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Distributed game testing method, system and device and storage medium

A game testing and distributed technology, applied in the fields of devices and storage media, systems, and distributed game testing methods, can solve the problems of inability to perform large-scale concurrent testing, limited system load capacity, and high human resource costs, and achieve improved performance. The magnitude and test efficiency, improve the concurrency capability, and the effect of good test results

Inactive Publication Date: 2019-10-22
上海紫翊网络科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Due to the limited system load capacity of a single test device, it is impossible to achieve large-scale concurrent testing. The existing technology usually uses multiple test devices, and runs as many client programs as possible on each test device. Each client program is separately Connect to the server to construct a large number of virtual users to simulate the behavior of normal users, collect server performance data during this period, and analyze these data to determine whether there is a performance bottleneck in the server function module
[0004] Multiple testing devices in the prior art require multiple testers to operate at the same time, which requires high human resource costs; and multiple virtual clients generated in the same testing device actually access the server sequentially according to a certain sequence, only However, the interval between before and after is extremely short, achieving the effect of approximate simultaneous access, not the real simultaneous access to the server

Method used

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  • Distributed game testing method, system and device and storage medium
  • Distributed game testing method, system and device and storage medium
  • Distributed game testing method, system and device and storage medium

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Embodiment Construction

[0034] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0035] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the invention described herein can be practiced in sequences other than those illustrate...

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Abstract

The invention relates to the technical field of game testing, in particular to a distributed game testing method, system and device and a storage medium, and the method comprises: a testing client obtaining a testing instruction of a user, and the testing instruction comprising a testing task; sending the test instruction to a main server; the main server determining a test cluster set according to the test instruction; sending the test instruction to all test cluster machines in the test cluster machine set; and after receiving the test instruction, scheduling the test robots corresponding tothe test cluster machines to execute the test tasks so as to achieve the purpose of concurrent test. According to the method, through deploying the plurality of test cluster machines in a distributedmanner, the test cluster machines executing the test tasks are determined through the main server, and the test cluster machines are controlled to schedule the test robots corresponding to the test cluster machines to execute the test tasks, so that the magnitude and the test efficiency of the test tasks are improved, a better test effect is realized, and the labor cost is reduced.

Description

technical field [0001] The invention relates to the technical field of game testing, in particular to a distributed game testing method, system, device and storage medium. Background technique [0002] In online games, there will be a large number of players accessing the game server at the same time. The game server may experience slow response and server downtime due to excessive load, which seriously affects the game experience of the players. In order to grasp the load capacity of the game server before the game goes online and quickly locate the performance bottleneck of the game server, the load test of the game server is a very important link. The load test of the game server refers to: using tools to simulate the situation of a large number of users online at the same time, and test whether the various performance indicators of the game server are normal. Through the load test, the number of concurrent users, running time, and data volume that the game server can wi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/36
CPCG06F11/36
Inventor 宋大伟李拓
Owner 上海紫翊网络科技有限公司
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