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191 results about "Virtual goods" patented technology

Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition.

System and Method for Creating and Sharing an Event Using a Social Network

ActiveUS20120004956A1Enhance expandEnhance and expand and spectator experienceDiscounts/incentivesServices signallingVirtual goodsSocial web
A system and method for creating and viewing artificial reality (AR) messages at an event, such as a sporting event, and sharing the event on a social network thereby enhancing and expanding the participant and spectator experience. The AR messages include geo-referenced artificial reality words or symbols to indicate distances, tips, targets or other information to the participant. The event is shared with spectators, such as friends or a subset of friends in the participant's social network. In addition to creating an active gallery for an event, messages can be exchanged among participants and spectators and virtual goods, money, and donations exchanged.
Owner:SPATIAL REALITY LLC

Systems and methods of virtual goods trading using ratings to ascribe value to virtual goods

A method is provided for trading virtual goods. A game environment is provided in which a first player can acquire or develop a virtual good. This virtual good has a starting value. At least one rating of the virtual good is received from a second player via the game environment. The starting value is automatically increased or decreased as a function of the at least one rating of the virtual good. The virtual good is then made available for purchase at the new value. A system for trading virtual goods is also provided.
Owner:IMAGINE AR INC

Personalized virtual goods holiday or event calendar

A printed calendar, method and system for preparing the printed calendar, and system for redeeming virtual goods are provided herein. The printed calendar includes at least one form sheet having printed thereon one or more occurrences of time. The one or more occurrences of time being coupled with at least one viewing panel capable of hiding and revealing an image. The printed calendar further includes at least one back sheet having printed thereon at least one graphical representation associated with the one or more occurrences of time. The at least one graphical representation being aligned with the form sheet, such that, the graphical representation is visible through the at least one viewing panel coupled to the one or more occurrences of time. The at least one graphical representation representing a virtual good accessible to the selected recipient at one of the one or more occurrences of time.
Owner:XEROX CORP

Systems and Methods for a Support Game

Systems and methods for a support game are disclosed. In some embodiments, a method comprises enabling a first player to play a first main game with a first economy, receiving a request to engage in a support game, displaying a first instance of the support game in response to the request, providing a first virtual good to the first player, the first virtual good being usable in the first game, enabling a second player to play a second main game with a second economy, receiving a request to engage in the support game, displaying a second instance of the support game in response to the request, and providing a second virtual good to the second player in response to the second player interacting with the second instance of the support game, the second virtual good being usable in the second game.
Owner:COGNANT LLC

Method and system for self-service manufacture and sale of customized virtual goods

A computer program product is provided. The computer program product includes a computer useable medium having a computer readable program. The computer readable program when executed on a computer causes the computer to receive first customization request data and second customization request data for a virtual object to be purchased by a user in a virtual world computing environment. Further, the computer readable program when executed on a computer causes the computer to encode the first customization request data and the second customization request data into a value. In addition, the computer readable program when executed on a computer causes the computer to invoke an instantiation of the virtual object such that the virtual object has a customizable component.
Owner:ACTIVISION PUBLISHING

Method, hardware product, and computer program product for implementing commerce between virtual worlds

A virtual business transaction is implemented between a first virtual world and a second virtual world by providing a searchable catalog that includes one or more items each comprising a virtual good, a virtual service, a real good, or a real service. An object representation is stored for each of the items. Each of the stored object representations is associated with metadata comprising any of digital rights metadata, ownership metadata, identity metadata, payment method metadata, or currency detail metadata. A set of transformation algorithms are established that are customized through a rule set. A request is received specifying a copying, modifying, or reselling of an item selected from the items in the searchable catalog. The copying, modifying, or reselling of the item from a first virtual world to a second virtual world is implemented using the set of transformation algorithms. An exchange of virtual currency is implemented between the first virtual world and the second virtual world using the set of transformation algorithms.
Owner:IBM CORP

Method and apparatus for distributing virtual goods over the internet

A Virtual Collectible Distribution Network generates and distributes Virtual Collectible objects, each potentially possessing unique properties, over a computer network such as the Internet, to a group of users. The Distribution Network utilizes a client-server system. The client software can be standalone or embedded in another application, such as a web browser or game. In one scenario, the client software observes certain behaviors of the user, and communicates such behavior to the server, which process is transparent to the user. The server, based on the communications from the client, predefined algorithm, and other factors, may decide to award the user with a Virtual Collectible. In another scenario, the user may interact with other users on the Distribution Network by communicating and trading the Virtual Collectibles with one another, as well as participating in single-player or multiplayer online games that utilizes Virtual Collectibles.
Owner:LAVAMIND

Transactions by flicking

A user can transfer items, such as a money, a payment request, virtual goods, listings, etc., by flicking the item on a user device, such as a smart phone. The selected item then moves out of the display and onto the display of a recipient device. The transfer can be completed when the user and recipient have an established trust relationship or authorize the transfer.
Owner:PAYPAL INC

Digital asset exchange

A system for transferring digital assets using smart contracts deployed on a blockchain-based cryptocurrency. Guilds associated with various types of digital assets provide smart contracts designed to execute the transfer of certain digital assets. Transfer agents facilitate and verify the transfer of the digital assets. Smart contract in the system include a guild proposal contract, a listing contract, a settlement execution contract, a request contract, and a virtual good contract.
Owner:VERONA HLDG SEZC

Method and system for operating a virtual shopping mall or seller-engaged type

A virtual shopping mall system of seller-engaged type is provided. A virtual shopping mall operations apparatus E accepts virtual goods information corresponding to real goods from a seller A and registers the virtual goods information to the virtual shopping mall. The virtual shopping mall operations apparatus E presents the virtual goods information to a buyer B and intermediates a trade between the seller A and the buyer B on the virtual shopping mall. When a trade is reached, the virtual shopping mall operations apparatus E achieves the trade on the virtual shopping mall by setting a delivery path for real goods from the seller A to the buyer B. In order to set a delivery path, a terminal base D, which is selected from a plurality of chained real terminal bases, is set up for a buyer B to receive real goods.
Owner:FUJIFILM CORP

System and Method for Creating Content for an Event Using a Social Network

ActiveUS20120331058A1Enhance and expand and spectator experienceDiscounts/incentivesServices signallingVirtual goodsComputer science
A system and method for creating content such as artificial reality (AR) messages at an event, particularly among members on a social network, thereby enhancing and expanding the event experience. Typically, a participant shares an event with spectators, such as friends or a subset of friends in the participant's social network. The AR message may include geo-referenced artificial reality words, products or symbols and appear in a perspective view of the event to the participant or spectators. In addition to creating an active gallery for an event, messages, audio and video can be exchanged among participants and spectators, and virtual goods, money, bets, applause, other feedback, and donations exchanged.
Owner:SPATIAL REALITY LLC

Method, hardware product, and computer program product for implementing commerce between virtual worlds

A virtual business transaction is implemented between a first virtual world and a second virtual world by providing a searchable catalog that includes one or more items each comprising a virtual good, a virtual service, a real good, or a real service. An object representation is stored for each of the items. Each of the stored object representations is associated with metadata comprising any of digital rights metadata, ownership metadata, identity metadata, payment method metadata, or currency detail metadata. A set of transformation algorithms are established that are customized through a rule set. A request is received specifying a copying, modifying, or reselling of an item selected from the items in the searchable catalog. The copying, modifying, or reselling of the item from a first virtual world to a second virtual world is implemented using the set of transformation algorithms. An exchange of virtual currency is implemented between the first virtual world and the second virtual world using the set of transformation algorithms.
Owner:INT BUSINESS MASCH CORP

Method for building three-dimensional (3D) panoramic live-action network business platform

InactiveCN102054247ARealize epitaxy applicationImprove trustAnimationCommerceLive actionTrust level
The invention relates to a method for building a three-dimensional (3D) panoramic live-action network business platform. In a method, panoramic live-action image technology is organically combined with 3D modeling technology so as to build the 3D panoramic live-action network business platform which is fully constituted by the real environment of an entity merchant. The method comprises the following steps of: building a system framework of the 3D panoramic live-action network business platform; acquiring data needed for building the platform; building an outer panoramic live-action display screen, establishing a virtual ground and setting the roaming mode of a user according to the acquired data and synchronizing the roaming position of the user to the geographic information of the real world; and adding a 3D virtual label, a virtual counter, a virtual goods shelf and a commodity 3D entity model in the context of the 3D panoramic live-action network business platform to realize online transaction so as to obtain the 3D panoramic live-action network business platform. The platform can be taken as the extension for network business of the entity merchant, so that network trust level of the merchant is raised and a new technical route is provided for the building of the network business platform.
Owner:沈阳迅景科技有限公司

Virtual good sending method and device, receiving method and device, and system

A method and device for sending and receiving virtual goods are provided. On detecting an invocation request from a virtual goods package generation interface, a server obtains the virtual goods package generation parameters included in the invocation request. The server transfers the virtual goods corresponding to the total amount of virtual goods in the account corresponding to the invoker client to the account corresponding to the server. Upon success of virtual goods transfer, the server generates a virtual goods package and a link for receiving the virtual goods package based on the virtual goods package generation parameters. The server sends the receiving link to the recipient client so that the recipient client interacts with the server to receive the virtual goods package by using the receiving link.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Method and system for recommending information to players in virtual environment

The invention discloses a method and system for recommending information to players in s virtual environment. The method comprises the steps of: obtaining one or several groups of related virtual activity information based on games for the players; confirming one or several virtual communities according to the obtained virtual activity information; confirming one or several groups of virtual goods, concepts, activities, players and roles in which the payers may have potential interests according to the one or several virtual communities, and recommending to the players. The method and system for recommending information to the players in the virtual environment, provided by the invention, can be used for recommending virtual goods, concepts, activities, players and roles in which the payers may have potential interests to users.
Owner:SHANGHAI MEIERDE SOFTWARE

Method for conducting a contest using a network

A method for conducting a contest using a network is provided. A plurality of pick spaces, a virtual display fixture, and a plurality of virtual articles of commerce are displayed on the screen of a user computer. The user computer is disposed at a user site and operably connected to the network. Initially, the virtual articles of commerce are arrayed on the virtual display fixture. At least one of the plurality of virtual articles moves across the screen from an initial position on the virtual display fixture. Each of such moving virtual articles has a virtual target region defined thereon. Each of the virtual target regions is at least periodically visible on the associated virtual article. Each time that a screen cursor is positioned on the visible virtual target region of a moving virtual article and a pointing device operably connected to the computer is simultaneously triggered, a particular character chosen from a plurality of available characters is assigned to a successive one of the plurality of pick spaces. Thereafter, the assigned character is displayed in the corresponding pick space. When each pick space displays an assigned character, an entry data packet is assembled including data indicative of the assigned character in each of the plurality of pick spaces. The entry data packet is transmitted from the user computer across the network to a remote site.
Owner:RPX CORP

Virtual good distribution control method and apparatus, and mobile terminal

The invention provides a virtual good distribution control method and apparatus, and a mobile terminal. The method comprises the following steps: receiving voice information from a voice input device, analyzing and extracting virtual good attribute information contained in the voice information, sending a distribution request containing the virtual good attribute information to a server, when pre-stored virtual goods in the server meet the constraint of the virtual good attribute information, distributing the virtual goods corresponding to the virtual good attribute information to the anchor of a current live room, and displaying a corresponding image of distributing the virtual goods in a user interface of the current live room. By adoption of the virtual good distribution control method and apparatus provided by the invention, virtual gifts can be distributed quickly and conveniently without being limited by the variety, quantity and even group number of the gifts, which is helpful to optimize the user experience and increase the user viscosity.
Owner:广州方硅信息技术有限公司

Resource distribution system, resource distribution method and resource getting method

The invention discloses a resource distribution system, a resource distribution method and a resource getting method and belongs to the field of Internet. The system comprises a sender client side, a background server cluster and at least one receiver client side. The sender client side is used for interacting with the background server cluster through a communication network to generate n virtual goods packets and providing getting information of the n virtual goods packets for the receiver client side. The receiver client side is used for displaying at least two of the n virtual goods packets on a user interaction interface at the same time according to the getting information, and interacting with the background server cluster according to received getting operation to get a target virtual goods packet in the at least two virtual goods packets. By means of the resource distribution system, the resource distribution method and the resource getting method, a user can selectively get one virtual goods packet rather than frequently click the same virtual goods packet, the frequency of triggering the getting operation in unit time of the user is reduced, and therefore the instantaneous treatment pressure caused by a large number of getting requests triggered within a short time on a server is lowered.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Embedded storefront

A vertically integrated retail system includes an embedded storefront adapted to operate in a distributed manner through independent units embedded in different web sites or content in other host applications. Each unit of the embedded storefront enables a user to purchase goods, services, or other entities without leaving the host application. The units are modules that may be inserted into a web page, application, game, or other electronic media. Units can include product content such as video or animation, images, text, audio, music, or any other type of interactive or non-interactive electronic content. A user may receive virtual currency, virtual goods (such as virtual items or enhancements within a game application), or other rewards for completing transactions using the unit in the host application. Units may be embedded in host content via hyperlinks included in the content or through an application programming interface of a host content provider.
Owner:GROUPON INC

Virtual goods interaction method, device and system in live channel

The invention discloses a virtual goods interaction method, device and system in a live channel. The virtual goods interaction method includes that using an audience account number in a first audience set to send a first virtual goods to service equipment in the live channel for directly telecasting media content, wherein the first audience set is associated with a first media object in the media content, and the live channel further comprises a second audience set associated with a second media object in the media content; receiving the current attribute data of a target audience set sent from the service equipment, wherein the target audience set is one of the first audience set and the second audience set, and the current attribute data is obtained through using the service equipment to correspondingly regulate the attribute data of the target audience set according to the attributes of the first virtual goods; displaying the current attribute data of the target audience set. The virtual goods interaction method, device and system in the live channel are capable of improving the audience interactivity of the live channel.
Owner:广州方硅信息技术有限公司

Virtual goods packet sending method, receiving method, devices and system

InactiveCN106709705ARelieve stressRich sending and receiving formsPayment circuitsData switching networksClient-sideVirtual goods
The invention relates to a virtual goods packet sending method, a receiving method, devices and a system. The virtual goods packet sending method comprises the steps that a sender client displays a virtual goods packet sending page after receiving a virtual goods packet generating instruction, acquires task information and virtual goods packet parameters inputted in the virtual goods sending page, and sends a virtual goods packet generating request to a background server; the background server generates a virtual goods packet identifier, stores a corresponding relation among the virtual goods identifier, the task information and the virtual goods packet parameters, and sends a virtual goods packet message to at least one receiver client; and the receiver client detects whether a user account corresponding to the receiver client finishes a task indicated by the task information or not, and acquires virtual goods in the virtual goods packet from the background server if the task is finished. The embodiment of the invention enriches the sending and receiving forms of the virtual goods packet, and is conducive to reducing the processing pressure at the same time of the background server.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Method for generating a shopping list using virtual merchandising options

InactiveUS7689473B2Facilitating grocery and retail shoppingIncrease awarenessDiscounts/incentivesCustomer communicationsVirtual goodsData science
An enhanced shopping system for facilitating grocery shopping and in-store advertising is disclosed. The system utilizes uniquely changes (1) the way grocery retail industry captures and retains customers, (2) how customers organize their shopping efforts in grocery stores, (3) the approach to advertising and reaching customers, and (4) the information available to retailers and merchandisers related to customer (a) shopping patterns, (b) responses to merchandising and advertising, and (c) specific impact of discounting / coupons.
Owner:ASHDAN

Live-broadcasting platform virtual good arranging method and device

The invention relates to a live-broadcasting platform virtual good arranging method and device. The live-broadcasting platform virtual good arranging method comprises setting the characteristic of a virtual good in dependence on the selection of an anchor account number; determining the price of the virtual good in dependence on the selection of the anchor account number; and issuing the virtual good which can be purchased by users entering the live-broadcasting platform. According to the technical scheme, the live-broadcasting anchor can set the characteristics of virtual goods and customize virtual goods such as gifts and the like in dependence on the anchor's hobbies, and determines the price himself, and issues the virtual goods to the live-broadcasting platform or the anchor's live-broadcasting room for audiences to select, during the live-broadcasting process of the anchor, and audiences can browse gifts customized by the anchor, and can purchase gifts customized by the anchor and send the gifts to the anchor or other people. According to the technical scheme, personalized customization can be provided for the anchor and audiences, interactivity and interestingness between the anchor and audiences are improved, and the user experience is improved.
Owner:BEIJING XIAOMI MOBILE SOFTWARE CO LTD

Method, apparatus, and computer program product for forecasting demand using real time demand

Provided herein are systems, methods and computer readable media for managing a sales pipeline, and in some embodiments, generating demand based on real time demand and predicted demand. An example method comprises generating a virtual promotion, wherein the virtual promotion comprises a combination of a category or sub-category, a location, and a price range, calculating a probability that a particular consumer would buy the virtual offer in a predetermined time period, wherein the probability is generated at least based on historical data related to the particular consumer and one or more related consumers, determining an estimated number of units to be sold for the virtual offer as a function of at least the probability, the estimated number of units representing a predicted demand, calculating a real time demand, wherein the real time demand is generated based on a plurality of generated identification pairs for the predetermined time period, and determining, using a processor, total demand by summing the predicted demand and the real time demand.
Owner:GROUPON INC

Interactive method, device and system in electronic commerce application program

The embodiment of the invention discloses an interactive method, an interactive device and an interactive system in an electronic commerce application program and belongs to the field of mobile terminals. The interaction method comprises the steps of receiving interactive virtual goods sent to an interactive channel of an electronic commerce application program by a merchant account, wherein the interactive channel is a group set configured to realize instant messaging between the merchant account and at least one user account and the interactive channel has corresponding goods categories in the electronic commerce application program; determining the user account in the interactive channel; and sending the interactive virtual goods to the user account in the interactive channel. According to the interactive method, the interactive device and the interactive system in the electronic commerce application program, through increasing of the interactive channel which supports instant messaging, the merchant account sends the interactive virtual goods to the user account which is interested in a certain goods category through the interactive channel, the real-time interaction between the merchant account and the user account is realized, and the user account can intensively and efficiently acquire related information of the interested goods category through the interactive channel, and the communication form and communication efficiency between a user and a merchant are enriched.
Owner:BEIJING XIAOMI MOBILE SOFTWARE CO LTD

Virtual-space providing apparatus, virtual-space providing system, and virtual-space providing method

Disclosed is a virtual-space providing apparatus, which is connected to a user terminal via a network, and which provides the user terminal with various kinds of services through a three-dimensional virtual space created in the network, the virtual-space providing apparatus includes a virtual room providing server for imitating a real room of a user using the user terminal, and for providing the virtual room, which can be browsed using the user terminal connected via the network, on the three-dimensional virtual space; virtual store providing server for providing the user terminal connected via the network with the virtual store, the virtual store selling virtual commodities imitating real commodities, on the three-dimensional virtual space; and a benefit-information transmitting medium, wherein, when the user purchases a virtual commodity in the virtual store provided by the virtual store providing server using the user terminal, benefit information showing benefit of purchasing the virtual commodity is transmitted to the user terminal.
Owner:SONY CORP

Virtual goods incentive system

Virtual goods, such as Facebook credits or Farmville animals, are offered as an incentive to acquire new customers or reacquire former customers. Using a simple click-through process, a customer may receive a given number of virtual credits, or a particular virtual item, upon satisfying a given requirement, such as a purchase above a given amount, a subscription to a mailing list, submission of a preference profile, and so on. Initial tests have indicated that a substantial number of customers prefer receiving such virtual items in lieu of a cash rebate or other cash-based discount, even when the actual cost associated with the virtual item is the same as, or lower than the amount of the cash-based discount. In a preferred embodiment, a third-party campaign manager facilitates the execution and management of the incentive campaign.
Owner:IFEELGOODS
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