Game controller and control method thereof
A technology for game controllers and game programs, which can be used in indoor games, video games, sports accessories, etc. It can solve the problems of lack of realism in games, lack of the main character in the game, and inconvenient use
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[0014] The present invention will be further described in detail below with reference to the drawings and embodiments.
[0015] Such as figure 1 As shown, the game controller of the present invention is composed of a frame suitable for human head wearing, a CPU, and an inclination sensor and a rotation angle sensor respectively connected to the first and second input ports of the CPU, wherein the CPU The first output port is connected to a computer for executing the game program. The tilt sensor and the rotation angle sensor are arranged on the frame to receive the displacement signal of the player's head and transmit the displacement signal to the CPU. The CPU detects After the displacement signal, it is converted into a control instruction readable by the computer and sent to the computer. The tilt sensor is also called tilt sensor or bevel sensor, which is used to detect the tilt angle of the player's head relative to the horizontal plane to realize head-up, head-down, head-u...
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