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32results about How to "Rich gaming experience" patented technology

Game regulation and control system and method based on multi-physiological-parameter emotion estimation

The invention discloses a game regulation and control system and method based on multi-physiological-parameter emotion estimation, and belongs to the technical field of game regulation and control, aiming at solving the problems in the prior art that a method for identifying emotions and regulating game difficulty only according to brain waves is not timely and has high errors and the like. The regulation and control system disclosed by the invention comprises a physiological information acquisition module, an emotion comprehensive estimation module, a game difficulty dynamic regulation module, a game module and a virtual reality module, wherein the physiological information acquisition module comprises a brain wave acquisition module, a heart rate monitoring module and a skin conductivity acquisition module; the emotion comprehensive estimation module comprises a data communication sub-module and an analysis sub-module; the emotion comprehensive estimation module is used for responding to emotion changes in time; the game difficulty dynamic regulation module is used for regulating and controlling game difficulty in real time, so that the emotion identification precision is improved and identification errors are reduced; a condition that players lose interests on games, caused by the fact that the game difficulty is too great or too small, is avoided, so that the playability of the games is increased; meanwhile, the game sense is improved by adopting virtual reality equipment.
Owner:JILIN UNIV

Network dance system capable of interacting in body sensing mode

The invention relates to the technical field of game equipment and in particular provides a network dance system capable of interacting in a body sensing mode. The system comprises an action information acquisition terminal and an information data end, wherein the action information acquisition terminal comprises an action information acquisition module, an action information processing module and an action information transceiving module; and the information data end comprises an information processing module, an information storage module and a display module. The information data end receives limb action information sent by the action information acquisition terminal, and compares the limb action information with man-machine interactive data to form man-machine interactive information. Therefore, more input signal combinations can be captured in dance games, and a player can obtain richer game experience, so that more ideal interactive effect is achieved, the game interest and joy of the player are greatly improved and better body-building effect can be achieved.
Owner:BEIJING MFOX SCI & TECH CO LTD

Voice control method for application program, intelligent terminal and computer readable storage medium

The invention provides a voice control method of an application program, an intelligent terminal and a computer readable storage medium. The voice control method of the application program comprises the following steps: S100, analyzing the display interface of the intelligent terminal running the application program; S200, identifying the program contents in the display interface; S300, constructing a content model based on the program content, and determining an operation unit within the program content according to the content model; S400, the application program collecting a speech input; S500, according to the preset modulation parameter, converting the second speech parameter of the speech input into the first speech parameter of the operation unit; S600, playing a voice input havinga first voice parameter. Through adoption of the technical scheme, the speech input by the user is recognized and automatically converted into the speech of the current operation character of the user, and when the speech is output to other users, the privacy can be improved by hiding the real sound, the gameplay of the application program can be more simulated, and the user experience can be improved.
Owner:BLACKSHARK TECH NANCHANG CO LTD

Swivel chair applicable to games for children

InactiveCN108741920AProtection from the danger of being thrownRich gaming experienceRoundaboutsKids chairsDrive shaftEngineering
The invention provides a swivel chair applicable to games for children and belongs to the field of swivel chairs. The swivel chair comprises a base, a first transmission shaft, a swivel chair platform, partition plates, supporting rods and a canopy, wherein the first transmission shaft is arranged at the upper end of the base; the swivel chair platform is arranged at the upper end of the first transmission shaft; the partition plates are arranged inside the swivel chair platform; the supporting rods are arranged at the upper end of the swivel chair platform; the canopy is arranged at the upperends of the supporting rods; the supporting rods and the canopy are fixedly connected by virtue of bolts; the base, the first transmission shaft and the swivel chair platform are made of stainless steel. The swivel chair disclosed by the invention is simple in structure and convenient to mount, the swivel chair platform is segmented into several identical swivel chair units by the partition plates, a child seat is arranged inside, and risk of throwing out the children when the swivel chair rotates can be avoided under assistance of the safety belt. Meanwhile, due to the arrangement of a display screen, rich game experience can be provided for the children, and the swivel chair is suitable for children's play.
Owner:浙江环辰椅业有限公司

High-fitness interactive game cockpit applicable to home-use computer

The invention discloses a high-fitness interactive game cockpit applicable to a home-use computer in the technical field of a computer. The high-fitness interactive game cockpit comprises a base, wherein the top of the base is fixedly provided with a rotating structure; the top of the rotating structure is fixedly provided with a rotating table; two groups of side installing grooves are fixedly formed in the side wall of the rotating table; a back installing groove is fixedly formed in the top of the rotating table; the two groups of side installing grooves are respectively hinged with a leftside electric push rod and a right side electric push rod; the other ends of the left side electric push rod and the right side electric push rod are hinged with side rotating heads; a transverse supporter is rotationally matched between the two side rotating heads; the bottom of the transverse supporter is fixedly provided with a swinging frame body; a back electric push rod is rotationally matched on the inner wall of the back installing groove; the other end of the back electric push rod is hinged to a back rotating head. The acceleration in the horizontal direction or the ground inclination can be simulated; the rotating table can rotate in the horizontal direction, so that the automobile rotation or view angle rotating feeling can be simulated; therefore richer game experience can bebrought.
Owner:MUDANJIANG NORMAL UNIV

Quick filling device of toy soft bullet gun

InactiveCN112815771AWith cushioning effectQuick refillAmmunition loadingShotgun shotStructural engineering
The invention relates to the technical field of soft bullet gun filling, in particular to a quick filling device of a toy soft bullet gun. The quick filling device comprises a bullet loading barrel, a grip structure, a bullet feeding structure, a dredging structure, a filling structure, a shielding structure, a lifting structure and a clamping structure. Through the grip structure, when a user play a shooting game with parters, the carrier can quickly fill the soft bullet gun after firing all soft bullets through the device, so that more game experience is obtained; the grip structure can have a certain cushioning effect during movement, so that the user is able to well carry the device during movement; bullets can be more quickly loaded to the device through the bullet feeding structure compared with a traditional bullet loading mode, so that better shooting experience is obtained; and soft bullets clamped in the device can be well dredged through the dredging structure, so that the problem that soft bullets cannot be poured out is solved.
Owner:温州莜例贸易有限公司

Game scene equipment and game scene method realized by holographic technology

The invention discloses game scene equipment and a game scene method realized by a holographic technology, and particularly relates to the field of application of the holographic technology in games,wherein the game scene equipment comprises a three-dimensional holographic projector and a three-dimensional holographic space; the three-dimensional holographic projector comprises a laser emitter and an imaging object; a beam splitter is arranged at the laser output end of the laser emitter; the beam splitter is provided with two laser beam splitting directions; a first plane mirror is arrangedin one laser beam splitting direction of the beam splitter, a second plane mirror is arranged in the other laser beam splitting direction of the beam splitter, a first beam expander is arranged in thelight refraction direction of the first plane mirror, and a second beam expander is arranged in the light refraction direction of the second plane mirror. According to the invention, through a technology of recording and reproducing a real three-dimensional image of an object by utilizing interference and diffraction principles, space 3D display can be randomly switched in one space, and the space is segmented, so that game experience of a player is richer.
Owner:青岛元盛物联信息科技有限公司
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