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165results about How to "Increase gameplay" patented technology

Interactive game systems and methods

A game system comprises a computer manager system adapted to manage gaming activity of one or more players, a transceiver in operative communication with the computer manager system and one or more transponders or transponder / receptor units in operative communication with the transceiver. Each transponder / receptor unit includes a transponder and a receptor. The transceiver is adapted to enable wireless communication between each transponder or transponder / receptor unit and the computer manager system within a distance that is within a range detectable by said transponder / receptor units and the computer manager system.
Owner:UBISOFT ENTERTAINMENT

Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Emboss style effects are created using fully pipelined hardware including two distinct dot-product computation units that perform a scaled model view matrix multiply without requiring the Normal input vector and which also compute dot-products between the Binormal and Tangent vectors and a light direction vector in parallel. The resulting texture coordinate displacements are provided to texture mapping hardware that performs a texture mapping operation providing texture combining in one pass. The disclosed pipelined arrangement efficiently provides interesting embossed style image effects such as raised and lowered patterns on surfaces.
Owner:NINTENDO CO LTD

Analysis Of Games Of Chance

A system for analyzing games of chance includes a data analysis device configured to perform analysis of gameplay data and to output a result to a player, where the result is based on a comparison of machine characteristic data and personal characteristic data.
Owner:GOLDEN GLENN

Combined fireworks capable of being fired and read remotely

The invention discloses combined fireworks capable of being fired and read remotely. The combined fireworks are formed by connecting and combining a plurality of mould pressing sleeves and a plurality of control sleeves, sleeve caps (9) are movably connected with the sleeves and the control sleeves, firework gunpowder pieces are arranged in the sleeves, and each control sleeve comprises a remote controller, a receiver (18) and a code reader (19), wherein the receiver (18) and the code reader (19) are arranged on the control sleeve. Metal heating wires (12) are arranged in the sleeves, the sleeves and the sleeve caps (9) are provided with air inlet holes (11) and air outlet holes (10), one ends of the air inlet holes and the air outlet holes are communicated with inner cavities of the sleeves, and the other ends of the air inlet holes are communicated with the other ends of the adjacent air outlet holes. Ball plugs (29) capable of closing and opening the air inlet holes under the air pressure are arranged in the air inlet holes, threading holes (27) communicated with the control sleeves are arranged in the lower ends of the sleeves, and firing lines (20) are arranged in the threading holes. The combined fireworks can be remotely fired and can be tracked and recorded, so that lost fireworks can be found and prevented from being illegally used, considerable economic benefits can be generated for the firework industry, and higher social benefits are brought.
Owner:JIANGXI CROWN TECH CO LTD

Copy management method and system based on random mission incident

The invention discloses a copy management method and system based on a random mission incident. The copy management method and system based on the random mission incident comprise the steps that a user triggers a loaded copy, and the user is randomly assigned at least one mission incident; when the user conducts an activity in the copy, the completion progress of the mission incident of the user is monitored in real time, and the completion progress is pushed to the user; when the user completes the activity and the statistics of the completed mission incident of the user is conducted before closing the copy, and an award is given out to the user according to the statistical result. The copy management method and system based on the random mission incident provide a plurality of completion rules for the single copy, improves the playability of the copy, and increase the use ratio of the copy. According to a copy module and a mission incident module of the copy management method and system based on the random mission incident are independent respectively, so that the mission incident can be independently developed and the number of random missions in the process of later game operation are gradually increased, therefore the stickiness of the user is increased, the lifetime of the copy is prolonged, and the cost of development of a game is reduced.
Owner:BEIJING PIXEL SOFTWARE TECH
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