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161results about How to "Increase game fun" patented technology

Method and system for modifying virtual characters in games

InactiveCN103390286AHave an absolutely differentiated personalityIncrease game funAnimationVideo gamesComputer graphics (images)Engineering
The invention discloses a method and a system for modifying virtual characters in games. The method comprises S1, verifying user identities and authorities; S2, receiving images and character image design instructions, which are input by authorized users; S3, converting the images into two dimensional (2D) images in preset formats according to the character image design instructions input by users, and generating three dimensional (3D) cartoon character images on the basis of the 2D images; S4, importing the 3D cartoon character images into a game character image database to substitute for preset original images of virtual characters. The system executes the method. Compared with the prior art, the method and the system have the advantages that the 3D cartoon character images corresponding to the images are generated according to the provided images (such as pictures) and requirements of users to substitute for virtual character images in games, so that each authorized user can obtain character images with absolute differential personalities.
Owner:梁振杰

Multi-picture display-based virtual shooting cinema system and method

InactiveCN104258566AReal game experienceNatural gaming experienceVideo gamesSteroscopic systemsNetwork connectionProjection screen
The invention discloses a multi-picture display-based virtual shooting cinema system and method. The multi-picture display-based virtual shooting cinema system is simple, convenient and easy to operate, strong in immersion and the like; through such natural interaction modes as the body posture in the natural life and shooting game experience, a user plays the shooting type game in a mode of interacting with the story through the body posture and an imitation gun, the player acts a virtual leading role for controlling the game development, the user does not need additional learning and training, and the user can interact with the story through walking towards the front, walking towards the back, shooting and the like. The system romances three-dimensional game pictures in real time; the system supports double cooperative engagement through network connection; one large projection screen can provide two independent and complete game pictures for two users by means of a light splitting type double-picture principle, and accordingly the system can bring stronger and more natural immersion type experiments to the users, and the entertainment, interest and reality sense of the game in a theme cinema are reinforced.
Owner:SHANDONG UNIV

Face recognition game interactive system

The invention relates to a face recognition game interactive system, and belongs to the technical field of man-machine interaction. An output end of a camera is connected with an input end of a face recognition module through a data line, and the face recognition module is connected with a chartlet processing module through a face image interface; the camera collects the image of a user when the game is operated; the face recognition module analyzes the obtained image of the user, processes the image via a face segmentation method based on face symmetry, determines a face range of the user and obtains a face image of the user; and the chartlet processing module is used for laminating the face, carrying out feature recognition, central alignment and correction and image zoom lamination on the face image via a face image lamination algorithm and laminating the obtained face image of the user on a face model of a game role. No virtual reality device is necessary, so the cost is low; and the discomfort of a player caused by the first person visual angle is avoided. The face of the game role is the face of the player, the interaction has better sense of substitution, and the game interest is improved.
Owner:JILIN JIYUAN SPACE TIME CARTOON GAME SCI & TECH GRP CO LTD

Method for displaying non-master players in mobile phone network game

The disclosed method to display the non-leading player in mobile phone network game comprises: A) locating the position range of leading player; B) using game server to select the non-leading player in current range and obtain their position coordinate to send to the game client; C) displaying the non-leading player. This invention improves game real sense and fluency greatly.
Owner:BEIJING KINGSOFT SOFTWARE

Unmanned aerial vehicle task system with shooting game mode and game method thereof

The invention discloses an unmanned aerial vehicle task system with a shooting game mode and a game method thereof and belongs to the unmanned aerial vehicle field. The task system comprises an unmanned aerial vehicle, a flight controller and a shooting terminal. The unmanned aerial vehicle comprises a game mode response module and is provided with a plurality of laser or infrared receivers. The game mode response module and the laser or infrared receivers are electrically connected to a controller in the unmanned aerial vehicle. The flight controller comprises a man-machine interaction module used for controlling game operation and is connected to the unmanned aerial vehicle in a wireless communication mode. The shooting terminal is provided with a laser or infrared emitter. In the invention, through combining the unmanned aerial vehicle and a shooting game, an application scope of the unmanned aerial vehicle is expanded; and a consumer will like the unmanned aerial vehicle so that a consumption market of the unmanned aerial vehicle is enlarged.
Owner:余江

Electronic pet tourism method, tourism server and system

The invention discloses a method for tourism of an electronic pet, which comprises the processes that: a source client where the electronic pet having a tour sends is the electronic pet tourism request which carrying the identification information of the tourism destination client to a tourism server at the network side; the tourism server builds the game between the source client and the tourism destination client and sends the attribute information of the electronic pet having a tour or the attribute information and the instruction information controlling the electronic pet having a tour to the destination client through the network; the destination client displays the electronic pet having a tour in the local user interface. The invention further discloses a tourism server structure and the corresponding implementation system for tourism of the electronic pet. The adoption of the invention can realize that the electronic pet from a source client has a tour to a destination client through the network.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Educational toy suite and its circuit elements and electric wires identifying method thereof

The invention relates to the field of computer vision detection treatment technology, provides a kind of educational toy suite and its circuit elements and electric wires identifying method thereof. The toy suite comprises a base plate, circuit components and wires, wherein the base plant is placed on the plane, circuit components and wires are placed on the bottom plate. The method is characterized by comprising the steps of placing the circuit components and the electric wire on the game base plate, installing the game program inside the tablet computer, collecting the images of the circuit components and the electric wire placed on the bottom plate through a camera of the tablet computer; further identifying the circuit components and wires based on the predefined color, the outline information and the color coding information. The children connect the circuit components with the wires and determine whether the connection of the circuit is correct, thus enhancing their imagination, increasing the fun of games, letting the children learn the basic circuit knowledge and cultivating their interest.
Owner:SHANGHAI PUTAO TECH CO LTD

Opening type network game system and method

The invention relates to open type network game system and method. The system includes service terminal contains one data base used to store network game interface editing data, at least one client terminal contains data collecting module which used to obtain editing data from the service terminal to supply for the interface editing module to generate interface file, and interface editing module. It lets the user edit network game interface and event which can increase fun for user, prevent game developing from putting into manpower, material resources, and time, meanwhile effectively manage client terminal editing event for developer which is good for network game management and maintenance.
Owner:INVENTEC CORP

Network game system and client game device

Provided are a network game system and a client game device capable of giving improved fun of games to the players and increasing communication among the players by giving rendering information for changing the game screen and the game sound to those different from the ordinary screens and sounds to the players through an external recording medium when a predetermined condition is satisfied. The network game system comprises a game device having a means for reading a player ID from the external storage medium and a server terminal connected to the game device communicatively via a network. The network game system stores the rendering information for performing game rendering which is associated with a game rendering ID when the game is played in a management unit, associates the game rendering ID set for use in the external storage medium according to the player ID with the player ID, stores the associated rendering ID in the management unit, and updates information relating to setting of use permission of the game rendering ID stored in the management unit when the predetermined condition is satisfied.
Owner:SEGA CORP +1

Display control method and apparatus in 3D game and computer storage medium

The invention relates to the technical field of games and provides a display control method and apparatus in a 3D game, a computer storage medium, and an electronic device. The display control methodin the 3D game includes the steps: providing a mirror plane display area in a game scene; obtaining rotating data of an electronic terminal; updating lens parameters in the 3D game in real time according to the rotation data; controlling content of a virtual object displayed in the mirror plane display area according to the lens parameters and a positional relationship between the virtual object and the mirror plane display area. By adopting the method, the accuracy of the 3D game display can be not only improved, but also the immersion and interesting of the game can be effectively enhanced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game online interaction method and device, electronic equipment and storage medium

The present disclosure relates to a game online interaction method and device, electronic equipment and a storage medium, and relates to the technical field of computers. The method comprises the following steps of receiving game state information of a target game account reported by a target terminal through long connection with a server in the running process of a target game, wherein the game state information comprises game progress data and game role data, and sending a state response to the target terminal through the long connection so that the target terminal displays the game role ofeach specific game account in a game interface corresponding to the target game account according to the game progress of each specific game account, and the status response includes the game state information corresponding to each specific game account, and the specific game account is a game account which opens the target game at the same time as the target game account. By adopting the method and the electronic equipment disclosed by the invention, the interest of the game can be improved.
Owner:BEIJING DAJIA INTERNET INFORMATION TECH CO LTD

Online game system and method for implementing same

The invention provides an online game system and a method for implementing the same. The online game system is applied to a game room with a plurality of game tables, and comprises a first memory, a second memory, a first counter, a second counter, a third counter and a server. The server controls robots to carry out games according to information of the first memory, information of the second memory, information of the first counter, information of the second counter and information of the third counter. The online game system and the method for implementing the online game system have the advantages that the robots carry out the games under the control of the server, so that the popularity of the online games can be improved, the operating cost of a company can be reduced in popularization procedures, dependence on labor can be reduced, the waiting time can be shortened for players, and the satisfaction of the players can be improved; interaction functions are added in game procedures, so that the fun of the games can be improved.
Owner:YONGKANG YIDE SOFTWARE TECH CO LTD

Self-propelled toy ball capable of keeping balance and control method and a remote control device for self-propelled toy ball

The invention relates to a self-propelled toy ball capable of keeping balance and a control method and a remote control device for the self-propelled toy ball. The toy ball comprises a wheel and two spherical shells which jointly form a ball body. A driving device, a movement sensor, a balancing device and a control unit are arranged in the ball body, wherein the driving device is used for driving the wheel to rotate; the movement sensor is used for sensing the movement state of the ball body; the balancing device is used for controlling the angle of deflection; and the control unit are connected with the driving device, the movement sensor and the balancing device, and are used for controlling the rotation of the wheel through the driving device and the angle of deflection of the wheel through the balancing device according to commands and / or movement state signals sensed by the movement sensor. By adopting the technical scheme, the toy ball can be sensitively controlled and kept balanced during movement, and the rolling direction and the rolling speed of the toy ball can be controlled through the remote control device or an internal program. The rolling direction and the rolling speed of the toy ball can be controlled according to external vibration state signals, so as to attract kids to chase, increase the exercise training effect of the kids and increase fun in parent-child interaction.
Owner:廖明忠

Demonstration device generating visual illusion and demonstration method

The invention relates to a demonstration device generating visual illusion, which consists of an experiment table, a head fixing device, a cylinder, a 'palm' model, a 'coin' model, two mobile devices and a special guide rail used for the motion of the mobile devices, wherein the head fixing device is fixed at one end of the experiment table; the guide rail is fixed at the other end of the experiment table and is parallel with the head fixing device, and the two mobile devices are arranged on the guide rail and can move along the guide rail freely; the cylinder is fixed on one of the mobile devices; the 'palm' model is fixed on the other mobile device; and the 'coin' model can be adsorbed on the 'palm' model. When the demonstration device is used, the left eye of a user can stare at an object about 5 meters away from the user through the cylinder, the 'palm' model is moved close to the cylinder slowly from the right side, the user can observe that a 'hole' appears on the palm of the 'palm' model; and from the 'hole', the object stared by the user can be seen.
Owner:SHANDONG JIANZHU UNIV

Interactive event execution method and device, storage medium and electronic equipment

The invention discloses an interactive event execution method and device, a storage medium and electronic equipment. The method comprises the steps: displaying a picture of a preparation stage of a game to be started in a target game application, virtual characters participating in the game comprising a first set of virtual characters; determining a target virtual character in the first group of virtual characters according to the attribute information of the first group of virtual characters, and setting the target virtual character to be allowed to trigger a target interaction event in a preparation stage, the target interaction event being an interaction event allowing the first group of virtual characters to be executed together; and under the condition that the target interaction event is triggered by the target virtual character in the preparation stage, displaying a picture of executing the target interaction event by a second group of virtual characters in the target game application, the second group of virtual characters comprising virtual characters agreeing to execute the target interaction event in the first group of virtual characters. The technical problem that roleinteraction is lacked in a game is solved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Push rod match game system and game method adopted by same

ActiveCN107158672ASave spaceBig scoring areaSport apparatusEngineeringRanking
The invention relates to a push rod match game system and a game method adopted by the push rod match game system. The push rod match game system comprises a ball, a push rod, a paving material and a substrate, wherein the substrate is formed by splicing a plurality of substrate units, the paving material is paved on the substrate, a ball service area and a scoring area are arranged on the paving material, the scoring area is divided into a plurality of subareas representing different scores, and in the ball service area, a player pushes the ball to the different subareas in the scoring area through the push rod, and thus the score is obtained through calculation. According to the system and the method provided by the invention, the scoring mode subverts the original playing method of golf, the used floor area is small and flexible, the variety of scoring subareas are arranged, the scoring subareas are large, thus the playability is high, the interactive competence is strong, the novel playing methods including networking video, competition in different places, global ranking competition, movement contrast and the like can be realized, so that the game is vivid, the multi-person game playing mode with offline competition and online ranking is realized, and therefore, the game is more challenging.
Owner:王继民 +1

Game clamping jaw having hanging measurement function

A game clamping jaw having a hanging measurement function comprises a cylindrical hanging barrel, a plurality of movable clamping jaw units and a hanging measurement device. The hanging barrel comprises a boss, a suspension part and a plurality of driving rods, wherein the boss is located at the lower end of the hanging barrel and protruded downwards in the height direction; and the suspension part is located at the upper end of the hanging barrel and suspended on an external walking device. The driving rods are movably connected to an outer circle of the hanging barrel in a penetrating mode, one end of each driving rod is located in the hanging barrel, driving force for movement in the height direction is provided through a power device arranged in the hanging barrel, and the other end of each driving rod is located outside the hanging barrel. One end of each clamping jaw unit is a pivoted end pivoted to the outer side of the boss, the middle of each clamping jaw unit is provided with a connecting rod extending upwards in the height direction, and the upper end of the connecting rod is pivoted to the other ends of the driving rods. The hanging measurement device comprises a motor, a hanging silk rope and a counterweight part. The motor is installed in the boss, one end of the hanging silk rope is wound around a power output shaft of the motor, and the other end of the hanging silk rope is connected with the counterweight part.
Owner:郑嘉雯

APP (Application) interaction method of image

The invention relates to the image information processing technology, and provides an APP (Application) interaction method of an image. When the APP interaction method of the image is adopted, a 2D printed picture which is printed on clothes or other planes can be converted into a 3D scene picture through mobile equipment, and dynamic picture response is given according to operation to the 3D scene picture by a user. The method is different from a traditional printed picture which only performs a decoration identification function, and the printed picture is combined with the APP interaction method of the picture to increase the stereo reality sense and increase the game interestingness of the printed picture. Especially, technical means can be applied to children clothes, albums of painting and the like, so that the curiosity of children can be greatly improved to better discover new objects.
Owner:MINGWEI SHOES & GARMENTS

Gripping game machine

The invention relates to a gripping game machine which comprises a machine station, a movable platform, a first power component, a second power component, a gripping component and an operation component. The movable platform is arranged in the machine station and provided with a bearing opening which penetrates through the movable platform; and the first power component is assembled with the movable platform to drive the movable platform and change the position of the bearing opening. Accordingly, the movable platform can move relative to the gripping component so that the process of falling agripped article in the bearing opening is varied and the game interest is improved.
Owner:吴俊霆

Excitation mechanism realization method of letter spelling game, and electronic equipment

The embodiment of the invention relates to the technical field of electronics, and discloses an excitation mechanism realization method of a letter spelling game, and electronic equipment. The excitation mechanism realization method of a letter spelling game includes the steps: determining a current checkpoint of the letter spelling game, determining the visual scene of the current checkpoint as a target visual scene, determining a letter card of the target visual scene as the target letter, and displaying the letter card of the target visual scene in a preset display mode; receiving the entry operation of the letter card of the target visual scene so as to enter a game interface, displaying a spelling game aiming at the target letter on the game interface, and when the user successfully completes the spelling game of the target letter, unlocking one area to be unlocked among at least one area to be unlocked in the target visual scene so as to obtain the unlocked area; according to the creation operation of the unlocked area by the user, creating a virtual building on the unlocked area; and by means of the excitation mechanism, improving the consistency of the user so as to realize teaching in joy and help the user to master spelling pronunciation of letters.
Owner:GUANGDONG XIAOTIANCAI TECH CO LTD

Demonstration device for generating Poggendorff illusion and demonstration method

The invention discloses a demonstration device for generating Poggendorff illusion, comprising a test board, a demonstration module and a laser. A parallel line set formed by four to six inclined line segments is arranged at the right lower part of the front surface of the test board; the demonstration module can be fixed at the left upper part of the test board, and the angle and the up-and-down position of the demonstration module can be regulated to enable the demonstration module to be arranged in the same line with any one line segment in the parallel line set; and the laser is fixed at the front end of the demonstration module. When the demonstration device is used, the front surface of the test board is displayed to an observer, and the angle and the up-and-down position of the demonstration module are regulated to enable the observer to feel and determine which line segment in the parallel line set at the right lower part is in the same line with the demonstration module; and the laser is started, the observer observes that lasers passes through the line to verify a fact.
Owner:SHANDONG JIANZHU UNIV

Amusement water gun

An amusement water gun comprises a base, a cylinder body arranged on the base, a gun frame arranged at the upper end of the cylinder body, a gun body on the gun frame and a control handle arranged at the tail end of the gun body. The tail end of the gun frame is provided with a cylindrical limiting rotating machine which is inserted into a center hole formed in the upper end of the cylinder body. A circle non-closed groove is formed in the outer surface close to the bottom end of the limiting rotating machine. A bolt hole corresponding to the groove is formed in the outer wall of the cylinder body. A bolt penetrates through the bolt hole and is inserted into the groove correspondingly. The bolt is connected with a nut in a thread mode for locking. Game joy is greatly improved, the equipment safety index is improved, the structure is simple, and manufacturing cost is low.
Owner:WUXI RONGCHENG SOFTWARE DEV & TECH

Demonstration device for generating Cheshire cat optical illusion and demonstration method

The invention discloses a demonstration device for generating a Cheshire cat optical illusion, comprising an experiment table, a plane mirror, an observation model, a background board, light-emitting diodes and a switch. The plane mirror, the background board and the switch are fixed on the experiment table, and the plane mirror can regulate an angle around a fixed shaft; the observation model can be fixed at any position of the experiment table through a sucking disc; the light-emitting diodes are arranged in a cycle of circular ring on the background board; the switch controls starting and stopping of the light-emitting diodes; and the ground color of the background board is white. The circle centers of circular rings formed by the plane mirror, the observation model and the light-emitting diodes are approximately arranged on the same horizontal line. When the demonstration device is used, an observer sits before the experiment table to enable the right eye to just see reflection of the background board and the left eye to see to about 60 cm at the front side to observe a puppy model at the same time; the switch is started, the light-emitting diodes, which form the circular ring sequentially, flash on and off along the counterclockwise direction, and after a while, the puppy model disappears from sight of the observer.
Owner:SHANDONG JIANZHU UNIV

Ebbinghaus visual illusion demonstration device and demonstration methods

The invention relates to an Ebbinghaus visual illusion demonstration device, which consists of a display, a microprocessor, a controller and data wires, wherein the display, the microprocessor and the controller are connected together by the data wires, the display can be hung on the wall, the microprocessor stores program software, numerical values of circle patterns and circle diameters can be displayed by the display, and the controller can adjust the size of a circle. When in use, the demonstration device is operated by two methods: method one: circles of circumferential circle groups are not changed, but center circles are changed until two center circles seem to have the same size; and method two: the center circles are not changed, but the circles of the circumferential circle groups are changed until the two center circles seem to have the same size.
Owner:SHANDONG JIANZHU UNIV

Operation system and method for remotely operating object gripping machines

The invention belongs to the technical field of interactive entertainment, and discloses an operation system and method for remotely operating object gripping machines. The operation system for remotely operating the object gripping machines comprises at least one remote operation module, at least one remote server and at least one object gripping machine; each object gripping machine is internally provided with a control chip, each control chip is electrically connected with a picture acquisition unit and a driving unit, the picture acquisition units are used for collecting working state information of the object gripping machines in real time, and the driving units are used for driving gripping devices of the object gripping machines; the remote servers are in communication with the control chips and the remote operation modules. According to the operation system, the object gripping machines are improved into ball dropping machines, the problem that a user does not easily grip an object and obtain little feedback when the gripping probability of the object gripping machines is low is solved, and the interestingness of a game is improved; meanwhile a single gripping mode is improved into an integral calculation mode, the richness of the game is expanded by improving the original object gripping machines, and therefore the interestingness of the game is enhanced.
Owner:GUANGZHOU QIYIGUO INFORMATION TECH CO LTD

Visual illusion demonstration device simulating hula hoop movements and demonstration method

The invention relates to a visual illusion demonstration device simulating hula hoop movements, which consists of an experimental board, a mobile device, a special guide rail for the motion of the mobile device and a test board. The special guide rail is fixed on the experimental board; the mobile device is arranged on the guide rail and can move along the guide rail; and the test board is fixed on the mobile device. A pattern on the test board is formed by combining two circular rings consisting of emission lines, the circle centers of the two circular rings are coincide, and the inner diameter of the outer ring is a little larger than the outer diameter of the inner ring. When the demonstration device is used, the experimental board is fixed on the wall, a user stands at a place which is about 5 meters away from the experimental board, then the mobile device is started to perform circular motions on a background board along the circular guide rail; and when the moving speed of the mobile device reaches certain degree, the user can observe a phenomenon similar to the hula hoop movements.
Owner:SHANDONG JIANZHU UNIV

Rhythmic game device

The invention relates to a rhythmic game device comprising a first knocking device and a second knocking device. When knocking mutually, the first knocking device and the second knocking device respectively generate a first sensing signal and a second sensing signal. When being synchronously generated, the first sensing signal and the second sensing signal can be judged to be a knocking event by a processing module, and the processing module processes a game unit according to the knocking event, therefore, a user can use more playing actions to play the rhythmic game device so as to increase the game interest.
Owner:INTERNATIONAL GAMES SYSTEM
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