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163 results about "Geometric primitive" patented technology

The term geometric primitive, or prim, in computer graphics and CAD systems is used in various senses, with the common meaning of the simplest (i.e. 'atomic' or irreducible) geometric objects that the system can handle (draw, store). Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line segment, which were all that early vector graphics systems had.

Graphics system with just-in-time decompression of compressed graphics data

A graphics system and method for increasing efficiency of decompressing blocks of compressed geometry data and reducing redundant transformation and lighting calculations is disclosed. Multiple decompression pipelines are used to increases the decompression speed. A control unit receives blocks of compressed geometry data information and selectively routes them to a plurality of decompression pipelines. Each decompression pipeline is configured to decompress the blocks into a set of vertices. The reduction in redundant calculations is accomplished by delaying the formation of geometric primitives until after transformation and lighting has been performed on the vertices. Transformation and / or lighting are performed independently on a vertex-by-vertex basis without reference to which geometric primitives the vertices belong to. After transformation and or lighting, geometric primitives may be formed utilizing previously generated connectivity information. The connectivity information may include mesh buffer references, vertex tags, or other types of information.
Owner:ORACLE INT CORP

Culling before setup in viewport and culling unit

The VPC unit and setup unit of a graphics processing subsystem perform culling operations. The VPC unit performs culling operations on geometric primitives falling within a specific criteria, such as having a property within of a numerical range limit. This limit reduces the complexity of the VPC unit. As increasing rendering complexity typically produces a large number of small primitives, the VPC unit culls many primitives despite its limitations. The VPC unit also includes a cache for storing previously processed vertices in their transformed form, along with previously computed culling information. This increases the VPC unit throughput by reducing the number of memory accesses and culling operations to be performed. The setup unit performs culling operations on any general primitive that cannot be culled by the VPC unit. By performing a first series of culling operations in the VPC unit, the processing burden on the setup unit is decreased.
Owner:NVIDIA CORP

Color-compression using automatic reduction of multi-sampled pixels

One embodiment of the present invention sets forth a technique for improving graphics rendering efficiency by processing pixels in a compressed format whenever possible within a multi-sampling graphics pipeline. Each geometric primitive is rasterized into fragments, corresponding to screen space pixels covered at least partially by the geometric primitive. Fragment coverage represents the pixel area covered by the geometric primitive and determines the weighted contribution of a fragment color to the corresponding screen space pixel. Samples associated with a given fragment are called sibling samples and have the same color value. The property of sibling samples having the same color value is exploited to compress and process multiple samples, thereby reducing the size of the associated logic and the amount of data written to and read from the frame buffer.
Owner:NVIDIA CORP
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