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Game test method, device and game system

A game testing and game technology, applied in the field of communication, can solve the problems of low test efficiency and high test cost, and achieve the effect of efficient test of games

Inactive Publication Date: 2016-06-29
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0015] The present invention provides a game testing method, device and game system to at least solve the defects of mobile devices and PCs in the game testing process in related technologies, and the testing of online games has high testing costs and low testing efficiency. The problem

Method used

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  • Game test method, device and game system
  • Game test method, device and game system
  • Game test method, device and game system

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Embodiment Construction

[0040] Hereinafter, the present invention will be described in detail with reference to the drawings and examples. It should be noted that, in the case of no conflict, the embodiments in the present application and the features in the embodiments can be combined with each other.

[0041] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence.

[0042] In this embodiment, a game testing method is provided, figure 2 is a flowchart of a game testing method according to an embodiment of the present invention, such as figure 2 As shown, the process includes the following steps:

[0043] Step S202, between the game client and the game server, establish a first communication connection for forwarding the game protocol flow between the game client and the game server;

[0044] Step S204, establi...

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Abstract

The invention provides a game test method, a device and a game system. The method comprises establishing first communication connection used for forwarding game protocol flows between a game client end and a game service end; establishing second communication connection based on a Websocket protocol with a game monitoring end; and according to the established first communication connection and the established second communication connection, testing a game operated by the game client end and the game service end. According to the invention, problems of restraints on mobile device, defects of a PC in a game test process and high test cost and low test efficiency of tests of online games in the prior art are solved; and effects of highly efficient test on the games are achieved without modification of codes of the game client end and of the game service ends.

Description

technical field [0001] The present invention relates to the communication field, in particular, to a game testing method, device and game system. Background technique [0002] The online game client on the mobile device maintains a connection with the game server through Wifi or mobile network, and interacts with the game state protocol. figure 1 It is a schematic diagram of the interaction protocol flow between the client and the game server in related technologies, such as figure 1 As shown, wherein, the game client refers to running an online game program on the player side, with a display screen and an input device, for example, it may be a mobile device. The game server refers to the game program running on the game operator side, which receives and processes the logic of all online players. The protocol stream is the message packet transmitted on the network between the game client and the server, which is used to synchronize the state of the two. The input device i...

Claims

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Application Information

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IPC IPC(8): H04L12/26H04L29/06
CPCH04L43/50H04L67/131
Inventor 戴俊
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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