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Method for simulating group self-organization behaviors of multiple game characters

A game role and self-organization technology, applied in the field of network communication, can solve problems such as high integration of control system, inability to control system interaction, difficulty in satisfying game testing, etc.

Active Publication Date: 2011-04-27
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in the above method, since the group interaction management between all robots is realized in the same control system, each robot can only passively execute the group interaction commands (ie, control instructions) sent by the control system, and cannot interact with The control system interacts, and the interaction and communication between robots cannot be realized. Therefore, the behavior of the game characters simulated by the robot is rigid and lacks differences. Group organization behavior cannot be generated between the simulated game characters, so it is difficult to simulate a large number of game characters. The complex group self-organization behavior between the game (that is, various interactive behaviors between game characters in the game, such as chatting, forming a team, fighting together, marrying, etc.), making it difficult to meet the needs of game testing
In addition, in the above-mentioned method in the prior art, the above-mentioned control system has a high degree of integration, is not easy to modify, and has poor customizability, so it cannot meet the changing game function testing requirements.

Method used

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  • Method for simulating group self-organization behaviors of multiple game characters
  • Method for simulating group self-organization behaviors of multiple game characters
  • Method for simulating group self-organization behaviors of multiple game characters

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0145] In a specific embodiment of the present invention, the above-mentioned game role simulation terminal writes the corresponding group interaction information to the blackboard data center through a TCP connection with the blackboard data center, which may include the following steps:

[0146] 2.1) The game character simulation terminal sends a writing information packet carrying group interaction information to the blackboard data center through a TCP connection with the blackboard data center;

[0147] In this step, the group interaction information at least includes: information type, information index and information content. Among them, the information type and the information index are string types.

[0148] For example, in a specific embodiment of the present invention, the write information data packet can use the data packet structure shown in the following table:

[0149] Field Name

field size, type

field meaning

Packet size (nPacketSize)...

Embodiment 2

[0172] In a specific embodiment of the present invention, the above-mentioned game role simulation terminal reads the required group interaction information from the blackboard data center through a TCP connection with the blackboard data center and may include the following steps:

[0173] 3.1) The game role simulation terminal sends a read information packet to the blackboard data center through a TCP connection with the blackboard data center.

[0174] In this step, the read information data packet at least includes: information type, information quantity and information index. Among them, the information type and the information index are string types.

[0175] For example, in a specific embodiment of the present invention, the read information data packet can use the data packet structure shown in the following table:

[0176] Field Name

field size, type

field meaning

Packet size (nPacketSize)

2 bytes, short

Indicates the size of the packe...

Embodiment 3

[0199] In a specific embodiment of the present invention, the above-mentioned game role simulation terminal deletes the corresponding group interaction information from the blackboard data center through a TCP connection with the blackboard data center, which may include the following steps:

[0200] 4.1) The game character simulation terminal sends to the blackboard data center the deletion information packet carrying the group interaction information to be deleted through the TCP connection with the blackboard data center;

[0201] In this step, the deletion information data package at least includes: information type, information index and information content. Among them, the information type and the information index are string types.

[0202] For example, in a specific embodiment of the present invention, the deletion information packet can use the packet structure shown in the following table:

[0203] Field Name

field size, type

field meaning

Pa...

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PUM

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Abstract

The invention discloses a method for simulating the group self-organization behaviors of multiple game characters, which comprises the following steps that: a game simulating system comprising a blackboard data center and at least two independent game character simulating terminals is preset; each game character simulating terminal in the game simulating system respectively establishes transmission control protocol (TCP) connection with the blackboard data center; and the game character simulating terminal performs group interaction with other game character simulating terminals in the game simulating system through the TCP connection with the blackboard data center and according to an interactive policy stored in the game character simulating terminal. By the method, the complicated group self-organization behaviors of a large number of game characters can be effectively simulated, and various requirements of a game test are met.

Description

technical field [0001] The invention relates to the technical field of network communication, in particular to a method for simulating group self-organization behavior of multiple game characters. Background technique [0002] During the development of an online game, it is often necessary to perform a corresponding game test on the online game under development, so as to verify the correctness and stability of the system functions of the server or the client. In the testing process of online games, it is generally hoped that a certain number of game characters (that is, game characters operated by game users in online games, also called player characters) can participate in the test, so as to improve the accuracy of the test. However, it is usually impossible to frequently and effectively organize external game users to participate in such game testing during the development process, and the number of testers within the development company is limited, and it is impossible t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06H04L29/08
Inventor 黄文海
Owner BEIJING PIXEL SOFTWARE TECH
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