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336 results about "Video gaming" patented technology

Electronic game licensing apparatus and method

A use enabling method and mechanism to enable use of a disabled game resident on multiple platform gaming machines. When a gaming operator elects to enable a particular disabled game, an enabling device of generates an encrypted Request Code (27) having components identifying the specific gaming machine and the specific game to be enabled. This Request Code (27) is then communicated through a communication coupling (55) to a compatible, mating encoder device (28) operated by the licensing game vendor or game manufacture. In response, the encoder device (28) generates an encrypted Enabling Code (31) which enables use only for the selected game or games, and only in the gaming machine (21) upon which the corresponding Request Code originated. Upon inputting the corresponding Enabling Code (31) into the enabling device (32) incorporated on the particular gaming device, the selected disable game or games may be subsequently enabled for use.
Owner:IGT

Sports Electronic Training System With Electronic Gaming Features, And Applications Thereof

A sports electronic training system with electronic gaming features, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, an input is provided to an electronic game based on data obtained from the at least one monitor that effects, for example, an avatar, a digitally created character, an action within the game, or a game score of the electronic game.
Owner:ADIDAS

Method and apparatus for configuring wearable sensors

A mobile device may use near field communication (NFC) technology to configuration a generic pool of wearable, wireless sensors that may occupy different physical locations on an end user s body. The wearable sensors have an embedded NFC tag in them such, that a mobile device, such as a mobile phone, with an NFC capability may be used to configure sensors in the field so that it recognizes which sensor is connected to which body part. Such a system may be used for example to monitor and report on the user's daily physical activity patterns or be used for video gaming applications where the user's physical movements are detected and utilized to control the game.
Owner:INTEL GE CARE INNOVATIONS

Virtual ticket-in and ticket-out on a gaming machine

A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
Owner:IGT

System utilizing physiological monitoring and electronic media for health improvement

InactiveUS20110230732A1SensorsMeasuring/recording heart/pulse ratePhysiological monitoringPhysiological computing
The present invention generally relates to the use of physiological monitoring to enable an individualized response, e.g. feedback, recommendations, rewards or guidance to be presented to the individual within the context of electronic media. Specifically, the response is preferably based upon measured physiological data obtained while the individual is not directly involved with the electronic media and is preferably delivered in the context of an electronic game or interactive social activity program.
Owner:PHILOMETRON

Simulated environment using procedural animation in a simulated city

An electronic game uses electronic map data and an environment grower to create a rich environment. An avatar maintenance system further enhances the game environment. The game is then sufficiently complex to be used by thousands of users.
Owner:U S PHILIPS CORP

Gaming system having selective synchronized multiple video streams for composite display at the gaming machine

A plurality of electronic gaming machines are interconnected over a network to a central computer. Each gaming machine generates a composite video signal formed from at least two video signals. A first video signal carries game graphics information for generating at least a still graphics display which moves at selected times during play of the game. A second video signal carries video information for generating a moving video display. The two video signals are combined in accordance with key color information, which is carried by the first video signal. The combining is selectively controlled by the central computer. The central computer may also select which one of a number of second video signals may be combined with the first video signal. The central computer may also select a particular key color from a plurality of key colors defined in said key color information so as to control where on the display unit that the combining takes effect.
Owner:ARISTOCRAT TECH INC

Electronic game table

The electronic game table of the invention may comprise a standard game table, e.g., for poker, incorporating multiple player seats for tournament or side game play. Each player has a display device in front of him / her containing information about the card in pocket. The community cards are displayed in the center of the table on a display device. Each player has a console with control elements, such as buttons, computer mouse, touch screen, etc. for activating means of betting, such as coins, tokens, credit or smart card readers, etc. A function of a dealer is accomplished by a central server, e.g., a random combination generator. For participation in multi table tournaments, e.g., of poker, the aforementioned electronic game table is provided with means of interfacing with other tables participating in the tournament via Internet, Intranet, local area network, etc., without participation of a live dealer.
Owner:POKERMATIC

Wireless game controller for strength training and physiotherapy

Wireless game controller can provide variable resistance during strength training exercise and is coupled with off the shelf video gaming system such as Nintendo WII or personal computer by bluetooth or WiFI connection. The resistance is provided by a motor / generator. Electrical recuperation occurs between eccentric and concentric steps of the exercise, electrical energy is stored in a super capacitor between the steps. Video gaming system is configurable to run exercise software that provide reinforcing game experience, coaching, and physical therapy to the user. Exercise software tracks user's pose using fiduciary marks on the controller and data from 3d accelerometer embedded in the controller. The resistance is computed as a function of one or more the following: exercise type, position, velocity, user profile, and repetition number.
Owner:TONAL SYST INC

Video gaming apparatus for wagering with universal computerized controller and I/O interface for unique architecture

A computerized wagering game apparatus is disclosed. The invention comprises a universal computerized game controller operable to control a computerized wagering game. The apparatus includes a video display device for providing a visual representation of a signal provided by the computerized game controller such that the video display device displays at least one visual image selected from the group consisting of a) computerized wagering game status information and b) symbol elements that change with the play of the wagering game. A communication port communicatively coupled to the computerized game controller is provided, as well as an interface assembly comprising one or more user interface devices. An I / O interface is configured to communicatively couple the interface assembly to the communication port. A method for reconfiguring a computerized wagering game apparatus having a harness for associating memory with output devices in the apparatus is also disclosed. The method comprises a) removing an original special-purpose computerized game controller used to control a computerized wagering game from the apparatus, the original computerized game controller designed to and capable of working exclusively with a particular computerized wagering game apparatus; b) inserting a universal computerized game controller operable to control a video wagering game that can be played on the video wagering game apparatus and an I / O interface that operatively couples the universal computerized game controller to user interface devices of the wagering game apparatus; and c) sending signals from the computerized game controller through the I / O and harness to confirm proper communication between the computerized game controller and the user interface devices.
Owner:IGT

Video gaming apparatus for wagering with universal computerized controller and I/O interface for unique architecture

An I / O (Input / Output) interface is configured to couple a user interface assembly of interface peripheral devices to a communication port of a general purpose computer serving as a computerized wagering game controller. By connecting user interface assemblies of various gaming systems to a computerized game controller via various I / O interfaces and custom wiring harnesses, a common computerized game controller implements a game usable with a variety of existing gaming systems with different user interface assemblies.
Owner:IGT

Video Gaming Controller Bay for Mobile Devices

A gaming console facilitating universal game control for mobile devices capable of video gaming includes a housing supporting a video graphics display area, a coupling interface and docking bay strategically located in the housing relative to the display area for docking and coupling to a mobile device, at least one video game controller interface conveniently located on the housing relative to the display area, and at least one mobile device control interface conveniently located on the housing relative to the display area wherein the gaming console with a mobile device coupled thereto serves as a video gaming station for playing video games accessible to the mobile device, and wherein the at least one video game controller interface is used to execute and play a video game instead of controls resident on the mobile device.
Owner:SOUNDSTARTS

Gaming apparatus with portrait-mode display

Improved electronic gaming apparatus, including a cabinet for housing video and sound generating electronics, coin-handling and pay-out mechanism and a video display screen. The display screen is substantially taller than it is wide and may have a touch screen associated therewith. Although the displayed video presentation may take any form, the display may include graphics replicating the standard play board at top, game board in middle, and principal user input interface below.
Owner:IGT

Printing and dispensing bonusing system for gaming devices

InactiveUS6840860B1Enhance interestVariety of messages is almost unlimitedGain controlBoard gamesInformation transmissionOutput device
The present invention provides a printing and dispensing bonusing system for electronic gaming devices, particularly a casino gaming device, which includes at least one detection device which is adapted for connection to an electronic apparatus, the detection device operative to detect selected event occurrences on an electronic apparatus and output event occurrence notification signals upon detection of an event. An event detection sampling device is connected in information transmission connection with the detection device, the event detection sampling device operative to detect and receive event occurrence notification signals from the detection devices, analyze the received event occurrence notification signals and output event occurrence information signals including information specifying selected event occurrences. Connected in information transmission connection with the event detection sampling device is an event occurrence information signal computing device which is operative to receive and analyze the event occurrence information signals output by the event detection sampling device and upon detection of selected event occurrence information signals, output command signals for initiating operation of at least one bonus printing and dispensing device connected thereto, independent of a standard output device of the electronic gaming device and operative to accept command signals from the computing device and to print and dispense bonus information and awards resulting from selected combinations being produced by the electronic gaming device whereby an operator / player of the electronic gaming device is awarded selected bonus items and awards.
Owner:AIM MANAGEMENT

Bill acceptors and printers for providing virtual ticket-in and ticket-out on a gaming machine

A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
Owner:IGT

Game object advances for the 3D printing entertainment industry

Embodiments describe constructing game-related objects through additive manufacturing systems. At least one construction configuration for building a game-related object is advanced at least partly due to at least one game task result being attained by a user and / or due to when an object is constructed and / or arranged to be built. Several embodiments demonstrate select game task results leading to determined construction configurations instead of alternative construction configurations, causing, for instance, a differing design, complexity, function, and / or number of constructed object portions. Game task results in certain embodiments lead to multiple distinct portions of one or more objects being constructed concurrently and / or successively, at one or more locations. Selected methods and systems disclose objects constructed as awards, puzzles, other assembly challenges, educational challenges, wagering elements, electronic game elements, in multiple inseparable portions, and / or for other entertainment purposes.
Owner:NEVINS JOEL

Video gaming system with wild card system and bonus system

A gaming system for producing a unique bonusing event is described. The method includes the step of a player placing a wager on a reel-slot-type video game and displaying a plurality of randomly selected game symbols on the game display. Upon the occurrence of a triggering event, such as a winning or losing combination of symbols, randomly selecting a number of wild symbol positions, and location of the wild symbol positions on the screen display. The wild symbol positions are then converted to wild symbols, and the game is scored using the original game symbols and wild symbols.
Owner:IGT

Retrofit devices for providing virtual ticket-in and ticket-out on a gaming machine

A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
Owner:IGT

Contacting internet through player mobile device

A gaming system including wager-based electronic gaming machines compatible with mobile devices, such as smart phones or tablet computers, is described. The electronic gaming machines can be configured to establish temporary communication connections with mobile devices. After a communication connection is established with a mobile device, the EGM can be configured to utilize the network access capabilities of the mobile device to access a wide area network, such as the Internet. In one embodiment, the EGM can be configured to push data, such as fault condition data, to a remote device via the wide area network connection. In another embodiment, owners of the mobile devices, which can be a player playing the EGM, can receive incentives for allowing the EGM to utilize its network access capabilities.
Owner:IGT

Bingo system with downloadable common patterns

Novel methods, devices and systems are described for mapping a variety of Class III game outcomes to a common set of bingo patterns. Each game theme may have a different entertaining display, based upon a corresponding Class III game. Preferably, each game theme will offer game play and paytable percentages closely matching those of the original Class III game. Some implementations provide a system wherein electronic gaming machines presenting entertaining displays of various Class III game themes are linked to a single bingo server. By linking many participating electronic gaming machines to a single server, some implementations of the invention allow all of the progressive contributions to be pooled into one large progressive jackpot, thereby making the game more attractive to players.
Owner:IGT

Apparatus for and method of video gaming

A method and apparatus for playing a game of skill and chance for one or more players, in which colored, numbered balls comprise the contest elements. Players can bet on obtaining predetermined combination of elements. Players are permitted to reject some or all elements and receive substitute elements to complete a final combination of elements. The final combination is evaluated against a predetermined pay table of values to determine the pay out, if any, to the player. Apparatus may include electronic or mechanical game machines.
Owner:STERN MAX

System and Method for Tracking Patrons Non-Gaming Casino Spend

A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices and a server or computer. Each player tracking device is associated with one of the electronic gaming machines. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data associated with each wager made by the players and a respective electronic gaming machine in a database. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data.
Owner:KONAMI GAMING

System for managing IP addresses in a network gaming environment

Disclosed are systems and methods for managing Internet Protocol (“IP”) addresses in a network gaming environment comprising a plurality of electronic gaming machines, having one or more in-game network devices. In particular an in-game switch is provided, which is configured to receiving an external IP address from a centrals DHCP server and to determine a scope of internal IP addresses associated with the one or more in-game network devices. Once the scope is determined, the in-game switch is configured to lease IP addresses from the address scope block to the associated in-game network devices.
Owner:LNW GAMING INC

Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period

Embodiments of the invention provide a time-based bonus system that can be pre-configured to award a certain amount of money to players of networked gaming devices over a certain time period. The time-based bonus system may include a variety of networked gaming devices and a method of arranging participation so that each of the variety of gaming devices has appropriate representation in the bonus pool. The amount of bonus money in a bonus pool is pre-determined by a casino or other gaming network operator. Additionally, the total amount of bonus money in a particular bonus pool can be divided into multiple smaller bonuses, which can be distributed to many players over the time period in which the bonus pool is operating.
Owner:IGT

Regulated gaming - virtual display

Compartmented system architecture and methods for enabling freelance game developers to (a) integrate their game software together with the slot manufacturer software and (b) tag their software such as to receive compensation based on the success of their games. The combined tagged freelance software and gaming manufacturer software may rapidly pass through certification testing and be downloaded overnight to a large number of gaming machines such as to offer players in casinos an unprecedented choice of new generation electronic games within a short timetable. Compartmenting for totally isolating the freelance graphics-rich game code from the slot supplier code may be carried by adopting the blue-screen paradigm in which the freelance code executes in a process sandbox and renders its entertainment outcome-free graphics in a totally isolated virtual background display plane while the slot supplier code renders its accounting graphics and outcome graphics in a virtual foreground display plane as small graphics gadgets animated over a transparent plane. The foreground and background display planes may then be mixed together and foreground moving outcome graphics gadgets may be synchronized in real-time with the moving outcome-free background graphics.
Owner:IGT

Individually paced table game tournaments

Table game tournament systems can include player terminal(s), electronic gaming table(s), and / or a remote server. A player terminal can have an outer housing, a controller located therewithin or thereabout, input and output component(s), and a communications interface to an outside gaming network having other functionally similar gaming device(s), gaming table(s), and a remote server. The controller and / or server can facilitate providing tournament information to a player, which information can include whether the player would qualify for the next tournament round, who is the most serious opponent to the player, and / or the chip difference therebetween. A terminal can also facilitate asynchronous and individually paced tournament play, switching between different tournament tables on demand, and play of other non-tournament table games thereat simultaneously with the play of the table game tournament. Portable computing devices can be used as player terminals and can permit players to play in actual or practice play-along modes.
Owner:IGT

Electronic gaming system with physical gaming chips and wager display

A table system assists in determining wagering events. The system has a gaming surface; at least one player position on the gaming surface; and at least one area is designated at the at least one player position for placement of wagers in the form of chips. A scale is positioned beneath the at least one area configured to provide electrical signals indicating weight placed in the at least one designated area. A processor is configured to receive the electrical signals and execute code to identify numbers of chips placed in the at least one designated area. The processor is further configured to provide signals indicating the identified number of chips to a display on the gaming table surface at the player position. The display is configured to provide a visual indication of at least the number of chips or the value of chips.
Owner:BLAZEVIC MLADEN

Trajectory-based 3-D games of chance for video gaming machines

Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
Owner:IGT
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