Patents
Literature
Hiro is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Hiro

41 results about "Rendering (computer graphics)" patented technology

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs. Also, the results of displaying such a model can be called a render. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" may be by analogy with an "artist's rendering" of a scene.

System method and computer program product for remote graphics processing

A system, method, and computer program product are provided for remote rendering of computer graphics. The system includes a graphics application program resident at a remote server. The graphics application is invoked by a user or process located at a client. The invoked graphics application proceeds to issue graphics instructions. The graphics instructions are received by a remote rendering control system. Given that the client and server differ with respect to graphics context and image processing capability, the remote rendering control system modifies the graphics instructions in order to accommodate these differences. The modified graphics instructions are sent to graphics rendering resources, which produce one or more rendered images. Data representing the rendered images is written to one or more frame buffers. The remote rendering control system then reads this image data from the frame buffers. The image data is transmitted to the client for display or processing. In an embodiment of the system, the image data is compressed before being transmitted to the client. In such an embodiment, the steps of rendering, compression, and transmission can be performed asynchronously in a pipelined manner.
Owner:GOOGLE LLC +1

Digital simulation and synthesis technology with artistic style of Yunnan heavy-color painting

The invention relates to non-photorealistic rendering in computer graphics, in particular to digital simulation and synthesis with artistic style of Yunnan heavy-color painting, and belongs to the technical field of non-photorealistic graphic rendering. The digital simulation and synthesis are characterized in that: the digital simulation and synthesis comprise an establishment and management module of a Yunnan heavy-color painting basic graphic element library, a graphic element library-based Yunnan heavy-color painting traditional delineation drawing rendering module, and a Yunnan heavy-color painting traditional delineation drawing-based coloring and rendering module. The basic graphic element library is used for providing graphic elements needed by foreground traditional delineation drawings, such as hair, facial forms, trunks and the like. The Yunnan heavy-color painting traditional delineation drawing rendering module can select appropriate graphic elements from the graphic element library to combine the graphic elements by layers so as to generate the Yunnan heavy-color painting traditional delineation drawings. In order to harmoniously collocate all the graphic elements, a system provides multiple kinds of operation for the graphic elements, such as translation, selection, scaling and the like and can modify the shapes of the graphic elements at the same time. The Yunnan heavy-color painting traditional delineation drawing-based coloring and rendering module is in charge of coloring the traditional delineation drawings, and the effects of coloring can reflect texture characteristics and color characteristics in an original drawing of the heavy-color painting, and special characteristic simulation of the Yunnan heavy-color painting, such as character edge hollow sense, background fusion and the like is realized.
Owner:YUNNAN UNIV

Alternate Scene Representations for Optimizing Rendering of Computer Graphics

ActiveUS20130027417A1Improves render performanceDifferent degree of detailCathode-ray tube indicatorsImage generationComputer visionGraphics
Shading attributes for scene geometry are predetermined and cached in one or more alternate scene representations. Lighting, shading, geometric, and / or other attributes of the scene may be precalculated and stored for at least one of the scene representations at an appropriate level of detail. Rendering performance is improved generally and for a variety of visual effects by selecting between alternate scene representations during rendering. A renderer selects one or more of the alternate scene representations for each of the samples based on the size of its filter area relative to the feature sizes or other attributes of the alternate scene representations. If two or more alternate scene representations are selected, the sampled values from these scene representations may be blended. The selection of scene representations may vary on a per-sample basis and thus different scene representations may be used for different samples within the same image.
Owner:PIXAR ANIMATION

Method for rendering editable webpage three-dimensional (Web3D) geometric modeling

The invention discloses a method for rendering an editable webpage three-dimensional (Web3D) geometric modeling and belongs to the technical field of computer graphics processing. In the method, a geometric modeling object is generated by using a rendering engine geometric modeling workshop and analyzing the geometric modeling in an image node, and rendering for the editable three-dimensional geometric modeling is realized by expanding a JavaScript bottom layer application program interface (API) with a plug-in component on the basis of realizing Web3D by analyzing a data exchange protocol and using the rendering engine based on a scene tree. In the method, two basic Web3D rendering thoughts are combined and the redrawing efficiency of the geometric modeling is improved on the basis that vertex grain editable Web3D geometric modeling rendering is realized. The method belongs to the method for the three-dimensional geometric modeling of a Web rich client and can be applied to the animation industry.
Owner:UNIV OF ELECTRONIC SCI & TECH OF CHINA

Method for generating image with fisheye effect by utilizing a plurality of video cameras

The invention discloses a method for generating an image with a fisheye effect by utilizing a plurality of video cameras, and relates to a digital film technology, in particular to the method for shooting a real field of view by utilizing nine video cameras to generate the image with the fisheye effect by adopting an optical principle and a computer graphics technology. The method is suitable forprojection imaging on a curved screen. The method comprises the following steps of: combining and arranging the nine video cameras, wherein one video camera is arranged in a center as a positioning reference video camera around which the other eight video cameras at different angles are uniformly distributed; and acquiring images of different visual angles by utilizing the nine video cameras in acombined way, combining the images rendered by the nine video cameras, and performing deformation processing on the combined image to obtain the image with the fisheye effect. By the method, semispherical images can be seamlessly jointed in a way of combined shooting of specific angles by adopting the plurality of video cameras, image rendering cost is low and operations are simple; and the method is suitable for projecting real image frames on the curved screen.
Owner:深圳市远望淦拓科技有限公司

BIM rendering method and equipment based on lightweight equipment, and computer readable storage medium

InactiveCN112347546AReduce occupancySpeed ​​up the rendering processGeometric CADDesign optimisation/simulationPERQBinary segmentation
The invention relates to the field of computer graphics, and provides a BIM rendering method and equipment based on a lightweight device, and a computer readable storage medium, so as to prevent program flash back while accelerating BIM rendering. The method comprises the following steps: analyzing the complexity, dynamic and static characteristics and/or geometrical characteristics of a buildingthree-dimensional model according to geometrical structure data of the building three-dimensional model; generating a corresponding hierarchical bounding box tree structure, a binary segmentation space tree structure or an octree structure according to an analysis result obtained by analyzing the complexity, the dynamic and static characteristics and/or the geometrical characteristics of the three-dimensional model of the building so as to record information of the three-dimensional model of the building; and based on an algorithm of a hierarchical bounding box tree structure, a binary segmentation space tree structure or an octree structure, reading information of the building three-dimensional model from a memory, and rendering an effective part of the building three-dimensional model. According to the technical scheme, when the building three-dimensional model is rendered, memory occupation can be reduced, and therefore the rendering process can be accelerated.
Owner:久瓴(江苏)数字智能科技有限公司

Method for manufacturing computer skin animation based on high-precision three-dimensional scanning model

The invention belongs to the technical field of computer graphics. The invention relates to a three-dimensional model skin animation generation method. The method for manufacturing the computer skin animation based on the high-precision three-dimensional scanning model specifically comprises the steps that firstly, skeleton binding is completed through a digital three-dimensional model skeleton line scanned by a three-dimensional scanner and an action template library of skeletons, skin weights are calculated, model vertex coordinates are updated in real time, and the computer skin animation is completed. According to the method, the three-dimensional model scanned by the high-precision three-dimensional scanner can be processed, the weight of the vertex of the model is calculated throughan algorithm, and compared with manual processing, the workload of model processing is greatly reduced; and only storing texture coordinates, indexes and node weights of the model by utilizing a skinanimation principle, and calculating new vertex data according to the node weights in each frame rendering process. Compared with a frame data merging method and a skeletal animation method, the method has the advantages that the occupied memory space is small, non-rigid vertex deformation is achieved, and the achieved animation effect is more natural.
Owner:SUZHOU DEKA TESTING TECH CO LTD

Image noise reduction method and device, computer equipment and medium

The embodiment of the invention belongs to the technical field of computer graphics, and relates to an image noise reduction method and device, computer equipment and a medium thereof.The method comprises the steps that a rendering video stream is obtained, the rendering video stream comprises multiple frames of rendering images, and each frame of rendering image comprises multiple pieces of layer information; and performing noise reduction synthesis processing on each image layer information in each frame of rendered image to obtain a pre-noise-reduced rendered image, obtaining a target rendered image, an adjacent frame of rendered image of the target rendered image and a target object existing in the target rendered image and the adjacent frame of rendered image from the pre-noise-reduced rendered image, and according to the position of the target object, obtaining the target rendered image according to the position of the target object. According to the method, the color value of the pixel point of the target object in the target rendering image is adjusted according to the color value of the pixel point of the target object in the target rendering image so as to obtain the denoised target rendering image, on one hand, reduction of denoising errors of multiple frames of rendering images in the concentrated denoising process is facilitated, on the other hand, multiplexing of inter-frame information is achieved, and the denoising quality and denoising efficiency of the rendering images are improved.
Owner:HANGZHOU QUNHE INFORMATION TECHNOLOGIES CO LTD

Space target 6D attitude estimation technology based on image segmentation Mask and neural rendering

The invention discloses a space target 6D attitude estimation technology based on image segmentation Mask and neural rendering in order to solve the problems that an existing method is low in featureextraction stability and high in multi-instance high-granularity viewpoint sampling labor time cost. Image segmentation Mask is taken as stable image representation and neural network differentiable rendering is taken as an attitude true value for matching calculation, attitude representation extraction and generation are carried out by introducing new image attitude representation and computer vision instance segmentation and computer graphics differentiable rendering technologies, the feature extraction stability is improved. Micro-rendering and silhouette mask binarization operations are performed on a target three-dimensional model by using a neural rendering technology, so that the rendering precision and the matching efficiency are improved.
Owner:PLA PEOPLES LIBERATION ARMY OF CHINA STRATEGIC SUPPORT FORCE AEROSPACE ENG UNIV
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products