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86 results about "Latency (audio)" patented technology

Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system and when it emerges. Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion and the speed of sound in the transmission medium.

System and method for providing interactive audio in a multi-channel audio environment

DTS Interactive provides low cost fully interactive immersive digital surround sound environment suitable for 3D gaming and other high fidelity audio applications, which can be configured to maintain compatibility with the existing infrastructure of Digital Surround Sound decoders. The component audio is stored and mixed in a compressed and simplified format that reduces memory requirements and processor utilization and increases the number of components that can be mixed without degrading audio quality. Techniques are also provided for “looping” compressed audio, which is an important and standard feature in gaming applications that manipulate PCM audio. In addition, decoder sync is ensured by transmitting frames of “silence” whenever mixed audio is not present either due to processing latency or the gaming application.
Owner:DTS

System and method for musical collaboration in virtual space

A system and method for musical collaboration in virtual space is described. This method is based on the exchange of data relating to position, direction and selection of musical sounds and effects, which are then combined by a software application for each user. The musical sampler overcomes latency of data over the network by ensuring that all loops and samples begin on predetermined temporal divisions of a composition. The data is temporarily stored as a data file and can be later retrieved for playback or conversion into a digital audio file.
Owner:PODSCAPE HLDG

Packet prioritization and associated bandwidth and buffer management techniques for audio over IP

The present invention is directed to voice communication devices in which an audio stream is divided into a sequence of individual packets, each of which is routed via pathways that can vary depending on the availability of network resources. All embodiments of the invention rely on an acoustic prioritization agent that assigns a priority value to the packets. The priority value is based on factors such as whether the packet contains voice activity and the degree of acoustic similarity between this packet and adjacent packets in the sequence. A confidence level, associated with the priority value, may also be assigned. In one embodiment, network congestion is reduced by deliberately failing to transmit packets that are judged to be acoustically similar to adjacent packets; the expectation is that, under these circumstances, traditional packet loss concealment algorithms in the receiving device will construct an acceptably accurate replica of the missing packet. In another embodiment, the receiving device can reduce the number of packets stored in its jitter buffer, and therefore the latency of the speech signal, by selectively deleting one or more packets within sustained silences or non-varying speech events. In both embodiments, the ability of the system to drop appropriate packets may be enhanced by taking into account the confidence levels associated with the priority assessments.
Owner:AVAYA INC

Method and system for memory usage in real-time audio systems

System and method for encoding, transmitting and decoding audio data. Audio bit steam syntax is re-organized to allow system optimizations that work well with memory latency and memory burst operations. Multiple small entropy coding tables are stored in RAM and loaded to on-chip memory as needed. Audio prediction is pipelined in the bitstream syntax. Intra frames, independent of other frames in the bitstream, are included in the bitstream for error recovery and channel change. New algorithms are implemented in legacy syntax by including the new information in the user data space of the audio frame. The new decoder can use projection to determine where the new information is and read ahead in the stream. Audio prediction from the immediately previous frame is restricted. Audio prediction is performed across channels within a single audio frame. A variable re-order function comprises storing channels of data to DRAM in the order they are decoded and reading them out in presentation order.
Owner:AVAGO TECH WIRELESS IP SINGAPORE PTE

Collaboration extension system

A meeting management system for managing the conduct of a large meeting online provides the ability to split the online attendees into two classes, those who will actively take part in the meeting or videoconference and who will both receive and provide a video and audio stream, and those who will only receive a video and audio stream. The latter attendees will receive the stream from servers remote from the actual meeting manage system, possibly after the stream has been forwarded through several remote servers and has gained considerable latency. The latency will not be an issue as these attendees have no comparison with the live stream.
Owner:LETS POWOW

Packet prioritization and associated bandwidth and buffer management techniques for audio over IP

The present invention is directed to voice communication devices in which an audio stream is divided into a sequence of individual packets, each of which is routed via pathways that can vary depending on the availability of network resources. All embodiments of the invention rely on an acoustic prioritization agent that assigns a priority value to the packets. The priority value is based on factors such as whether the packet contains voice activity and the degree of acoustic similarity between this packet and adjacent packets in the sequence. A confidence level, associated with the priority value, may also be assigned. In one embodiment, network congestion is reduced by deliberately failing to transmit packets that are judged to be acoustically similar to adjacent packets; the expectation is that, under these circumstances, traditional packet loss concealment algorithms in the receiving device will construct an acceptably accurate replica of the missing packet. In another embodiment, the receiving device can reduce the number of packets stored in its jitter buffer, and therefore the latency of the speech signal, by selectively deleting one or more packets within sustained silences or non-varying speech events. In both embodiments, the ability of the system to drop appropriate packets may be enhanced by taking into account the confidence levels associated with the priority assessments.
Owner:AVAYA INC

Packet prioritization and associated bandwidth and buffer management techniques for audio over IP

The present invention is directed to voice communication devices in which an audio stream is divided into a sequence of individual packets, each of which is routed via pathways that can vary depending on the availability of network resources. All embodiments of the invention rely on an acoustic prioritization agent that assigns a priority value to the packets. The priority value is based on factors such as whether the packet contains voice activity and the degree of acoustic similarity between this packet and adjacent packets in the sequence. A confidence level, associated with the priority value, may also be assigned. In one embodiment, network congestion is reduced by deliberately failing to transmit packets that are judged to be acoustically similar to adjacent packets; the expectation is that, under these circumstances, traditional packet loss concealment algorithms in the receiving device will construct an acceptably accurate replica of the missing packet. In another embodiment, the receiving device can reduce the number of packets stored in its jitter buffer, and therefore the latency of the speech signal, by selectively deleting one or more packets within sustained silences or non-varying speech events. In both embodiments, the ability of the system to drop appropriate packets may be enhanced by taking into account the confidence levels associated with the priority assessments.
Owner:AVAYA INC

Forward error correction for burst and random packet loss for real-time multi-media communication

This invention relates generally to a packet recovery algorithm for real-time (live) multi-media communication over packet-switched networks, such as the Internet. Such multi-media communication includes video, audio, data or any combination thereof. More specifically, the invention comprises a forward error correction (FEC) algorithm that addresses both random and burst packet loss and errors, and that can be adjusted to tradeoff the recoverability of missing packets and the latency incurred. The transmitter calculates parity packets for the rows, columns and diagonals of a block of multi-media data packets using the exclusive or (XOR) operation and communicates the parity packets along with the multi-media data packets to the receiver. The receiver uses the parity packets to recover missing multi-media data packets in the block. The FEC algorithm is designed to be able to recover long bursts of consecutive missing data packets. If some parity packets are missing, they too can be recovered using an extra single parity packet, so that they can be used to recover other missing data packets. The invention applies to both one-way real-time streaming applications and two-way real-time interactive applications, and to both wired and wireless networks. The invention retains backwards compatibility with existing standards governing FEC for professional video over IP networks.
Owner:NEVION EURO

Low latency data encoder

InactiveUS6725412B1Reduce codeword-position-caused latencyPromote lowerSpeech analysisCode conversionAlgorithmLow delay
Codeword-position-caused encoder latency is reduced by avoiding the requirement for knowledge of the message prior to generating an error detecting or concealing codeword associated with the message. A pseudo error detecting or concealing codeword is inserted in place of the normal error detecting or concealing codeword appropriate for the segment of information to which the error detecting or concealing codeword relates. In order to satisfy the requirement of conventional decoders, the pseudo error detecting or concealing information must match or be appropriate for the segment so that the decoder sees the codeword and message segment as valid or error free. This is accomplished by modifying or perturbing at least a portion of the segment to which the pseudo codeword relates. The invention is particularly useful for maintaining the backward compatibility of audio data encoding formats in which the minimum latency is too long (e.g., computer games, where the player performs some operation leading to a sound, and that sound must not be perceptibly delayed with respect to the operation).
Owner:DOLBY LAB LICENSING CORP

System and method to assist synchronization of distributed play out of content

A method for synchronizing content undergoing play out at first and second stations commences by comparing audio within content undergoing play out on the first station to the audio within content undergoing play out on the second station to determine if a latency exists between the first and second stations. If such a latency exists, then at least one of a pause or jump operations is performed in connection with content playing out by at least one of the first and second stations for an interval corresponding to an interval by which one station leads the other station to bring the two stations into substantial synchronism
Owner:INTERDIGITAL CE PATENT HLDG

System and method for combining synchronous and asynchronous communications on a communications network

Management and control of the distribution of multiple, synchronous and asynchronous, simultaneously occurring audio and video data content in a communications network, as well as the bandwidth used for distributing the content on the network, is performed by all of the content source and content rendering devices operating in unison. The devices, by utilizing a method of establishing dedicated communication channels based on available bandwidth, data content, and network link reliability, can perform the distribution of content throughout the network in a manner that will reduce the latency and improve the reliability of the data distribution.
Owner:ARKADOS

Transparent sound device

An in-ear device includes a housing shaped to hold the in-ear device in an ear of a user, and an audio package, disposed in the housing, to emit augmented sound. A first set of one or more microphones is positioned to receive external sound, and a controller is coupled to the audio package and the first set of one or more microphones. The controller includes a low-latency audio processing path, digital control parameters, and logic that when executed by the controller causes the in-ear device to perform operations. The operations may include receiving the external sound with the first set of one or more microphones to generate a low-latency sound signal; augmenting the low-latency sound signal by passing the low-latency sound signal through the low-latency audio processing path to produce an augmented sound signal; and outputting, with the audio package, the augmented sound based on the augmented sound signal.
Owner:IYO INC

Methods and systems for performing and recording live internet music near live with no latency

Exemplary methods include a processor executing instructions stored in a memory for generating an electronic count-in, binding the electronic count-in to a first performance to generate a master clock and transmitting a first musician's first performance and first timing information to a network caching, storage, timing and mixing module. The first musician's first performance may be recorded locally at full resolution and transmitted to a full resolution media server and the first timing information may be transmitted to the master clock. The first musician's first performance is transmitted to a sound device of a second musician and the second musician creates a second performance, transmits it and second timing information to a network caching, storage, timing and mixing module. The first and second performances are mixed along with the first and the second timing information to generate a first mixed audio, which can be transmitted to a sound device of a third musician.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Wireless low-latency audio content sharing

A first audio device exchanges first control signals with a source device and thereby receives first audio signals from the source device. A second audio device exchanges second control signals with the first audio device including information the second audio device needs to receive the first audio signals from the source device. The first control signals include communications using Bluetooth BR / EDR protocols and establish a first Bluetooth link for audio streaming from the source device to the first audio device. The second control signals include communications using Bluetooth Low Energy (BLE) protocols and transfer to the second audio device parameters of the first Bluetooth link, such that the second audio device can receive and decode an audio stream transmitted from the source device to the first audio device over the first Bluetooth link.
Owner:BOSE CORP

Low-latency on-board Ethernet audio stream processing system and method

ActiveCN108667845ADelay controllableTransmissionOn boardLatency (engineering)
The invention discloses a low-latency on-board Ethernet audio stream processing system. The system comprises an audio module, an FPGA module, and an interface module, wherein the audio module is connected with the interface module through the FPGA module, the audio module receives and plays an analog audio processed by the FPGA module, and collects and sends an analog audio to the FPGA module, theFPGA module receives and decodes the analog audio sent by the audio module so as to obtain a digital audio, packages the digital audio according to an ARINC628P3 protocol and then sends out through the interface module, receives an audio data packet sent by the interface module, unpacks according to an ARINC628P3 protocol and then processes to obtain an analog audio and sends the analog audio tothe audio module, and the interface module provides an interface between the external environment and the FPGA module, an interface circuit between the FPGA module and periphery, and provides power for devices. Through adoption of the low-latency on-board Ethernet audio stream processing system, the problem that audio broadcast freezes or has noise due to overlarge fluctuation of processing latency is solved.
Owner:CETC AVIONICS

Method and apparatus for adapting audio delays to picture frame rates

To synchronize sound information with corresponding picture information for digital cinema compositions at different frame rates in a play list during play out of the digital cinema compositions, associated audio latency settings are first established for the corresponding picture information of the digital cinema compositions in the play list in accordance with the digital cinema composition frame rates. The timing between the sound information and the picture information is then adjusted during play out of the digital cinema compositions in accordance with the associated audio latency settings for the corresponding digital cinema composition frame rates.
Owner:DIATEK LICENSING LLC

Stream adaptation for latency

A system and method for adapting an audios stream for reducing latency. The method may include the steps of, and the system may function to, receive an audio stream having a packet buffer and an audio buffer, measure the audio buffer depth of the audio buffer, measure the presentation time margin of at the input to the packet buffer, and determine an adaptation level for latency based on the measured values.
Owner:WISA TECH INC

Multi-device audio streaming system with synchronization

Embodiments include an electronic control unit comprising an audio input device for receiving an audio stream from an external audio source, the audio stream being split between an audio path and a haptic path; a wireless transceiver in the haptic path for transmitting the audio stream to at least one wearable haptic device using short-range wireless communication; and a processor coupled to the transceiver and configured to calculate an amount of latency associated with transmission of the audio stream to the wearable haptic device(s), and partition the audio stream into a plurality of audiopackets including a time-to-play based on the calculated latency. The control unit further includes a buffer in the audio path for inserting a time delay into the audio stream based on the calculatedlatency, and an audio output device in the audio path for outputting the time-delayed audio stream to an external audio listening device.
Owner:SONICSENSORY INC

Software and process for play-cursor calculation

ActiveUS7218977B2Reduce and eliminate typeHighly accurate on-demand calculationBroadcast with distributionSound input/outputComputer engineeringSoftware
A process and software for achieving minimal latency in digital audio recording, which includes calculating a repeatable play cursor lead and a play cursor position and writing audio data at the play cursor position plus the play cursor lead.
Owner:AVAYA INC

Latency enhanced note recognition method in gaming

The present invention relates to the field of audio recognition, in particular to computer implemented note recognition methods in a gaming application. Furthermore, the present invention relates to improving latency of such audio recognition methods. One of the embodiments of the invention described herein is a method for note recognition of an audio source. The method includes: dividing an audio input into a plurality of frames, each frame having a pre-determined length, conducting a frequency analysis of at least a set of the plurality of frames, based on the frequency analysis, determining if a frame is a transient frame with a frequency change between the beginning and end of the frame, comparing the frequency analysis of each said transient frame to the frequency analysis of an immediately preceding frame and, based on said comparison, determining at least one probable pitch present at the end of each transient frame, and for each transient frame, outputting pitch data indicative of the probable pitch present at the end of the transient frame.
Owner:ZOUNDIO AB

Method, a system, and a program for playing back audio/video signals with automatic adjustment of latency

A method of playing back audio / video signals by means of an audio / video system includes a decoder appliance connected to a display screen and to a wireless speaker including a buffer storing audio frames so as to allow latency between receiving encoded audio frames and supplying decoded audio frames. The method comprises the steps of: determining a filling level of the buffer; comparing the filling level of the buffer with a filling target for the buffer and deducing a filling difference therefrom; and increasing or decreasing the number of audio frames that are stored as a function of the filling difference so as to adjust latency.
Owner:SAGEMCOM BROADBAND

Multistage IIR Filter and Parallelized Filtering of Data with Same

In some embodiments, a multistage filter whose biquad filter stages are combined with latency between the stages, a system (e.g., an audio encoder or decoder) including such a filter, and methods for multistage biquad filtering. In typical embodiments, all biquad filter stages of the filter are operable independently to perform fully parallelized processing of data. In some embodiments, the inventive multistage filter includes a buffer memory, at least two biquad filter stages, and a controller coupled and configured to assert a single stream of instructions to the filter stages. Typically, the multistage filter is configured to perform multistage filtering of a block of input samples in a single processing loop with iteration over a sample index but without iteration over a biquadratic filter stage index.
Owner:DOLBY LAB LICENSING CORP
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