Mathematical studying game card

A game card and mathematics technology, which is applied in the field of mathematics or entertainment, can solve the problems of unimaginable number calculation, unsatisfactory learning effect, boring students, etc., and achieve the effect of training quick response ability, easy promotion and popularization, and low cost

Inactive Publication Date: 2007-01-17
杨道坤
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Mathematics learning has always been taught by the teacher in class, and students do exercises after class. Because the number calculation is neither vivid nor vivid, most primary school students are prone to boredom, and the learning effect is very unsatisfactory. , especially primary school students urgently need a teaching tool that integrates learning into games

Method used

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  • Mathematical studying game card
  • Mathematical studying game card
  • Mathematical studying game card

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0019] Example 1: See Figure 1-4: Set image 3 It is the front of the math learning game card 02, then the base number 04 is 100, the variable number 03 is 38, and the mathematical operation relationship 01 is the difference. Both subtraction, the variable number 38 and the base number 100 follow the mathematical operation relationship, and the operation formula is: Subtract the base number 100 to variable 38, the answer is Figure 4 As the variable number 62 on the reverse side of the card 02.

[0020] and Figure 4 When as the reverse side of the card 02, then the base number 04 is also 100, the variable number 06 is 62, and the mathematical operation relation 05 is difference.

[0021] Conversely: set Figure 4 For the front of the math learning game card, the base number 04 is 100, the variable number 03 is 62, and the mathematical operation relationship 01 is the difference. In addition to subtraction, the variable number 62 and the base number 100 follow the mathematic...

Embodiment 2

[0023] Example 2: See Figures 1-2 and Figure 5-6 :Assume Figure 5 It is the front of the mathematics learning game card 02, then the base number 04 is 4, the variable number 03 is 100, and the mathematical operation relationship 01 is the quotient, which means division, the variable number 100 and the base number 4 follow the mathematical operation relationship 01, and the operation formula is: variable number Divide 100 by base 4 and the answer is Figure 6 As the variable number 25 on the reverse side of card 02.

[0024] In the same way: set Figure 6 It is the front of the mathematics learning game card, then the base number 04 is 4, the variable number 03 is 25, and the mathematical operation relationship 01 is the product, which is multiplication, the variable number 25 and the base number 4 follow the mathematical operation relationship 01, and the calculation formula is: variable number 25 Multiplied by base 4, the answer is Figure 5 As the variable number 100 o...

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PUM

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Abstract

A game card of mathematic learning is prepared as setting cardinal number and variable number as well as mathematic operation relation on front and back surface of card, setting answer of operating variable number and cardinal number as both being set on front surface of card according to operation relation to be variable number on back surface of card, setting cardinal number on front and back surfaces of card to be the same.

Description

Technical field: [0001] The invention relates to the technical field of mathematics or entertainment, and relates to a mathematics learning game card for improving primary school students' learning interest and computing skills. Background technique: [0002] Mathematics learning has always been taught by the teacher in class, and students do exercises after class. Because the number calculation is neither vivid nor vivid, most primary school students are prone to boredom, and the learning effect is very unsatisfactory. , especially primary school students are in urgent need of a teaching tool that integrates learning into games. Invention content: [0003] The purpose of the present invention is to provide a kind of mathematics learning game card that can quickly practice the addition, subtraction, multiplication and division in the mathematics learning of primary school students in the form of games. [0004] The present invention is achieved in the following way: Mathe...

Claims

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Application Information

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IPC IPC(8): G09B19/02
Inventor 杨道坤
Owner 杨道坤
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