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108 results about "Game testing" patented technology

Game testing, a subset of game development, is a software testing process for quality control of video games. The primary function of game testing is the discovery and documentation of software defects (aka bugs). Interactive entertainment software testing is a highly technical field requiring computing expertise, analytic competence, critical evaluation skills, and endurance. In recent years the field of game testing has come under fire for being excessively strenuous and unrewarding, both financially and emotionally.

Game testing method and system for mobile devices

InactiveCN104536888AAddresses the inability to test management at the same timeEasy accessSoftware testing/debuggingTest efficiencyDistributed testing
The invention discloses a game testing method for mobile devices. The method comprises the steps that a testing request sent by a user is received by means of a plurality of Web interfaces, one or more slave nodes are selected, using states of all the mobile devices connected with the slave nodes are detected, and a testing task is distributed to the one or more spare mobile devices to be executed; a testing file uploaded by the user is received, and the slave nodes are used for distributing testing cases corresponding to the testing file and the testing request to the mobile devices synchronously; the mobile devices are controlled to install and start game software, and system files of the mobile devices are read in real time in the running process of the game software to obtain performance parameters; the performance parameters are analyzed to generate a test result, and the test result is stored in a database connected with the Web interfaces. The invention further provides a game testing system for the mobile devices. The method and the system have the advantages that a PC and the mobile devices are dispatched conveniently, and the testing efficiency and reliability are high.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game grammar-based packet capture and analysis apparatus and method for conducting game test

A game grammar-based packet capture and analysis apparatus for conducting game test, includes: a packet capture unit for capturing packets of game data transmitted and received between a game client and a game server; a packet analysis unit for analyzing the packets captured by the packet capture unit to generate a game grammar based on analyzed results. Further, the game grammar-based packet capture and analysis apparatus includes a load generation unit for generating packets in compliance with the game grammar to apply the packets to the game server as a load.
Owner:ELECTRONICS & TELECOMM RES INST

Game simulation test method, device and system

The invention discloses a game simulation test method, device and system. The game simulation test method comprises the steps that a testing server is logged in through a simulated player account number, first simulated character data returned by the testing server is received, and a corresponding first simulated character is generated; a character data obtaining request is sent to an operation server; real character data returned by the operation server is received and is sent to the testing server, so that the testing server replaces the first simulated character data with second simulated character data according to the real character data and a current game character data structure; the second simulated character data sent by the testing server is received, and a corresponding second simulated character for replacing the first simulated character is generated; the second simulated character is controlled to participate in a game, and corresponding game testing results are generated. By adopting the game simulation test method, device and system, the game testing efficiency and the trueness of the game testing results can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Automatic test method and system for balance of game values

The invention relates to the field of game tests, and in particular relates to an automatic test method and an automatic test system for balance of game values. The method comprises the steps of acquiring information to be tested; randomly generating multiple sets of game player data and multiple corresponding player accounts according to the selected information to be tested, and distributing each set of game player data to the corresponding player account; and logging in the player account to play a game, acquiring test data when the game ends, and generating a test result. According to the method and the system provided by the invention, participation of too many testers is not needed when the game is testing, only direct selection of the information to be tested from game value configuration options is needed, subsequent testing is automatically completed by the system, test efficiency is high, and reusability of various resources is high during a testing process.
Owner:GUANGZHOU AIJIUYOU INFORMATION TECH

Game test method, device and game system

InactiveCN105721239AEfficient testingSolve the problems of high test cost and low test efficiencyData switching networksTest efficiencyWebSocket
The invention provides a game test method, a device and a game system. The method comprises establishing first communication connection used for forwarding game protocol flows between a game client end and a game service end; establishing second communication connection based on a Websocket protocol with a game monitoring end; and according to the established first communication connection and the established second communication connection, testing a game operated by the game client end and the game service end. According to the invention, problems of restraints on mobile device, defects of a PC in a game test process and high test cost and low test efficiency of tests of online games in the prior art are solved; and effects of highly efficient test on the games are achieved without modification of codes of the game client end and of the game service ends.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Distributed game testing method, system and device and storage medium

The invention relates to the technical field of game testing, in particular to a distributed game testing method, system and device and a storage medium, and the method comprises: a testing client obtaining a testing instruction of a user, and the testing instruction comprising a testing task; sending the test instruction to a main server; the main server determining a test cluster set according to the test instruction; sending the test instruction to all test cluster machines in the test cluster machine set; and after receiving the test instruction, scheduling the test robots corresponding tothe test cluster machines to execute the test tasks so as to achieve the purpose of concurrent test. According to the method, through deploying the plurality of test cluster machines in a distributedmanner, the test cluster machines executing the test tasks are determined through the main server, and the test cluster machines are controlled to schedule the test robots corresponding to the test cluster machines to execute the test tasks, so that the magnitude and the test efficiency of the test tasks are improved, a better test effect is realized, and the labor cost is reduced.
Owner:上海紫翊网络科技有限公司

Method for simulating group self-organization behaviors of multiple game characters

ActiveCN102035857AEffective simulationMeet the various needs of game testingTransmissionData centerGame testing
The invention discloses a method for simulating the group self-organization behaviors of multiple game characters, which comprises the following steps that: a game simulating system comprising a blackboard data center and at least two independent game character simulating terminals is preset; each game character simulating terminal in the game simulating system respectively establishes transmission control protocol (TCP) connection with the blackboard data center; and the game character simulating terminal performs group interaction with other game character simulating terminals in the game simulating system through the TCP connection with the blackboard data center and according to an interactive policy stored in the game character simulating terminal. By the method, the complicated group self-organization behaviors of a large number of game characters can be effectively simulated, and various requirements of a game test are met.
Owner:BEIJING PIXEL SOFTWARE TECH

Online game server performance automatic testing method and system

InactiveCN108923999AEasy to testTest performance data is accurate and validData switching networksComputer hardwareTest script
The invention relates to an online game server performance automatic testing method which comprises the following steps of: generating and regulating a test instruction set; recording a test script orwriting a customized test script, and uploading the test script or the customized test script; according to the test instruction set and the test script, executing script playback so as to carry outgame testing; collecting performance testing data; and generating a test report. The invention further provides an online game server performance automatic testing system. According to the invention,testing personnel does not need to have the development ability; the online game server performance automatic testing method and system are simple and efficient to test and accurate and effective in test data; and moreover, a testing behavior corresponds to the performance testing data one to one so as to facilitate positioning a reoccurring problem.
Owner:SNAIL GAMES

Automatic game testing method and automatic game testing device

ActiveCN103377117ANumerical design is reasonableSoftware testing/debuggingGame testingNumerical design
The invention discloses an automatic game testing method and an automatic game testing device, and belongs to the technical field of computers. The method includes acquiring a virtual character and one or more to-be-tested equipment according to attribute information of the virtual character and attribute information and identification of the to-be-test equipment, wherein the attribute information of the virtual character and the attribute information and the identification of the to-be-test equipment are contained in a test case; calling an interface used for strengthening in a strengthening system of a game, transferring strengthening cost contained in the test case to the strengthening system of the game through the interface used for strengthening, and strengthening the to-be-tested equipment by the strengthening system of the game according to the magnitude of the strengthening cost; performing a martial arts competition according to the strengthened to-be-tested equipment and the virtual character, reading wining probability data of the martial arts competition, and determining whether numerical design of the strengthening system is reasonable or not according to the probability data of the martial arts competition. The device comprises an acquiring module, a strengthening module and a determining module. By the method and the device, whether the numerical design of the strengthening system of the game is reasonable or not can be tested.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Game testing method and device, electronic device and storage medium

The embodiment of the invention provides a game testing method and device, an electronic device and a storage medium. The method comprises the steps of obtaining the historical game data, wherein thehistorical game data comprises first state information and first behavior information corresponding to the first state information; performing model training on the historical game data to obtain a data model; and testing a current game by adopting the data model to obtain test result data. According to the embodiment of the invention, the game is tested by adopting the data model, dependence on test personnel is avoided, the test workload is reduced, and the test efficiency and the effect are improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Table querying method and device and equipment

The embodiment of the invention provides a table querying method and device and equipment. The method includes the steps of receiving a first querying request, wherein a skipping key value is comprised in the first querying request; carrying out querying in tables preconfigured with a skipping relationship according to the skipping key value, and obtaining at least one set of first data information associated with the skipping key value; displaying the at least one set of first data information. As table-linking skipping configuration is carried out between the introduced multiple tables, and a certain skipping key value is clicked in the querying result, the data information in the associated table can be directly displayed in a skipped mode, it is avoided that a tester learns the content of all the tables, the required data information can be easily and rapidly queried for testing, game testing efficiency can be effectively improved, and the testing cost can be reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game testing method and device, computer storage medium and electronic equipment

The invention relates to the technical field of computers, and particularly discloses a game testing method and device, a storage medium and electronic equipment. The method comprises the following steps: establishing a communication connection with a test module, wherein the test module is arranged in a game client; loading the behavior tree case configuration file to obtain a test behavior tree;and sending a test instruction to the test module according to the node of the test behavior tree, and receiving execution information which is returned by the test module and generated by executingthe test instruction by the game client, so as to test the game client. The test behavior is developed and managed in the behavior tree mode, maintenance of the test case is facilitated, and game logicality of the test case is improved. Nodes of the behavior tree are operated through communication connection between the testing device and the testing module, the testing behavior tree is traversedthrough data interaction between the nodes and the testing module, and testing work of the game client with high complexity can be achieved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game map generation method, game test method and related device

ActiveCN111672109AEasy to determine the exact locationReduce limitationsVideo gamesComputer graphics (images)Graph generation
The invention discloses a game map generation method, a game test method and a game test device based on an artificial intelligence technology. The method comprises the steps of obtaining a game sample image and first action information corresponding to the game sample image from a recorded game sample, generating a first mask image according to a first local radar map included in the game sampleimage, obtaining a first local map from a first local radar map according to the first mask image, determining a first map area from the spliced game map according to the first action information, matching the first local map with the first map area, updating the spliced game map according to a matching result, and if the updating frequency of the spliced game map reaches T times, generating a global game map according to the spliced game map updated for the Tth time. According to the method, a complete game map can be provided for a large number of games, so that the accurate position of theAI role in the complete map is conveniently determined, and the limitation of game testing is effectively reduced.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Target detection method, device and equipment and storage medium

The invention discloses a target detection method, device and equipment and a storage medium, and belongs to the field of image recognition. According to the technical scheme provided by the embodiment of the invention, in a game testing process, a detection terminal can preliminarily screen an area where a target object is located through the template image of the target object, furthermore, thewrong area obtained in the matching process is eliminated through image feature difference information, and finally a first candidate sub-image meeting a target condition can be obtained, and is an area containing the target object; and the detection terminal can highlight the first candidate sub-image, detection personnel can visually see the position of the target object in the to-be-detected image, the game test process is automatically completed by the detection terminal, and the detection personnel do not need to perform detection on terminals of different models one by one, so that the game test efficiency is improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Game testing method, device, system and equipment and cloud platform

The invention discloses a game testing method, device, system and equipment and a cloud platform. According to the scheme, executing game testing based on a cloud platform; operating a test control program and at least one test process on the cloud platform; after a robot starting instruction is obtained through the test control program, enabling the test control program to control at least one test process to start a target number of test robots according to the target number of the test robots required by game test indicated by the robot starting instruction; after the test control program obtains the game test instruction, enabling the test control program to indicate a test robot to execute at least one game action indicated by the game test instruction; enabling the test robot to execute at least one simulation logic for simulating at least one game action to simulate communication between the game client and the game server, and simulating the game client to execute the at leastone game action. According to the scheme, game testing can be achieved more effectively and reliably, and manpower resource consumption is reduced.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Game automation test method and device, terminal and computer storage medium

The embodiment of the invention discloses a game automation test method and device, a terminal and a computer storage medium. The game automation test method comprises the steps of obtaining an installation package, a test case and a test framework of a to-be-tested game according to description information of the to-be-tested game; according to a test script command matched with the to-be-testedgame, sending the installation package to at least one test terminal, controlling the at least one test terminal to install the installation package, sending the test case to the at least one test terminal, and controlling the at least one test terminal to execute at least one operation event for the game to be tested; and generating a test report of the to-be-tested game according to a test result of executing at least one operation event for the to-be-tested game by the at least one test terminal. By adopting the embodiment of the invention, various games can be automatically downloaded, installed and tested, and the test result can be pushed, so that the game test efficiency is improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Data processing system, method and device

ActiveCN107885653ASolve the problem that consumes a lot of manpower and material resourcesSoftware testing/debuggingGraphicsData processing system
The embodiment of the invention provides a data processing method. The method comprises the steps of obtaining functional characteristics adopted by a to-be-detected game; determining an application interface function corresponding to the functional characteristics as a target interface function; comparing the target interface function with a pre-obtained interface function supported by a to-be-tested graphics card; on the basis of the comparison result, determining whether or not the to-be-tested graphics card supports the to-be-tested game. It can be seen that during game testing, the interface function comparison mode is adopted, hardware graphics cards do not need to be tested one by one, and the problem that existing game testing needs to consume a large number of manpower and material resources is solved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Game testing method, related device and storage medium

The invention discloses a game testing method. The game testing method comprises the steps that a first game role corresponding to a target game is acquired; a second game role is randomly obtained from the selectable role set, the selectable role set comprises at least one role, and the second game role belongs to any one role in the selectable role set; first simulation data corresponding to thefirst time frame is obtained according to the first game role, wherein the first simulation data comprises at least one piece of randomly generated data; second simulation data corresponding to the first time frame is obtained according to the first game role, the second simulation data comprises at least one piece of randomly generated data; and a game role test result corresponding to the firsttime frame is generated according to the first simulation data and the second simulation data. The invention further discloses a related device. According to the game test method and device, the testcase design time and the manual test time of testers are saved, and more types of scenes can be involved, so that the game test accuracy is improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Game testing method and device, electronic equipment and storage medium

The invention provides a game testing method and device, electronic equipment and a storage medium. The method comprises the following steps: acquiring a target task set of a game to be tested; in a target graph model pre-constructed according to the to-be-tested game, determining a state node sequence corresponding to each target task in the target task set, wherein the target graph model comprises a plurality of state nodes and tasks associated with at least part of the state nodes in the plurality of state nodes, and a relationship line is connected between the first state node and the second state node which have a first association relationship; the relationship line is used for representing the action executed by the agent moving from the first state node to the second state node; and for the target tasks in the target task set, the intelligent agent is controlled to execute the actions corresponding to the relation lines according to the relation lines in the state node sequences corresponding to the target tasks so as to carry out regression testing on all the target tasks in the target task set, the game testing efficiency is improved, and thus the game quality and the user game experience degree are improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Automatic game testing method

InactiveCN109885477AAccurately capture performance dataAccurate Get Auto UploadSoftware testing/debuggingComputer hardwareCoupling
An automatic game testing method comprises the following steps of accessing a testing interface for recording testing contents; recording the test information acquired by the test interface to form atest information list; receiving a test instruction, starting playback, and obtaining and uploading performance data; and when an error occurs in the playback execution process, interrupting the playback execution, carrying out screenshot and uploading an error log. The automatic game testing method is not limited by a mobile phone system, various performance data of game operation are accuratelyobtained and automatically uploaded to a server, and data analysis is carried out; a recording tool and a playback tool are combined into a whole, recording and playback are separated from a mobile phone, data are automatically generated, the system coupling degree is reduced, and the reliability of the test process is improved.
Owner:SNAIL GAMES

Game testing method and device, electronic equipment and storage medium

The invention provides a game testing method and device, electronic equipment and a storage medium, and the method comprises the steps: starting a game testing process, responding to the game testingprocess, and triggering a recording and playback subprocess; recording different events executed by a virtual object in a target game in a virtual environment through the recording playback sub-process; determining event parameters matched with the target game; determining a data format matched with the recording and playback sub-process; testing a target game based on the event parameters and different events executed by the virtual object in the virtual environment and recorded in the data format; therefore, the game can be automatically tested, an automatic test case of the game has high transportability, and the defects that UI operation controls can only be obtained based on an image recognition mode, errors of actual results exist, operation playback related functions in a battle arelost, and test accuracy is affected are further overcome.
Owner:TENCENT TECH (SHENZHEN) CO LTD

A method and a device for detecting a game lagging frame

The invention relates to a method for detecting a game lagging frame, is suitable for a game based on an imaginary 4 engine, and belongs to the field of game testing. The method comprises the following steps: using a hook function to monitor the FENgineLoop; calling the Tick function, and calculating the FENgineLoop called by each frame: obtaining corresponding frame time consumption by the duration of the Tick function, and recording the frame time consumption of all frames; Wherein the time consumed for searching the frame exceeds the single-frame duration corresponding to the game set framerate. Wherein the Hook function is used for executing: a FEngineLoop: recording the current system time as the frame start time before the Tick function is called; Calling an FENgineLoop: refreshingthe frame by using a Tick function; FENgineLoop: recording the current system time as the frame end time again when the Tick function is called and returned; And calculating a difference value betweenthe frame ending time and the frame starting time to obtain the frame time consumption of the frame. And in order to facilitate subsequent version maintenance or test, outputting the FEngineLoop: thetime when the Tick function is called and the corresponding frame consumed time to a text file of a specified path.
Owner:ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1

Cardiorespiratory endurance evaluation method and system based on multiple somatosensory games

The invention discloses a cardiorespiratory endurance evaluation method and system based on multiple somatosensory games. The method comprises the steps of receiving a plurality of basic information of a user, and selecting one of a plurality of somatosensory games; and matching a corresponding game test level according to various basic information of the user and the selected somatosensory game for the user; receiving the data after the cardiorespiratory endurance test on the user, for whom the game test level is determined, and completing cardiorespiratory endurance evaluation through calculation. According to the embodiment of the invention, a cardiorespiratory endurance evaluation method and system based on multiple somatosensory games are provided, the problem that the existing evaluation method mentioned in the prior art cannot accurately evaluate the cardiorespiratory endurance and has a relatively high limitation is solved. The system disclosed by the invention can be used foraccurately evaluating the cardiorespiratory endurance and also has a certain entertainment effect, which accords with living habits of modern people. Meanwhile, guidance can be provided for the development of the somatosensory game systems. The system of the invention can be better realized.
Owner:北京动亮健康科技有限公司

Chess and card game testing method, device and equipment and storage medium

The invention provides a chess and card game testing method, device and equipment and a storage medium. The method comprises the steps that information of a current card game is configured according to a received instruction, the information of the current card office comprises base card information and / or hand card information, at least one test is conducted on the current card office according to chess and card game rules, and therefore controllable tests can be conducted on various test scenes of chess and card games.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game testing method and device and storage medium

The invention provides a game testing method and device and a storage medium, and the method comprises the steps: building the remote communication connection between a main control host and at leastone first host, and sending a corresponding stepping motor control instruction to the at least one first host through the main control host; an analog signal which can be identified by a stepping motor is generated through at least one first host according to a stepping motor control instruction, and the analog signal is sent to the stepping motor connected with the first host, so that the stepping motor executes corresponding game test operation. By means of the method, automatic remote control over different types of stepping motors on a daily operation system is achieved, and a stepping motor driver does not need to be customized.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Data processing method and device and computer readable storage medium

The embodiment of the invention provides a data processing method and device and a computer readable storage medium, and the method comprises the steps: obtaining a version identifier of a first version and a version identifier of a second version of a target game, obtaining a first readable file of the first version according to the version identifier of the first version, obtaining the first readable file by performing readability analysis on a game resource file of a first version, obtaining a second readable file of a second version according to a version identifier of the second version, obtaining the second readable file by performing readability analysis on the game resource file of the second version, and by comparing the first readable file with the second readable file, obtaining the resource comparison result between the first version and the second version, wherein the resource comparison result comprises the changed resource and the resource associated with the changed resource. The difference between different versions of the game can be efficiently and accurately determined, and the game testing efficiency can be improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Game scene performance test method and device, equipment and storage medium

The invention provides a game scene performance testing method, device and equipment and a storage medium, and relates to the technical field of game testing. The method comprises the following steps:acquiring data of a plurality of waypoints in a game scene to be tested; testing at least one performance of the data of each path point to obtain a test result of the at least one performance of thegame scene, the test result of each performance comprising test values of the performances corresponding to the plurality of path points; and generating a performance analysis chart of the game scene, the performance analysis chart displaying performance test values corresponding to the points, and the positions corresponding to the points in the performance analysis chart being consistent with the positions of the points in the game scene. Compared with the prior art, the problems that related automatic analysis and processing are not carried out on the data, and the presented data is not visual enough are solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Data processing system and method

A data processing system comprises an information input unit operable to receive information relating to computer gameplay of the computer game, an error characterising unit operable to identify indicators of an error in the computer game based upon the received information, a playtest control unit operable to control one or more playtest bots in the computer game to generate playtest data, the playtest data comprising information relating to the identified indicators of an error, an error reporting unit operable to identify errors in dependence upon the playtest data.
Owner:SONY COMPUTER ENTERTAINMENT INC
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