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2127results about "Remote-control toys" patented technology

Using handheld device to control flying object

Method and system for remote control of a drone helicopter and RC plane using a handheld device is disclosed. Piloting commands and actions are performed using the handheld device, which includes a motion sensor module, with gyro-sensor and g-sensor for controlling roll, yaw and pitch of flying object under relative or absolute coordinate system. The gyro-sensor controls both heading and rotation of flying object in place around its yaw by rotating handheld device around its yaw axis; g-sensor controls pitch and roll by rotating handheld device around its pitch axis and roll axes. Upon determining free falling of flying object, throttle is thereby adjusted so as to land it safely. Flying object further has a camera, and video images are transferred wireless to be displayed on touch screen, and image zoom-in and zoom-out are provided via multi-touch of touch screen. RF and IR capability is included for wireless communication.
Owner:CYWEE GROUP

Magical wand and interactive play experience

The invention provides a unique interactive play experience carried out utilizing a toy “wand” and / or other actuation / tracking device. In one embodiment the wand incorporates a wireless transmitter and motion-sensitive circuitry adapted to actuate the transmitter in response to particular learned wand motions. The wand allows play participants to electronically and “magically” interact with their surrounding play environment simply by pointing, touching and / or using their wands in a particular manner to achieve desired goals or produce desired effects. Various wireless receivers or actuators are distributed throughout the play facility to support such wireless interaction and to facilitate full immersion in a fantasy experience in which participants can enjoy the realistic illusion of practicing, performing and mastering “real” magic.
Owner:MQ GAMING

Video game system combining gaming simulation with remote robot control and remote robot feedback

An interactive apparatus is described comprising a portable gaming system and a mobile toy vehicle connected by a wireless communications link. The mobile toy vehicle has a drive system, a video camera, a communications link, a computer system, and vehicle control software. The gaming system comprises a visual display, a user interface, a communications link, a computer system and gaming software. The gaming system can display the real-time real-world images captured by the video camera mounted on the mobile toy vehicle overlaid with simulated gaming objects and events. In this way a combined on-screen off-screen gaming experience is provided for the user that merges real-world events with simulated gaming actions. The apparatus allows for single player and multiplayer configurations.
Owner:OUTLAND RES

Programmable motion-sensitive sound effects device

A programmable sound effects device which utilizes a motion-sensitive mechanism for selecting unique sound effects. The device is comprised of an electronic motion-sensitive actuator, a sound effect storage media for storing a plurality of predetermined sound effects, and a playback mechanism for audibly emitting the motion-activated sound effects. This device is designed to be used with amusement and entertainment type products such as toys, games, dolls, and props, with exemplary uses in toy swords, drumsticks, magic wands, and the like. A preferred embodiment is comprised of a unit which is physically incorporated into the handle of a toy sword. As the user moves the toy sword in a predefined manner, the motion-sensitive actuator senses the motion and plays out a plurality of unique sound effects as a function of the user's movements. The motion-detection algorithm which triggers the different sound effects is programmable. In another embodiment, the device is contained within a single housing unit that is worn on the user's body. This embodiment is well suited for many toys, props, games, and the like that do not have any sound effects capability but would benefit from such capability.
Owner:RPX CORP

Multi-layered interactive play experience

InactiveUS20060154726A1Easy to learnIncrease entertainment opportunityComputerized toysVideo gamesSpecial effectsMultimedia
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and / or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use the wand and / or complete one or more special effects, adventures and / or quests. During or following the interactive entertainment phase, the participant may use accumulated points and / or powers to redeem prizes and / or compete against other participants, such as in a duel.
Owner:MQ GAMING

System and method for toy adoption and marketing

An Entertainment System in combination with a commercially purchased toy, wherein the system allows a toy user to register the toy online using a registration code, allowing the user access to various entertainment activities and scenarios in a “virtual world” including a virtual representation of the toy, via a computer connected to the Internet. The system then encourages the user to purchase additional toys to enjoy additional benefits using the Entertainment System. The Entertainment System including a database subsystem, a registration subsystem, a server subsystem, and a virtual world providing subsystem.
Owner:GANZ

System and method for toy adoption and marketing

ActiveUS20050192864A1DollsAdvertisements
An Entertainment System in combination with a commercially purchased toy, wherein the system allows a toy user to register the toy online using a registration code, allowing the user access to various entertainment activities and scenarios in a “virtual world” including a virtual representation of the toy, via a computer connected to the Internet. The system then encourages the user to purchase additional toys to enjoy additional benefits using the Entertainment System. The Entertainment System including a database subsystem, a registration subsystem, a server subsystem, and a virtual world providing subsystem.
Owner:GANZ AN ONTARIO PARTNERSHIP CONSISTING OF S H GANZ HLDG INC & 816877 ONTARIO

Active Hanukkah candelabrum

A Hanukkiah (10) for carrying combustible candles (12) includes a sense circuit (16) coupled to an output circuit (18). The output circuit comprising at least one of an electronic playback device (112), an electromechanical device (52), or a light source device (46), or a combination thereof. Sense circuit (16) includes a flame-responsive circuit (16A) adapted and arranged to respond to a portion of energy emitted by a lit shamash (12A) candle of the Hanukkiah, and an RF receiver circuit (16B) adapted and arranged to respond to a portion of predetermined RF signal. A dreidel (200) is further provided comprising a rotation-sensitive RF transmitting circuit (230) for generating predetermined RF signals upon spinning of the dreidel. The flame of shamash (12A) and / or the spinning of dreidel (200) are adapted to activate output circuit (18) of Hanukkiah (10) to provide entertaining audible and / or visual output.
Owner:TAL GUY +1

Distributed System of Autonomously Controlled Toy Vehicles

A toy system includes a drivable surface that includes location encoding markings. A toy vehicle or mobile agent is provided that includes a drive motor, an imaging system for taking images of the markings, a vehicle wireless transceiver, and a microcontroller operatively coupled to the motor, the imaging system, and the vehicle wireless transceiver. A basestation is provided that includes a controller operatively coupled to a basestation wireless transceiver. Via wireless communication between the wireless transceivers of the toy vehicle and the basestation, an action to be implemented by the toy vehicle can be determined by the basestation and communicated to the toy vehicle, whereupon the microcontroller of the toy vehicle controls detailed movement of the toy vehicle on the drivable surface based on images taken of the markings of the drivable surface by the imaging system to cause the toy vehicle to implement the action on the drivable surface.
Owner:DIGITAL DREAM LABS INC

Method of and system for using conversation state information in a conversational interaction system

A method of using conversation state information in a conversational interaction system is disclosed. A method of inferring a change of a conversation session during continuous user interaction with an interactive content providing system includes receiving input from the user including linguistic elements intended by the user to identify an item, associating a linguistic element of the input with a first conversation session, and providing a response based on the input. The method also includes receiving additional input from the user and inferring whether or not the additional input from the user is related to the linguistic element associated with the conversation session. If related, the method provides a response based on the additional input and the linguistic element associated with the first conversation session. Otherwise, the method provides a response based on the second input without regard for the linguistic element associated with the first conversation session.
Owner:VEVEO INC

Toy devices and methods for providing an interactive play experience

The invention provides a unique interactive play experience carried out utilizing a toy “wand” and / or other actuation / tracking device. In one embodiment the wand incorporates a wireless transmitter and motion-sensitive circuitry adapted to actuate the transmitter in response to particular learned wand motions. The wand allows play participants to electronically and “magically” interact with their surrounding play environment simply by pointing, touching and / or using their wands in a particular manner to achieve desired goals or produce desired effects. Various wireless receivers or actuators are distributed throughout the play facility to support such wireless interaction and to facilitate full immersion in a fantasy experience in which participants can enjoy the realistic illusion of practicing, performing and mastering “real” magic.
Owner:MQ GAMING

Mobile/portable and personal pre-recorded sound effects electronic amplifier device/gadget

In one embodiment, the present invention is directed to a cheering apparatus, comprising: an effect selector, for selecting a sound effect to be played upon activation; a motion detector, for detecting an acceleration or deceleration by a user's limb; and an audio unit, for playing the selected sound upon indicating by the motion detector acceleration or deceleration of a user's limb. The cheering apparatus may further comprise a handheld casing, for housing at least a speaker of the audio unit. The cheering apparatus may further comprise a connector, such as one or more straps, for directly or indirectly connecting the motion detector to a human's limb. The motion detector may comprise: a conductive weighting object; a flexible conductive element connected at one end to the weighting object, and connected at the other end to a non-conductive chassis; and conductive housing.
Owner:AMITAI AVI +1

Method of Controlling a Vehicle or Toy via a Motion-Sensing Device and/or Touch Screen

A method for controlling a remote toy by means of a motion sensing device and / or a touch screen on a mobile device. The mobile device can be a standard mobile phone, tablet, or any other device equipped with either a motion sensing device, touch screen, or both for controlling specific movements on a remote toy.
Owner:RINDLISBACHER STEPHEN M

Touch screen-type input device

A multi-functional remote controller (1) has a multi-functional button (20) consisting of an LCD panel (21), a touch panel (22), a transparent button sheet (23), and mechanical switches (22). The transparent button sheet (23) has a shape with concavities and convexities, and the shape enables a user to recognize the position of each button in the pattern using their sense of touch. When the user presses down the touch panel (22), a mechanical switch (24) is pressed down to give a click sensation.
Owner:OGIHARA TAKUYA

Interoperation between virtual gaming environment and real-world environments

InactiveUS20070097832A1Improves toy specific characteristic of toyImprove featuresDollsBoard gamesGame playVirtual game
A toy device is provided, which is interoperable with a virtual game application enabling a player for playing in a virtual gaming environment. The virtual game application comprises at least one game object controllable by the player. The game object has game specific characteristics, which are developable during playing. The toy device is provided to the player for playing in a real-world environment. The toy device represents a real-world analog of the game object and has one or more sensors, which are arranged to detect how a player a game plays of the player with the toy device. Sensor information is registered by the means of the one or more sensors. The sensor information is detected in consequence to how a game play of the player plays with the toy device in the real-world environment and is transferred to the game application to adjust the game specific characteristics of the game object in accordance with the game play in the real-world environment.
Owner:NOKIA CORP

Electrical remote-control and remote-power flying saucer

The purpose of the invention is a light aircraft, remotely supplied and remotely controlled, propelled by electrical motors coupled to propellers, this device being able to perform stationary flight and to move in the three space dimensions in a controlled way. The system includes an aircraft (1), a control unit (3) and a handling unit (4). The aircraft comprises four propellers, each of them driven by a electric motor, a gyroscopic device, tilt sensors, a yaw sensor and an extrenal protective body. The invention also describes the method for the fliht closed loop control. The main purpose of this invention is to provide a enjoyable and educative toy, mainly intended for indoor flight. In a variant of the invention, the aircraft is fitted with a miniaturized video camera, in order to perform remote inspections on buildings or elements difficult to access.
Owner:LOUVEL PHILIPPE

System and method for toy adoption and marketing

An Entertainment System in combination with a commercially purchased toy, wherein the system allows a toy user to register the toy online using a registration code, allowing the user access to various entertainment activities and scenarios in a “virtual world” including a virtual representation of the toy, via a computer connected to the Internet. The system then encourages the user to purchase additional toys to enjoy additional benefits using the Entertainment System. The Entertainment System including a database subsystem, a registration subsystem, a server subsystem, and a virtual world providing subsystem.
Owner:GANZ AN ONTARIO PARTNERSHIP CONSISTING OF S H GANZ HLDG INC & 816877 ONTARIO

Optical sensing system and system for stabilizing machine-controllable vehicles

ActiveUS20050165517A1Stabilising flight movementAvoiding undesirable fluctuationDigital data processing detailsPosition fixationAutomatic controlEngineering
In order to measure the movement of a vehicle, especially an aircraft, an imaging optical system 2 which is to be positioned on the vehicle is used to detect an image of the environment 4, and an optoelectronic shift sensor 3 chip of the type comprising an inherent evaluation unit is used to measure any shift of the image from structures thereof. The shift sensor is equal or similar to the sensor used on an optical mouse. The sensor is positioned in such a way that infinite objects are focused. The measuring signal is evaluated to indicate movements and / or the position of the aircraft. The inventive system can also be used to measure distances e.g. in order to control the flight altitude. The invention further relates to methods for automatically controlling particularly a hovering flight by means of a control loop using optical flow measurement.
Owner:IRON BIRD LLC

Ball Robot

Ball robot comprising a shell, a diametric main axle, at least one pendulum, and a drive mechanism comprising at least two drive motors, wherein the drive motors are arranged on the pendulum(s) in the vicinity of the inner surface of the shell. There is also provided a ball robot with a ball attached to the shell concentric the shell, and a drive mechanism located inside the shell and supported by the diametric axle, wherein the diametric axle is arranged to accommodate for dimensional changes of the shell along the main axis of rotation.
Owner:LUOTENG TECH HANGZHOU CO LTD

Radio control flying toy

There is disclosed a radio control flying toy in which an airframe can be easily floated and a running direction can be easily controlled. The toy is provided with: an airframe 11 formed into a rectangular plate shape having a flat bottom surface on a lower side; first to fourth propellers 16a, 16b, 16c, and 16d which are disposed in four corners forming at least a quadrangular shape on the lower side of the airframe 11 and which feed air toward a bottom-surface side to float the airframe 11; first to fourth driving means 17a, 17b, 17c, and 17d which drive the first to fourth propellers 16a, 16b, 16c, and 16d, respectively; a control unit 20 which individually controls driving outputs of the first to fourth driving means 17a, 17b, 17c, and 17d, respectively; a transmitter 30 for transmitting a control signal for flight from the outside to the control unit 20; and a battery 21 which supplies power to the first to fourth driving means 17a, 17b, 17c, and 17d and the control unit 20.
Owner:TAIYO KOGYO CORPORATION

Electronic Device and the Input and Output of Data

The present invention relates to an electronic device, and in particular, to the input and output of data from the electronic device. The present invention also relates to an object that is identifiable by an electronic device having a touch screen. The object includes contact members that can engage or be positioned proximate to the touch screen. The contact members create contact points that are sensed or detected by the touch screen. The object is at least partly conductive and includes at least a first contact member and a second contact member spaced from the first contact member. The first and second contact members define the pattern of contact points. An output is generated and displayed by the touch screen when the object engages or is proximate to the touch screen and is identified.
Owner:MATTEL INC

Method and device for controlling a remote vehicle

A system and method for controlling a remote vehicle comprises a hand-held controller including a laser generator for generating a laser beam. The hand-held controller is manipulable to aim and actuate the laser beam to designate a destination for the remote vehicle. The remote vehicle senses a reflection of the laser beam and moves toward the designated destination. The hand-held controller allows single-handed control of the remote vehicle and one or more of its payloads. A method for controlling a remote vehicle via a laser beam comprises encoding control signals for a remote vehicle into a laser beam that is aimed and sent to a designated destination for the remote vehicle, and sensing a reflection of the laser beam, decoding the control signals for the remote vehicle, and moving toward the designated destination.
Owner:FLIR DETECTION
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