Method and device for game test
A game testing and game technology, applied in the field of computer applications, can solve the problems of inability to guarantee a game of cards, difficult game testing, inability to guarantee testing to various card types, etc., to reduce testing costs, good scalability, and easy maintenance. Effect
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no. 1 example
[0040] Please refer to FIG. 2 , which is a flow chart of the game testing method provided by the first embodiment of the present invention. The method can be a testing process performed by a game testing device; the game testing device can run on equipment such as the above-mentioned terminal equipment, server, etc., and the game testing method can include the following steps 201-209:
[0041] Step 201, obtaining all states of each test unit of the game to be tested and relevant data required during the operation of each test unit;
[0042] The above-mentioned games to be tested can be various types of games, including online games and stand-alone games. The game to be tested can be installed on the test device, and the user logs in the game to be tested on the test device. When the game to be tested is an online game, the game to be tested is run by interacting with the server, and the above-mentioned game is processed according to the running result. The game to be tested i...
no. 2 example
[0059] Please refer to image 3 , is a flow chart of the game testing method provided in the second embodiment of the present invention. The method can be a testing process performed by a game testing device; the game testing device can run on devices such as terminals and servers; it is compatible with Figure 2A The game testing method shown is similar, with the difference that Figure 2A After step 203, the method may further include: step 301.
[0060] Step 301, configure conditional data and log files on the logical branches between the states of the state machine corresponding to each test unit according to the relevant data obtained for each test unit, wherein the condition data is for each test unit in The various conditions required in the state transition process, the log file is used to record the operation process allowed on the logical branch between the states in the state machine corresponding to each test unit, and the end of each test unit at the end of norm...
no. 3 example
[0064] Please refer to Figure 4 , is a flow chart of the game testing method provided by the third embodiment of the present invention. The method can be a testing process performed by a game testing device; the game testing device can run on devices such as terminals and servers; it is compatible with image 3 The game testing method shown is similar, with the difference that image 3 Step 207 can be refined into the following steps 401-403.
[0065] Step 401, implant a monitoring script in the game to be tested to monitor the currently running test unit of the game to be tested, call the test script corresponding to the running test unit, and control the running test script through the test script corresponding to the running test unit The test unit runs between the states of the corresponding state machine;
[0066] Wherein, the above-mentioned monitoring script is pre-generated, and its function is to monitor the currently running test unit of the game to be tested, so...
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