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1428 results about "Game player" patented technology

Wireless game player

A disclosed gaming machine provides methods and apparatus for operating a wireless game player that presents a game of chance executed on a gaming machine in communication with the wireless game player. In one embodiment, the wireless game player is a hand-held mobile device, electronically linked to a licensed gaming machine via a wireless connection. All random number generation (RNG) events, game outcomes, meter information, game related information, and all cash transactions are maintained in the licensed (controlled) gaming machine and not the wireless game player. The wireless game player may be used anywhere within the legal areas of the casino and it has the capability of identifying who is using it. For example, a biometric input device, such as a finger print reader may be used on the wireless game player to identify the player. Thus, the issue of under-age or excluded players is addressed.
Owner:IGT

Cooperative group gaming system: apparatus and method

InactiveUS6077162AIncrease player gratificationEnvironmental promotionBoard gamesCard gamesGame playerEngineering
A cooperative group gaming apparatus and method therefore including a plurality of gaming machines including means for individual play, means for communal play and communal payout means influenced by any gaming machine participating in cooperative group play, said plurality of gaming machines operatively coupled to at least one controller which, inter alia, communicates with at least one display means for displaying the effects of cooperative group play to game players.
Owner:CASINO DATA SYST

Card dispensing shoe with scanner apparatus, system and method therefor

The present invention is directed to a playing card dispensing shoe apparatus, system and method wherein the shoe has a card scanner which scans the indicia on a playing card as the card moves along and out of a chute of the shoe by operation of the dealer. The scanner comprises an optical-sensor used in combination with a neural network which is trained using error back-propagation to recognize the card suits and card values of the playing cards as they are moved past the scanner. The scanning process in combination with a central processing unit (CPU) determines the progress of the play of the game and, by identifying card counting systems or basic playing strategies in use by the players of the game, provides means to limit or prevent casino losses and calculate the Theoretical Win of the casino, thus also providing an accurate quality method of the amount of comps to be given a particular player. The shoe is also provided with additional devices which make it simple and easy to access, record and display other data relevant to the play of the game. These include means for acconunodating a "customer-tracking card" which reads each player's account information from a magnetic stripe on the card, thus providing access to the player's customer data file stored on the casino's computer system, and one or more alpha-numeric keyboards and LCD displays used to enter and retrieve player and game information. Also included are keyboards on the game table so that each player can individually select various playing or wagering options using their own keyboard.
Owner:PROGRESSIVE GAMING INT

Statistical metering and filtering of content via pixel-based metadata

Data supplied to a display having a plurality of pixels comprises both content to be displayed and metadata that identifies the content of the respective pixel as being of a particular type by setting the metadata for each pixel to a value that is one of a predefined set of values. The identification of the content as being of a particular type enables the classification of the pixels on a per pixel basis into one or more categories. Pixels containing data for an advertisement can be identified and metered to determine the total display space they occupy and length of time they are displayed, which are both considered measures of the effectiveness of the advertisement. This metering can therefore be used to more equitably charge for advertising on web pages because an advertiser can be charged on the basis of what a user actually sees on the display. If only a percentage of the advertisement is visible, the advertiser pays an amount in proportion to the percentage of the advertisement that is visible. Pixels belonging to an advertisement can also be metered by a video game in a manner that gives an incentive to a game player to view advertisements. Additionally, metadata can be used to identify a pixel as containing objectionable content or some other information or type of content not desired by a user. The pixels containing objectionable or undesired content, which usually are pixels that display an object or portions thereof, can then be filtered out of the picture in a more precise way to either delete or leave a blurred image of the object or objectionable / undesirable portion thereof only, without hiding an entire screen of data.
Owner:NOKIA TECHNOLOGLES OY

Wireless game player

A disclosed gaming machine provides methods and apparatus for operating a wireless game player that presents a game of chance executed on a gaming machine in communication with the wireless game player. In one embodiment, the wireless game player is a hand-held mobile device, electronically linked to a licensed gaming machine via a wireless connection. All random number generation (RNG) events, game outcomes, meter information, game related information, and all cash transactions are maintained in the licensed (controlled) gaming machine and not the wireless game player. The wireless game player may be used anywhere within the legal areas of the casino and it has the capability of identifying who is using it. For example, a biometric input device, such as a finger print reader may be used on the wireless game player to identify the player. Thus, the issue of under-age or excluded players is addressed.
Owner:IGT

Virtual cameras and 3-D gaming environments in a gaming machine

A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
Owner:IGT

System, method and handheld controller for multi-player gaming

Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication mans for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game.
Owner:TIMEPLAY

System and method for social matching of game players on-line

A matchmaking service that selects matches based on personal / social characteristics as well as skill and experience. The service takes into account direct feedback from other players about positive and negative experiences with a particular player and expectations about appropriate conduct and type of game being played before a player joins the game session.
Owner:MICROSOFT TECH LICENSING LLC

Apparatus and a method for more realistic shooting video games on computers or similar devices

InactiveUS6929548B2Cost-effective and practical solutionVideo gamesSpecial data processing applicationsLight equipmentGame player
An apparatus, system, and a method for providing more realistic shooting input for shooting video games on computers or similar devices is provided. The apparatus may be comprised of a mock shooting device, such as a gun, having a lighting device containing a plurality of light sources. The apparatus may also include a screen device for displaying visual target objects of a video shooting game, at which a game player can shoot at with the mock shooting device, a video camera that captures video images of the mock shooting device, and a computing device that computes the hit position of the mock shooting device on the screen device based on the captured video images. The determined hit position can then be fed to the video shooting game software run by the computing device which can determine if a visual target object is actually hit or not, and reacts accordingly. The system and method can be extended to a plurality of game players using mock shooting devices with different colored lighting devices so that a plurality of hit positions for different colors may be determined.
Owner:WANG XIAOLING

Setting up on-line game sessions out of a game context

A service that provides for setting up game sessions for a plurality of game players. A number of game players that each have a computing device capable of playing a computer game are linked together by the service. The service allows a player to set up a common game session so that a subset of the players can simultaneously start playing the game at the same level. Additionally, the service allows game competitions to be structured and played among a subset of the game players.
Owner:MICROSOFT TECH LICENSING LLC

Wireless gaming environment

A disclosed hand-held device provides a game service system having a wire-less communication interface, a display screen and a microprocessor which generates a number of game service interfaces on the display screen. The hand-held device may input ticket voucher information and communicate with a remote transaction server such that a ticket voucher may be validated. Additionally, the hand-held device may be used to provide a variety of gaming services using different game service interfaces provided on the device. These hand-held devices may be checked out by a game service representative in a secure manner such that the game service representative may roam a game playing area and provide various game services to game players in the game playing area using the hand-held device. These game services may include ticket validation, a prize validation, food services, accommodation services or a gaming operations services.
Owner:IGT

Systems, methods and techniques for safely and effectively coordinating video game play and other activities among multiple remote networked friends and rivals

Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “Friends” and “Rivals.”“Friends” are game players that are known personally. “Rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario. Game software may allow chatting or other direct communication with “Friends” but not with “Rivals.” Rivals may be tracked to a limited degree so that for example it is possible to play against the Rival when he or she is online. Rivals may for example be players who you wish to track or keep track of, but in a manner that is safe for both you and the “rival.” When a player goes online again, he or she can see whether his or her Rivals are online and invite them to play another game. Inviting Rivals to play may be selectable, so an online player can invite Friends, Rivals or both to play.
Owner:NINTENDO CO LTD

Predefined messages for wireless multiplayer gaming

A system and method for mobile terminal users who play networked games to communicate with each other. Messages to be sent between players and methods of sending the messages are predefined either by a game player or at the system level. These messages can then be sent in an easy way by the game player from his mobile terminal to another player or potential player for any of various game-related purposes.
Owner:RPX CORP

Multi-player gaming method and system with side betting option among players

InactiveUS20050233803A1Sustain player interestSustain excitementData processing applicationsMultiple digital computer combinationsGame playerEngineering
A multi-player gaming system includes a plurality of player terminals adapted for operation by game players, respectively, and a host terminal connected to the player terminals and operable so as to enable the game players to play a wagering game therewith. The host terminal is configured to allow the game player of each of the player terminals to place a main bet for the wagering game with the host terminal, and an optional side bet for the wagering game with the game players of other ones of the player terminals. Based on an outcome of the wagering game, the host terminal is configured to settle the main bets placed with the host terminal according to predetermined first winning criteria, and to settle the side bets among the game players of the player terminals who placed a respective side bet according to predetermined second winning criteria.
Owner:ASTRO

Countdown game for a gaming device

A countdown game which is played in conjunction with a primary game on a gaming device or other game player terminal is disclosed herein. The countdown game enhances bonus game play by providing a “countdown indicator” which advances and retreats through various stages or levels of play. The player further accumulates a prize amount which may be won, lost or increased during play.
Owner:BALLY GAMING INC

Administrator tool of an electronic gaming system and method of processing gaming profiles controlled by the system

An electronic gaming system has a plurality of tables each having a plurality of electronic player interaction areas (EPIA's) spaced preferably about a table periphery so that a gaming player locates oneself in front of a respective EPIA to play a game. A computer-based controller of the system assigns any one of preferably a variety of games to any one table. The player is then free to choose what game he / she desires to play by picking a particular table. The gaming system has a host console that communicates with each EPIA via the controller for managerial control of the plurality of tables. A software-based administrator tool operates preferably through a user interface for the control of at least one gaming profile type by the deletion, editing and creation of various gaming rules.
Owner:POKERTEK

Virtual cameras and 3-D gaming environments in a gaming machine

A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
Owner:IGT

System and method for automatically editing captured images for inclusion into 3D video game play

A video / computer game machine maps external images onto animated game players in a game program. An image of a person's face may be mapped onto the head of an animated game player. The person may then play the game using the animated game player having a face that appears to be that of the person. Similarly, images of other persons can be mapped on other animated game players that appear in the video game program. Improved realism of video games is obtained by enabling individuals to create animated game players that have features, e.g., a facial image, of the individual or that were selected and imported by the individual.
Owner:NINTENDO CO LTD +1

Card Game System with Auxiliary Games

A system and method for creating a bonus system to reward casino card game players and to further generate and monitor wager and bonus based auxiliary card games, played simultaneously with a primary card game, whereas winning wager based auxiliary game players are paid in gaming chips, cash or prizes; and primary game players, who qualify to play a bonus based auxiliary game by means of a player tracking card who receive winning bonus based game hands are paid slot machine credits issued at the game table by means of a TITO ticket that can be redeemed only by the player playing designated slot machines operated by or associated with the host casino to assist a casino in cross marketing casino table games and slot machines.
Owner:HILL OTHO DALE

System and method for a gaming community

InactiveUS20100035689A1Improve skillsPrevent strong game players from playingVideo gamesSpecial data processing applicationsGame playerRanking
A method and system for providing highlights to game players, including ranking of the highlights, also optionally coaching and other types of interactions between players and also between each player and an external entity.
Owner:ALTSHULER YANIV +3

System and method for cross-platform and cross-game virtual asset creation and management

A system for cross-platform virtual asset creation and management comprises a first computer game having a first set of virtual assets denominated in a first currency, a second computer game having a second set of virtual assets denominated in second currency and a gamer set of virtual assets denominated in a third currency. The games are accessible through a centralized server connected to a communications network. The system includes a currency exchange engine which permits the gamer to play a first game denominated in the first currency, win assets in that first currency and then exchange those assets for assets denominated in the third currency. Therefore, the gamer can play one game, win assets and then exchange the assets using the currency exchange engine for assets used on a second game and denominated in another currency.
Owner:BRAUN EDWIN

Online game advertising system

In one embodiment an online game advertising system provides an architecture for enabling the definition, sales, distribution, and management of interactive advertisements, sponsorships, and placements that appear within an online video game as part of the game experience or during idle load, wait, and pause screens. For example, in a race car game, when a driver pulls in for a pit stop, the engine oil brand that the game player may choose may be defined as locations for advertisements or product placements for real life engine oils and game publishers and advertisers may manage what specific advertisements to place in these locations.
Owner:MICROSOFT TECH LICENSING LLC

Method and system for screencasting smartphone video game software to online social networks

A software implemented method and system for screencasting display screen video and sound from third party applications, such as video game software, running on Smartphones, annotating the captured video, compressing it, and uploading it to various online social networks. The method provides a providing a display screen capture and recording application capable of recording Smartphone display screen video output at a rate of at least 10 frames per second, along with recording game sounds and game player audio commentary. The method further compresses the recordings and uploads them to various online social network internet servers, either directly or via a video distribution server. The method further provides a simple user interface to facilitate this process.24
Owner:ROSSMANN ALAIN

Ranking of User-Generated Game Play Advice

Management of user-generated game play advice is disclosed. The present invention allows for management of game play advice that is complete and up-to-date regardless of when a particular interactive gaming title is released. Game play advice is pervasive and easily accessible to game players in addition to being accurate and credible such that game players can trust or rely upon the rendered advice.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Self-organizing turn base games and social activities on a computer network

In accordance with the present invention, a method for creating a system of self-organizing colonies of players engaged in turn based games and other social activities performed within a web browser is provided. The approach described here partitions the game site population into distinct colonies with the appropriate activities and design such that the players create a community environment. Playing online games and chatting are examples of social networking activities; therefore, an invention that combines self-organizing capabilities to these activities will enhance the social experience. Essentially, the notion becomes a game within a game where the players change aspects of the rules governing the site and the games themselves. In particular, tests have demonstrated that game players create their own distinct communities just as thermodynamic theory predicts.
Owner:GAME DRIVEN CORP

Method and system for a fantasy sports draft game

A fantasy sports game provides for a league of fantasy teams, each managed and owned by a fantasy game player. Teams are filled through a player draft of active players followed by ranking each drafted fantasy team utilizing current season player statistics in multiple predefined categories. The rankings in the various categories are totaled to determine team, and thus fantasy game player, rankings. The player statistics utilized are current as of the previous night during regular season play, and as of the end of the season between seasons of play. The draft may be an online web application or utilize live video conferencing.
Owner:SPORTS DRAFT DAILY

Gaming using terminating roaming wild positions

A display grid includes a plurality of grid positions that are presented to a game player. One or more grid positions of the plurality of grid positions are defined as termination positions. One or more wild symbols are moved to grid positions proximate the grid positions associated with the one or more wild symbols using a random process. Winning results are determined using a pay table, based on both the one or more wild symbols and the symbols presented at the grid positions not associated with the one or more wild symbols after a spin. Random movement of the one or more wild symbols to grid positions proximate the grid positions associated with the one or more wild symbols is repeated until the one or more (or all) wild symbols move to the termination positions.
Owner:IGT

Electronic gaming system and method of house collection

An electronic gaming system has at least one table having a plurality of electronic player interaction areas (EPIA's) spaced preferably about the table so that a gaming player may locate oneself in front of a respective EPIA to play a game. The gaming system preferably has a host console that communicates with each EPIA preferably via a server for managerial control of the plurality of tables. Preferably, a software-based administrator tool operates through a user interface for the creation of at least one gaming profile type by the deletion, editing and creation of various gaming rule parameters. A software-based house collection tool operates similarly to the administrator tool for creating a plurality of house collection profiles that may then be assigned to various game profiles. House collection methods whether performed manually through a human dealer or via the software based house collection tool, preferably include: a pot collection method that is a function of the final pot amount, preferably the betting round reached and the number of players in the game; a time collection method having the option to pay prior to each time interval or optionally pay for extended periods of time; and a hand collection method where each player pays a house collection prior to each hand.
Owner:POKERTEK
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