Data processing method and system of turn-based games, client end and server end
A data processing system and data processing technology, applied in the field of data communication, can solve the problems such as the inability to realize the next round of battle, affecting the timeliness and experience of the battle, so as to enhance the player's sense of experience, improve the processing and response rate, and reduce data. amount of effect
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[0090] In order to solve the problem that in the prior art, due to the fact that the server in the turn-based multi-unit battle must read the battle data of all battle units, the server needs to process a huge amount of data in each battle round, which increases the burden on the server and occupies the memory of the server And cause the processing speed of the server to decrease, and it is easy to have very obvious jamming phenomenon when the network condition is not good or there are many people online at the same time. The false non-combat units directly use the mirror data, do not have any operation authority and cannot interact with the server, resulting in the server being unable to replace the dead combat units with non-combat units to continue the next round of combat, affecting the timeliness of the battle and experiential issues; the present invention explores that the server only records all combat data of the current combat unit and only records the position data an...
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