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158 results about "Gaming video" patented technology

Methods and systems for game video recording and virtual reality replay

Methods and systems for processing computer game videos for virtual reality replay are disclosed. The method, when executed by a processor, comprises first receiving a video recorded using a virtual camera array during a game play of a source computer game. Next, upscaling the received video to a higher resolution, and interpolating neighboring video frames of the upscaled video for insertion into the upscaled video at a server. Finally, generating a spherical video from the interpolated video for replay in a virtual reality environment. The virtual camera array includes multiple virtual cameras each facing a different direction, and the video is recorded at a frame rate and a resolution lower than those of the source computer game. The spherical videos are provided on a video sharing platform. The present invention solves the chicken-and-egg problem of mass adoption of virtual reality technology by easily generating VR content from existing computer games.
Owner:SLIVER VR TECH INC

Analysis of video game videos for information extraction, content labeling, smart video editing/creation and highlights generation

Methods and systems for analyzing video-game videos in connection with facilitating video editing and creation and performing automated extraction of information of interest to facilitate labeling of and / or highlight generation for such videos is provided. According to one embodiment, a video, containing content pertaining to a video game, is received by a video-game video analysis system. Information regarding the status of the video game over time is received by retrieving game metadata through an API of the video game or by analyzing audio or visual features within the content. Multiple clips are automatically identified within the video for proposed inclusion within an edited version of the video based on the status of the video game over time. The edited version of the video is then generated by (i) joining the automatically identified clips or (ii) joining multiple user-selected clips, including at least one clip selected from the automatically identified clips.
Owner:CLIPMINE

Systems and methods for generating a compilation reel in game video

In some embodiments, a system comprises an interface, a set of compilation rules, a trigger indication selection module, and a compilation reel generation module. The interface may be configured to receive metadata corresponding to gameplay on a digital device. The metadata may include a set of trigger indicators associated with a set of gameplay events occurring during the gameplay. The set of trigger indicators may be based on a set of trigger conditions occurring during the gameplay. The trigger indicator selection module may be configured to select a subset of the set of trigger indicators based on the set of compilation reel rules. The compilation reel generation module may be configured to generate a compilation reel based on the subset of trigger indicators selected by the trigger indicator selection module, the compilation reel including video of the gameplay events corresponding to the subset of trigger indicators.
Owner:ELECTRONICS ARTS INC

Online game video recording and playback method based on data synchronization

The invention discloses an online game video recording and playback method based on data synchronization. Synchronous data packets in the game process are intercepted and copied and then played back through a game client side. The memory occupied by the network data packets is quite small, and advantages are extremely achieved compared with an ordinary video recording method. The process of playing back the network data packets and simulating the game through the game client side is free of damage, and a user does not need to worry about the image quality.
Owner:ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1

Game video recording method, terminal and storage medium

The invention discloses a game video recording method, a terminal and a storage medium, and belongs to the technical field of terminals. The method comprises the steps of obtaining information of a game player; starting a polling recording function in the game program running process according to the information of the game player; judging whether a wonderful video appears or not in the polling recording process; if yes, recording the wonderful video. According to the game video recording method, the terminal and the storage medium, since whether the wonderful video appears or not can be automatically judged according to the display content in the game proceeding process, the wonder video is further automatically recorded, the interestingness of a game and the pertinence of video recording are improved, and the user experience is improved.
Owner:NUBIA TECHNOLOGY CO LTD

Method and system for playing back game video

The invention discloses a method and system for playing back game video. The method comprises the steps that corresponding executing instructions are executed by responding to the game battle operation of a game system, and basic game information, the successfully-executed executing instructions and corresponding role IDs generate video files to be uploaded to a server; a playback request is sent to the server by responding to a video playback request instruction input by a user; the video files returned by the server are obtained, the corresponding basic game information, all the executing instructions and the corresponding role IDs are obtained after the video files are analyzed, and then the video is played. The video is played back according to instruction data by storing the relevant instruction data of the video, the size is small, few resources are consumed, the process is simple, and implementation is convenient. The video of a game battle can be played back truly and accurately, and can be shared and spread conveniently, and the method and system can be widely applied to video playback in the field of games.
Owner:ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1

Method for intelligently displaying sports game video for multimedia mobile terminal

Disclosed is a method for intelligently displaying a sports game video for a multimedia mobile terminal, the method including the steps of: determining if a camera shot existing in the sports game video is a long-shot; when the camera shot is determined as a long-shot, determining a ROI within an image frame of the sports game video; and when the camera shot is determined as a non-long-shot, displaying the image frame on the mobile terminal, and, when the camera shot is determined as a long-shot, enlarging and displaying the ROI on the mobile terminal.
Owner:KOREA ADVANCED INST OF SCI & TECH

Game video recording and replaying method based on recorded drawing instruction

The invention discloses a game video recording and replaying method based on recorded drawing instruction. The method comprises the following steps: (1) a program preparation stage: adding a video recording function on the original graphics application program; (2) a video recording stage: implementing the graphics application program modified in step (1), after starting the video recording function, wherein the video recording data is generated as the invoked function and parameter are recorded in the places where the graphics program interfaces are invoked in the step (1); and (3) a replaying stage: with the video recording data as the input of the video recording replaying program, reading the function codes and function parameters in the files sequentially by the replaying program, and invoking the drawing function in the corresponding graphics programmatic interface so that a graphics display device generates dynamic images the same as those in the video recording stage. According to the method, less data volume is generated during recording, generality and platform irrelevance are realized, program codes are modified slightly, and subsequent upgrading and maintenance can be easily realized.
Owner:邱东

Cloud game video processing method, electronic equipment and storage medium

The embodiment of the invention in particular relates to a cloud game video processing method, electronic equipment and a storage medium. The cloud game video processing method comprises the followingsteps: identifying a target game event in a cloud game; obtaining a target editing object in the target game event; determining a starting moment and an ending moment according to the target editingobject; obtaining a video clip between the starting moment and the ending moment in the cloud game; wherein the starting moment is a moment before the starting of the target game event, and the endingmoment is a moment after the ending of the target game event. By adopting the embodiment of the invention, the wonderful game video clip can be automatically edited and generated in the cloud game process, so that a player can share the automatically edited game video clip conveniently.
Owner:MIGU INTERACTIVE ENTERTAINMENT CO LTD +2

Golf game video analytic system

A system and method for video analytics of a golf game is disclosed. In an embodiment, cameras capture videos from different angles of a golfer's swing and / or strike; a system network comprises: a processing module to receive the videos, to 3D-model the trajectory of the swing / strike, and 3D-model the golfer; a machine-learning module to receive 3D swing-trajectories and golfer models of swings / strikes of professional golfers and compute a 3D model of one or more reference swings, as a function of an aggregation of the professional golfers' swings / strikes; a database storing the reference swings / strikes; an analysis module configured to receive the golfer's 3D swing / strike trajectory model and the 3D golfer model, compare the 3D trajectory model with the reference swing, and compute recommendations for the golfer, as a function of the comparison; and a display module configured to display the recommendations to the golfer.
Owner:ROUNDU TECH LTD UAB

Identifying And Extracting Video Game Highlights

InactiveUS20170065888A1Video gamesConcept spaceGame based
The present invention extends to methods, systems, and computer program products for identifying and extracting game video highlights. Game highlights are identified and extracted from game video recorded or streamed from video games. Game highlights are created by identifying low-level features in a game video. Then, game concepts are detected based on identified low-level features. A game concept space is created for different types of game concepts. One or more highlights are generated using the concept space based on game knowledge and / or user preference. Multiple highlights can be fused together into a compilation of highlights.
Owner:SRI INTERNATIONAL

Bullet screen generation method and device and computer readable storage medium

The invention relates to a bullet screen generation method and device, and a computer readable storage medium. The method comprises the steps of obtaining a target game video; determining bullet screen trigger information according to the video content of the target game video; determining a bullet screen type of a to-be-generated bullet screen according to the bullet screen triggering information, and determining triggering time of the to-be-generated bullet screen according to the bullet screen type; and obtaining a barrage text corresponding to the barrage to be generated according to the barrage triggering information, and triggering the barrage text to generate the barrage at the corresponding triggering time. According to the scheme provided by the invention, the correlation betweenthe bullet screen and the video is improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Video special effect processing method, device and equipment and computer readable storage medium

The embodiment of the invention provides a video special effect processing method, device and equipment and a computer readable storage medium, and the method comprises the steps: responding to an operation instruction for game match, starting the game match, and carrying out the game video recording; determining attribute information of a preset target event and special effect information corresponding to the target event based on match data in a game match process; when it is monitored that game playing is finished, dividing the recorded game video into a first video clip and a second videoclip based on the attribute information of the target event, and the first video clip being a video clip corresponding to the target event; and performing special effect processing on the first videoclip based on the special effect information to obtain a first video clip after special effect processing, and obtaining a processed game match video based on the first video clip and the second videoclip after special effect processing. According to the method and the device, the special effect needing to be added can be adapted to the office data, so that the special effect processing efficiency is improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Virtual reality game video sharing method

The invention discloses a virtual reality game video sharing method. The method comprises the following steps of: generating a unique login two-dimensional code at a game equipment side according to a game request of a customer; when the customer scans and logs in the two-dimensional code by the customer through an interaction platform client, obtaining customer information from an interaction platform by utilizing a server, and pushing the customer information to the game equipment side to complete customer login; after the customer logs in successfully, recording a game video of the customer by the game equipment side and uploading the game video to the server; and pushing the game video to the interaction platform client of the customer by the server according to the customer information. According to the virtual reality game video sharing method, the customers can easily record game videos and share the game videos through the interaction platform.
Owner:SHENZHEN USEUS VIRTUAL REALITY TECH CO LTD

Video generation method and device, computer equipment and storage medium

The embodiment of the invention discloses a video generation method and device, computer equipment and a storage medium. Game data generated by a target user in the game process of a target game can be obtained; based on the game data, identifying a target game event occurring in a game process corresponding to the game data; obtaining a video clip corresponding to the target game event in a gamevideo corresponding to the game data; determining a special effect corresponding to the target game event; and performing special effect processing on the video clip corresponding to the target game event based on the special effect corresponding to the target game event. According to the method and the device, recognition of the target game event in the game process, collection of the video clipcorresponding to the target game event and processing of special effect addition of the video clip are realized, a user does not need to browse and process the game video, and user time is saved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Crowd-sourced cloud gaming using peer-to-peer streaming

A method includes: executing, by a cloud gaming machine, a session of a cloud video game, the session configured to generate gameplay video; streaming the gameplay video from the cloud gaming machine over a network to a primary user device; wherein the primary user device is configured to stream the gameplay video over a peer-to-peer network to one or more secondary user devices; wherein the primary user device is configured to process primary inputs, that are generated from interactive gameplay associated with the primary user device, and secondary inputs, that are generated from interactive gameplay associated with the one or more secondary user devices, to generate aggregated inputs; receiving, over the network by the cloud gaming machine, the aggregated inputs from the primary user device; wherein executing the session of the cloud video game includes applying the aggregated inputs to update a game state of the cloud video game.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Method and system of video and audio mingle interaction game

The invention discloses a video and audio blending interactive game method. The video and audio blending interactive game system comprises a plurality of game terminals and a real-time transmission network, and the video and audio blending interactive game method comprises the following steps that: each game terminal respectively acquires each own local video signals and audio signals; the local video signals and audio signals are switched into the control instruction controlling the local game to create special game scenes; the local video signals and audio signals are blended into the special game scenes to create the local game video and audio which are displayed and played at each game terminal; each game terminal real-timely transmits each own local game video and audio to other game terminals through the real-time transmission network; and each game terminal displays and plays the real-timely transmitted game video and audio of the other game terminals. The video and audio blending interactive game method allows game players to real-timely know video and audio information of other game players, so as to realize online games with entertainment and more enjoying live entertainment.
Owner:GUANGZHOU CHENGFENG INFORMATION TECH

Data processing method and related products

The embodiments of the invention relate to the technical field of terminals and disclose a data processing method and related products. The method comprises the following steps: when a terminal devicestarts screen recording, judging whether the process corresponding to the screen recording belongs to a game application; if yes, selecting a target frame rate to perform the screen recording, wherein the target frame rate is a higher frame rate among multiple selectable frame rates; and during the screen recording process, uploading data obtained from the screen recording to a server so as to reduce occupation of the storage space of the terminal device by a game vide obtained through the recording.
Owner:GUANGDONG OPPO MOBILE TELECOMM CORP LTD

Mobile game video-recording method for iOS system

InactiveCN105749550AAchieve interactionRealize live broadcastVideo gamesVideo recordVideo recording
The invention discloses a mobile game video-recording method for an iOS system and belongs to the technical field of mobile games.The method is used for mobile game video sharing and interaction.According to the mobile game video-recording method, a video-recording module with an API intercepting function is input in an executable file of a game APP to dynamically intercept an API related to game picture rendering; a game picture is acquired while the game function is not affected, and data is transmitted to an external program or a live broadcast platform by means of compressed encoding; the video-recording module comprises operation of process input, API interception, memory scanning and image collection and compression.Through the method, the iOS mobile game picture video-recording function can be achieved perfectly, interaction and live broadcast of the mobile games are realized, and the fun of the mobile games is improved.
Owner:戴佳佳

Systems and methods for indicating events in game video

In some embodiments, a system comprises a game controller module, a trigger satisfaction module, a metadata module, and a marker module. The game controller module may be configured to receive user control signals and execute gameplay based on the user control signals. The trigger satisfaction module may be configured to determine whether one or more events that occur during the gameplay satisfy one or more trigger conditions of a trigger. The metadata module may be configured to generate one or more trigger satisfaction indicators based on the satisfaction of the one or more trigger conditions of the trigger. The marker module may be configured to associate the one or more trigger satisfaction indicators with video of the gameplay to generate one or more game event markers to be used to enable a viewer to jump to one or more game segments associated with the trigger.
Owner:ELECTRONICS ARTS INC

Method capable of continuously playing different video clips without regeneration

The invention provides a method capable of continuously playing different video clips without regeneration. According to the method, records of brilliant clips needing to be played continuously are obtained, index files are compiled and set up according to the play sequence, in the playback process, a corresponding game video, a starting position and an end position are found out according to a first play node, video data are output and played, when the data are played till S seconds before the out-point of the first play node, according to a corresponding game video of a second play node, and starting positions and end positions of the brilliant clips, video data corresponding to the second play node begin to be preread, the preread data are stored in a memory, when playing of the first play node is finished, the preread data in the memory are directly read from the memory, output and played, and the rest can be done in the same manner until playing of all the play nodes is finished, so that seamless play is achieved. According to the method, the brilliant clips can be adjusted forward or backward according to the actual needs, human input for multi-view video capture in the live broadcast process can be reduced greatly, and man-made faulty operation is effectively reduced.
Owner:CARNEGIE INVESTMENT TECH

Method for obtaining game fragments with guiding significance in table tennis games

The invention discloses a method for obtaining game fragments with guiding significance in table tennis games. The method comprises the following steps of: (1) obtaining a score of each round in eachgame in a table tennis game video, and a ball hitting skill, a ball hitting position a ball hitting drop point and a ball hitting effect attribute of each shot in each round; (2) visualizing the dataobtained in the step (1) into an improved ladder diagram and scoring bar, wherein according to the improved ladder diagram, two improved ladder lines in different colors are used for representing changes of score information, in all the rounds, of two players, and according to the scoring bar, a column diagram is segmented through a round number, and the segment of each game is further divided into a start stage, a middle stage and an end stage; and (3) obtaining game fragments with guiding significance according to matched changes of the improved ladder diagram and the scoring bar. Through the method disclosed by the invention, table tennis game data is processed, so that exploration and analysis in different levels can be carried out on scores and skill information of sequential table tennis games easily, intuitionally, comprehensively and deeply.
Owner:ZHEJIANG UNIV

Game report analysis method and system

The embodiment of the invention provides a game report analysis method and system. The method comprises the steps that firstly, after each game client detects a report behavior, a vertical-synchronization video file is generated, and when it is detected that the game is ended, the vertical-synchronization video file is sent to a server for storage; then, after the server receives a video file downloading request sent by an analysis terminal, multiple corresponding vertical-synchronization video files are sent to the analysis terminal; finally, the analysis terminal screens and analyzes the multiple vertical-synchronization video files, and passive player data, meeting the preset condition, in each vertical-synchronization video file is output, exported and then sent to the server. According to the game report analysis method and system, compared with a single traditional game video, the vertical-synchronization video file has the advantages that the occupied internal storage is smaller, the data storage pressure and data transmission pressure can be lowered, all the vertical-synchronization videos files can be quickly analyzed in batch, the analysis efficiency is greatly improved,and accordingly passive players can be quickly determined and screened out.
Owner:HANGZHOU ELECTRONICS SOUL NETWORK TECH

Random animated lottery system

A lottery system graphically portraying a lottery result in animation is provided. The lottery system includes a game generator which comprises a random number generator and an animation drawing subsystem. The random number generator randomly selects a lottery result at a predetermined time. The animation drawing subsystem selects one or more game events associated with the randomly selected lottery result, and compiles into an animated lottery game video one or more animation sequences corresponding to the selected game events.
Owner:SCI GAMES LLC

Rapid manufacturing system and method for golf game caption

The invention discloses a rapid manufacturing system for a golf game caption. The system comprises: a scoring information system, which collects game data at the game site in real time; and a synchronization server, which receives game data transmitted by the scoring information system and extracting hot data containing scoring information and cold data containing non-scoring data from the game data. The hot data are pushed directly to a game database arranged at a local area network; after receiving the hot data, the game database pushes the game data to a caption template generation terminal arranged in the local area network to generate a caption template; and a caption synthesis computer arranged in the local area network receives the caption template to generate a game video with the caption. The cold data extracted by the synchronization server are stored to a backup server temporarily; and the game database captures the cold data from the backup server regularly.
Owner:大连三通科技发展有限公司

Video processing method and device based on artificial intelligence and electronic equipment

The invention discloses a video processing method based on artificial intelligence. The video processing method comprises the following steps: acquiring game record data and a corresponding game video; extracting at least one game feature and corresponding game instruction time from the game record data; obtaining a matched explanation strategy model according to the at least one game feature; generating corresponding explanation voice based on the explanation strategy model; and synthesizing an explanation video according to the explanation voice and the game video, and enabling a timeline starting point of the explanation voice to be matched with the game instruction time. The method can accurately, dynamically and automatically generate professional explanation content for games, provides quick and intelligent automatic explanation service for online games, realizes AI game explanation, can automatically generate explanation videos, and greatly improves the processing efficiency ofthe explanation videos. The invention further discloses a video processing method based on artificial intelligence, electronic equipment and a storage medium.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Set-top box and entertainment system using the same

An entertainment system includes a television and a set-top box. The set-top box is configured to receive television signals, convert the television signals to signals which can be reproduced on the television, and output the converted signals to the television. The set-top box includes a storage unit storing at least one game application and a processing unit configured to run the at least one game application to generate game video / audio signals which are displayed on the television. A related set-top box is also provided.
Owner:HON HAI PRECISION IND CO LTD

Mobile electronic devices for video gaming and related gaming devices and methods

A mobile electronic device may include a video display, a user interface, a wireless transmitter, and a controller. The video display may be configured to provide video information to a user of the mobile electronic device, the user interface may be configured to accept user input at the mobile electronic device, and the controller may be coupled to the video display, to the user interface, and to the wireless transmitter. The controller may be configured to run a video game responsive to user input accepted at the user interface, to generate personal gaming video information for the video game for display on the video display of the mobile gaming device, and to generate public gaming video information for the video game for transmission from the wireless transmitter and display on a public display. Moreover, the personal gaming video information and the public gaming video information may be different. Related gaming devices and methods are also discussed.
Owner:SONY ERICSSON MOBILE COMM AB
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