Method for simulating group self-organization behaviors of multiple game characters
A game role and self-organization technology, applied in the field of network communication, can solve problems such as high integration of control system, inability to control system interaction, difficulty in satisfying game testing, etc.
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Embodiment 1
[0145] In a specific embodiment of the present invention, the above-mentioned game role simulation terminal writes the corresponding group interaction information to the blackboard data center through a TCP connection with the blackboard data center, which may include the following steps:
[0146] 2.1) The game character simulation terminal sends a writing information packet carrying group interaction information to the blackboard data center through a TCP connection with the blackboard data center;
[0147] In this step, the group interaction information at least includes: information type, information index and information content. Among them, the information type and the information index are string types.
[0148] For example, in a specific embodiment of the present invention, the write information data packet can use the data packet structure shown in the following table:
[0149] Field Name
field size, type
field meaning
Packet size (nPacketSize)...
Embodiment 2
[0172] In a specific embodiment of the present invention, the above-mentioned game role simulation terminal reads the required group interaction information from the blackboard data center through a TCP connection with the blackboard data center and may include the following steps:
[0173] 3.1) The game role simulation terminal sends a read information packet to the blackboard data center through a TCP connection with the blackboard data center.
[0174] In this step, the read information data packet at least includes: information type, information quantity and information index. Among them, the information type and the information index are string types.
[0175] For example, in a specific embodiment of the present invention, the read information data packet can use the data packet structure shown in the following table:
[0176] Field Name
field size, type
field meaning
Packet size (nPacketSize)
2 bytes, short
Indicates the size of the packe...
Embodiment 3
[0199] In a specific embodiment of the present invention, the above-mentioned game role simulation terminal deletes the corresponding group interaction information from the blackboard data center through a TCP connection with the blackboard data center, which may include the following steps:
[0200] 4.1) The game character simulation terminal sends to the blackboard data center the deletion information packet carrying the group interaction information to be deleted through the TCP connection with the blackboard data center;
[0201] In this step, the deletion information data package at least includes: information type, information index and information content. Among them, the information type and the information index are string types.
[0202] For example, in a specific embodiment of the present invention, the deletion information packet can use the packet structure shown in the following table:
[0203] Field Name
field size, type
field meaning
Pa...
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