Online game video recording and playback method based on data synchronization
A data synchronization and video recording technology, applied in the field of computer games, to achieve the effect of small storage space, good user experience and flexible operation
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[0022] The game recording and replaying method of the present invention is applicable to network games and stand-alone games. Specifically, in a typical first-person shooter structure (CS structure) multiplayer online game, the effects generated by the player's operations on the server will be synchronized to other players in the scene. Only other players can see and interact with the player in the scene. If these synchronization data are stored and simulated on the client again, the player's interactive behavior and effects can be reproduced.
[0023] refer to figure 1 According to a method for online game video recording and playback based on data synchronization of the present invention, the method includes the following steps: A. Obtaining synchronization data including state information, event information and time information of game synchronization during the running of the game program at the online game server end package; B, according to the target object of the gam...
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