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370 results about "Virtual interaction" patented technology

Perception of virtual interactions with people and places. Internationally, just under a quarter of online consumers agree that virtual interactions with people and places can be as good as being there in person.

Virtual interaction queuing using internet protocols

A method and system for processing a call when a call recipient is unavailable by using virtual interaction queuing techniques over IP networks are disclosed. The method includes queuing the call in a queue associated with a call center, obtaining a messaging preference of the caller, disconnecting the call, generating at least one IP-based message for the caller according to the caller's messaging preference, and transmitting the at least one IP-based message to the caller over an IP network, so as to begin a virtual interaction between the caller and the call center after the call is disconnected.
Owner:AVAYA INC

System for promoting physical activity employing virtual interactive arena

InactiveUS20070178973A1Stimulate physical activitySignificant physical activityVideo gamesSpecial data processing applicationsDisplay deviceVisual feedback
A system for promoting physical activity of a participant includes a plurality of stations. The stations are discrete from one another and each includes a display surface, a station processor, and an input sensor, the input sensor generating sensor signals indicative of interaction of the participant with the station. The station processor generates feedback signals based upon the sensor signals, at least some of the feedback signals being visual signals. Each of the stations also includes a display device displaying visual feedback to the participant, the visual feedback being based upon the visual signals, and being displayed on the display surface. The system also includes a central processor in communication with the station processors, the central processor controlling the stations and coordinating operation of the stations with one another such that the participant interacts with the system using multiple of the stations.
Owner:GREAT PLAY HLDG

Virtual interaction system and method based on client/server mode

The invention discloses a virtual interaction system and method based on a client/server mode. The system comprises a client and a server, wherein the client and the server carry out data communication on the basis of a remote desktop protocol. A virtualization technology is adopted by the server, and the server comprises a control center, a security center and a plurality of proxy servers, wherein the control center is used for configuring application program lists and algorithms and secret keys of data encryption, the security center is used for configuring security policies and security levels, and the proxy servers are used for installing related applications, loading local resources and deploying http forward services. The virtual interaction system and method based on the client/server mode have the advantages that in terms of cross-platform clients, the virtual interaction system and method based on the client/server mode have access to resource control of the proxy servers, integrate idle resource virtual proxy servers of the server, verify legal users, verify limitation of user security levels, feed back security encryption of requested data, filter the http requests of the users, and provide server application program services.
Owner:MASSCLOUDS

Experimental system and method for augmented reality of teleoperation of robot

The invention discloses an experimental system and method for augmented reality of teleoperation of a robot. The system comprises a robot, a two-path video collecting device, a server, a client and a display device. The two-path video collecting device collects the scene data and transmits the collected two-path video stream to the server; the server receives the two-path video stream and the gesture parameters of the robot, processes the data and transmits the processed data to the client; the client processes the data for the two-path video stream and the gesture parameters of the robot transmitted from the server and establishes a virtual interactive mode which is operated in various ways through instructions sent by the client; and the virtual interactive model established by the client is displayed in a stereo display device. By adopting the experimental system and method for augmented reality of teleoperation of a robot, an environment of simulation test for augmented reality is established, the robot and the actual scene can be displayed by a three-dimensional way, and a teleoperation interactive information mode is established to carry out corresponding experimental operations.
Owner:BEIJING UNIV OF POSTS & TELECOMM

Lower limb rehabilitation training robot system based on virtual reality

The invention discloses a lower limb rehabilitation training robot system based on virtual reality, which comprises a virtual interaction scene module, a physiological parameter acquisition module, a man-machine interaction module, a control module and a lower limb rehabilitation training robot, wherein the virtual interaction scene module simulates motion of a virtual person in a virtual scene and calculates an interaction force between the virtual person and a virtual environment; the man-machine interaction module displays and transmits physiological parameters of a patient, a motion state of the lower limb rehabilitation training robot and the acting forces of the patient in all directions to the control module; the control module generates and issues a control instruction; and the lower limb rehabilitation training robot is responsible for force feedback output under an active rehabilitation condition and traction of the patient for rehabilitation training under a passive rehabilitation training condition. According to the system, simpler virtual scene interaction is achieved by establishing a virtual person model; a real-time and friendly virtual scene interaction system with feedback of a visual sense, an auditory sense and a touch sense is provided for the rehabilitation training robot; and the patient is encouraged to actively perform rehabilitation training.
Owner:SOUTHEAST UNIV

Interaction engine for creating a realistic experience in virtual reality/augmented reality environments

The technology disclosed relates to a method of realistic simulation of real world interactions as virtual interactions between a control object sensed acting in a three-dimensional (3D) sensory space and the virtual object in a virtual space that the control object interacts with. In particular, it relates to detecting free-form gestures of a control object in a three-dimensional (3D) sensory space and generating for display a 3D solid control object model for the control object during the free-form gestures, including sub-components of the control object and in response to detecting a free-form gesture of the control object in the 3D sensory space in virtual contact with the virtual object, depicting, in the generated display, the virtual contact and resulting motions of the virtual object by the 3D solid control object model.
Owner:ULTRAHAPTICS IP TWO LTD

Virtual scene interaction-based rehabilitation training robot system and use method thereof

The invention discloses a virtual scene interaction-based rehabilitation training robot system and a use method thereof. The system comprises parts including a virtual interaction scene module, a visual information collection module, a physiological parameter collection module, a force measurement module, a state monitoring module, an instruction generation module, a rehabilitation training robot and the like, wherein the state monitoring module displays information measured by the physiological parameter collection module and the force measurement module and a motion state output by the rehabilitation training robot through an interface, and sends the information and the motion state to the instruction generation module; the instruction generation module generates a control instruction according to the information provided by the state monitoring module and the virtual interaction scene module; and the rehabilitation training robot is in charge of realizing force feedback output in an active rehabilitation condition and dragging a patient to perform rehabilitation training in a passive rehabilitation training condition. A real-time and friendly virtual scene interaction system with visual sense, auditory sense and tactile sense multi-perception feedback can be provided for the rehabilitation training robot, and the patient can be stimulated to actively perform rehabilitation training.
Owner:SOUTHEAST UNIV

Virtual cinema interaction system and method

The invention discloses a virtual cinema interaction system and method. The virtual cinema interaction system comprises a multimedia module used for obtaining film information from a webpage and obtaining audio and video data of the film based on a corresponding relationship between the film information and a film storage address; a virtual scene module used for generating a virtual scene of a cinema, wherein the virtual scene includes a screen, seats, an evaluation interface and a communication interface; an interactive communication module used for sending interactive communication information among audiences to the communication interface, issuing evaluation information and grade information to the evaluation interface; and an evaluation module used for collecting evaluation information of the audiences, calculating average value of grades given by the audiences and updating the average value and the grade information to the film information. The virtual cinema interaction system, disclosed by the invention, has the advantages of achieving cinema effects, evaluating film and realizing the virtual cinema with communication among audiences. By simulating the screen and the seats of a true cinema and adding the evaluation interface and the communication interface to add interaction among the audiences, the entertainment purpose of watching the film is not only realized, but the social purpose is also realized.
Owner:GUANGZHOU DUOYI NETWORK TECH

Virtual interactive direct broadcast system

The invention discloses a virtual interactive direct broadcast system. The system comprises a direct broadcast end used for an anchor to perform direct broadcast, an audience end used for an audienceto perform watching, and a server used for controlling a direct broadcast process; the server is connected with the direct broadcast end and the audience end through a network; the direct broadcast end is provided with a virtual scene module used for acquiring and establishing a virtual scene, a portrait acquisition module used for acquiring action expressions of the anchor, and a scene synthesismodule used for synthesizing a virtual picture and an anchor portrait into a direct broadcast picture; and the audience end is provided with an interactive selection module used for selecting an interactive mode, an action storage module used for storing and fixing the virtual scene, and an action synthesis module used for making interactive actions. The anchor selects the virtual scene through the direct broadcast end, and the direct broadcast picture is synthesized in combination with the action of the anchor; and the audience selects the interactive mode through the audience end, and an action template is provided in combination with the action of the audience to synthesize the interactive action for interaction with the anchor.
Owner:广东彼雍德云教育科技有限公司

Real-time video camera tracking method based on key frames

The invention discloses a real-time video camera tracking method based on key frames, which comprises the following steps: (1) capturing an index image sequence, and restoring a sparse three-dimensional characteristic point structure of a scene by a method of inferring a structure from movement; (2) giving the index image sequence and the sparse three-dimensional characteristic point structure, and automatically selecting the key frames by optimizing an energy function related to the key frames; (3) in the real-time video camera tracking process, for each frame of real-time input image, firstly, quickly positioning a candidate key frame similar to the real-time input image from the key frame set by a characteristic word tree method of image recognition; and (4) matching the characteristic points abstracted on the real-time input image with the characteristic points on the candidate key frame, obtaining the corresponding three dimensional coordinates of the characteristic points on the image, and calculating the directionality parameters of the video camera. The invention has high calculating efficiency and stable solving result, and the video camera tracking result obtained by the method can be directly used for the applications of reality enhancement, virtual interaction and the like.
Owner:ZHEJIANG UNIV

Robot imitation learning method based on virtual scene training

PendingCN110991027ATraining model fastLate migration is fastArtificial lifeDesign optimisation/simulationData setAlgorithm
The invention discloses a robot imitation learning method based on virtual scene training. The method comprises the following steps: designing a robot model and a virtual interaction environment according to a specific task; collecting and arranging an expert data set; determining a state value space S and an action value space A according to the specific task, and determining structures of the network of a strategy generator and the network of a discriminator according to the state value space S and the action value space A; sampling data from the strategy generator, designing a parameter updating strategy, and alternately training the strategy generator and the discriminator by combining the expert data set and adopting an adversarial training method until the discriminator converges toa saddle point; and testing a network model composed of the strategy generator and the discriminator obtained by training, and taking a real environment state as input of the strategy generator so asto obtain action output. According to the method, a value return function is judged and learned; a large number of complex intermediate steps of inverse reinforcement learning with high calculation amount are bypassed; and the learning process is simpler and more efficient.
Owner:SOUTH CHINA UNIV OF TECH
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