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111 results about "Simulation gaming" patented technology

Methods and apparatus for enhanced play in lottery and gaming environments

InactiveUS20070129144A1Prevent gambling abuseEncourage age appropriate game playApparatus for meter-controlled dispensingVideo gamesGraphicsElectronic systems
Methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, is disclosed. In one aspect, a method for game play involves the use of the system electronic system environment described herein, wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In this way, the player of the game is selecting a virtual player to do the playing of the base game, thereby providing the excitement of player participation in a game of skill or chance, yet not actually be playing the game. Yet another parameter for modified and enhanced game play is the arrangement and presentation of various graphics, symbols, or icons (collectively “indicia”) to the player. The arrangement of the indicia in a predefined arrangement indicates that the player has won. By way of example, a grid or array arrangement may be used wherein the winning combination is a set of indicia arranged in a line, either horizontally in a row, vertically in a column or diagonally. Other patterns using multiple adjoining segments may be used, such as an X-pattern or a T-pattern. Alternatively, a predefined patter of non-adjoining segments may be used, such as where a win includes matches in a four corners or north, south, east and west positions.
Owner:MILESTONE ENTERTAINMENT LLC

Swing position recognition and reinforcement

InactiveUS20060247070A1Accurately predict the flight path of the ballFocused and systematic approachGymnastic exercisingBall sportsImaging analysisComputer vision
A method and device is used to teach and simulate swing mechanics. A camera is coupled to a computer such that frames including an image of a golfer swinging a golf club may be captured. A key part of the image is identified by the computer in sequential frames captured from the camera, and the image is compared to swing mechanics of a known standard golfer. The position of the known standard golfer is capable of following the natural swing of a student golfer, and the method and device are capable of providing real-time feedback to the student golfer during the golfer's swing. An instant replay may be used to reinforce good swing mechanics. A marker attachment may be used to assist in tracking and analyzing the swing mechanics of the images. Parameters relating to club angle and apparent club length may be compared to a known standard for a plurality of reference swing positions in order to determine the swing mechanics of the student golfer during practice instruction and within a golf simulation game to determine ball trajectory. A ball launch monitor may be integrated with the image analysis, which improves the effectiveness of the method and device synergistically.
Owner:RECOGNITION INSIGHT

3D portable game system

InactiveUS7371163B1More visibilityQuicker and accurate recognitionVideo gamesSpecial data processing applicationsViewpointsControl character
A portable game system that contains an LCD touchscreen that displays 3D player-controlled characters moving in a simulated 3D game world and viewed from variable 3D viewpoints. The LCD touchscreen displays autostereoscopic images (without using glasses) so that a game player can reach into the game world and move virtual objects in 3D by pointing to them using the autostereoscopic touchscreen.
Owner:BEST ROBERT M

Module for a gaming machine

The present invention provides various modules for use with gaming machines. One such module is configured to receive data from a portable memory device and / or from a network device, e.g., from a game server. In some embodiments, the module includes, or is disposed within, a player tracking unit. Some embodiments of the module include a central processing unit (“CPU”) and a memory device such as a dual-ported random access memory (“DPRAM”). Data, such as software or content, may be downloaded to the module's CPU and written to the module's memory. According to some embodiments, data are written to a DPRAM in the module and simultaneously written from the DPRAM to the gaming machine via a high-speed digital bus. In some implementations, a memory in the module is configured to emulate a memory of the gaming machine. This allows a CPU of the gaming machine to execute software stored in the memory in the module. In alternative implementations, a CPU in the module can execute software stored in the memory in the module.
Owner:IGT

Object Tracking Interface Device for Computers and Gaming Consoles

The present invention is directed to an object tracking interface device for use with computers and game consoles. The object tracking interface device tracks the movement of a moving object within the field of view of the object tracking interface device and provides input to the computer or game console on the movement of the moving object. The object tracking interface device comprises one or more detection means which view a viewed space through which the moving object moves, a means for receiving the output of the detection means for determining the presence of a moving object, a means calculating one or more parameters of the movement of the moving object, and a means for converting the parameters of the movement of the moving object into a signal which can be input into the computer or gaming console. The present invention also provides an apparatus for a sports simulation game for playing of sports utilizing a moving object, the game comprising a display screen, a object tracking interface device for tracking the movement of the moving object within the field of view of the object tracking interface, a projector for displaying the sports simulation game on the screen and a computer or game console for operation the sports simulation game. The object tracking interface device includes at least one detection means mounted at each of the top corners of the screen to provide a field of view of the detection means to cover the space in front of the screen. The object tracking interface device also includes a means for receiving the output of the detection means for determining the presence of a moving object, a means for calculating one or more parameters of the movement of the moving object and a means for converting the parameters of the movement of the moving object into a signal which can be input into the computer or gaming console.
Owner:VISUAL SPORTS SYST

Smart golf software

A system that wirelessly integrates actual golf equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated game of golf. An individual player may opt to play solo or practice to improve basic golfing techniques. The system includes smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, to thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a golf game between two players, via the internet, having similar equipment and remotely located from each other. Standard golf clubs may be retrofitted with the sensors and associated circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
Owner:MURDOCK WILBERT Q +1

Method for controlling electronic game scene and role based on poses and voices of player

The invention is an electronic game scene and role control method based on posture and voice of a player, comprising: making simple and effective preprocessing on an obtained image from a camera; dividing the image according time-space information such as posture characteristics; making region selection and characteristic extraction by time-space relativity; analyzing and identifying the relation between plural targets to form game control instructions; on the other hand, obtaining voice commands by microphone and sound card; adopting continuous voice identification technique to identify specific words; converting them into specific game instructions; and finally combining direction control signals obtained by posture identification with other complex control commands obtained by voice identification and giving full play to their respective advantages to realize a function of real-time controlling game scene roaming simulation.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

Game control system and method based on stereo vision

The three dimensional visual game control-system comprises the marking device, synchronic image acquisition device, two dimensional and three dimensional feature acquisition device, visual abstraction and conversion device and the control interface. It comprises the parameter calibration of the camera, pre treatment of the acquired image, local selection and feature abstraction of the space information and its relevance, acquiring the three dimensional location and figure information, and mapping to be the game control order, with the system and the game controlling the interface, realizing the timely control of the imitated figure and field. It is used to replace or assist the traditional keyboard and the mouse. Through camera device capturing the posture and movement of the player for computer analysis and identification, combined with the installation location of the camera, it realizes the direct control for the scene and people in the play to replace or assist the traditional game interactive mode.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

Simulation game system and method thereof integrating geographical information

A simulation game system and a Geographical Information System (GIS) are associated to provide realistic game backgrounds in real-time. The game background generating process includes performing overlay computing on vector layer data, grid layer data and background objects to create more realistic game backgrounds. Geographical information provided by the Geographical Information System assist the player in deciding the adequate game strategies to be adopted.
Owner:INVENTEC CORP

Method and apparatus for simulating a gaming event

An electronics module in a gaming device includes an inertial measurement unit (“IMU”) for detecting acceleration motion, angular movements, and an optics assembly to optimally calculate a moment of impact and to predict a virtual trajectory of a virtual golf ball or other hypothetical object. The virtual trajectory of the target object may be displayed on a display screen either on the gaming device itself, on a computer, or on a television display. A haptics member, such as a vibration or sound element is positioned in the shaft housing and actuated to simulate a ball impact when the shaft housing is indicative of a swing.
Owner:RICKY BRETT
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