Latency enhanced note recognition method in gaming
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[0010]FIG. 1 shows an example plot 10 of an audio input 11. In the example, the input has been broken into four frames, 12-15.
[0011]A frame is simply a finite portion of an audio input. It is preferred that each frame in a method has the same length. For example, if an audio input is from a digital-audio converter having e.g. 44100 samples per second, a frame length can be a predetermined number of said samples, e.g. 512 samples. According to certain examples a frame is between 5-20 milliseconds, preferably 10-15 milliseconds in length. According to certain examples, the length of a frame is 12 milliseconds.
[0012]For the purposes of the present description, a frame of an audio input which has additional frequency components compared to the previous frame, such as frames 13 and 16, is considered a transient frame. Additionally, as will be discussed below, other types of frames can be treated as transient frames, even if they do not contain more than one main frequency.
[0013]FIG. 3 sh...
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