Patents
Literature
Hiro is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Hiro

312 results about "Video gaming" patented technology

Gaming system having selective synchronized multiple video streams for composite display at the gaming machine

A plurality of electronic gaming machines are interconnected over a network to a central computer. Each gaming machine generates a composite video signal formed from at least two video signals. A first video signal carries game graphics information for generating at least a still graphics display which moves at selected times during play of the game. A second video signal carries video information for generating a moving video display. The two video signals are combined in accordance with key color information, which is carried by the first video signal. The combining is selectively controlled by the central computer. The central computer may also select which one of a number of second video signals may be combined with the first video signal. The central computer may also select a particular key color from a plurality of key colors defined in said key color information so as to control where on the display unit that the combining takes effect.
Owner:ARISTOCRAT TECH INC

Video gaming apparatus for wagering with universal computerized controller and I/O interface for unique architecture

A computerized wagering game apparatus is disclosed. The invention comprises a universal computerized game controller operable to control a computerized wagering game. The apparatus includes a video display device for providing a visual representation of a signal provided by the computerized game controller such that the video display device displays at least one visual image selected from the group consisting of a) computerized wagering game status information and b) symbol elements that change with the play of the wagering game. A communication port communicatively coupled to the computerized game controller is provided, as well as an interface assembly comprising one or more user interface devices. An I/O interface is configured to communicatively couple the interface assembly to the communication port. A method for reconfiguring a computerized wagering game apparatus having a harness for associating memory with output devices in the apparatus is also disclosed. The method comprises a) removing an original special-purpose computerized game controller used to control a computerized wagering game from the apparatus, the original computerized game controller designed to and capable of working exclusively with a particular computerized wagering game apparatus; b) inserting a universal computerized game controller operable to control a video wagering game that can be played on the video wagering game apparatus and an I/O interface that operatively couples the universal computerized game controller to user interface devices of the wagering game apparatus; and c) sending signals from the computerized game controller through the I/O and harness to confirm proper communication between the computerized game controller and the user interface devices.
Owner:IGT

Printing and dispensing bonusing system for gaming devices

InactiveUS6840860B1Enhance interestVariety of messages is almost unlimitedGain controlBoard gamesInformation transmissionOutput device
The present invention provides a printing and dispensing bonusing system for electronic gaming devices, particularly a casino gaming device, which includes at least one detection device which is adapted for connection to an electronic apparatus, the detection device operative to detect selected event occurrences on an electronic apparatus and output event occurrence notification signals upon detection of an event. An event detection sampling device is connected in information transmission connection with the detection device, the event detection sampling device operative to detect and receive event occurrence notification signals from the detection devices, analyze the received event occurrence notification signals and output event occurrence information signals including information specifying selected event occurrences. Connected in information transmission connection with the event detection sampling device is an event occurrence information signal computing device which is operative to receive and analyze the event occurrence information signals output by the event detection sampling device and upon detection of selected event occurrence information signals, output command signals for initiating operation of at least one bonus printing and dispensing device connected thereto, independent of a standard output device of the electronic gaming device and operative to accept command signals from the computing device and to print and dispense bonus information and awards resulting from selected combinations being produced by the electronic gaming device whereby an operator / player of the electronic gaming device is awarded selected bonus items and awards.
Owner:AIM MANAGEMENT

Video gaming system with wild card system and bonus system

A gaming system for producing a unique bonusing event is described. The method includes the step of a player placing a wager on a reel-slot-type video game and displaying a plurality of randomly selected game symbols on the game display. Upon the occurrence of a triggering event, such as a winning or losing combination of symbols, randomly selecting a number of wild symbol positions, and location of the wild symbol positions on the screen display. The wild symbol positions are then converted to wild symbols, and the game is scored using the original game symbols and wild symbols.
Owner:IGT

Apparatus for and method of video gaming

A method and apparatus for playing a game of skill and chance for one or more players, in which colored, numbered balls comprise the contest elements. Players can bet on obtaining predetermined combination of elements. Players are permitted to reject some or all elements and receive substitute elements to complete a final combination of elements. The final combination is evaluated against a predetermined pay table of values to determine the pay out, if any, to the player. Apparatus may include electronic or mechanical game machines.
Owner:STERN MAX

Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period

Embodiments of the invention provide a time-based bonus system that can be pre-configured to award a certain amount of money to players of networked gaming devices over a certain time period. The time-based bonus system may include a variety of networked gaming devices and a method of arranging participation so that each of the variety of gaming devices has appropriate representation in the bonus pool. The amount of bonus money in a bonus pool is pre-determined by a casino or other gaming network operator. Additionally, the total amount of bonus money in a particular bonus pool can be divided into multiple smaller bonuses, which can be distributed to many players over the time period in which the bonus pool is operating.
Owner:IGT

Regulated gaming - virtual display

Compartmented system architecture and methods for enabling freelance game developers to (a) integrate their game software together with the slot manufacturer software and (b) tag their software such as to receive compensation based on the success of their games. The combined tagged freelance software and gaming manufacturer software may rapidly pass through certification testing and be downloaded overnight to a large number of gaming machines such as to offer players in casinos an unprecedented choice of new generation electronic games within a short timetable. Compartmenting for totally isolating the freelance graphics-rich game code from the slot supplier code may be carried by adopting the blue-screen paradigm in which the freelance code executes in a process sandbox and renders its entertainment outcome-free graphics in a totally isolated virtual background display plane while the slot supplier code renders its accounting graphics and outcome graphics in a virtual foreground display plane as small graphics gadgets animated over a transparent plane. The foreground and background display planes may then be mixed together and foreground moving outcome graphics gadgets may be synchronized in real-time with the moving outcome-free background graphics.
Owner:IGT

Individually paced table game tournaments

Table game tournament systems can include player terminal(s), electronic gaming table(s), and / or a remote server. A player terminal can have an outer housing, a controller located therewithin or thereabout, input and output component(s), and a communications interface to an outside gaming network having other functionally similar gaming device(s), gaming table(s), and a remote server. The controller and / or server can facilitate providing tournament information to a player, which information can include whether the player would qualify for the next tournament round, who is the most serious opponent to the player, and / or the chip difference therebetween. A terminal can also facilitate asynchronous and individually paced tournament play, switching between different tournament tables on demand, and play of other non-tournament table games thereat simultaneously with the play of the table game tournament. Portable computing devices can be used as player terminals and can permit players to play in actual or practice play-along modes.
Owner:IGT

Redemption of virtual tickets using a portable electronic device

A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.
Owner:IGT

Enhanced electronic gaming machine with electronic maze and eye gaze display

An enhanced electronic gaming machine is provided, the electronic gaming machine adapted for generating an interactive game environment having graphical game components for at least an interactive network of intercommunicating paths and an electronic player token; a game controller for detecting a plurality of points of eye gaze of the player relative to the displayed graphical game components for the interactive network of intercommunicating paths; the game controller mapping the plurality of points of eye gaze of the player to the interactive network of intercommunicating paths and triggering a graphical animation representative of movement of the electronic player token based on a player pathway generated at least based on the plurality of points of eye gaze.
Owner:IGT CANADA SOLUTIONS ULC

Virtual players card

A gaming machine including a secondary processor coupled to a player tracking system for tracking game play of a patron using a virtual player loyalty card is described. A virtual player loyalty card can be created by associating an existing physical player loyalty card with a newly created mobile loyalty card account. The mobile card can be virtually inserted into an electronic gaming machine when a portable electronic device with an associated mobile application is in the vicinity of an electronic gaming machine. Once the mobile card is virtually inserted into the gaming machine, the patron's game play at the gaming machine can be tracked.
Owner:IGT

Streaming video for electronic gaming machines with real-time interactive control

An illustrative method provides real-time streaming video generated and transmitted from a server to an electronic gaming machine (EGM) that permits wagering on games. The EGM transmits a video request to the server during the play of a first game on the EGM. The video request includes information that specifies corresponding video images to be displayed during the play of the first game. Streaming video information is generated by and received from the server in response to the video request and processed to create the video images. The video images are displayed by the EGM during the ongoing play of the first game.
Owner:LNW GAMING INC
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products