A method and system for realizing cross-region distributed games
A distributed and gaming technology, applied in the field of online games, can solve the problems of lower matching accuracy, high game delay, and affecting player experience, and achieve the effect of improving screening accuracy, close strength of both parties, and improving game experience
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[0051] A system for realizing cross-regional distributed competition of games, including:
[0052] The central matching dispatch server is used to manage and control the match server cluster, screen the match situation of the matched combat units, receive the signaling of the major district signaling relay transmission server, and give it the match server address and game information of each matching combat unit data;
[0053] The signaling relay transmission server receives the command of the matching combat unit in the region and reports it to the central matching dispatch server; connects to the independent world servers in each region to transfer the game information data of the matching combat unit; the signaling relay transmission server is in each Independent deployment in large areas;
[0054] The game server cluster is distributed in the first-level computer rooms of multiple countries; the game server cluster is a virtual server cluster; the center matching dispatch server...
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