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87 results about "Combat unit" patented technology

Combat Unit. The Combat Unit was the main fighting/sneaking force of the Militaires Sans Frontières and source of income, and was present since its foundation. It mainly contained Guerillas, Infantries, Commandos, Elite Commandos, Commanders, and Sharpshooters.

Airborne Deployed Radio Frequency Identification Sensing System to Detect an Analyte

The invention generally relates to an airborne deployed passive radio frequency identification system and a method to identify an analyte and then to communicate a result of the analyte identification to a receiving station for an analysis and generation of a set of recommended actions. The invention will enhance the situational awareness and preparedness of forward deployed combat troops or security forces by assessing the presence of benign substances or hazardous substances as they advance and enter an area.
Owner:U S OF A AS REPRESENTED BY THE SEC OF THE NAVY

Collaborative diplomacy mechanics

A collaborative diplomacy mechanics system for an online game is described. A player selects an ally to be engaged in a combat mode of an online social game against an enemy. The profile of the selected ally is retrieved. An ally power up weapon is generated based on the profile of the selected ally. The ally power up weapon is applied against a combat unit of an enemy of a player in the combat mode. The ally power up weapon can also be applied on a combat unit of the player in the combat mode.
Owner:ZYNGA

Flattening conducting information system

The invention discloses a flattening conducting information system which comprises a service management unit, a mesh patrol unit, an alarm-receiving auxiliary unit, an alarm-handling auxiliary unit, a ring layer sealing control unit, a police order transmitting unit, a pre-plan management unit, an intelligence combat unit and a video prevention and control unit. The service management unit is used for achieving precision management and evaluation of organizations, operators on duty, vehicles on duty and carried weapons. The requirements for everyday service management, performance evaluation, intensifying actual combat and practical working of various police classes of police security are really met, and the distance between the people and the police is completely shortened. The existing police basic system and the practical service current situation are combined, a brand-new conducting and dispatching mode with information image, voice interaction and scientific instruct effective executing and timely feedback combined is established in an innovation mode, conversion from single-direction passive reaction type service to a double-direction active response mode is well promoted, the visualization and the flattening of a service conducting mode are achieved, service efficacy is further improved, an active service mechanism is strengthened, and police-people harmony is promoted.
Owner:四川天翼网络股份有限公司

Data processing method and system of turn-based games, client end and server end

The invention relates to a data processing method and system of turn-based games, a client end and a server end. The method includes the following steps that: all combat data of current combat units and the position data and account data of non-combat units are only recorded through the server; the calculation of an operation sequence can be completed automatically according to operation instructions of the current combat units which are transmitted by a client end, combat results are obtained; and whether the other combat data such as blood, skills and states of the non-combat units are increased is decided according to the combat results. With the data processing method and system adopted, the quantity of data exchanged between the server and the client end can be decreased with normal proceeding of multi-turn combats ensured, and the data processing burden of the server can be reduced, and memory space in the server, which is occupied by the combat data of the non-combat units can be decreased, and therefore, the processing and response rate of the server can be increased, and experience of game players can be enhanced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Airborne deployed radio frequency identification sensing system to detect an analyte

The invention generally relates to an airborne deployed passive radio frequency identification system and a method to identify an analyte and then to communicate a result of the analyte identification to a receiving station for an analysis and generation of a set of recommended actions. The invention will enhance the situational awareness and preparedness of forward deployed combat troops or security forces by assessing the presence of benign substances or hazardous substances as they advance and enter an area.
Owner:U S OF A AS REPRESENTED BY THE SEC OF THE NAVY

Simulation shooting training system

InactiveCN103776298AImprove combat qualityImprove skillsTraining adaptationSkill setsSimulation
The invention discloses a simulation shooting training system, belonging to the technical field of gun-sight aiming training or practice equipment. The simulation shooting training system comprises a central unit, an attacker individual combat unit, a defender individual combat unit and a hostage unit. Compared with the prior art, the simulation shooting training system has the advantages of convenience in controlling, high reliability and the like. Officers and men can observe the actual combat situation of a battlefield in real time through the central unit, and an actual combat process can be replayed to improve the fighting quality and skill of armed policemen and special policemen.
Owner:张臣

Self-explosion type unmanned aerial vehicle cluster combat troops distribution method based on combat deduction

The invention discloses a self-explosion type unmanned aerial vehicle cluster combat troops distribution method based on combat deduction. The method comprises the following steps: firstly, determining the type and number of enemy combat units, the type and the maximum usable amount of our self-destruction unmanned aerial vehicle, and determining the virtual time step length when an equation is solved according to the total number of combat units; calculating corresponding operational capability indexes according to different operational unit attack capabilities of the two parties to obtain animproved lanthoster equation needing to be solved; and finally, establishing an optimization model, under the condition that the improved lanchester equation constraint and other combat unit number constraints are met, using a particle swarm algorithm for carrying out optimization solving, obtaining the optimal troops distribution method of the party under the condition that a preset combat target and other constraints are completed, and providing a basis for actual combat decision making.
Owner:NANJING UNIV OF AERONAUTICS & ASTRONAUTICS

Device and method for energy-minimizing human ground routing

There are certain tasks that require humans to proceed on foot over intervening terrain (that may include “improved” segments such as paved roads and bridges) from some starting point A to some objective or destination point B, and perhaps thence to additional points C and D. Exemplars of civilian endeavors include forest firefighting, search and rescue, surveying, exploration, and recreational hiking. Military applications include infantry and special operations forces movements. In many of these endeavors, it is desired to be as rested as possible when reaching the destination in order to have the energy remaining to successfully or optimally accomplish some “objective” activity. The present invention provides a methodology for computing the route for a human being traveling on foot over arbitrary terrain from any point A to any other point B (and if desired to points C, D, etc. beyond) such that the human energy expended walking from Point A to point B (and any points beyond) is minimized. The energy-minimizing human ground routing system (EHGRS) enables recreational hikers, Army and Marine Corps infantry patrols, special operations forces, forest firefighters, geologists and search and rescue teams to quickly find the energy-minimizing route between any two points over any terrain so that they arrive at their destination with the minimum possible degradation of their performance due to fatigue, in contrast to routing developed based on human judgment.
Owner:FRONT EDGE TECH

Method and system for implementing trans-regional distributed match of game

ActiveCN105903193AReasonable screening strategyImprove screening accuracyVideo gamesOperating systemCombat unit
The invention relates to the technical field of network games and specifically relates to a method and system for implementing a trans-regional distributed match of a game. The method for implementing the trans-regional distributed match of the game comprises the steps that a matching combat unit sends a command to a signaling transit and transmission server of a region; and the signaling transit and transmission server reports the command to a center matching dispatch server, and the command is transited and issued to each matching combat unit after being screened and dispatched by the center matching dispatch server. The system and the method greatly improve game experience of players.
Owner:HANGZHOU ELECTRONICS SOUL NETWORK TECH

Weapon tower for a combat unit

Turret (12) fitted with automatic canon and intended for a combat unit, said turret (12) comprising a turret housing (14) which is intended to be mounted on the outside of the combat unit and can rotate about a substantially vertical axis, and in which turret housing (14) there is a weapon holder (16) for pivotably supporting a canon about a horizontal axis, which canon has a barrel (20) projecting from the turret housing (14) and a rear part (22) with associated loading mechanism (24) situated inside the housing (14). At least one ammunition magazine (26, 28) is arranged to the side of the rear part (22) of the canon and has an outlet (29, 31) for the ammunition belt situated in such a way that the latter can be conveyed from a rear part of the magazine and guided forwards along an underside (33) of the magazine and thereafter curved through ca. 90° about an axis substantially at right angles to the plane of the belt for feeding the projectiles to the loading mechanism (24).
Owner:ALVIS HAGGLUNDS

Single police and minimum combat unit informationization terminal device

The invention discloses a single police and minimum combat unit informationization terminal device. Through multiple information acquisition means of built-in inspection (namely entry), identity card scanning and identification, built-in GPS navigation and positioning, camera photography and sound-video field acquisition, fingerprint-based policeman identity authentication, fingerprint acquisition and comparison, automatic identification of license number and the like, the information acquired by acquisition is reported in real time to meet the requirements of mobile police service, field dynamic police service information acquisition, quick and convenient inspection and acquisition means and field police service work processing. The device accurately and intensively acquires the information by using the inspection information of the policeman as dynamic data so that the police service base information is generally and systemically mastered and the maximum support is provided for a line of police service work.
Owner:上海卓扬科技有限公司

Combined efficiency evaluation method in tactical internet based on node and edge

The invention relates to a combined efficiency evaluation method in tactical internet based on nodes and edges. The method comprises the following steps: constructing a first combat network topology model according to combat units and information transmission relationships among the units; respectively calculating the node degree of each node and the edge weight between the nodes in the first combat network topology model according to a preset algorithm, and respectively sorting and storing the node degree and the edge weight into a first array and a second array; selecting the edge with the minimum edge weight value in the first combat network topology model and the adjacent edge with the minimum edge weight value in the adjacent edge set, performing edge point exchange according to the affinity coefficient, and deleting invalid edge weights from the second array at the same time; until all nodes of the first combat network topology model are replaced by edges and edge point mapping is completed, obtaining a second combat network topology model; calculating node degrees of all mapping nodes in the second combat network topology model, and sorting and storing the node degrees in athird array; and combining the three arrays to analyze combat countermeasures.
Owner:CHONGQING UNIV OF POSTS & TELECOMM

Multi-agent reinforcement learning method for collaborative decision-making of multiple combat units

PendingCN114358141AFast optimization convergenceIncrease the number of positive samplesCharacter and pattern recognitionEngineeringData mining
A multi-agent reinforcement learning method for collaborative decision-making of multiple combat units comprises the following steps that a multi-agent reinforcement learning model is established for a red-blue square game confrontation scene, and intelligent collaborative decision-making modeling for the multiple combat units is achieved; the number of effective training samples is increased by adopting a post-event target conversion method, and optimization convergence of a multi-agent reinforcement learning model is achieved; constructing a reward function by taking a team global task reward as a benchmark and taking a specific action reward of each combat unit as feedback information; and generating a plurality of opponent strategies according to different combat schemes, and training the multi-agent reinforcement learning model through massive simulation game confrontation by using a reward function. The method solves the problems that in the prior art, red and blue square game confrontation multi-combat-unit decision collaboration is low, and valuable training samples are difficult to obtain.
Owner:CHINA ACAD OF LAUNCH VEHICLE TECH

Timing device, system and method

The invention provides a timing device, system and method. The device comprises a receiving unit, a main control unit, a timing output unit and an autonomous timing output unit; the receiving unit isused for processing received Beidou / GPS satellite signals and outputting a specified protocol format signal; the main control unit used for determining whether the satellite signals are valid not according to the specified protocol format signal; if the satellite signals are valid, a first control signal is output; if the satellite signals are invalid, a second control signal is output; a controlcommand is sent according to an external control signal; the timing output unit outputs an satellite timing signal based on the first control signal; and the autonomous timing output unit outputs a master device time signal as a timing signal based on the second control signal. According to the scheme, high precision and accuracy can be ensured, high invulnerability and robustness are achieved, and operational requirements of reliable and effective timing system information for combat units in different battlefield environments are provided.
Owner:BEIJING INST OF ELECTRONICS SYST ENG

Turret for a combat unit

Turret (12) fitted with automatic canon and intended for a combat unit, said turret (12) comprising a turret housing (14) which is intended to be mounted on the outside of the combat unit and can rotate about a substantially vertical axis, and in which turret housing (14) there is a weapon holder (16) for pivotably supporting a canon about a horizontal axis, which canon has a barrel (20) projecting from the turret housing (14) and a rear part (22) with associated loading mechanism (24) situated inside the housing (14). At least one ammunition magazine (26, 28) is arranged to the side of the rear part (22) of the canon and has an outlet (29, 31) for the ammunition belt situated in such a way that the latter can be conveyed from a rear part of the magazine and guided forwards along an underside (33) of the magazine and thereafter curved through ca. 90° about an axis substantially at right angles to the plane of the belt for feeding the projectiles to the loading mechanism (24).
Owner:ALVIS HAGGLUNDS

Satellite navigation interference source passive positioning method based on multi-platform cooperation

The invention provides a satellite navigation interference source passive positioning method based on multi-platform cooperation. Under the condition of networking cooperation of a plurality of combatplatforms, satellite navigation interference source orientation data obtained by the plurality of combat platforms are shared, and the position of a satellite navigation interference source is calculated by adopting a multi-platform passive direction-finding cross positioning technology, so that effective battlefield information is provided for subsequent combat destroy, and the combat performance of each combat unit is improved. The method is good in concealment, and position information of the device is not exposed; the problems that calculation dead angles exist in double-platform positioning and false points are solved can be effectively avoided, and real-time three-dimensional positioning can be carried out on an interference source; the data volume is greatly reduced, the calculation amount is smaller, the calculation capability is saved, and the influence on the normal operation of other functions is very small; false points possibly occurring in positioning calculation are effectively reduced, the calculation pressure of combat member platform equipment is reduced, the utilization efficiency of battlefield networked information data is enhanced, and the accuracy of combatinstructions is improved.
Owner:NO 20 RES INST OF CHINA ELECTRONICS TECH GRP

Unmanned aerial vehicle cluster space-ground confrontation game simulation method based on self-adaptive weight

The invention provides an unmanned aerial vehicle cluster air-ground confrontation game simulation method based on adaptive weight, and relates to the technical field of unmanned aerial vehicle clusters. The method comprises the steps: firstly, initializing an unmanned aerial vehicle cluster air-ground confrontation mode, setting a yield weight coefficient with a self-adaptive effect for a combatunit of each participant according to the initial combat situation and game decision information of the participant, dynamically updating benefit weight coefficients for the participants based on thestates of the participants and an adaptive weight method of the decision information, solving target benefits of each combat unit in the unmanned aerial vehicle cluster and ground air defense positionconfrontation process by utilizing an iterative method, and finally, obtaining the total income of each participant in the whole confrontation process, and completing the analogue simulation of the confrontation game process. According to the method, based on the dynamic game theory under incomplete information, the unmanned aerial vehicle cluster confrontation dynamic game model under the incomplete information condition is established by introducing the self-adaptive weight, and therefore the accuracy of the unmanned aerial vehicle cluster combat model is improved.
Owner:SHENYANG AEROSPACE UNIVERSITY

Simulation combat gunnery training system

InactiveCN103808205AImprove combat qualityImprove skillsTraining adaptationSimulationSkill sets
The invention discloses a simulation combat gunnery training system and belongs to the technical field of gun aiming training or practicing equipment. The simulation combat gunnery training system comprises a center unit (1), an attacker individual combat unit (2) and a defender individual combat unit (3). Compared with the prior art, the simulation combat gunnery training system has the advantages of being convenient to control, high in reliability and the like, officers can observe the actual combat condition of a battlefield in real time through the center unit, and the actual combat process can be replayed so as to improve the combat quality and the skill of field army soldiers and special policemen.
Owner:张臣

Tactics brink oriented mobile cloud command and control system

The invention discloses a tactics brink oriented mobile cloud command and control system, comprising an environment module, an authority module, a role module, a command and control entity module, a command and control cloud module, a process module, a combat rule module and a task module. Roles, authority, processes, tasks and the like needing to be employed in a command and control process are split into different modules. Various modules are flexibly defined and the process is controlled based on the command and control cloud module and the process module. The capability of flexibly and dynamically adjusting a command and control relationship is realized. The system is equipped with the capability of supporting data processing and data flowing. According to the system, flexible role endowment and authority endowment are carried out on practical command and control nodes, and on the basis of characteristics of different command and control nodes, the command and control units or combat units corresponding to existing nodes can be utilized fully. According to the tactics brink oriented mobile cloud command and control system, the tactics brink is controlled efficiently and precisely, and the utilization efficiency of resources is improved.
Owner:NAT UNIV OF DEFENSE TECH

Analog simulation system and method based on double-logic-layer Agents

The invention relates to the technical field of intelligent simulation systems, in particular to an analog simulation system and method based on double-logic-layer Agents. The system includes an intelligence acquisition unit Agent, an intelligence processing unit Agent, a decision control unit Agent, a terminal combat unit Agent, an information network Agent model and a battlefield environment and military strength generation Agent. The method comprises the following steps of: establishing an Agent model of a system unit, simulating the function and behavior characteristics of the system unit, and simulating the interaction behaviors among the units of the system by utilizing a multi-Agent system interaction technology by utilizing the modeling idea of the Agent. Agent types are more refined, a unit simulation part for information acquisition and processing is added not only for an information flow of combat command, and three types of main information flow simulation of a combat simulation service logic layer can be realized: an information information flow, a command and control information flow and a collaborative information flow; therefore, simulation and simulation of a combat information loop can be supported more completely.
Owner:NAT UNIV OF DEFENSE TECH

Cooperative Information Processing Method and System Applicable to Networked Operations

The invention discloses a collaborative information processing method and processing system suitable for networked operations. The method comprises the following steps: (A), when the radar of the combat unit normally tracks the target, the state information of the target is obtained by the radar processor of the combat unit and the estimation error of the state information is estimated; (B), for all combat units The state information and estimation error of the unit are calculated to obtain the fusion information and fusion error; (C), when each combat unit performs fire control calculation, if the combat unit normally tracks the target, the state information and estimation error of the combat unit are used. The error is used for fire control calculation. If the combat unit cannot track the target normally, the fusion information and fusion error distributed by the data fusion center are used for fire control calculation. The invention is easy to exchange information, can meet the requirements of networked combat modes such as cooperative detection / tracking and cross-fire unit control, and has the characteristic of high precision.
Owner:SHANGHAI INST OF ELECTROMECHANICAL ENG

Real person CS laser gun confronting system based on LoRa

The invention discloses a real person CS laser gun confronting system based on LoRa. The confronting system comprises a plurality of single soldier combat units and a server control unit. By means ofthe high-simulation-degree system design, the system has the advantages of being large in coverage, low in power consumption, high in simulation degree, simple in device, low in cost and the like; inaddition, a server module in the system uses an ARM processor with a Cortex-M4 core of an ARM company as the main controller, the ARM processor is stable in performance and low in cost, and the developing efficiency of the system is improved by means of an embedded type Linux operation system.
Owner:HANGZHOU DIANZI UNIV

Actual combat shooting training system

InactiveCN105135937AImprove combat qualityImprove skillsTraining adaptationSimulationSkill sets
The invention discloses an actual combat shooting training system and belongs to the technical field of gun-sight aiming training or practicing equipment. The actual combat shooting training system comprises a teaching command center unit (1), an attack party individual combat unit (2), a defense party individual combat unit (3) and a hostage party unit (4). Compared with the prior art, the actual combat shooting training system has the advantages of convenience in control and high reliability; the actual combat condition of the battlefield can be observed by combat commanders in time through the teaching command center unit; the actual combat process can be replayed to increase the fighting quality and skills of field army soldiers and special policemen.
Owner:张臣

Flattening conducting information system ring layer sealing control system and method

The invention discloses a flattening conducting information system ring layer sealing control system. A ring layer sealing control unit comprises a ring layer pre-plan management module, a ring layer sealing control management module, a card point management module and a sealing control recording module. The ring layer pre-plan management module comprises a pre-plan newly-established sub-module, a pre-plan editing sub-module and a pre-plan executing sub-module. The ring layer sealing control management module comprises a ring layer sealing control starting sub-module, a one-key sealing control sub-module, an auxiliary sealing control sub-module and a sealing control process monitoring sub-module. The card point management module is used for a managing person to carry out card point establishing, and card point information filling is carried out. According to the features of cities or regions, a city or region ring layer prevention and control model and a prevention and control pre-plan are established, ring layer sealing control manoeuvre is organized, city or region ring layer prevention and control capacity is improved, after combination with a short message platform and a police order system, one-key sealing control is used for issuing instructions and messages to card point combat units, net casting working of a three-dimensional sealing control ring is carried out, and the movable track of a criminal suspect can be firmly fixed in a sealing control ring.
Owner:四川天翼网络股份有限公司

Coastal defense command and control system and method

The invention discloses a coastal defense command and control system and method. The coastal defense command and control system comprises a battalion level fixed command post, a battalion level command car, a company level command car, a comprehensive security company, detection equipment and fighting equipment. In peacetime, all kinds of combat units are commanded by the battalion level fixed command post, and the battalion level command car is taken as backup; in wartime, all kinds of combat units are commanded by the battalion level command car; the battalion level fixed command post, the battalion level command car and the company level command vehicle are provided with primary servers and standby servers; a server cluster adopts primary and standby and master and slave architectures;the primary servers are accessed under normal circumstances, when the primary servers fail, the standby servers are started, and the battalion and company command cars constitute master and slave servers, and when the battalion level command car fails, any company level command car can be switched to the battalion level command car. The coastal defense command and control method includes the stepsof data access, data fusion, target threat judgment, alarm information processing and distribution, fire planning, combat order formulation and distribution and strike effect evaluation.
Owner:长沙金信诺防务技术有限公司

Simulation method for dynamic process of aerial platform radar detection

The invention discloses a simulation method for a dynamic process of aerial platform radar detection, and belongs to the technical field of computer simulation. The simulation method comprises the following steps of designing a simulation element incidence relation and a simulation task database, setting a simulation task, and performing simulation and analysis on the movement detection processes of combat units. The simulation method for the dynamic process of the aerial platform radar detection provided by the invention covers the main simulation elements such as combat environments, platforms, weapons, detectors, combat units, etc.; a relational database is designed according to the correlation characteristic of each simulation element, thus an incidence relation between various elements can be embodied; the setting of the simulation task is quick and convenient, and the preset flight paths in different modes can be set; besides, the flight paths of the combat units and the visual display of a simulation detection probability are more intuitive.
Owner:北京博奥瑞科技有限公司

Ground target dynamic threat assessment method based on extreme learning machine

The invention discloses a ground target dynamic threat assessment method based on an extreme learning machine, capable of comprehensively considering combat ability and combat intention of the enemy,calculating the threat degree of an enemy unit in real time, and assisting a commander to make a quick decision in a quickly changing complex combat situation, for an enemy ground target. The ground target dynamic threat assessment method obtains seven kinds of evaluation indexes in two aspects of combat intention and combat ability of an enemy, wherein the evaluation indexes reflecting the combatability comprise the strike ability, the strike radius and the detection radius of the enemy target; the evaluation indexes reflecting the combat intention comprise the enemy target orientation, thedistance between the system and our combat group, the enemy target speed and the acceleration; the evaluation index of the enemy target orientation refers to the number of our combat units in a semicircular range with the enemy target orientation angle as the central axis and the radius as the detection radius; and the seven types of evaluation indexes are input into a pre-trained extreme learningmachine, and the extreme learning machine outputs a threat evaluation result.
Owner:BEIJING INSTITUTE OF TECHNOLOGYGY

Virtual triangle-based efficiency evaluation method in tactical internet

The invention discloses a virtual triangle-based efficiency evaluation method in the tactical internet, and belongs to the technical field of military network effectiveness analysis. According to themethod, it is assumed that all combat units and transmission work normally, a virtual triangular VL model is established and constructed, connection loss, shortest path length loss and point-edge connectivity are introduced to judge the influence on the connectivity of the whole combat network after attacking key triangles. The importance degrees of virtual triangles in battle networks of different scales can be compared, and the importance degrees of different graphs can be well distinguished. And various factors after the virtual triangles (graphs) are hit are fully considered, so that the accuracy of judging the key triangles is improved. The new virtual triangle attack strategy provides reference for military network attack and defense strategies.
Owner:CHONGQING UNIV OF POSTS & TELECOMM

Multi-agent-based combat simulation system and method for unmanned and unmanned cooperative system

The invention provides a multi-agent-based combat simulation scheme for an unmanned cooperative system. The multi-agent-based combat simulation scheme comprises a complex battlefield environment module, a battlefield multi-party module, a cooperative control module and a multi-party confrontation deduction module, the complex battlefield environment module is used for automatically generating a battlefield environment; the battlefield multi-party module is used for automatically generating our-party, enemy-party and unknown-party battlefield marshalling and endowing battlefield force and simplicity and intelligence to a battlefield unit of each battlefield marshalling. The cooperative control module distributes combat tasks to different combat units of our part, so that the combat units of our part autonomously plan combat behaviors depending on environmental perception; and the multi-party confrontation deduction module enables each combat unit to execute a combat behavior according to the corresponding instruction. According to the method, the problem of dynamic combination and recombination of intelligent combat units in a future high-intensity battlefield environment is solved, and an effective verification mode is provided for a capability generation mechanism of a new-quality combat pattern.
Owner:军事科学院系统工程研究院网络信息研究所

Battle field real-time information sharing method based on cloud computing

InactiveCN103118096ATo achieve the effect of cooperative combatAvoid accidental injuryTransmissionTime informationData display
The invention provides a battle field real-time information sharing method based on cloud computing. A system structure comprises a cloud computing platform, an information data displaying module, a combat control center and a combat command manoeuvring module. The cloud computing platform is used for updating positions of a combat unit, weapon configurations and personal allocations of the system in real time. The information data displaying module is used for displaying information in a data base on displaying facilities of the combat control center and neighboring unit. The combat control center is used for formulating a battle plan according to the feedback information from the battle field, and then inputting the battle plan to a cloud computing system and sending instructions to each combat unit. The combat control center sends real-time combat commands to the cloud computing platform through the combat command manoeuvring module, and then each combat unit performs manoeuvring according to the combat commands.
Owner:LANGCHAO ELECTRONIC INFORMATION IND CO LTD
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