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Game testing method and device, electronic device and storage medium

A game testing and game technology, applied in the field of games, can solve the problems of low testing efficiency and poor effect, and achieve the effect of reducing testing workload and improving efficiency and effect.

Pending Publication Date: 2019-05-28
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, whether it is manual testing or automatic coding testing, it depends on the tester's understanding of the game and player behavior, and requires a lot of repetitive testing work, the testing efficiency is low and the effect is poor

Method used

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  • Game testing method and device, electronic device and storage medium
  • Game testing method and device, electronic device and storage medium

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Embodiment Construction

[0050] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments. Apparently, the described embodiments are some, but not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0051] refer to figure 1 , which shows a flow chart of the steps of a game testing method provided by an embodiment of the present invention, which may specifically include the following steps:

[0052] Step 101, acquiring historical game data; wherein, the historical game data includes first state information and first behavior information corresponding to the first state information;

[0053] In a specific implementation, the h...

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Abstract

The embodiment of the invention provides a game testing method and device, an electronic device and a storage medium. The method comprises the steps of obtaining the historical game data, wherein thehistorical game data comprises first state information and first behavior information corresponding to the first state information; performing model training on the historical game data to obtain a data model; and testing a current game by adopting the data model to obtain test result data. According to the embodiment of the invention, the game is tested by adopting the data model, dependence on test personnel is avoided, the test workload is reduced, and the test efficiency and the effect are improved.

Description

technical field [0001] The invention relates to the game field, in particular to a game testing method and device, electronic equipment, and a storage medium. Background technique [0002] In online games, game testing is a particularly important link. In the prior art, there are usually two testing methods: manual testing and automatic testing. [0003] For manual testing, the testers first determine the design ideas of the game, write test cases, and then manually test the game-related content through the test cases to find problems that do not match the design. [0004] For automatic testing, after obtaining the test cases, programmatically write the code for automatic testing, and then automatically test the game-related content to find problems that do not match the design. [0005] However, whether it is manual testing or automatic coding testing, it depends on the tester's understanding of the game and player behavior, and requires a lot of repetitive testing work, a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F11/36
Inventor 陈赢峰林磊范长杰
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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