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System and method for cross-platform and cross-game virtual asset creation and management

Inactive Publication Date: 2012-09-27
BRAUN EDWIN
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0019]Accordingly, it is an object of the present invention to provide a system of cross-platform virtual asset creation and management.
[0020]Another object of the invention is to permit players of a first game to earn virtual assets playing a second game and then transferring those assets to the first game using a currency exchange engine.
[0021]A further object is to permit a player of one game to play that game on a variety of platforms.
[0022]Still another object is to permit a player of one game to play that game over a cellular telephone communications network.
[0023]The invention is a system for cross-platform and cross-game virtual asset creation and management using a currency exchange engine. The invention permits cross-platform management (that is using multiple devices

Problems solved by technology

This can be a time-consuming task given that different operating systems have different application programming interfaces or APIs (for example, Linux uses a different API for application software than Windows does).
The characteristics of a particular system may lengthen the time taken to implement a video game across multiple platforms.
With present technology, and not withstanding efforts at making games playable on a variety of platforms, there is still a deficiency in gaming technology with respect to exchanging the currency of one game for the currency of another game.
Specifically, it is not possible to earn virtual assets from on one gaming platform using one currency and transfer these virtual assets to the real world or another gaming platform using another currency.

Method used

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  • System and method for cross-platform and cross-game virtual asset creation and management

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Embodiment Construction

[0035]Our invention (100) is a system for cross-platform virtual asset creation and management. The system comprises a first computer game operating on a first gaming platform (102) and providing a first set of virtual assets denominated in a first currency. There is also a second computer game operating on a second gaming platform (104) and providing a second set of virtual assets denominated in a second currency. By way of example, the description will describe a system comprising two games but the invention can be used for a plurality of games and gaming platforms (106). There is further a centralized server (108) accessible by a gamer. The centralized server is also accessible by a game creator using the same centralized authority discussed below. Virtual asset creators can create virtual assets, post them on the server and list them for sale to game creators using a posted price list.

[0036]The server comprises a computer processor (110) which operates the first and the second g...

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PUM

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Abstract

A system for cross-platform virtual asset creation and management comprises a first computer game having a first set of virtual assets denominated in a first currency, a second computer game having a second set of virtual assets denominated in second currency and a gamer set of virtual assets denominated in a third currency. The games are accessible through a centralized server connected to a communications network. The system includes a currency exchange engine which permits the gamer to play a first game denominated in the first currency, win assets in that first currency and then exchange those assets for assets denominated in the third currency. Therefore, the gamer can play one game, win assets and then exchange the assets using the currency exchange engine for assets used on a second game and denominated in another currency.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims the benefit of U.S. Provisional Patent Application No. 61 / 468,028 by the same inventor filed on Mar. 27, 2011.FEDERAL SPONSORSHIP[0002]N / AFIELD OF THE INVENTION[0003]This invention relates to computer generated virtual reality such as those used in computer games and virtual social networking applications using computer graphics processing; specifically, to a system and method for cross-platform and cross-game virtual asset creation and management using a currency exchange engine wherein the currency can be any form of virtual or real asset such as an avatar and wherein virtual payment identification and authorization may be required.BACKGROUND OF THE INVENTION[0004]In computing cross-platform or multi-platform is an attribute conferred to computer software or computing methods and concepts that are implemented and inter-operate on multiple computer platforms. One example is being able to operate a particular compu...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCH04L63/102A63F13/10G07F17/3244A63F2300/575A63F13/12A63F13/332A63F13/792A63F13/85A63F13/71A63F13/35A63F13/533A63F13/92
Inventor BRAUN, EDWIN
Owner BRAUN EDWIN
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