Method for controlling role jump and movement through single key of mouse
A character and mouse technology, applied in the input/output process of data processing, special data processing applications, instruments, etc., to achieve the effect of reducing promotion costs, intuitive overall game experience, and reducing the difficulty of promotion
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Embodiment 1
[0042] Such as figure 1 The method shown to control the jumping and moving of the character by a single mouse button includes the following steps:
[0043] (1) The user moves the mouse;
[0044] (2) Determine the coordinates of the user's current control character, that is, the character coordinates;
[0045] (3) In the mouse movement event, determine the coordinates of the current mouse position, that is, the target coordinates;
[0046] (4) Make a judgment based on the character coordinates and the target coordinates, and give one of the moving prompt or the jump prompt. The specific judgment method is:
[0047] (4.1) Determine whether the target coordinates and character coordinates are at the same level of the game scene;
[0048] (4.2) If the target coordinates and the character coordinates are at the same level of the game scene, a movement prompt is given;
[0049] (4.3) If the target coordinates and the character coordinates are at different levels of the game scen...
Embodiment 2
[0058] Such as figure 2 The method shown to control the jumping of a character through a single mouse button includes the following steps:
[0059] (1) The user moves the mouse;
[0060] (2) Determine the coordinates of the user's current control character, that is, the character coordinates;
[0061] (3) In the mouse movement event, determine the coordinates of the current mouse position, that is, the target coordinates;
[0062] (4) According to the character coordinates and target coordinates, make a judgment whether to give a jump prompt. The jump prompt refers to changing the mouse status icon to display as a jump icon;
[0063] (5) If the mouse click action of the user is captured, the jump action will be performed to jump the user's current control character to the target coordinates;
[0064] (6) If the distance between the target coordinates and the character coordinates is greater than the set maximum jumping distance, the user is currently controlling the charac...
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