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30 results about "Games for learning" patented technology

Math manipulative educational learning game

The present invention relates to a math manipulative educational learning game in which a plurality of rods are provided for use in various manipulative games designed to teach rudimentary arithmetic skills. In the preferred embodiment, the rods are of various lengths and/or volumes, with the shortest length comprising a unit length, and other rods being formed in integral multiples of the unit length. Various games are disclosed in which a child is encouraged to manipulate the rods in various ways and in order to learn various arithmetic lessons. For example, in one game a Game Master selects any of the rods except the rod having unit length and places it upon a game playing surface. Thereafter, the Partner must select a plurality of rods whose combined lengths equal the length of the rod played by the Game Master. These rods are laid end-to-end along side the rod played by the Game Master in order to demonstrate their length equality. The Game Master then selects another rod other than the rod of unit length and lays the second rod end-to-end with the first rod which the Game Master played. The Partner is again required to select a plurality of rods to whose combined lengths, when placed end-to-end with the rods already played by the Partner, equal the length of the rods played by the Game Master. The play continues in this manner until no more moves may be made from the selection of rods remaining. Other manipulative games are also disclosed.
Owner:BAUMGARTNER MARGARET E

Mathematical studying game card

A game card of mathematic learning is prepared as setting cardinal number and variable number as well as mathematic operation relation on front and back surface of card, setting answer of operating variable number and cardinal number as both being set on front surface of card according to operation relation to be variable number on back surface of card, setting cardinal number on front and back surfaces of card to be the same.
Owner:杨道坤

Parental monitoring of multiplayer game chat

A background application running on a child computing device periodically takes screenshots which are samples of what the child is viewing. If the child is playing a video game, text can be extracted from the screenshot within areas of the screen that chat is known to be displayed for the particular game. A cloud computing platform provides services for machine learning (ML) to analyze the chat text to ascertain a likelihood that the chat includes bullying or sexual predation. If it appears likely, the game is disabled and a notification is sent to a parental monitoring application along with a copy of the offensive chat. The parent can override the determination, and in this case, the user application running on the child computing device is re-enabled. The parent's action either to override the determination or to let it stand is then fed back to the ML model so that the ML model continues to learn the semantics of in-game chat based on the parental feedback.
Owner:GAMESAFE INC

Chinese language learning game system and achieving method

The invention discloses a Chinese language learning game system which comprises a registry unit, a login unit, a game unit, an alert unit, an information obtaining unit, and an information transformation unit. The registry unit is connected with the login unit, the login unit is connected with the game system, the information transformation unit is connected with the registry unit, the login unit and the game unit, the information transformation unit is connected with the alert unit, and the information transformation unit is connected with the information obtaining unit; the information obtaining unit comprises a voice input module, a text input module and an image input module; the information transformation unit comprises a voice processing module and an image processing module. The game system provides a one-to-one learning platform for Chinese language learners, and the game is divided into a poetry module, a song module and a prose module, gamers can choose game projects according to their own hobbies, learn while playing games, and improve their learning interests and learning progress.
Owner:合肥充盈信息科技有限公司

Support for electronic devices with an attachment to child seats

An electronic device support for attachment to child seats that has a bracket that sits atop one of the arms of the child seat. The bracket has an adjustable strap attached to one side. The strap is wrapped around the arm of the child seat and secured. It can be pulled tight to secure the bracket. The bracket has a center bridge, which spans the top of the child seat arm. A goose-neck pole, approximately 24-36 inches long is attached to the center of the bridge and extends upwards therefrom. The goose-neck pole can be positioned at a comfortable angle and height for use of the device by the child. At the top of the goose-neck is a device holder designed to hold a smartphone or tablet. In this way, a child can watch videos, play learning games or do other activities all while staying safe in the child seat.
Owner:HAMBY CHARLES
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