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372 results about "Virtual interaction" patented technology

Perception of virtual interactions with people and places. Internationally, just under a quarter of online consumers agree that virtual interactions with people and places can be as good as being there in person.

Real Time Online Interaction Platform

Disclosed herein is a computer implemented method and system for real time online interaction and social consumption of media by multiple users. A virtual interaction platform is provided for use by the users for the real time online interaction. A synchronous media layer is provided on the virtual interaction platform. An interaction layer comprising multiple interaction modes for enabling the users to engage in group interactions is provided on the virtual interaction platform. A reporting, archiving, and analysis layer is provided on the virtual interaction platform. Multimedia content is simulcasted for synchronous viewing by the users using the synchronous media layer. Group interactions among the users are enabled by the interaction layer using multiple interaction modes. A marketing layer is provided on the virtual interaction platform for targeting in-platform advertisements to the users. The simulcasted multimedia content is therefore consumed by the users while interacting using the interaction modes.
Owner:BARON SAMUEL PIERCE +1

Virtual Discussion Forum

InactiveUS20090063991A1Facilitates asynchronous group interactionOffice automationData switching networksInteraction layerOnline learning
Disclosed herein is a computer implemented method and system for enabling real-time synchronous group interactions among participants in a virtual discussion forum. The virtual discussion forum may be a web seminar, an online conference session, an online debate, an online learning session, etc. A virtual interaction platform comprising a synchronous media layer, an interaction layer, and a reporting, archiving, and analysis layer is provided to the participants. The virtual interaction platform enables synchronous group interactions among the participants by introducing discussion issues for the virtual discussion forum. Media content related to the discussion issues is synchronously rendered to the participants. The virtual interaction platform enables the participants to interact with each other and respond to questions, polls, etc. posted in the virtual discussion forum. The virtual interaction platform determines group behavior by analyzing participants' responses and interactions and displays participants' group behavior by visually representing individual and group traits.
Owner:BARON SAMUEL PIERCE +1

Virtual interactive global exchange

A computer based virtual reality trading system for trading financial products such as commodities and stocks uses a server based system for generating a virtual trading floor to simulate an exchange. Traders use local PC's to direct their individual avatars interactively on the virtual trading floor, using hand and voice signals similar to a non-virtual exchange. This allows an exchange to be de-coupled from its physical geographic location as traders in diverse locations can interact on the virtual trading floor. The system enables accurate tracking for audit of the trade activity and simplified trade clearing, while retaining the dynamics of a non-virtual exchange.
Owner:MELKOMIAM RAYMOND

System and method for providing contemporaneous product information with animated virtual representations

A system and method for providing contemporaneous product information with animated virtual representations includes identifying a product by detecting a marker with a user device. Based upon the product, an animated virtual representation is generated in a display of the user device. Information about the product is conveyed to the user by virtual interaction with the animated virtual representation.
Owner:MAPLEBEAR INC

Virtual interactions in contact center operations

A contact center has channels for receiving communications requesting interaction with an agent, agent stations providing connection ability to received communications, and a Virtual Interaction (VI) Server connected to the LAN and executing VI software on a processor from a non-transitory medium. The VI Server creates and stores a Virtual Interaction object based on determination of an expected receipt of a future communication, the VI associating a source, an intent, a set of data regarding the source, and an agent station destination, and the created VI is stored and matched with a real incoming communication from the source associated in the VI, and the VI is then instantiated as a live interaction by connecting the source of the incoming call with the agent destination associated in the VI.
Owner:GENESYS TELECOMMUNICATIONS LABORATORIES INC

Virtual interaction queuing using internet protocols

A method and system for processing a call when a call recipient is unavailable by using virtual interaction queuing techniques over IP networks are disclosed. The method includes queuing the call in a queue associated with a call center, obtaining a messaging preference of the caller, disconnecting the call, generating at least one IP-based message for the caller according to the caller's messaging preference, and transmitting the at least one IP-based message to the caller over an IP network, so as to begin a virtual interaction between the caller and the call center after the call is disconnected.
Owner:AVAYA INC

System for promoting physical activity employing virtual interactive arena

InactiveUS20070178973A1Stimulate physical activitySignificant physical activityVideo gamesSpecial data processing applicationsDisplay deviceVisual feedback
A system for promoting physical activity of a participant includes a plurality of stations. The stations are discrete from one another and each includes a display surface, a station processor, and an input sensor, the input sensor generating sensor signals indicative of interaction of the participant with the station. The station processor generates feedback signals based upon the sensor signals, at least some of the feedback signals being visual signals. Each of the stations also includes a display device displaying visual feedback to the participant, the visual feedback being based upon the visual signals, and being displayed on the display surface. The system also includes a central processor in communication with the station processors, the central processor controlling the stations and coordinating operation of the stations with one another such that the participant interacts with the system using multiple of the stations.
Owner:GREAT PLAY HLDG

Virtual interactive classroom using groups

An online environment server hosts an event, such as a class period or interactive entertainment event, in a virtual reality process. Clients are divided into groups as they join the process according to defined group and user profiles and current group capacities. A human host, such as a teaching assistant, may also join each group as a moderator or administrator. Each group member interacts in real time with other group members via electronic chat. Recordings of group sessions may be accessed later by non-group members. The group server is configured such that the group moderator or administrator may control classroom data flow for her assigned group, such as pausing an animated stream of instructor or event input into the virtual classroom to allow classroom questions or discussion, causing the stream to be cached at the system level. Then, the moderator may resume play of the instructional sequence. When resuming play after a pause, the system server may automatically speed up play of the animated input stream from a cache while continuing to cache as necessary, until parity is reached with the current input stream for all groups.
Owner:SHUSTER GARY STEPHEN

Virtual intelligent household simulation system and method

The invention discloses a virtual intelligent household simulation system comprising a household equipment layer, a storage service layer, and an application layer. Because the virtual reality technology is applied to the intelligent household design, the immersing experience and interaction for the intelligent household user as well as real-time controlling on intelligent equipment by the virtual reality experiencing person can be realized. With an intelligent equipment control interface provided by a virtual scene, a synchronous response between a virtual scene in a three-dimensional model and a household live scene is realized, so that basic function demands of traditional intelligent household controlling and displaying can be satisfied. Meanwhile, the user can roam or walk in a three-dimensional scene from various perspectives. On the basis of the control way, a real and visual effect is realized; and the operation interface has high interactivity. With the platform, a natural object information obtaining method and natural virtual interaction experience can be provided for the internet-of-things user; and real-time performance, precision, and stability requirements by related applications of the internet of things can be met.
Owner:GUILIN UNIV OF ELECTRONIC TECH

Virtual interaction system and method based on client/server mode

The invention discloses a virtual interaction system and method based on a client / server mode. The system comprises a client and a server, wherein the client and the server carry out data communication on the basis of a remote desktop protocol. A virtualization technology is adopted by the server, and the server comprises a control center, a security center and a plurality of proxy servers, wherein the control center is used for configuring application program lists and algorithms and secret keys of data encryption, the security center is used for configuring security policies and security levels, and the proxy servers are used for installing related applications, loading local resources and deploying http forward services. The virtual interaction system and method based on the client / server mode have the advantages that in terms of cross-platform clients, the virtual interaction system and method based on the client / server mode have access to resource control of the proxy servers, integrate idle resource virtual proxy servers of the server, verify legal users, verify limitation of user security levels, feed back security encryption of requested data, filter the http requests of the users, and provide server application program services.
Owner:MASSCLOUDS

Experimental system and method for augmented reality of teleoperation of robot

The invention discloses an experimental system and method for augmented reality of teleoperation of a robot. The system comprises a robot, a two-path video collecting device, a server, a client and a display device. The two-path video collecting device collects the scene data and transmits the collected two-path video stream to the server; the server receives the two-path video stream and the gesture parameters of the robot, processes the data and transmits the processed data to the client; the client processes the data for the two-path video stream and the gesture parameters of the robot transmitted from the server and establishes a virtual interactive mode which is operated in various ways through instructions sent by the client; and the virtual interactive model established by the client is displayed in a stereo display device. By adopting the experimental system and method for augmented reality of teleoperation of a robot, an environment of simulation test for augmented reality is established, the robot and the actual scene can be displayed by a three-dimensional way, and a teleoperation interactive information mode is established to carry out corresponding experimental operations.
Owner:BEIJING UNIV OF POSTS & TELECOMM

Virtual interaction method and terminal

ActiveCN107750005AImprove the virtual interactive experienceImprove interaction abilitySelective content distributionUser inputInteraction interface
Embodiments of the invention provide a virtual interaction method and a terminal. The virtual interaction method comprises the following steps of receiving a live content of a first virtual image sentby a first terminal of a first user; presenting the live content of the first virtual image on an interactive interface of a second terminal of a second user in order to enable the first user to interact with the first virtual image; presenting commercial information combined with the first virtual image on the interactive interface; and realizing commercial transaction between the first user andthe second user according to commercial transaction information input for the commercial information by the second user. According to the technical scheme of the invention, a virtual interactive modewhich is vivid, relatively strong in interactivity and capable of realizing commercial realization is provided.
Owner:APPMAGICS TECH BEIJING LTD

Lower limb rehabilitation training robot system based on virtual reality

The invention discloses a lower limb rehabilitation training robot system based on virtual reality, which comprises a virtual interaction scene module, a physiological parameter acquisition module, a man-machine interaction module, a control module and a lower limb rehabilitation training robot, wherein the virtual interaction scene module simulates motion of a virtual person in a virtual scene and calculates an interaction force between the virtual person and a virtual environment; the man-machine interaction module displays and transmits physiological parameters of a patient, a motion state of the lower limb rehabilitation training robot and the acting forces of the patient in all directions to the control module; the control module generates and issues a control instruction; and the lower limb rehabilitation training robot is responsible for force feedback output under an active rehabilitation condition and traction of the patient for rehabilitation training under a passive rehabilitation training condition. According to the system, simpler virtual scene interaction is achieved by establishing a virtual person model; a real-time and friendly virtual scene interaction system with feedback of a visual sense, an auditory sense and a touch sense is provided for the rehabilitation training robot; and the patient is encouraged to actively perform rehabilitation training.
Owner:SOUTHEAST UNIV

Geographical position-based virtual interaction method and system thereof

The invention discloses a geographical position-based virtual interaction method and a system thereof. The method includes the following steps that: whether the current geographic position of a mobile terminal is in a covering rang of marked areas is judged; if the geographic position is within the covering rang, the mobile device sends a data request to a background server, when the background server receives the data request, the background server generates a data packet according to the data request and sends the data packet to the mobile device; and when receiving the data packet, the mobile device generates a corresponding virtual interaction environment according to data content contained in the data packet. According to the embodiment of the invention, a novel virtual interaction manner is provided; the coordinates of a target site are obtained; corresponding information is searched or new information is established in the background server; images or videos can be displayed; interaction with a user can be realized; and therefore, realistic experience can be creased, and user experience can be improved.
Owner:夷希数码科技(上海)有限公司

System and Method for Full Motion Capture and Haptic Feedback Suite

A full motion capture and haptic feedback suite which allows users to touch and feel virtual objects used with a KINECT or made into a hybrid state using 9-axis sensors to move freely outside the view of the KINECT. The suite uses a combined software and hardware platform for immersive virtual reality, capable of tracking a user's movements, translating them into a virtual space, and providing haptic feedback when the user comes into contact with a virtual object. Essentially, this allows a user to “feel” the object, adding another level of sensation on top of the visual feedback provided by a television or a headset. The system uses a KINECT and an integrated sensor network to detect the user's position in a space without the traditional limits of a consumer motion capture system. It then sends touch feedback to a custom-designed feedback suit based on virtual interactions.
Owner:SINKO MORGAN WALKER +7

Interaction engine for creating a realistic experience in virtual reality/augmented reality environments

The technology disclosed relates to a method of realistic simulation of real world interactions as virtual interactions between a control object sensed acting in a three-dimensional (3D) sensory space and the virtual object in a virtual space that the control object interacts with. In particular, it relates to detecting free-form gestures of a control object in a three-dimensional (3D) sensory space and generating for display a 3D solid control object model for the control object during the free-form gestures, including sub-components of the control object and in response to detecting a free-form gesture of the control object in the 3D sensory space in virtual contact with the virtual object, depicting, in the generated display, the virtual contact and resulting motions of the virtual object by the 3D solid control object model.
Owner:ULTRAHAPTICS IP TWO LTD

System and method for providing contemporaneous product information with animated virtual representations

A system and method for providing contemporaneous product information with animated virtual representations includes identifying a product by detecting a marker with a user device. Based upon the product, an animated virtual representation is generated in a display of the user device. Information about the product is conveyed to the user by virtual interaction with the animated virtual representation.
Owner:MAPLEBEAR INC

Relay protection VR training system

The invention discloses a relay protection VR (virtual reality) training system, and relates to the technical field of relay protection. The system comprises an image acquisition module which is used for acquiring the three-dimensional real scene images of a transformer substation relay protection room; a 3D modeling module which is used for performing 3D modeling through 3D modeling software; a simulation module which is used for real reproduction of the daily working scene of the relay protection room; and a human-computer virtual interactive module which is used for performing human-computer virtual interaction with the simulation scene of the relay protection room by using a virtual reality tool and terminal equipment. The VR technology is adopted, the daily operation condition of the relay protection room is really simulated, and equipment inspection, checking, fault processing and other virtual operation can be completed in the system so that the working efficiency of relay protection training can be enhanced on the basis of saving enterprise time, labor and material resources.
Owner:STATE GRID CORP OF CHINA +2

Dynamic update of contact information and speed dial settings based on a virtual world interaction

The present invention provides a method, system, and computer program product for updating contact information according to metadata associated with a virtual world. In response to an avatar of a first user interacting with an avatar of a second user in a virtual world, information comprising a name of the avatar of the second user and metadata associated with the avatar of the second user is sent to the first user. In response to receiving the information, contact information associated with the name of the avatar of the second user is determined. The contact information is organized based on the metadata to form organized contact information. The organized contact information is prioritized according to the metadata to form prioritized contact information. The prioritized contact information is stored.
Owner:IBM CORP

Virtual scene interaction-based rehabilitation training robot system and use method thereof

The invention discloses a virtual scene interaction-based rehabilitation training robot system and a use method thereof. The system comprises parts including a virtual interaction scene module, a visual information collection module, a physiological parameter collection module, a force measurement module, a state monitoring module, an instruction generation module, a rehabilitation training robot and the like, wherein the state monitoring module displays information measured by the physiological parameter collection module and the force measurement module and a motion state output by the rehabilitation training robot through an interface, and sends the information and the motion state to the instruction generation module; the instruction generation module generates a control instruction according to the information provided by the state monitoring module and the virtual interaction scene module; and the rehabilitation training robot is in charge of realizing force feedback output in an active rehabilitation condition and dragging a patient to perform rehabilitation training in a passive rehabilitation training condition. A real-time and friendly virtual scene interaction system with visual sense, auditory sense and tactile sense multi-perception feedback can be provided for the rehabilitation training robot, and the patient can be stimulated to actively perform rehabilitation training.
Owner:SOUTHEAST UNIV

Virtual cinema interaction system and method

The invention discloses a virtual cinema interaction system and method. The virtual cinema interaction system comprises a multimedia module used for obtaining film information from a webpage and obtaining audio and video data of the film based on a corresponding relationship between the film information and a film storage address; a virtual scene module used for generating a virtual scene of a cinema, wherein the virtual scene includes a screen, seats, an evaluation interface and a communication interface; an interactive communication module used for sending interactive communication information among audiences to the communication interface, issuing evaluation information and grade information to the evaluation interface; and an evaluation module used for collecting evaluation information of the audiences, calculating average value of grades given by the audiences and updating the average value and the grade information to the film information. The virtual cinema interaction system, disclosed by the invention, has the advantages of achieving cinema effects, evaluating film and realizing the virtual cinema with communication among audiences. By simulating the screen and the seats of a true cinema and adding the evaluation interface and the communication interface to add interaction among the audiences, the entertainment purpose of watching the film is not only realized, but the social purpose is also realized.
Owner:GUANGZHOU DUOYI NETWORK TECH

Virtual interactive direct broadcast system

The invention discloses a virtual interactive direct broadcast system. The system comprises a direct broadcast end used for an anchor to perform direct broadcast, an audience end used for an audienceto perform watching, and a server used for controlling a direct broadcast process; the server is connected with the direct broadcast end and the audience end through a network; the direct broadcast end is provided with a virtual scene module used for acquiring and establishing a virtual scene, a portrait acquisition module used for acquiring action expressions of the anchor, and a scene synthesismodule used for synthesizing a virtual picture and an anchor portrait into a direct broadcast picture; and the audience end is provided with an interactive selection module used for selecting an interactive mode, an action storage module used for storing and fixing the virtual scene, and an action synthesis module used for making interactive actions. The anchor selects the virtual scene through the direct broadcast end, and the direct broadcast picture is synthesized in combination with the action of the anchor; and the audience selects the interactive mode through the audience end, and an action template is provided in combination with the action of the audience to synthesize the interactive action for interaction with the anchor.
Owner:广东彼雍德云教育科技有限公司

Real-time video camera tracking method based on key frames

The invention discloses a real-time video camera tracking method based on key frames, which comprises the following steps: (1) capturing an index image sequence, and restoring a sparse three-dimensional characteristic point structure of a scene by a method of inferring a structure from movement; (2) giving the index image sequence and the sparse three-dimensional characteristic point structure, and automatically selecting the key frames by optimizing an energy function related to the key frames; (3) in the real-time video camera tracking process, for each frame of real-time input image, firstly, quickly positioning a candidate key frame similar to the real-time input image from the key frame set by a characteristic word tree method of image recognition; and (4) matching the characteristic points abstracted on the real-time input image with the characteristic points on the candidate key frame, obtaining the corresponding three dimensional coordinates of the characteristic points on the image, and calculating the directionality parameters of the video camera. The invention has high calculating efficiency and stable solving result, and the video camera tracking result obtained by the method can be directly used for the applications of reality enhancement, virtual interaction and the like.
Owner:ZHEJIANG UNIV

System for promoting physical activity employing virtual interactive arena

InactiveUS8241118B2Stimulate physical activitySignificant physical activityVideo gamesSpecial data processing applicationsDisplay deviceVisual perception
A system for promoting physical activity of a participant includes a plurality of stations. The stations are discrete from one another and each includes a display surface, a station processor, and an input sensor, the input sensor generating sensor signals indicative of interaction of the participant with the station. The station processor generates feedback signals based upon the sensor signals, at least some of the feedback signals being visual signals. Each of the stations also includes a display device displaying visual feedback to the participant, the visual feedback being based upon the visual signals, and being displayed on the display surface. The system also includes a central processor in communication with the station processors, the central processor controlling the stations and coordinating operation of the stations with one another such that the participant interacts with the system using multiple of the stations.
Owner:GREAT PLAY HLDG

Method and system for virtual interactive multiplayer learning

A virtual interactive multiplayer platform and method of use is provided. In a preferred embodiment, the general steps of the method herein are: downloading scenario software, determining, a scenario and activating it, generating a quest scenario, entry of the system by a number of players, selecting a team for each entered player, entry of each player into the quest scenario itself, running the virtual interactive quest scenario, collecting data regarding player and team interaction and performance, and assessing team and player performance. The interactive multiplayer platform places each player in the role of a team member working with other virtual team members to manage and solve simulated situations. The virtual interactive multiplayer platform can be used for a number of training and educational purposes such as, e.g., for the medical car health professions, corporate members, the military or diplomatic corps or other arms of government, and K-12 teachers or students.
Owner:NEMIRE RUTH +2

Dynamic capture and holographic projection-based remote interactive method

The invention relates to a dynamic capture and holographic projection-based remote interactive method and belongs to the field of man-machine interaction. The method comprises the steps of storing a shared virtual scene and a shared virtual model in a cloud end, storing custom virtual scene and virtual model in a database of a user, performing motion capture by using an optical motion capture device, and performing voice capture by using an audio input device; then, establishing a logic host in the cloud end to manage a primary logic slave and a secondary logic slave to process collected data; and finally projecting received three-dimensional scene holographic information processed in the cloud end to air or water mist by using a three-dimensional holographic projection technology through a client, thereby realizing interaction between the user and a three-dimensional image. By utilizing technologies of motion capture, holographic projection and the like, video communication is extended to a naked eye augmented reality technology of remote virtual interaction.
Owner:KUNMING UNIV OF SCI & TECH

Long elements method for simulation of deformable objects

Long Elements Method (LEM) for real time physically based dynamic simulation of deformable objects. The LEM is based on a new meshing strategy using long elements whose forms can be straight or arbitrary. The LEM implements a static solution for elastic global deformations of objects filled with fluid based on the Pascal's principle and volume conservation. The volumes are discretised in long elements, defining meshes one order of magnitude smaller than meshes based on tetrahedral or cubic elements. The LEM further combines static and dynamic approaches to simulate the same deformable medium, allowing modeling a three-dimensional internal state at any point inside the deforming medium from a reduced number of explicitly updated elements. Complex elastic and plastic deformations can be simulated in real time with less computational effort. The LEM is particularly useful in real time virtual interactions, soft tissue modeling, and graphic and haptic rendering.
Owner:THE BOARD OF TRUSTEES OF THE LELAND STANFORD JUNIOR UNIV

Robot imitation learning method based on virtual scene training

PendingCN110991027ATraining model fastLate migration is fastArtificial lifeDesign optimisation/simulationData setAlgorithm
The invention discloses a robot imitation learning method based on virtual scene training. The method comprises the following steps: designing a robot model and a virtual interaction environment according to a specific task; collecting and arranging an expert data set; determining a state value space S and an action value space A according to the specific task, and determining structures of the network of a strategy generator and the network of a discriminator according to the state value space S and the action value space A; sampling data from the strategy generator, designing a parameter updating strategy, and alternately training the strategy generator and the discriminator by combining the expert data set and adopting an adversarial training method until the discriminator converges toa saddle point; and testing a network model composed of the strategy generator and the discriminator obtained by training, and taking a real environment state as input of the strategy generator so asto obtain action output. According to the method, a value return function is judged and learned; a large number of complex intermediate steps of inverse reinforcement learning with high calculation amount are bypassed; and the learning process is simpler and more efficient.
Owner:SOUTH CHINA UNIV OF TECH

Virtual interaction display system and method for agricultural products

The invention relates to the technical field of virtual reality, in particular to a virtual interaction display system and a virtual interaction display method for agricultural products based on an augmented-reality technology. An interaction module is used by a visitor for selecting an agricultural product type and a display content type; an acquisition module is for acquiring selection information of the interaction module; an identification module is used for identifying the selection information; and a drawing module is used for selecting display contents from a database module according to an identification result fed back by the identification module and displaying on a display terminal. Due to the adoption of the virtual interaction display system and the virtual interaction display method, the application requirements of introduction, promotion, popular science education and the like on specific agricultural products can be met, and the field display interest and appeal of the agricultural products are enhanced; and meanwhile, the virtual interaction display system and the virtual interaction display method have the characteristics of easiness, practicability and capability of flexibly expanding display contents.
Owner:BEIJING RES CENT FOR INFORMATION TECH & AGRI

System and computer program product for facilitating a real-time virtual interaction

Techniques for facilitating a real-time virtual interaction between two or more users are provided. The techniques include extracting a dynamically changing context from two or more users, wherein the context comprises at least one of user-provided information and one or more items related to at least one of current activity and past activity of the two or more users, analyzing the context from each user to create a classification for each user, comparing the classification for each user with a classification for each additional user, wherein comparing comprises ordering each user in terms of closeness to each additional user, and using the ordering of each user in terms of closeness to each additional user to facilitate a real-time virtual interaction between two or more users. Techniques are also provided for generating a database of one or more user classifications.
Owner:IBM CORP
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