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115 results about "Simulation gaming" patented technology

Method and apparatus for an on-screen/off-screen first person gaming experience

An interactive apparatus is described comprising a multiple portable gaming systems interconnected with a wireless communications link. Each gaming system comprises a visual display, a user interface, a communications link, a computer system and gaming software. The gaming system can display the real-time real-world images captured by a video camera mounted on the gaming system overlaid with simulated gaming objects and events. In this way a combined on-screen off-screen gaming experience is provided for the user that merges real-world events with simulated gaming actions.
Owner:OUTLAND RES

Regulated gaming - multi-act games

Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
Owner:IGT

Video game system combining gaming simulation with remote robot control and remote robot feedback

An interactive apparatus is described comprising a portable gaming system and a mobile toy vehicle connected by a wireless communications link. The mobile toy vehicle has a drive system, a video camera, a communications link, a computer system, and vehicle control software. The gaming system comprises a visual display, a user interface, a communications link, a computer system and gaming software. The gaming system can display the real-time real-world images captured by the video camera mounted on the mobile toy vehicle overlaid with simulated gaming objects and events. In this way a combined on-screen off-screen gaming experience is provided for the user that merges real-world events with simulated gaming actions. The apparatus allows for single player and multiplayer configurations.
Owner:OUTLAND RES

Methods and apparatus for enhanced play in lottery and gaming environments

InactiveUS20070129144A1Prevent gambling abuseEncourage age appropriate game playApparatus for meter-controlled dispensingVideo gamesGraphicsElectronic systems
Methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, is disclosed. In one aspect, a method for game play involves the use of the system electronic system environment described herein, wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In this way, the player of the game is selecting a virtual player to do the playing of the base game, thereby providing the excitement of player participation in a game of skill or chance, yet not actually be playing the game. Yet another parameter for modified and enhanced game play is the arrangement and presentation of various graphics, symbols, or icons (collectively “indicia”) to the player. The arrangement of the indicia in a predefined arrangement indicates that the player has won. By way of example, a grid or array arrangement may be used wherein the winning combination is a set of indicia arranged in a line, either horizontally in a row, vertically in a column or diagonally. Other patterns using multiple adjoining segments may be used, such as an X-pattern or a T-pattern. Alternatively, a predefined patter of non-adjoining segments may be used, such as where a win includes matches in a four corners or north, south, east and west positions.
Owner:MILESTONE ENTERTAINMENT LLC

Swing position recognition and reinforcement

InactiveUS20060247070A1Accurately predict the flight path of the ballFocused and systematic approachGymnastic exercisingBall sportsImaging analysisComputer vision
A method and device is used to teach and simulate swing mechanics. A camera is coupled to a computer such that frames including an image of a golfer swinging a golf club may be captured. A key part of the image is identified by the computer in sequential frames captured from the camera, and the image is compared to swing mechanics of a known standard golfer. The position of the known standard golfer is capable of following the natural swing of a student golfer, and the method and device are capable of providing real-time feedback to the student golfer during the golfer's swing. An instant replay may be used to reinforce good swing mechanics. A marker attachment may be used to assist in tracking and analyzing the swing mechanics of the images. Parameters relating to club angle and apparent club length may be compared to a known standard for a plurality of reference swing positions in order to determine the swing mechanics of the student golfer during practice instruction and within a golf simulation game to determine ball trajectory. A ball launch monitor may be integrated with the image analysis, which improves the effectiveness of the method and device synergistically.
Owner:RECOGNITION INSIGHT

3D portable game system

InactiveUS7371163B1More visibilityQuicker and accurate recognitionVideo gamesSpecial data processing applicationsViewpointsControl character
A portable game system that contains an LCD touchscreen that displays 3D player-controlled characters moving in a simulated 3D game world and viewed from variable 3D viewpoints. The LCD touchscreen displays autostereoscopic images (without using glasses) so that a game player can reach into the game world and move virtual objects in 3D by pointing to them using the autostereoscopic touchscreen.
Owner:BEST ROBERT M

Module for a gaming machine

The present invention provides various modules for use with gaming machines. One such module is configured to receive data from a portable memory device and / or from a network device, e.g., from a game server. In some embodiments, the module includes, or is disposed within, a player tracking unit. Some embodiments of the module include a central processing unit (“CPU”) and a memory device such as a dual-ported random access memory (“DPRAM”). Data, such as software or content, may be downloaded to the module's CPU and written to the module's memory. According to some embodiments, data are written to a DPRAM in the module and simultaneously written from the DPRAM to the gaming machine via a high-speed digital bus. In some implementations, a memory in the module is configured to emulate a memory of the gaming machine. This allows a CPU of the gaming machine to execute software stored in the memory in the module. In alternative implementations, a CPU in the module can execute software stored in the memory in the module.
Owner:IGT

Smart golf club multiplayer system for the internet

InactiveUS7789742B1Improve basic golfing skillGymnastic exercisingBall sportsThe InternetSimulation
A system that wirelessly integrates actual golf equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated game of golf. An individual player may opt to play solo or practice to improve basic golfing techniques. The system includes smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a golf game between two players, via the internet, having similar equipment and remotely located from each other. Standard golf clubs may be retrofitted with the sensors and associated circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
Owner:WILLIAMS PHILIP A +1

Swing position recognition and reinforcement

InactiveUS20050272517A1Accurately predict the flight path of the ballFocused and systematic approachClubsGolfing accessoriesImaging analysisComputer vision
A method and device is used to teach and simulate swing mechanics. A camera is coupled to a computer such that frames including an image of a golfer swinging a golf club may be captured. A key part of the image is identified by the computer in sequential frames captured from the camera, and the image is compared to swing mechanics of a known standard golfer. The position of the known standard golfer is capable of following the natural swing of a student golfer, and the method and device are capable of providing real-time feedback to the student golfer during the golfer's swing. An instant replay may be used to reinforce good swing mechanics. A marker attachment may be used to assist in tracking and analyzing the swing mechanics of the images. Parameters relating to club angle and apparent club length may be compared to a known standard for a plurality of reference swing positions in order to determine the swing mechanics of the student golfer during practice instruction and within a golf simulation game to determine ball trajectory. A ball launch monitor may be integrated with the image analysis, which improves the effectiveness of the method and device synergistically.
Owner:RECOGNITION INSIGHT

Object Tracking Interface Device for Computers and Gaming Consoles

The present invention is directed to an object tracking interface device for use with computers and game consoles. The object tracking interface device tracks the movement of a moving object within the field of view of the object tracking interface device and provides input to the computer or game console on the movement of the moving object. The object tracking interface device comprises one or more detection means which view a viewed space through which the moving object moves, a means for receiving the output of the detection means for determining the presence of a moving object, a means calculating one or more parameters of the movement of the moving object, and a means for converting the parameters of the movement of the moving object into a signal which can be input into the computer or gaming console. The present invention also provides an apparatus for a sports simulation game for playing of sports utilizing a moving object, the game comprising a display screen, a object tracking interface device for tracking the movement of the moving object within the field of view of the object tracking interface, a projector for displaying the sports simulation game on the screen and a computer or game console for operation the sports simulation game. The object tracking interface device includes at least one detection means mounted at each of the top corners of the screen to provide a field of view of the detection means to cover the space in front of the screen. The object tracking interface device also includes a means for receiving the output of the detection means for determining the presence of a moving object, a means for calculating one or more parameters of the movement of the moving object and a means for converting the parameters of the movement of the moving object into a signal which can be input into the computer or gaming console.
Owner:VISUAL SPORTS SYST

Methods and apparatus for enhanced play in lottery and gaming environments

Methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, is disclosed. In one aspect, a method for game play involves the use of the system electronic system environment described herein, wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players.
Owner:MILESTONE ENTERTAINMENT LLC

Smart golf software

A system that wirelessly integrates actual golf equipment with a computer and the internet to allow players remotely located from one another to play a competitive simulated game of golf. An individual player may opt to play solo or practice to improve basic golfing techniques. The system includes smart golf clubs, a golf ball receptacle and a golf club motion sensing device, all containing circuits and contact or motion sensors coupled with signal processing and radio frequency transmitter circuitry, to thereby wirelessly communicate game performance information to a remote receiver-computer. The computer displays player information and visually simulates and controls a golf game between two players, via the internet, having similar equipment and remotely located from each other. Standard golf clubs may be retrofitted with the sensors and associated circuitry to convert such clubs into “smart clubs” for use with the system. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
Owner:MURDOCK WILBERT Q +1

Memento dispensing device with simulated gaming features

A memento dispensing device for dispensing mementos in the form of tokens, medallions, souvenirs, and other articles or objects having commemorative value through the simulated operation of a gaming device commonly referred to and known in the art as a slot machine. Instructive steps set forth in a computer program, as executed and controlled by a main microcontroller, serve to direct and command the memento dispensing device to dispense at least one memento to the consumer or operator upon the consummation of a spin cycle for a set of mechanical reel wheels or simulated reel wheels on a video display. The main microcontroller, operating under the direction of the computer program, further directs the timed playback of video and audio stored on recognizable formats and activates lights at select moments during operation and after every instance the memento is dispensed from the memento dispensing device.
Owner:ANDERSON KENT STEVEN

Method for controlling electronic game scene and role based on poses and voices of player

The invention is an electronic game scene and role control method based on posture and voice of a player, comprising: making simple and effective preprocessing on an obtained image from a camera; dividing the image according time-space information such as posture characteristics; making region selection and characteristic extraction by time-space relativity; analyzing and identifying the relation between plural targets to form game control instructions; on the other hand, obtaining voice commands by microphone and sound card; adopting continuous voice identification technique to identify specific words; converting them into specific game instructions; and finally combining direction control signals obtained by posture identification with other complex control commands obtained by voice identification and giving full play to their respective advantages to realize a function of real-time controlling game scene roaming simulation.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

Game control system and method based on stereo vision

The three dimensional visual game control-system comprises the marking device, synchronic image acquisition device, two dimensional and three dimensional feature acquisition device, visual abstraction and conversion device and the control interface. It comprises the parameter calibration of the camera, pre treatment of the acquired image, local selection and feature abstraction of the space information and its relevance, acquiring the three dimensional location and figure information, and mapping to be the game control order, with the system and the game controlling the interface, realizing the timely control of the imitated figure and field. It is used to replace or assist the traditional keyboard and the mouse. Through camera device capturing the posture and movement of the player for computer analysis and identification, combined with the installation location of the camera, it realizes the direct control for the scene and people in the play to replace or assist the traditional game interactive mode.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

Method of automatically and fairly playing a die game and machine for the same

A method of automatically and fairly playing a die game has acts of actuating a die game machine, shaking multiple dice by a die-shaking device in an opaque cap, recognizing pips on the dice with a detecting device, predicting numbers and placing stakes by players through player-interfaces, calculating scores of the players by a central control device, revealing the pips on the dice to the players by removing the opaque cap and showing the scores of the players on displays of the player-interfaces.
Owner:JUMBO TECH

Method of automatically and fairly playing a die game and machine for the same

A method of automatically and fairly playing a die game has acts of actuating a die game machine, shaking multiple dice by a die-shaking device in an opaque cap, recognizing pips on the dice with a detecting device, predicting numbers and placing stakes by players through player-interfaces, calculating scores of the players by a central control device, revealing the pips on the dice to the players by removing the opaque cap and showing the scores of the players on displays of the player-interfaces.
Owner:JUMBO TECH

Game apparatus, server apparatus, program, and recording medium

An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
Owner:SEGA CORP

Card game program and card game machine

A card game program has a routine for displaying areas of a player and an opponent, each being comprised of a plurality of hexes, a routine for displaying selective disposition of card on the hex, a routine for removing for displaying remove of a card between the hexes, a routine for dealing with battle for seizing damage between the cards of a player and the opponent and displaying the result, and a routine for computing point for computing victory point from a form of location of a card. A player can fight against the opponent, seizing damage between the player and the opponent by removing the card between the respective areas. Therefore, an element like strategic simulation game of attacking the respective areas can be added in addition to the interest as a card game.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Simulation game system and method thereof integrating geographical information

A simulation game system and a Geographical Information System (GIS) are associated to provide realistic game backgrounds in real-time. The game background generating process includes performing overlay computing on vector layer data, grid layer data and background objects to create more realistic game backgrounds. Geographical information provided by the Geographical Information System assist the player in deciding the adequate game strategies to be adopted.
Owner:INVENTEC CORP

Combat Simulation Gaming System

ActiveUS20100093414A1Watching of a game via the central command server can further be enhancedTraining adaptationVideo gamesData storingGame play
The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations.
Owner:GALAHAD ENTERTAINMENT

System, method and graphic user interface for simulated gaming experience based on financial transactions

A system, method and graphic user interface for providing a user with a simulated gaming experience based on financial transactions has a gaming interface presented to a user who provides, via the gaming interface, a gaming input having a defined cost and a given set of possible returns. A purchase order is then generated on behalf of the user for a set of short-term digital options having substantially the same set of possible returns as the gaming input. When the actual return of the set of digital options of the generated purchase order becomes available, a gaming result is presented to the user via the gaming interface. The gaming result is chosen to have a payout related to the actual return of the set of digital options.
Owner:PIPSTRADE

Test method and device for game performance

InactiveCN106267822ARealize simulated user behaviorImplement testVideo gamesSimulationDirection information
The invention discloses a test method and device for game performance. The method comprises the steps that to-be-tested game fight scene resources are acquired, wherein the game fight scene resources include simulated real fight region scene resources and initialized region scene resources; a first simulation game character is controlled to move to a test point in the game fight scene resources; game performance testing is conducted according to position information and view direction information of the simulation game character on the test point. Through the test method and device, the technical problem that in correlated techniques, provided traditional software test methods cannot meet the 3D game performance test demand is solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Regulated gaming - staging multi-act games

Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends.” Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
Owner:IGT

Simulation game system

A simulation game system for playing interactive games is disclosed to include a game console, a game apparatus body made from an inflatable air cushion material and having a manipulation structure operable by a user to produce a control signal and to transmit the produced control signal to the game console, and a control module, which is mounted in an accommodation chamber in the game apparatus body, having a motion sensor and buttons operable by a user to produce control signals that are transmitted to the game console for decode, analysis and calculation for enabling the operation status to be displayed on a display screen. The simulation game system is a simple, light weight, human-body friendly design that facilitates player's manipulation during the game, enabling the player to simulate the reality.
Owner:ZEROPLUS TECH CO LTD

Game controller and control method thereof

The invention discloses a game controller and a control method thereof, and aims to solve the problems such as weak sense of reality in the prior art. The game controller consists of a holder worn on the head of a human body, a CPU, a tilt angle sensor and a corner sensor; a CPU output port is connected with a computer used for executing a game program; the tilt angle sensor and the corner sensor are arranged on the holder and are respectively used for receiving a displacement signal of the head of a player and transmitting the displacement signal to the CPU; and after the CPU detects the displacement signal, the CPU converts the displacement signal to a computer readable control instruction and sends the control instruction to the computer. The holder is worn on the head of the player, and the head action in a game is controlled by the head action of the human body, so when the head of the player is slightly upwards, the upward action can also be generated in the game, and when the head of the player is slightly leftwards, the leftward action can also be generated in the game; therefore, the real environment of the game is simulated, the player feels in the game, and the local body is prevented from keeping the same posture to benefit human health.
Owner:叶尔肯·拜山
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