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Data processing method and system of turn-based games, client end and server end

A data processing system and data processing technology, applied in the field of data communication, can solve the problems such as the inability to realize the next round of battle, affecting the timeliness and experience of the battle, so as to enhance the player's sense of experience, improve the processing and response rate, and reduce data. amount of effect

Active Publication Date: 2016-02-17
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the mirror data of non-combat units will not have any interaction with the server, resulting in the server being unable to replace the dead combat units with non-combat units to continue the next round of combat, affecting the timeliness and experience of the battle

Method used

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  • Data processing method and system of turn-based games, client end and server end
  • Data processing method and system of turn-based games, client end and server end
  • Data processing method and system of turn-based games, client end and server end

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Embodiment Construction

[0090] In order to solve the problem that in the prior art, due to the fact that the server in the turn-based multi-unit battle must read the battle data of all battle units, the server needs to process a huge amount of data in each battle round, which increases the burden on the server and occupies the memory of the server And cause the processing speed of the server to decrease, and it is easy to have very obvious jamming phenomenon when the network condition is not good or there are many people online at the same time. The false non-combat units directly use the mirror data, do not have any operation authority and cannot interact with the server, resulting in the server being unable to replace the dead combat units with non-combat units to continue the next round of combat, affecting the timeliness of the battle and experiential issues; the present invention explores that the server only records all combat data of the current combat unit and only records the position data an...

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PUM

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Abstract

The invention relates to a data processing method and system of turn-based games, a client end and a server end. The method includes the following steps that: all combat data of current combat units and the position data and account data of non-combat units are only recorded through the server; the calculation of an operation sequence can be completed automatically according to operation instructions of the current combat units which are transmitted by a client end, combat results are obtained; and whether the other combat data such as blood, skills and states of the non-combat units are increased is decided according to the combat results. With the data processing method and system adopted, the quantity of data exchanged between the server and the client end can be decreased with normal proceeding of multi-turn combats ensured, and the data processing burden of the server can be reduced, and memory space in the server, which is occupied by the combat data of the non-combat units can be decreased, and therefore, the processing and response rate of the server can be increased, and experience of game players can be enhanced.

Description

technical field [0001] The invention belongs to the technical field of data communication, and in particular relates to a data processing method, system, client and server applied to turn-based multi-unit battles in games. Background technique [0002] Turn-based combat is a combat mode in the game, that is, after the start of the battle, multiple combat units belonging to the same side (multiple combat units are the combat roles used by multiple players in the battle) take turns system, and both sides of the battle adopt the method of taking turns to attack. When the current combat unit of one of the parties dies, it will be the turn of the other combat unit of the defeated party for the second round of battle, and so on, until all the combat units of one of the parties are killed, the turn-based battle will end. [0003] Because in the turn-based battle, each fighting party only needs to fight through one combat unit in each round of battle, and other combat units are in ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08A63F13/58A63F13/35A63F13/335G06F9/44
CPCG06F8/22A63F2300/51A63F2300/407A63F2300/55A63F2300/60H04L67/131
Inventor 龙娉婷蔡瑞瑜
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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