graphic primitive (120) in a graphics system generates, starting from graphic primitive description data, pixel data for the graphic primitive, the graphics system comprising a memory which is divided up into a plurality of blocks (a, a+1, b, b+1) which are each associated with a predetermined one of a plurality of areas on a mapping screen (114). Each block of the plurality of blocks (a, a+1, b, b+1) is associated with a memory page in the memory. The method includes scanning the pixels associated with the graphic primitive (120) in one of the plurality of blocks (a) into which the graphic primitive extends, repeating the preceding steps until all of the pixels associated with the graphic primitive have been scanned in each of the plurality of blocks into which the graphic primitive extends, and outputting the pixel data.
Owner:ENTROPIC COMM INC

Video and graphics system with an MPEG video decoder for concurrent multi-row decoding

A video and graphics system processes video data including both analog video, e.g., NTSC / PAL / SECAM / S-video, and digital video, e.g., MPEG-2 video in SDTV or HDTV format. The video and graphics system includes a video decoder, which is capable of concurrently decoding multiple SLICEs of MPEG-2 video data. The video decoder includes multiple row decoding engines for decoding the MPEG-2 video data. Each row decoding engine concurrently decodes two or more rows of the MPEG-2 video data. The row decoding engines have a pipelined architecture for concurrently decoding multiple rows of MPEG-2 video data. The video decoder may be integrated on an integrated circuit chip with other video and graphics system components such as transport processors for receiving one or more compressed data streams and for extracting video data, and a video compositor for blending processed video data with graphics.
Owner:AVAGO TECH INT SALES PTE LTD

Method and apparatus for managing and accessing depth data in a computer graphics system

A computer graphics system provides for processing image data including Z data for use in displaying three-dimensional images on a display unit. The system includes: a depth buffer providing for temporary storage of Z data; and a graphics processing unit having a graphics engine for generating image data including Z data, and a memory interface unit communicatively coupled to the graphics engine and communicatively coupled to the depth buffer via a depth buffer interface. The graphics processing unit is operative to compress at least a portion of the generated Z data, to write the compressed portion of Z data to the depth buffer via the depth buffer interface in a compressed format, to read portions of compressed Z data from the depth buffer via the depth buffer interface, and to decompress the compressed Z data read from the buffer. An advantage of the present invention is that effective Z data bandwidth through the depth buffer interface is maximized in order to facilitate fast depth buffer access operations.
Owner:NVIDIA CORP

Graphics pipeline token synchronization

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline processes graphics commands at different rates depending upon the type of operation being performed. This makes it difficult to synchronize pipeline operations with external operations (e.g., a graphics processor with a main processor). To solve this problem, a synchronization token including a programmable data message is inserted into a graphics command stream sent to a graphics pipeline. At a predetermined point near the bottom of the pipeline, the token is captured and a signal is generated indicated the token has arrived. The graphics command producer can look at the captured token to determine which of multiple possible tokens has been captured, and can use the information to synchronize a task with the graphics pipeline. Applications include maintaining memory coherence in memory shared between the 3D graphics pipeline and a graphics command producer.
Owner:NINTENDO CO LTD

Video, audio and graphics decode, composite and display system

A video, audio and graphics system uses multiple transport processors to receive in-band and out-of-band MPEG Transport streams, to perform PID and section filtering as well as DVB and DES decryption and to de-multiplex them. The system processes the PES into digital audio, MPEG video and message data. The system is capable of decoding multiple MPEG SLICEs concurrently. Graphics windows are blended in parallel, and blended with video using alpha blending. During graphics processing, a single-port SRAM is used equivalently as a dual-port SRAM. The video may include both analog video, e.g., NTSC / PAL / SECAM / S-video, and digital video, e.g., MPEG-2 video in SDTV or HDTV format. The system has a reduced memory mode in which video images are reduced in half in horizontal direction only during decoding. The system is capable of receiving and processing digital audio signals such as MPEG Layer 1 and Layer 2 audio and Dolby AC-3 audio, as well as PCM audio signals. The system includes a memory controller. The system includes a system bridge controller to interface a CPU with devices internal to the system as well as peripheral devices including PCI devices and I / O devices such as RAM, ROM and flash memory devices. The system is capable of displaying video and graphics in both the high definition (HD) mode and the standard definition (SD) mode. The system may output an HDTV video while converting the HDTV video and providing as another output having an SDTV format or another HDTV format.
Owner:AVAGO TECH INT SALES PTE LTD

Graphics system with programmable real-time sample filtering

A method and computer graphics system capable of super-sampling and performing programmable real-time filtering or convolution are disclosed. In one embodiment, the computer graphics system may comprise a graphics processor, a sample buffer, and a sample-to-pixel calculation unit. The graphics processor may be configured to generate a plurality of samples. The sample buffer, which is coupled to the graphics processor, is configured to store the samples and may be configured to double-buffer at least part of the stored samples. The sample-to-pixel calculation unit is programmable to select a variable number of stored samples from the sample buffer to filter into an output pixel. The sample-to-pixel calculation unit performs the filter process in real-time, and may be programmable to use a number of different filter types in.a single frame. The sample buffer may be super-sampled, and the samples may be positioned according to a regular grid, a perturbed regular grid, or a stochastic grid.
Owner:ORACLE INT CORP
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