Method and system for implementing trans-regional distributed match of game
A distributed and gaming technology, applied in the field of online games, can solve problems such as high game delay, lower matching accuracy, and affect player experience, so as to achieve the effect of close strength between the two sides, improve screening accuracy, and improve game experience
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[0051] A system for realizing cross-region distributed games, including:
[0052] The central matching dispatch server is used to manage and control the game server cluster, screen the game situation of the matching combat units, receive the signaling of the signaling transfer transmission server in each region, and issue the game server address and the game information of each matching combat unit to it data;
[0053] The signaling relay transmission server receives the command of the matching combat unit in the region, and reports it to the central matching dispatching server; connects to the independent world servers in each region, and transfers the game information data of the matching combat unit; the signaling transfer transmission server is in each Independent deployment in large regions;
[0054] Competition server clusters, distributed deployment in multiple national first-level computer rooms; competition server clusters are virtual server clusters; central matchin...
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