Method for controlling game mechanical arm with virtual three-dimensional animations

A mechanical arm and virtual three-dimensional technology, applied in the field of using virtual three-dimensional animation to control game mechanical arms, can solve problems such as rigidity and movement effect machinery, and achieve the effect of realistic action and simple operation

Inactive Publication Date: 2017-03-15
天津奇幻岛科技有限公司
View PDF6 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] When traditionally controlling the robotic arm, a large number of complex single-chip embedded program algorithms are used to make the robotic arm move smoothly. The trajectory of the arm is also based on the rotation of the motor of the robotic arm. The specific trajectory is transformed into the motion of the motor. The effect is particularly mechanical and rigid

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Method for controlling game mechanical arm with virtual three-dimensional animations
  • Method for controlling game mechanical arm with virtual three-dimensional animations
  • Method for controlling game mechanical arm with virtual three-dimensional animations

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0032] The following will be described in detail in conjunction with the embodiments of the present invention with reference to the accompanying drawings.

[0033] A method for controlling a game robot arm by using a virtual three-dimensional animation, comprising the following steps:

[0034] The first step is to use animation editing software to edit the arm animation:

[0035] According to the rules of bones, five joints are designed for the arm of the game character, which are wrist joint 1, finger joint 2, finger joint 3, elbow joint 4, and shoulder joint 5; the joints meet the same size as the mechanical arm. You can modify the Euler angle through animation editing software to form different postures of the entire arm; export fbx format files;

[0036] The second step is to analyze the animation:

[0037] Use animation editing software to analyze the frame rate of the animation in the fbx format file and the quaternion of the joints of each frame;

[0038] The third s...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The invention relates to a method for controlling a game mechanical arm with virtual three-dimensional animations. The method includes the steps that first, animation editing software is used for editing arm animations; second, the animations are analyzed; third, animation sampling and data transmission are carried out; fourth, a mechanical arm control unit is used for calculating Euler angles; and fifth, the mechanical arm control unit controls a motor to drive the mechanical arm. The method for controlling the game mechanical arm with the virtual three-dimensional animations is easy to operate, and movement of the mechanical arm can be made more lifelike.

Description

technical field [0001] The invention relates to the field of animation control, in particular to a method for controlling a game mechanical arm by using virtual three-dimensional animation. Background technique [0002] When traditionally controlling the robotic arm, a large number of complex single-chip embedded program algorithms are used to make the robotic arm move smoothly. The trajectory of the arm is also based on the rotation of the motor of the robotic arm. The specific trajectory is transformed into the motion of the motor. The effect is particularly mechanical and rigid. Contents of the invention [0003] The present invention provides a method for controlling a game robot arm using a virtual three-dimensional animation, including the following steps: [0004] The first step is to use animation editing software to edit the arm animation: [0005] Follow the rules of bones, design the arm joints of the game character, and design five joints in total, namely the...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Applications(China)
IPC IPC(8): B25J9/16G06T13/20
CPCB25J9/1605B25J9/1664G06T13/20
Inventor 刘波
Owner 天津奇幻岛科技有限公司
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products