Patents
Literature
Hiro is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Hiro

32results about How to "Realistic action" patented technology

Electromechanical toy

A toy drive mechanism having extensions such as leg and neck members covered with a plush covering. The drive mechanism is operative to move the leg, back, and head members in coordinated movements imitating an animal tugging or pulling on a rope. The realistic movement is provided by a series of rotating devices, some on differing axes relative to the drive shaft, and an information processor activated by one or more switches located throughout the body. One switch in particular, located between the neck and head and motivated by a user pulling on the rope in the toy's mouth, will cause the toy to exert a pulling motion accompanied by sound effects.
Owner:HASBRO INC

Motion decoy with biaxial wing beat

A motion decoy having a body and wings in the form of a waterfowl provides a realistic biaxial wing beat motion. The wing beat motion simultaneously includes a flapping action and a rotation action. The flapping action can sweep through an obtuse angle, while at the same time the rotating action that changes the angle of incidence of the wings at different angular positions. The compound biaxial wing beat motion better replicates the motion of live waterfowl, especially during the “lighting” phase of flight.
Owner:EVOLUTION DECOYS

Field Decoy System

The Field Decoy System is a way of making motion in a hunter's field decoys without wind or with or without the use of motors to move the decoys. This motion system can move decoys even on windless days. A hunter needs just to pull the activation cord that is connected to all the decoy stakes. As the activation or activation cords are moved and stretch the bungee cord, the decoys rotate on the stake in a rotary motion. This rotary motion imitates the side-to-side wobbling movement of birds on the move, while feeding in a field. This style of motion will make wary game birds more apt to land by them believing that the decoys are real feeding birds.
Owner:GOEBEL PATRICIA KAY

Data processing method based on artificial intelligence and related device

The invention provides a data processing method and a related device, which are applied to the field of artificial intelligence. The method comprises the following steps: presetting a question and answer library and carrying out video recording on a question and answer process; in the recording process, collecting first information through three-dimensional motion analysis of the optical video camera system, carrying out APAS modeling of the three-dimensional motion analysis system, obtaining a first virtual three-dimensional figure model of a recorder, wherein the first information comprisesvoice information, first action information and image information; carrying out visual guidance automatic tracking on the recorder through a PTZ, and collecting second information, wherein the secondinformation comprises expression information, second action information and environment information; and matching the second information into the first virtual three-dimensional task model to obtain asecond virtual three-dimensional character model. Thus, actions, voice and expressions fed back by the virtual three-dimensional character can be more real and closer to daily interaction objects ofthe user, interaction efficiency and substitution sense are improved, and man-machine super interaction is achieved.
Owner:深圳市仝智科技有限公司

Costume of large animal

A costume replicating a large animal having a head portion with a mouth, a neck portion, a body portion, leg portions, and a tail portion and constituted, as a whole, of a skeletal part and a skin part covering it, wherein the interiors of the body portion and the leg portions communicate to form a cavity large enough to receive a standing adult, and a wearable frame is secured to the skeletal part of the costume at a position substantially corresponding to the balance point of the costume in the cavity. A means for operating the movement of the head portion and the neck portion, and a means for opening / closing the mouth portion of the head portion, are provided in the cavity. The skeletal part of the tail portion is constituted of flexible plate-shaped members disposed in the cavity of the tail portion so as to immitate the skeleton of the tail portion, and a plurality of blocks of foam material are positioned and affixed between the plate-shaped members at fixed intervals. A full-scale costume of large animal performing real movement or capable of performing real movement is provided.
Owner:ON ART CORP

Artificial Fishing Lure

A multi-segmented, soft-bodied, artificial fishing lure or swim bait with a natural profile includes plastic control planes in each body segment to generate a lure that is stable in the water, and demonstrates realistic swimming motions in a range of retrieve speeds and even when allowed to sink. At least one clear, stiff plastic control plane is inserted in each body segment to generate a lifelike swimming motion when the lure is retrieved. Each control plane may be moved within a range of positions to provide realistic motions for specific fishing techniques. The control planes inserted into and sometimes through the lure body are invisible in the water and are adjustable to accommodate a range of water conditions, densities and temperatures. The placement of control planes create the ability to limit unnatural / undesirable movements and expand or accentuate natural and desirable movements in each segment of the body of the lure.
Owner:DOMINION LURES

Gear linkage structure for turtle-leg movement simulation, and bionic turtle movement system

The invention discloses a gear linkage structure for turtle-leg movement simulation. The gear linkage structure for turtle-leg movement simulation comprises an installation plate, a drive shaft, an inner gear ring, a planet gear, a slide pair and a guide device, wherein the side surface of the inner gear ring is fixed to the installation plate; the planet gear is arranged in the inner gear ring and engaged with the inner gear ring; the planet gear is fixed to a planet gear shaft via a bearing; the drive shaft is fixedly connected with the planet gear shaft; the drive shaft is installed on theinstallation plate via a bearing, and coaxial with a cylindrical inner gear ring; a knuckle bearing is arranged on the planet gear, and the slide pair is connected with the planet gear through the knuckle bearing; the installation plate is fixedly connected with the guide device, and the guide device is used for providing a movement fulcrum for the slide pair; and the slide pair forms contact connection with the guide device. By this, the gear linkage structure for turtle-leg movement simulation realizes simulation for turtle-leg movement through gear linkage, and is novel in structure and lowin noise during running. The invention further discloses a bionic turtle movement system.
Owner:橙色云互联网设计有限公司

A data processing method and related device based on artificial intelligence

The invention provides a data-based processing method and a related device, which are applied in the field of artificial intelligence. The method includes: presetting the question-and-answer library and video recording the question-and-answer process; during the recording process, the first information is collected through the three-dimensional motion analysis of the optical video camera system, and the three-dimensional motion analysis system APAS modeling is performed to obtain the recorder's first information A virtual three-dimensional character model, the first information includes voice information, first action information and image information; through the pan-tilt omnidirectional system PTZ, the recorder is automatically tracked visually, and the second information is collected. The second information includes expression information, the first 2. Action information and environment information; matching the second information to the first virtual 3D task model to obtain a second virtual 3D character model. In this way, the actions, voices and expressions fed back by the virtual 3D characters can be made more realistic and closer to the objects that the user interacts with daily, improving the efficiency and sense of substitution of the interaction, and realizing super human-computer interaction.
Owner:深圳市仝智科技有限公司
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products