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3307results about "Dolls" patented technology

Simulation dog tail swinging installment

A simulation tail swinging installment includes a base plate, an electromagnetic coil disposed on the base plate, a battery module configured for supplying power to the electromagnetic coil, and a control circuit coupled to the battery module. The simulation tail swinging installment further includes a furcated component having two arms disposed with respect to the electromagnetic coil, with the two arms located on opposite sides of the electromagnetic coil, respectively. Each of the arms includes a permanent magnet positioned in correspondence with the electromagnetic coil. The furcated component is mounted to the base plate through a pivot connected to the base plate. A first driving cable and a second driving cable are attached to the two arms, respectively. The first driving cable and the second driving cable extend through and along two side portions of a simulation tail and secured to a distal end of the simulation tail.
Owner:TSUI KING LAM

Simulation dog tail swinging installment

A simulation tail swinging installment includes a base plate, an electromagnetic coil disposed on the base plate, a battery module configured for supplying power to the electromagnetic coil, and a control circuit coupled to the battery module. The simulation tail swinging installment further includes a furcated component having two arms disposed with respect to the electromagnetic coil, with the two arms located on opposite sides of the electromagnetic coil, respectively. Each of the arms includes a permanent magnet positioned in correspondence with the electromagnetic coil. The furcated component is mounted to the base plate through a pivot connected to the base plate. A first driving cable and a second driving cable are attached to the two arms, respectively. The first driving cable and the second driving cable extend through and along two side portions of a simulation tail and secured to a distal end of the simulation tail.
Owner:TSUI KING LAM

Children's toy with wireless tag/transponder

InactiveUS7066781B2Quickly and easily identified non-invasivelyEasy to storeDollsIndoor gamesSkill setsComputer science
A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and / or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input / output programming, simulated intelligence and / or interactive gaming possibilities.
Owner:MQ GAMING

Local area preference determination system and method

A preference determination system allows a music provider, like a band or disc jockey, to determine the musical preferences of the members at a gathering. As many members of a gathering use electronic devices, like cellular telephones, that include music and video players, these devices include a corresponding play list that includes information about the music or video. When at a gathering the music provider, for example, interrogates the devices of the members of the group and uploads their respective play lists. The music provider then compiles information about the music into a data compilation. The information may include artist, song title, release date, genre, etc. The music provider then sorts the data compilation to select information that is popular to a significant number of members in the group. The music provider then selects and plays music to the group consistent with the selected information. For example, if 50 people are at a gathering, and 30 have digital music by the Tom Waits on their devices, the music provider may decide to play “Innocent When You Dream” for the group.
Owner:GOOGLE TECH HLDG LLC

Electroactive polymer devices for moving fluid

The invention describes devices for performing thermodynamic work on a fluid, such as pumps, compressors and fans. The thermodynamic work may be used to provide a driving force for moving the fluid. Work performed on the fluid may be transmitted to other devices, such as a piston in a hydraulic actuation device. The devices may include one or more electroactive polymer transducers with an electroactive polymer that deflects in response to an application of an electric field. The electroactive polymer may be in contact with a fluid where the deflection of the electroactive polymer may be used to perform thermodynamic work on the fluid. The devices may be designed to efficiently operate at a plurality of operating conditions, such as operating conditions that produce an acoustic signal above or below the human hearing range. The devices may be used in thermal control systems, such as refrigeration system, cooling systems and heating systems.
Owner:SRI INTERNATIONAL

Magical wand and interactive play experience

The invention provides a unique interactive play experience carried out utilizing a toy “wand” and / or other actuation / tracking device. In one embodiment the wand incorporates a wireless transmitter and motion-sensitive circuitry adapted to actuate the transmitter in response to particular learned wand motions. The wand allows play participants to electronically and “magically” interact with their surrounding play environment simply by pointing, touching and / or using their wands in a particular manner to achieve desired goals or produce desired effects. Various wireless receivers or actuators are distributed throughout the play facility to support such wireless interaction and to facilitate full immersion in a fantasy experience in which participants can enjoy the realistic illusion of practicing, performing and mastering “real” magic.
Owner:MQ GAMING

Real time remotely controlled robot

A robot system including a robot, an operator control center and having a communication system connecting the robot and control center wherein an operator in the control center responds with natural movements to stimulus signals from the robot environment by issuing commands that control the robot. In one embodiment, the operator occupies a command chair with an exoskeletal arm that is secured to the "shoulder" (backrest) of the chair. The operator slides his hand into a glove of the invention attached to the end of the exoskeletal arm. He views the robot environment through a video screen and exerts control in response to views presented on the screen. The communication system sends signals to the operator glove in response to conditions at the robot site prompting the operator to take appropriate action.
Owner:FANU AMERICA CORP

Interactive virtual character doll

The interactive doll simulates the character of a live person or, in other embodiments a fantasy figure or animal, in essence, simulating a living being that possesses respective human or animal qualities: displaying specific needs, tenderness, intelligence and / or understanding. The doll contains a clock or other timekeeping device and thereby knows of the time of day. It automatically enters a sleep mode at a preset sleep time during which the playtoy remains quiet, and wakens at a preset hour of the day, issuing a verbal statement to let the player know it is time to again play. By issuing a sequence of verbal requests from time to time to the player to take action of various kinds on or with the doll, determines the player's compliance or noncompliance with each such request and issues a verbal message appropriate to such compliance or non-compliance. Some of the verbal requests made are of a kind that occur at a particular time of day in the life of the character being synthesized, such as a request for a food or beverage at breakfast time, lunch time or supper time. And, from time to time at its own initiative, the playtoy may issue verbal messages of affection to the player. That doll is accompanied by external objects that simulate a variety of foods, a beverage, medicine and the like, which the doll is to be applied by the player to the doll pursuant to specific verbal requests from the doll and the doll is able to identify those objects for enhanced interactive play with the player.
Owner:PLAYMATES TOYS

System and method for toy adoption and marketing

ActiveUS20050192864A1DollsAdvertisements
An Entertainment System in combination with a commercially purchased toy, wherein the system allows a toy user to register the toy online using a registration code, allowing the user access to various entertainment activities and scenarios in a “virtual world” including a virtual representation of the toy, via a computer connected to the Internet. The system then encourages the user to purchase additional toys to enjoy additional benefits using the Entertainment System. The Entertainment System including a database subsystem, a registration subsystem, a server subsystem, and a virtual world providing subsystem.
Owner:GANZ AN ONTARIO PARTNERSHIP CONSISTING OF S H GANZ HLDG INC & 816877 ONTARIO

Information reproduction/i/o method using dot pattern, information reproduction device, mobile information i/o device, and electronic toy

The present invention proposes a dot pattern on which code information and x and y coordinate information can be defined even if the dot pattern is extremely small, and proposes an information reproducing method and an information reproducing device based on the dot pattern. More specifically, a medium such as a printed material on which is formed a dot pattern portion by arranging in accordance with a given rule dots generated by a dot code generating algorithm in order to recognize various kinds of multimedia information is scanned as image data by scanning means. Then, the image data is converted into code data. Multimedia information corresponding to the code data is read out of storing means to be reproduced.
Owner:YOSHIDA

Toy devices and methods for providing an interactive play experience

The invention provides a unique interactive play experience carried out utilizing a toy “wand” and / or other actuation / tracking device. In one embodiment the wand incorporates a wireless transmitter and motion-sensitive circuitry adapted to actuate the transmitter in response to particular learned wand motions. The wand allows play participants to electronically and “magically” interact with their surrounding play environment simply by pointing, touching and / or using their wands in a particular manner to achieve desired goals or produce desired effects. Various wireless receivers or actuators are distributed throughout the play facility to support such wireless interaction and to facilitate full immersion in a fantasy experience in which participants can enjoy the realistic illusion of practicing, performing and mastering “real” magic.
Owner:MQ GAMING

Method and system for controlling drive of a robot

A method and system for controlling drive of a robot having two or more drive axes and driven in accordance with an action program transmitted from a system controller to a robot controller by a wireless transmission way, checks whether a detected current position of the robot coincides with a predetermined start position of the robot in terms of the drive axes, and allows the robot to be driven in accordance with the designated action program when the detected current position coincides with the predetermined start position. Failure in the position control of the robot due to transmission error is prevented by the position checking.
Owner:OG GIKEN CO LTD

Children's toy with wireless tag/transponder

A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and / or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input / output programming, simulated intelligence and / or interactive gaming possibilities.
Owner:MQ GAMING

Interoperation between virtual gaming environment and real-world environments

InactiveUS20070097832A1Improves toy specific characteristic of toyImprove featuresDollsBoard gamesGame playVirtual game
A toy device is provided, which is interoperable with a virtual game application enabling a player for playing in a virtual gaming environment. The virtual game application comprises at least one game object controllable by the player. The game object has game specific characteristics, which are developable during playing. The toy device is provided to the player for playing in a real-world environment. The toy device represents a real-world analog of the game object and has one or more sensors, which are arranged to detect how a player a game plays of the player with the toy device. Sensor information is registered by the means of the one or more sensors. The sensor information is detected in consequence to how a game play of the player plays with the toy device in the real-world environment and is transferred to the game application to adjust the game specific characteristics of the game object in accordance with the game play in the real-world environment.
Owner:NOKIA CORP

System and method for toy adoption and marketing

An Entertainment System in combination with a commercially purchased toy, wherein the system allows a toy user to register the toy online using a registration code, allowing the user access to various entertainment activities and scenarios in a “virtual world” including a virtual representation of the toy, via a computer connected to the Internet. The system then encourages the user to purchase additional toys to enjoy additional benefits using the Entertainment System. The Entertainment System including a database subsystem, a registration subsystem, a server subsystem, and a virtual world providing subsystem.
Owner:GANZ AN ONTARIO PARTNERSHIP CONSISTING OF S H GANZ HLDG INC & 816877 ONTARIO

Robot apparatus

A working robot arm and an object recognizing unit used for recognizing a moving body such as a person and an animal are prepared, and while an object recognized by the object recognizing unit is blocked by a shielding operation by the use of one portion of a robot mechanism unit, a job is carried out by the working robot arm so that it becomes possible to actively ensure a working space of the robot mechanism unit, and consequently to continue the job safely.
Owner:PANASONIC CORP

3-D model providing device

For an apparatus effectively providing a real three-dimensional model to a customer, three-dimensional shape data of a target is obtained at a data input section (10). The data is managed by a server which is connected to a network. A suitable formation section (14) is selected to form a real three-dimensional model based on the data. In addition, the formation completion is automatically notified to the customer via a completion display panel (260), a cellular phone (61), or the like.
Owner:DIGIMEDIA TECH LLC

Remote generation and distribution of command programs for programmable devices

A system for controlling a motion device. A motion control system comprises a motion control device, and a first user is associated with the motion control system. An output system is arranged to generate motion signals that may be perceived by the first user. A motion server system comprises a plurality of motion scripts associated with messages to be transmitted to the first user and a motion program web page. A processing system comprises a browser program compatible with the motion program web page. A communications system transfers data between the various systems. A second user controls the server system to form a motion message corresponding to a desired motion signal based on the at least one motion script stored by the server system. The motion control system causes the output system to generate the desired motion signal based on the motion message.
Owner:AUTOMATION MIDDLEWARE SOLUTIONS

Motion-generating illuminated inflatable decoration

A motion-generating illuminated inflatable decoration includes an inflatable body with an inner space mounted on the mounting base, an air pump and a dynamic controlling device. The air pump is mounted in the inner space to pump ambient air into the inner space. The dynamic controlling device is mounted in the inflatable body and includes a pulling cord, a cord driving motor, multiple illuminating elements, a controller and a sensor. The pulling cord interconnects the inflatable body with the cord driving motor and will cause a motion of the inflatable body as the cord driving motor is rotated to change its length. The illuminating elements are mounted on the inflatable body to produce lights. The controller controls the cord driving motor and the illuminating elements to work as the sensor detects a person going through the inflatable decoration to attract the person's attention.
Owner:WANG SHENG CHIEN

Method to use acoustic signals for computer communications

InactiveUS20100030838A1Range of can easilyReduced perceived and actual health dangerDollsComputerized toysSonificationComputer science
A method of communicating with an electronic device, comprising:providing a computer having an audible sound receiving and generating sub-system including a microphone;transmitting from a source at least one ultrasonic acoustic signal, encoded with information to the computer; andreceiving said at least one signal by said microphone, to be detected by said computer. Preferably, the ultrasonic frequency used is below 50 kHz.
Owner:DIALWARE
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